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Software Engineering

Introduction; 2. Socio-technical systems; 3. Critical systems; 4. Software processes; 5. Project management; 6. Softwaqre requirements; 7. Requirements engineering processes; 8. System models; 9. Critical systems specification; 10. Formal specification; 11. Architectural Design; 12. Distributed Systems Architectures; 13. Appllicaiton Architectures; 14. Object-oriented Design; 15. Real-Time Software Design; 16. User Interface Design; 17. Rapid Software Development; 18. Software Reuse; 19. Component-based Software Engineering; 20. Critical Systems Development; 21. Software Evolution; 22. Verification and Validation; 23. Software Testing; 24. Critical Systems Validation; 25. Managing People; 26. Software Cost Estimation; 27. Quality Management; 28. Process Improvement; 29. Configuration Management

Ian Sommerville
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Software Engineering presents a broad perspective on software systems engineering, concentrating on widely used techniques for developing large-scale systems. The objectives of this seventh edition are to include new material on iterative software development, component-based software engineering and system architectures, to emphasize that system dependability is not an add-on but should be considered at all stages of the software process, and not to increase the size of the book significantly. To this end the book has been restructured into 6 parts, removing the separate section on evolution as the distinction between development and evolution can be seen as artificial. New chapters have been added Socio-technical Systems ¿ discussing the context of software in a broader system composed of other hardware and software, people, organisations, policies, procedures and laws. Application System Architectures ¿ to teach students the general structure of application systems such as transaction systems, information systems and embedded control systems. The chapter covers 6 common system architectures with an architectural overview and discussion of the characteristics of these types of system. Iterative Software Development ¿ looking at prototyping and adding new material on agile methods and extreme programming. Component-based Software Engineering ¿ introducing the notion of a component, component composition and component frameworks and covering design with reuse.

Software Evolution ¿ revising the presentation of the 6th edition to cover re-engineering and software change in a single chapter. The book supports students taking undergraduate or graduate courses in software engineering, and software engineers in industry needing to update their knowledge.

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