OpenGL is a powerful software interface used to produce high-quality computer graphics. This boxed set brings together in one specially priced set the two authorized guides to OpenGL, the OpenGL 1.4 Programming Guide, 4/e, and the OpenGL 1.4 Reference Manual, 4/e. These books are such standards in the field that programmers commonly refer to them simply as 'the red book' and 'the blue book.' These fourth editions describe all the latest features of OpenGL versions 1.3 and 1.4, as well as the important OpenGL Architecture Review Board (ARB) extensions. The most important of the new extensions are the vertex and fragment programs, also referred to as 'shaders', which allow for the easy programming of professional-quality graphics effects. As with all previous versions of these books, they are written by some of the most influential developers in the field, under the auspices of the official OpenGL ARB.
OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.
Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.
Find this site helpful? Tell a friend about us.
We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.
Your purchases help us maintain our catalog and keep our servers humming without ads.
Thank you for supporting OpenCourser.