About this Track
In this Track, you'll learn how to create video games using the Unity game engine. If you've never programmed before, this is a great place to start. Games created in Unity can be deployed to multiple platforms like Windows, Mac, mobile phones, VR headsets, and more. Unity is known as a game engine, but it's not limited to just games. Unity can also be used to create architectural visualizations or training simulations that are outside the entertainment category.
An entry-level salary for the technologies covered in this track is about $50,000 / yr on average. Some companies that use these technologies regularly include: Blizzard, Square Enix, Rovio, inXile Entertainment, ustwo, Hipster Whale
From | Treehouse |
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Hours | 21 |
Instructors | Nick Pettit, Jason Baskin, Jeremy McLain |
Language | English |
Subjects | Programming |
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Careers
An overview of related careers and their average salaries in the US. Bars indicate income percentile (33rd - 99th).
Engine Records Clerk $32k
Line Engine Mechanic $40k
Game Advisor 2 $46k
Game Management $59k
Game Coordinator $61k
Engine quality Auditor $63k
Search Engine developer $63k
Engine Mechanic $67k
Jet Engine Mechanic 3 $68k
Engine Builder $78k
Game Developer 1 $92k
Diesel Engine Engineer $92k
Courses in this Track
Listed in the order in which they should be taken
Starts | Course Information | |
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On Demand |
How to Make a Video Game (You were viewing this course) In this course, you'll learn how to make a video game. If you've never programmed before, this is the place to start. You'll create a video game for Windows and Mac OS X where the... Treehouse |
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On Demand |
The Unity game engine allows for cross-platform game development through its robust API and intuitive graphical user interface. However, with so many great tools available, it can... Treehouse |
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On Demand |
If you are interested in creating 3D assets for games, and have never used 3D creation software before, this is a great place to start. This course explores the 3D art production... Treehouse |
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On Demand |
In Unity, and in computer graphics in general, a material describes the surface appearance of a 3D model. Materials can create the appearance of surfaces like wood, metal, fabric,... Treehouse |
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On Demand |
Every scene in Unity needs a camera in order to render graphics to the screen. In these lessons, you'll learn how to create a game-ready camera, along with multiple cinematic... Treehouse |
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On Demand |
In the real world, we're able to see objects because we can detect the light they reflect. Without any light, we wouldn't be able to see anything, and the same is true for scenes... Treehouse |
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On Demand |
In this course you will gain all the knowledge you will need to build an interactive command line program in C#. No prior programming experience is required. You'll create a... Treehouse |
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On Demand |
In this course we'll build on what you learned in C# Basics. You'll learn about Object Oriented Programming (OOP). We'll use OOP to write the code for a tower defense game. After... Treehouse |
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On Demand |
Every GameObject in Unity can use components, which are pieces of code that can change how the game behaves. We'll explore some of the problems that can surface while programming... Treehouse |
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On Demand |
Object-Oriented Programming in Unity In Unity, you can approach the architecture of your projects in many different ways. Sometimes game objects belong in the same family of code together, and sometimes they share... Treehouse |
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From | Treehouse |
---|---|
Hours | 21 |
Instructors | Nick Pettit, Jason Baskin, Jeremy McLain |
Language | English |
Subjects | Programming |
Careers
An overview of related careers and their average salaries in the US. Bars indicate income percentile (33rd - 99th).
Engine Records Clerk $32k
Line Engine Mechanic $40k
Game Advisor 2 $46k
Game Management $59k
Game Coordinator $61k
Engine quality Auditor $63k
Search Engine developer $63k
Engine Mechanic $67k
Jet Engine Mechanic 3 $68k
Engine Builder $78k
Game Developer 1 $92k
Diesel Engine Engineer $92k
Similar Courses
Sorted by relevance