Technological developments are hugely impacting the work of restoring, renovating, protecting, documenting and archiving our cultural heritage. This collection of peer-reviewed papers explores the theme of cultural heritage and technology in relation to data-capture, digitization, architectural computing, reconstruction, modelling, information data-processing, virtual reality applications, standardization, data visualization and archiving. This exploration of the possibilities of digital preservation makes this book a valuable resource for the cultural heritage community. CONTENTS
1 Principles for Appropiate Heritage Documentation in Conservation Strategies
M. Santana Quintero 2 A Holistic Approach to Documentation of Cultural Heritage
F. Saleh and R. Bahgat 3 ImageNotion Image- Based Navigation in Multimedia Archives Using Semantic Technologies
Andreas Walter and Gabor Nagypal 4 Minerva Technical Guidelines for Digital Cultural Content Creation Edition 2.0
K. Fernie 5 Embodiment and Theoretical Overview for Cybercommunities
Maurizio Forte and Elena Bonini 6 Emerging Tools for Heritage Recording
B.Van Genechten 7 Spatial Information Practical Tool to Share and Distribute Knowledge about Cultural Heritage
F. Rinoudo 8 Heritage Recording Using Image-Based Techniques
José L. Lerma 9 Musing the Metaverse
S. J. Hazan 10 "Mashable" Licenses and the Allure of Openness
Eric C. Kansa and Sarah Whitcher Kansa 11 Archaeology Research and Education Network of the Mediterranean Region
W. Edward Johansen 12 Three-Dimensional Globally-Accessed Monuments Experiment (3D-GAME): The UT Dallas Missouri S&T Effort
Carlos Aiken, Mohamed Alfarhan Lionel White and Mohamed Abdelsalam Michael Technical Infrastructure
K. Fernie 14 A map of the Digital Cultural Heritage in Europe
K. Fernie and G. De Francesco 15 Collaborative Environments in Archaeology
Eva Pietroni 16 Digital Reconstruction of the Finnish 1900 World Fair Experiences from Creating a Virtual Reality Installation
L. Díaz, M. Reunanen, A. Salmi and D. Fewster 17 Embodied Communities, Second Life and Cyber Archaeology
Maurizio Forte and Nicolo Dell Unto 18 A Semantic Based Framework for Managing, Searching and Retrieving 3D Resources
M. Pitikakis 19 ID 21 Building Archaeological Landscape On Rome Web-Lab
S. Pescarin 20 On the Impact of Knowledge Management of 3-Dimensional Archaeology and Cultural Heritance
Manolis Vavalis 21 Its Role in Improving Access to Europe's Cultural Heritage
Through the European Digital Library Rob Davies 22 Appropriate Mobile Interfaces to Heritage Sites
Andre Brown, Mike Knight and Martin Winchester
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