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3D Designer

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Salaries for 3D Designer

City
Median
New York
$120,000
San Francisco
$148,000
Seattle
$143,000
See all salaries
City
Median
New York
$120,000
San Francisco
$148,000
Seattle
$143,000
Austin
$79,000
Toronto
$101,000
London
£51,300
Paris
€72,000
Berlin
€74,000
Tel Aviv
₪624,000
Shanghai
¥165,000
Bengalaru
₹988,000
Delhi
₹300,000
Bars indicate relevance. All salaries presented are estimates. Completion of this course does not guarantee or imply job placement or career outcomes.

Path to 3D Designer

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Reading list

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Comprehensive guide to human-centered design for virtual reality. It covers topics such as user experience, interaction design, and usability testing.
Provides a comprehensive overview of 3D imaging, covering the principles, techniques, and applications of this technology. It is suitable for both beginners and experienced professionals in the field.
Explores the applications of 3D imaging in medicine, covering topics such as medical imaging, image processing, and visualization. It provides valuable insights for medical professionals and researchers interested in using 3D imaging for diagnostic and therapeutic purposes.
Provides a comprehensive overview of VR design, from the basics of VR technology to the latest trends in VR development. It is written by a leading expert in the field, and it is an essential read for anyone who wants to learn more about VR design.
Is tailored towards engineers, providing a comprehensive overview of 3D imaging principles and techniques. It covers a wide range of topics related to 3D imaging, making it a valuable resource for engineers working in various fields.
Provides a comprehensive overview of the use of 3D imaging in archaeology. It covers a wide range of topics, including 3D scanning, photogrammetry, and virtual reality.
Provides a comprehensive overview of the principles and applications of 3D imaging. It covers a wide range of topics, including image acquisition, processing, and reconstruction.
Focuses on the use of 3D imaging in archaeology, providing a detailed exploration of the techniques and applications of this technology in the field. It is an excellent resource for archaeologists and researchers interested in using 3D imaging for their work.
Focuses on the applications of 3D imaging in manufacturing, providing a detailed exploration of the techniques and applications of this technology in the industry. It is an excellent resource for engineers and researchers interested in using 3D imaging for their work.
By a pioneer in the field of VR personal journey of the author's work in VR. It covers topics such as the history of VR, the future of VR, and the potential of VR to change the world.
Focuses on the basics of user experience and interaction design for VR environments. The author, Dr. Daniel Thalmann, pioneer in VR research and director of MIRALab at the University of Geneva. With nearly 300 pages of content, the book covers key elements of VR design, including perception and cognition, VR system components and architecture, scene design, and interaction methods.
Provides a comprehensive overview of VR technology, including its history, theory, and applications. It is written by a team of experts in the field, and it is an essential read for anyone who wants to understand the potential of VR.
Practical guide to designing user interfaces for virtual reality. It covers topics such as 3D interaction, navigation, and input methods.
Provides a comprehensive overview of the systems and applications of 3D imaging. It covers a wide range of topics, including 3D imaging systems, 3D image processing, and 3D visualization.
Designing Virtual Reality examines the relationship between humans, computers, and VR environments. covers HCI, user experience design, and various perceptual aspects to help readers understand spatial perception, human movement, and multimodal interfaces.
Explores the use of VR for architectural design and visualization. It covers topics such as VR for building design, VR for interior design, and VR for urban planning.
VR in Practice compact collection of insights into the techniques and tools for VR development. has concise, practical chapters that guide users through topics such as VR physics, procedural content generation, and multiplayer architecture.
Guide to managing virtual reality projects. It covers topics such as budgeting, scheduling, and risk management.
Explores the use of VR for healthcare applications. It covers topics such as VR for pain management, VR for rehabilitation, and VR for mental health.
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