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Ross McGowan

Welcome to the exciting world of Assembly Language Programming. If you've ever wondered what happens at the lowest level of computer operation or sought a deeper understanding of the intricate dance between hardware and software, this course is your gateway. Get ready to embark on a journey that demystifies the binary realm and empowers you to write code that speaks directly to the heart of the machine.

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Welcome to the exciting world of Assembly Language Programming. If you've ever wondered what happens at the lowest level of computer operation or sought a deeper understanding of the intricate dance between hardware and software, this course is your gateway. Get ready to embark on a journey that demystifies the binary realm and empowers you to write code that speaks directly to the heart of the machine.

Our comprehensive course is designed for both beginners and intermediate programmers eager to delve into the realm of assembly language. Starting with the fundamentals, we guide you through the essential concepts like adding two numbers and basic arithmetic operations, gradually building a solid foundation for your programming prowess.

Delve into the intricacies of the instruction set, uncovering the power and efficiency of direct commands that manipulate data at the most fundamental level.

But that's just the beginning. Brace yourself for a thrilling exploration of graphics programming as we dive into our Graphics Library segment. From drawing lines to crafting intricate circles, and even plotting vectors and matrices, you'll transform simple lines of code into visual masterpieces on the screen.

As you advance through the course, you'll encounter complex challenges involving real-world applications. Manipulate complex numbers with finesse, create dynamic strings with our String Library, and witness the convergence of art and logic in the realm of assembly language programming.

Embark on this thrilling journey with us, and by the end of the course, you'll not only be fluent in the language of assembly but also equipped with the skills to unleash your creativity in the digital realm. Join us and unravel the secrets of assembly language programming, where code meets machine in a symphony of logic and precision.

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What's inside

Learning objectives

  • Assembly language programming
  • Mathematics library (vectors , matrices , complex numbers)
  • Graphics library (points , lines , circles)
  • String library (copy , concatenate , length)
  • Fourier series (square wave)
  • Basic arithmetic

Syllabus

Code The Machine
Setup and Files
Add 2 Numbers
Basic Arithmetic
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Loops and Labels
Memory and Stack
Instruction Set
Directives
Subroutines 1
Subroutines 2
Libraries
Pixel and Plot
Lines and Circles
Mathematics Library
Vectors
Matrices
Complex Numbers
String Library
Fixed Point Library
Sine Curve
Integer Calculator
Fourier Series Square Wave
Fourier Series Triangular Wave
Linear Regression
Numerical Integration Rectangular Rule
Numerical Integration Trapezoidal Rule
Numerical Differentiation Central Difference
Newton Raphson Method
Newton Raphson Square Root
Coding Challenge 1
Coding Challenge 1 Solution
Bonus Lecture

Good to know

Know what's good
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Taught by Ross McGowan, who are recognized for their work in x
Develops assembly language programming, graphics programming, and mathematics, which are all highly relevant to computer science
Teaches beginners essential assembly language programming concepts, such as adding two numbers and basic arithmetic operations
Teaches intermediate programmers how to use the instruction set to manipulate data at the most fundamental level
Introduces graphics programming, covering topics such as drawing lines and circles
Provides hands-on labs and interactive materials to enhance understanding

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Assembly Language Programming with these activities:
Review a Book on Assembly Language Programming
Review a book on assembly language programming to expand knowledge, gain deeper insights, and solidify understanding.
Show steps
  • Read and study the book thoroughly
  • Take notes and summarize key concepts
  • Practice the examples and exercises provided in the book
Discuss Assembly Language Concepts with Peers
Engage in discussions with peers to clarify concepts, exchange ideas, and improve understanding of assembly language programming.
Show steps
  • Join or create a study group
  • Discuss assembly language concepts and challenges
Learn about Assembly Instruction Set
Follow a tutorial to learn about the basic instructions available in assembly language.
Show steps
  • Find an online tutorial or resource that explains assembly instruction set
  • Study the different instructions and their usage
  • Try out the instructions in a simple assembly program
Four other activities
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Practice Adding Numbers in Assembly
Practice adding numbers in assembly language to solidify understanding of basic arithmetic operations.
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  • Create a small assembly program that adds two numbers
  • Compile and run the program to verify the result
Write an Explanation of Subroutines in Assembly
Write an explanation of subroutines in assembly language to enhance understanding and improve written communication skills.
Browse courses on Subroutines
Show steps
  • Research subroutines in assembly language
  • Write a detailed explanation describing how subroutines work
  • Illustrate the explanation with examples
Build a Simple Calculator in Assembly
Create a simple calculator program in assembly language to reinforce understanding of assembly programming and improve problem-solving skills.
Show steps
  • Design the calculator's functionality and interface
  • Implement the basic arithmetic operations in assembly
  • Create a loop to handle multiple calculations
  • Add input and output capabilities to interact with the user
Develop a Graphics Library in Assembly
Create a graphics library in assembly language to gain practical experience and enhance understanding of graphics programming.
Show steps
  • Design the library's functionality and interfaces
  • Implement the graphics functions in assembly
  • Create a documentation and user guide for the library
  • Test the library and fix any bugs

Career center

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