We may earn an affiliate commission when you visit our partners.

Video Game Addiction 101

Frank Greenagel
U.S. only revenue from video games in 2018 is projected to be $30 billion. Furthermore, very few non-gamers know about loot boxes. These are boxes/chests in games that one can spend money on in order to acquire desired items.

Save this book

Save Video Game Addiction 101 to your list so you can find it easily later:
Save

Share

Help others find this book page by sharing it with your friends and followers:
Our mission

OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.

Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.

Find this site helpful? Tell a friend about us.

Affiliate disclosure

We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.

Your purchases help us maintain our catalog and keep our servers humming without ads.

Thank you for supporting OpenCourser.

© 2016 - 2024 OpenCourser