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Bruce Montgomery, PhD, PMP

The objective of this specialization is to provide an understanding of interface design approaches and architectures for creating solid user experiences in embedded system prototypes and products. For both machine and user interfaces, we will look at the best practices for the interface design process, including considerations of the nature and content of interaction, whether between devices, between a device and a user, or in more complex systems.

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What's inside

Three courses

UX and Interface Design for Embedded Systems

(0 hours)
UX and Interface Design for Embedded Systems is an introduction to user experience (UX) and the related methods, practices, and principles that will help ensure your embedded interface designs for devices and systems are what your users both need and want.

Rapid Prototyping of Embedded Interface Designs

(0 hours)
Rapid Prototyping is the second of three classes in the Embedded Interface Design (EID) specialization, an online version of the on-campus EID class taught in graduate embedded systems design. This course focuses on rapid prototyping of devices and systems and the related methods, practices, and principles that will help ensure your embedded interface designs are what your users both need and want.

M2M & IoT Interface Design & Protocols for Embedded Systems

(0 hours)
M2M and IoT Interface Design and Protocols is the third of three classes in the Embedded Interface Design (EID) specialization, an online version of the on-campus EID class taught in graduate embedded systems design. This course focuses on connecting devices to each other and to the cloud to create prototypes and actual systems that flow data from devices to consumers.

Learning objectives

  • User experience (ux) and user interface (ui) design considerations and methods for embedded devices and systems
  • Machine-to-machine (m2m) and internet of things (iot) protocols and architectures, including leveraging cloud platforms for system designs
  • Rapid prototyping for embedded devices to explore interface and system designs, leveraging ui tools, single-board computers, sensors, and the cloud

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