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Game Environment Modeling

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Building a game is a multi-faceted project that includes multiple disciplines. A vastly important part of creating your game is the environment and the art used to create it. This learning path will show you the tools and skills used to build a game environment, and will teach you about creating assets for your world.

What You'll Learn

  • How to create game props and game environments from concept art
  • Common modeling tools, workflows, and techniques
  • How to texture game assets to import into the game engine of your choice
  • OpenCourser is an affiliate partner of Pluralsight and may earn a commission when you buy through our links.

    From Pluralsight
    Hours 28
    Instructors Dan John Cox, Alex Jerjomin
    Language English
    Subjects Programming

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    Courses in this Paths

    Listed in the order in which they should be taken

    Starts Course Information

    On Demand

    Game Prop Modeling Fundamentals

    Props are the various object players will inevitably interact with in games, from small cans and papers, to show stopping "hero props" like dynamic machines and traps or devices....

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    Game Prop Texturing Fundamentals

    Creating the best prop model for video game development can be a complex task to fully understand. There are polycounts, unwraps, baking, textures, and many other things which all...

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    Game Environment Modeling Fundamentals

    Environment modeling is an essential part of game level creation. In this course, Game Environment Modeling Fundamentals, you'll start with creating a black out of a dungeon...

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    On Demand

    Game Environment Texturing Fundamentals

    Creating textures for games can sometimes be a very involved and confusing process. In this course, Game Environment Texturing Fundamentals you will be texturing a game...

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    Designing a Modular Structure for Games in 3ds Max

    In this 3ds Max tutorial, we'll learn how to design modular structures for video games. Without modularity, many games would require many more resources to be made. We'll cover...

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    On Demand

    Hard Surface Modeling a Modular Structure for Games in 3ds Max

    In this course, we'll look at methods for modular modeling inside 3ds Max. When it comes to creating believable game art, detail and structure are important. With that in mind,...

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    On Demand

    Sculpting Modular Structures in ZBrush

    Modular structures can be tricky to create, but they don't have to be. In this course, Sculpting Modular Structures in ZBrush, you'll get a good understanding on how to sculpt...

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    Creating Game-ready Modular Structures in 3ds Max

    Breaking down a modular structure into a game ready asset can be tricky if you want to maintain the ability to reuse the mesh frequently. Reusing a mesh is often not discussed in...

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    Realistic Texturing of Modular Structures in Substance Painter 2

    In this course you'll texture modular structures to finish up your game assets. You'll look at texturing all the parts procedurally with Substance Painter 2, which will allow you...

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    Pluralsight

    From Pluralsight
    Hours 28
    Instructors Dan John Cox, Alex Jerjomin
    Language English
    Subjects Programming

    Careers

    An overview of related careers and their average salaries in the US. Bars indicate income percentile (33rd - 99th).

    Senior Project Manager - Construction/Material Handling Systems $72k

    Senior Risk Management Project Manager $75k

    Regional Special Project Coordinator $76k

    Project Cost Control Engineer Manager $84k

    Rotational Project Engineer $84k

    Project & Process Manager - South Central Region $88k

    Project Coordinator at Wells Fargo $91k

    Global IT Manager - Project Management and Asset Management $119k

    Project Manager, Drilling Program $121k

    IT Manager of Project Managers / PMO Manager $143k

    Project Manager - Product Strategy $153k

    Project and Engineering Manager $157k

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