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Game Critic

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April 29, 2024 3 minute read

Game Critics are responsible for evaluating and providing feedback on video games. They play games to identify strengths, weaknesses, and areas for improvement. Game Critics may also write reviews, articles, and other content about video games.

Education and Training

There is no one-size-fits-all education or training path for Game Critics. However, most Game Critics have a strong background in video games and a passion for playing them. Some Game Critics have a degree in a related field, such as game design, computer science, or journalism. Others have experience working in the video game industry, such as game testing or customer service.

Skills and Abilities

Game Critics need to have a deep understanding of video games and the gaming industry. They also need to be able to write and communicate clearly and effectively. Other important skills for Game Critics include:

  • Critical thinking and analytical skills
  • Attention to detail
  • Objectivity and fairness
  • Patience and perseverance
  • Strong communication skills
  • Knowledge of video game design and development
  • Familiarity with different genres and platforms

Job Outlook

The job outlook for Game Critics is expected to be good over the next few years. The demand for Game Critics is increasing as the video game industry continues to grow. However, competition for jobs can be fierce, so it is important to have a strong portfolio and a network of contacts.

Career Growth

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Salaries for Game Critic

City
Median
New York
$64,000
San Francisco
$144,000
Austin
$96,000
See all salaries
City
Median
New York
$64,000
San Francisco
$144,000
Austin
$96,000
Toronto
$76,000
London
£32,000
Paris
€39,000
Berlin
€70,000
Tel Aviv
₪69,000
Singapore
S$62,000
Beijing
¥120,000
Shanghai
¥104,000
Bengalaru
₹516,000
Delhi
₹170,000
Bars indicate relevance. All salaries presented are estimates. Completion of this course does not guarantee or imply job placement or career outcomes.

Path to Game Critic

Take the first step.
We've curated two courses to help you on your path to Game Critic. Use these to develop your skills, build background knowledge, and put what you learn to practice.
Sorted from most relevant to least relevant:

Reading list

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Provides a comprehensive overview of the history of video games, from the early days of Pong to the modern era of Pokemon and beyond. It well-written and researched book that is accessible to both general readers and scholars.
Beautiful and comprehensive retrospective on the art of Atari, one of the most important video game companies of all time. It features hundreds of pieces of classic Atari artwork, from box art and advertisements to game sprites and character designs.
Collection of essays that explore the theoretical and critical dimensions of video games. It covers a wide range of topics, from the history of video game studies to the aesthetics of video games.
Comprehensive and well-researched history of the video game industry. It covers everything from the early days of Pong to the modern era of streaming and mobile gaming.
Comprehensive and well-researched guide to retro video games. It covers everything from the history of retro gaming to the best games to play on each console.
Detailed and well-researched history of the Nintendo Entertainment System, one of the most popular video game consoles of all time. It covers everything from the console's development to its marketing and impact on popular culture.
Comprehensive and well-researched exploration of the psychological effects of video games. It covers a wide range of topics, from the impact of video games on aggression to the use of video games for therapeutic purposes.
Challenging and thought-provoking exploration of the video game as a narrative medium. It argues that video games are a unique and powerful form of storytelling that can be used to tell complex and engaging stories.
Concise and well-written overview of the history of video games. It covers everything from the early days of arcade games to the modern era of triple-A blockbusters.
Tells the story of John Carmack and John Romero, the two programmers who created the groundbreaking first-person shooter Doom. It fascinating and well-written account of the early days of the video game industry.
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