Distributed Concurrency and Consistency explores the gray area of distributed systems and draws a map of weak consistency criteria, identifying several families and demonstrating how these may be implemented into a programming language. Unlike their sequential counterparts, distributed systems are much more difficult to design, and are therefore prone to problems. On a large scale, usability reminiscent of sequential consistency, which would provide the same global view to all users, is very expensive or impossible to achieve. This book investigates the best ways to specify the objects that are still possible to implement in these systems.
OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.
Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.
Find this site helpful? Tell a friend about us.
We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.
Your purchases help us maintain our catalog and keep our servers humming without ads.
Thank you for supporting OpenCourser.