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Justin Marshall, Paul Conner, Donna Bennett, Stanislav Poritskiy, and ng-conf

In the film and game industries, 3D modeling tasks are often separated into character-based objects and environment-based objects. In this learning path, you will learn to use Maya to create 3D environment models like terrain, props, buildings, and other set pieces from scratch. You’ll also learn about some of the tools that will help you create hard-surface models and methods for combining those models into cohesive scenes.

What You'll Learn

  • Reference and Design
  • Modeling Tools and Workflows
  • Set Dressing
  • UVs
  • Model Cleanup
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