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Alex Dev

Are you ready to create your very own Tower Defense video game? Whether you're a beginner or an experienced developer, this comprehensive and standalone course will guide you step by step through building a complete game from scratch using Unity and C#.

No experience with game development? No problem. I’ve included a crash course section specifically designed for complete beginners who have never touched Unity before. We'll get you on track in no time.

In the main section, we’ll start slow and easy, so you can follow along comfortably as we build your skills and confidence.

Read more

Are you ready to create your very own Tower Defense video game? Whether you're a beginner or an experienced developer, this comprehensive and standalone course will guide you step by step through building a complete game from scratch using Unity and C#.

No experience with game development? No problem. I’ve included a crash course section specifically designed for complete beginners who have never touched Unity before. We'll get you on track in no time.

In the main section, we’ll start slow and easy, so you can follow along comfortably as we build your skills and confidence.

Throughout this course, you’ll learn how to setup:

  • Enemy and Wave Management: Set up enemies with AI navigation, including movement, waypoints, and respawn mechanics. Implement wave systems with multiple waves, timers, and dynamic level changes to keep gameplay challenging.

  • Diverse Enemy Types: Create a variety of enemies, including basic units, quick sprinters, swarm enemies, heavy tank with shields, stealth units with buffs, flying enemies, and two powerful bosses. All of that is designed to ensure you have plenty of practical examples to learn how to design and develop unique behaviors for your games.

  • Build System: Create a robust build system for tower placement, unlockable towers, attack radius visualization, and interactive previews with hotkeys.

  • Towers: Build and design towers with unique mechanics, including cannons, machine guns, lasers, drones, and more. Each tower introduces new mechanics and attack patterns to expand your skills.

  • Target and Damage System: Build an advanced targeting system capable of prioritizing enemies based on progress, proximity, or surrounding groups, with dynamic switching for smarter gameplay.

  • Level Creation and 3D Tile System: Create levels using a 3D tile-based system with custom editor tools, dynamic NavMesh updates, all build to make development faster and easier.

    Game Loop and Seamless Level Transitions: Build a smooth game loop with dynamic progression, seamless level transitions, and win/loss conditions to tie all systems together.

  • UI Systems : Design a complete UI system with menus, in-game elements like health and currency, and animations such as fade-ins, button hovers, and shakes to enhance player interaction.

  • Audio System: Set up an audio manager to control background music, sound effects, and volume settings, adding immersive audio to your game.

  • Camera: Develop a dynamic camera with smooth movement, rotation, zoom, transitions, and screen shake effects.

  • Post-Processing and Optimization: Enhance visuals with post-processing and optimize performance to maintain high FPS.

By the end of this course, you won’t just have a completed tower defense game—you’ll have the skills and knowledge to create games with confidence. Maybe even publish them on Steam.

Ready to turn your ideas into reality? Let’s make it happen. Enroll in my course today and begin your game dev journey.

Enroll now

What's inside

Learning objectives

  • Create playable game projects - good for your portfolio, or just for your own sense of achievement.
  • Learn c#, a modern versatile programming language.
  • Develop strong and transferrable problem-solving skills.
  • Learn object-oriented programming in real-world scenarios
  • Write clean, maintainable code and design scalable game architectures
  • Gain an excellent general knowledge of video game design.

Syllabus

Introduction
Important to know - Mindset of the course
Important to know - Crash Course
Important to know - Q&A and Bugs
Read more
Important to know - Before we begin
Crash Course For Beginners
Get Unity
Tool and Windows
Navigation and Components
Basic of C#
Create objects with simple shapes
References, Rotation, and Conditional Logic
Instantiate
On Trigger Enter
Auto-attack and Attack Cooldown
Boolean Return Type & Clean Code Examples
List and Array
Foreach and Search of closest object
For loop and Enemy Creator
Access modifiers & Encapsulation
Conclusion & Project
Enemy Setup
Get Assets and Assets Review
Setup Test Ground and Basic Enemy
Setup AI Navigation
Enemy's Movement
Enemy's Rotation
Enemy's Navigation Priority
Enemy's Wheel Rotation
Enemy's Death
Waypoint Manager
Enemy's Respawn
Wave System
Clean up & Project
Tower Setup
Setup Tower & Tower's Rotation
Target Random Enemy Within Attack Range
Inheritance and Polymorphism
Preparing Tower's Inheritance
Raycast detection of Enemies
Attack Visuals
Glow Effect - Part 1 ( Coroutine Loop )
Glow Effect - Part 2 ( Dynamic Color Change on the Material)
Dynamic Laser Strings Setup
Moving Rotor during set period of time
Change Tiles
Target and Damage System
Interface
Enemy's Travel Distance
Target System - Most Advanced Target
How to get center point of the Enemy
Priority Targets System
Dynamic Target Change
Towers as shooting obstacles
Level Creation and 3D Tile System
Level Creation System - Review
Preparing Tiles
Custom Editor Buttons
Change Tile's Name and Collider
Extra Tiles, Labels in Custom Editor, Position and Rotation
Grid Builder
Add New Tiles
Bridge Tiles Fix
Nav Mesh Auto Update
Smooth Camera Transitions
Wave Management
Let's Make Two Ways Level
Upgraded Wave Managment
Individual waypoint system
Improve waypoints selection
Multiple waves
Wave Timers
Dynamic Level Change
Slopes and Enemy's Movement on Slopes
Camera Controller
Camera Movement
Camera Rotation
Camera Zoom
Mouse Movement
Screen's Edge Movement
Camera Boundaries
Screen Shake Effect
Complete UI Secton
Import UI Assets & Packages
Main Menu - Part 1
Main Menu - Part 2
Switch UI Elements
UI Credits and Hyperlink
Settings UI Layout
Settings UI Logic - Part 1
Settings UI Logic - Part 2
In Game UI - Health Points
In Game UI - Currency
In Game UI - Wave Timer
In Game UI - Build Buttons

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Includes a crash course section specifically designed for complete beginners who have never touched Unity before, which helps them get on track quickly
Teaches C#, a modern versatile programming language, which is widely used in game development and other software applications
Covers a wide range of topics, including enemy AI, tower mechanics, UI systems, and camera controls, providing a comprehensive understanding of game development
Focuses on building a tower defense game, which provides a practical and engaging way to learn game development concepts and techniques
Emphasizes writing clean, maintainable code and designing scalable game architectures, which are essential skills for professional game developers
Requires the use of Unity, so learners should ensure they have access to the latest version of the software to follow along with the course

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in The Ultimate Guide to Creating a Tower Defense Game in Unity with these activities:
Review C# Fundamentals
Strengthen your C# skills to better understand the scripting aspects of Unity game development.
Browse courses on C#
Show steps
  • Review basic syntax, data types, and control flow in C#.
  • Practice writing simple C# programs to reinforce understanding.
  • Familiarize yourself with object-oriented programming concepts in C#.
Brush up on Unity Basics
Revisit the Unity interface, game objects, components, and the basics of scene creation.
Browse courses on Unity
Show steps
  • Open Unity and explore the editor interface.
  • Create a new Unity project and add basic game objects to the scene.
  • Experiment with different components and their properties.
Review 'Unity in Action, Third Edition'
Deepen your understanding of Unity concepts and techniques to improve your game development skills.
Show steps
  • Read the chapters relevant to tower defense game development, such as those on game objects, components, and scripting.
  • Experiment with the code examples provided in the book to reinforce your understanding.
  • Take notes on key concepts and techniques to refer back to during the course.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Prototype a Simple Tower
Gain hands-on experience with tower implementation by creating a basic tower with simple attack logic.
Show steps
  • Create a new Unity project or use an existing one.
  • Design a simple tower model and import it into Unity.
  • Write a script for the tower to detect and attack enemies within range.
  • Test the tower's functionality and make adjustments as needed.
Document Your Learning Journey
Reinforce your understanding by documenting your progress, challenges, and solutions throughout the course.
Show steps
  • Create a blog, journal, or online document to record your learning journey.
  • Summarize key concepts and techniques learned in each module.
  • Document any challenges you encounter and the solutions you find.
  • Share your insights and learnings with others in the community.
Review 'Game Programming Patterns'
Improve your code architecture and design skills by studying common game programming patterns.
Show steps
  • Read the chapters relevant to game architecture, object management, and behavior patterns.
  • Identify opportunities to apply these patterns in your tower defense game project.
  • Refactor your code to implement the chosen patterns and improve its structure.
Contribute to a Unity Asset
Deepen your understanding of Unity and game development by contributing to an open-source Unity asset or library.
Show steps
  • Find an open-source Unity asset or library that interests you.
  • Study the code and documentation to understand how it works.
  • Identify a bug or feature that you can contribute to the project.
  • Submit a pull request with your changes and collaborate with the maintainers.

Career center

Learners who complete The Ultimate Guide to Creating a Tower Defense Game in Unity will develop knowledge and skills that may be useful to these careers:
Game Developer
A Game Developer is responsible for designing and implementing gameplay mechanics, and this course directly contributes to that. This course provides a comprehensive guide to building a tower defense game from scratch using Unity and C#, equipping you with the skills to manage enemies, create diverse tower types, and implement a functional game loop. You'll learn systems for UI, audio, and camera operation, which are all crucial to game creation. The course emphasis on object-oriented programming and writing clean maintainable code helps a Game Developer work efficiently on projects large and small. Anyone seeking a strong foundation in game development should consider this course.
Unity Developer
A Unity Developer focuses on using the Unity game engine to create games and interactive experiences, and this course provides a practical introduction to it. This course will teach you how to use Unity and C# to build a complete tower defense game from scratch. You will learn how to set up enemies with AI navigation, create diverse tower types, and manage level transitions. Skills in creating UI elements, an audio system, and optimizing performance are covered, all crucial for a Unity Developer. Anyone who seeks to further their experience with Unity would gain a lot from this course.
Game Programmer
As a Game Programmer, you’re responsible for the technical implementation of a game’s design, which makes this course highly relevant. Through learning to build complete game systems, this course can help a Game Programmer gain experience with Unity and C#. You will implement core mechanics, such as enemy wave systems, tower functionality, and targeting logic. The course content includes the development of UI systems, audio management, camera controls, and performance optimization, which are often implemented by Game Programmers. Problem solving skills learned in this course are invaluable for any Game Programmer.
Gameplay Programmer
The role of a Gameplay Programmer involves coding the interactive elements of a game. Through this course, you will learn the fundamentals of game programming in Unity and C# by building a tower defense game. You will learn to implement enemy AI, tower mechanics, and targeting systems, all crucial aspects of gameplay. The course provides a deep dive into setting up wave systems, creating various enemy types, and designing dynamic levels, all skills that are directly applicable to the day-to-day work of a Gameplay Programmer. Learning object-oriented programming and writing clean code is also valuable for any aspiring Gameplay Programmer.
Technical Designer
Technical Designers focus on the technical implementation of game design, which this course directly addresses. You will gain experience in creating various game systems in a practical context, such as enemy and wave management, build systems, towers designs, target and damage systems, and level creation, as you follow the course and build a tower defense game from the ground up. Additionally, this course equips a Technical Designer with skills to set up a game loop, UI, and audio systems. The focus on creating custom editor tools and optimizing performance are also helpful for this role.
Level Designer
Level Designers create the environments and layouts in a game, a task this course touches upon. You will use a 3D tile-based system and custom editor tools to create dynamic game levels, including designing terrains for enemy movement in this course. You will also learn to create level transitions, build a smooth game loop, and incorporate win/loss conditions. This course can strengthen a budding Level Designer’s skillset by teaching the use of visual tools to create immersive level designs for gameplay. This course can help one interested in level design gain hands-on experience.
Tools Programmer
Tools Programmers create software that aids in the game development process, which is relevant to the custom editor tools introduced in this course. You will gain hands on experience in creating custom editor tools for building game levels, which is a common task in this role. You will learn to set up a 3D tile-based system and implement dynamic NavMesh updates, and build a variety of other features to make development faster and easier. This course will strengthen the skills of anyone interested in this type of programming. The skills gained in this course are applicable to the role of a Tools Programmer.
AI Programmer
An AI Programmer specializes in creating the artificial intelligence for game characters, and this course provides practical experience with this. In the course, you will learn how to set up enemies with AI navigation, including movement, waypoints, and respawn mechanics. You will also design diverse enemy types with unique behaviors, including basic units, quick sprinters, and flying enemies. Building behaviors that allow enemies to react to game events, such as the placement of a tower, will greatly enhance your skill set as an AI programmer. This course may be useful for those interested in AI game programming.
UI Programmer
A UI Programmer is responsible for implementing user interface elements in a game. This course will guide you through the creation of a complete UI system with menus, in-game elements like health, currency, and animations. A UI Programmer would greatly benefit from the experience of implementing features such as fade-ins, button hovers, and shakes to improve player interaction. This course may be useful for anyone interested in UI programming for games. The experience of coding in C# to create UI elements will be valuable for any UI programmer.
Game Designer
Game Designers create the rules, systems, and content of a game, making this course helpful to anyone seeking to gain game design experience. In the course, you'll learn to implement core game systems, including enemy and wave management, tower and build systems, target and damage systems, and level creation. You will also gain experience in setting up a game loop with dynamic progression, seamless level transitions, and win/loss conditions. The skills related to user interface and audio management are also helpful for a Game Designer. This course may help anyone who wishes to begin a career in game design.
Software Engineer
While not exclusively focused on game development, a Software Engineer will benefit from the skills taught in this course. The course teaches object-oriented programming, problem-solving, and writing clean maintainable code using C#, all of which are transferable skills. The process of creating complex systems such as enemy wave management, tower placement, targeting systems, and UI elements can help build a Software Engineer's foundation. This course may strengthen a Software Engineer's general programming proficiency. This course may help a software engineer explore a different area of software development.
Project Manager
A Project Manager in the gaming industry oversees game development projects, and while this course doesn't focus on project management, it does offer a valuable hands-on experience of building a game from start to finish. A Project Manager would benefit from following a project through its development pipeline to understand workflows. The course will also help by building familiarity with game systems, mechanics, and the overall development process. Although not a core skill, this course may be helpful for a Project Manager working with game development teams. Project Managers would gain a better understanding of the complexities of game creation from this course.
Simulation Developer
A Simulation Developer builds real-world or fictional simulations, and this course may be helpful due to its implementation of complex object interactions. While focused on a tower defense game, the course provides experience in creating dynamic systems, such as enemy movement with AI navigation, and tower functionalities. Skills in creating user interfaces, managing game states, and handling user input are also applicable to this role. The experience in coding in C# is also valuable. This course may be useful as an introductory course to simulation development.
Quality Assurance Tester
A Quality Assurance Tester tests software to find bugs and issues before release, and while this course does not focus on testing, it provides insight into game design and development. By building a complete game, a Quality Assurance Tester gains a deep understanding of the various systems and how they interact. This knowledge benefits a Quality Assurance Tester by helping them anticipate potential problems in future projects. This course may strengthen the testing skills of a Quality Assurance Tester, but may not be directly useful for testing methods.
Instructional Designer
Instructional Designers develop learning materials, and this course may be useful because it helps them better understand the process of designing an engaging project-based course. By building a game from start to finish, an Instructional Designer can gain insight into how learners master a complex subject. In addition, the course gives Instructional Designers experience with using a popular game development engine that is commonly used in educational settings. However, the skills taught are not directly related to instructional design. This course may be helpful for an Instructional Designer interested in game design, but its main purpose is not instructional design.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in The Ultimate Guide to Creating a Tower Defense Game in Unity.
Provides a comprehensive guide to Unity, covering everything from the basics to advanced topics. It's particularly useful for understanding the underlying concepts and best practices for game development in Unity. The book valuable reference for understanding the Unity engine and its capabilities, and is commonly used by both beginners and experienced developers.
Explores common design patterns used in game development, providing valuable insights into writing clean, maintainable, and scalable code. It's particularly useful for understanding how to structure your game code effectively. This book is more valuable as additional reading than it is as a current reference. It is commonly used by industry professionals.

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