The fourth edition of Game Development An Introduction takes readers on a fascinating journey through the game development process and the industry itself. This thoroughly updated, highly anticipated new edition includes 12 chapters divided into three The chapters in Part I explore game development history, platforms, genres, and player stats. Part II delves into content creation and concepts behind story and character development, gameplay, level design, interface design, and audio. Finally, Part III focuses on team roles, production, management, and marketing.
All the current industry trends and technologies are covered— next-generation platforms PlayStation 5 and Xbox Series X/S; usability and accessibility; virtual, mixed, and augmented reality; and development tools and techniques. Game Development An Introduction is the starting point for anyone who's interested in learning everything there is to know about the thriving, fast-moving game industry.
* High-impact game screenshots, photos, diagrams, and illustrations.
* Revealing case studies, profiles, quotes, and tips contributed by industry experts.
* Insightful objectives, exercises, notes, and sidebars that help readers hone their critical thinking skills.
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