Written in a crisp and approachable style, Games andInformation uses simple modeling techniques and straightforwardexplanations to provide students with an understanding of gametheory and information economics.
Written for introductory courses seeking a little rigor.
The 4th edition brings the material fully up-to-date andincludes new end-of-chapter problems and classroom projects, aswell as a math appendix.
Accompanied by a comprehensive website featuring solutions toproblems and teaching notes.
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