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Michael Nebeling

Welcome to XR for Everybody! When we say “for everybody,” we really do mean it. This specialization is designed to be a broad learning experience around all things augmented, virtual, and mixed reality. The 3 courses cover the fundamental concepts of XR, how to design and develop XR applications, how to discuss the emerging key issues in the landscape of XR, and how to bring XR into instructional settings.

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What's inside

Three courses

Intro to AR/VR/MR/XR: Technologies, Applications & Issues

(0 hours)
This first course in the XR for Everybody specialization creates a foundational understanding of the differences between AR, VR, MR, and XR. It provides learners with a broad overview of the rapidly evolving XR space and the tools to characterize future XR developments and assess their potential and limitations.

User Experience & Interaction Design for AR/VR/MR/XR

(0 hours)
This course in the XR for Everybody specialization explores designing new user experiences for XR technologies. It provides a design thinking mindset and equips learners with a fundamental toolbox for creating XR applications using rapid prototyping.

Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal

(0 hours)
This third course in the XR for Everybody specialization focuses on the technical development of XR experiences. It provides learners with a technical mental model of XR technologies and the tools to approach XR development with confidence. It walks through the stages of development for both VR and AR projects, introducing the main XR development platforms as well as the key methods and tools.

Learning objectives

  • Learn the underlying concepts, enabling technologies, and key applications for all things xr
  • Understand key issues and developments in xr and learn how to address them in design and development of xr applications
  • Design and develop your own xr applications

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