Course Overview
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User Interface of SOLIDWORKS
Specifying Units
By the end of this section, students will be able to use various sketching tools in SOLIDWORKS, including lines, rectangles, circles, arcs, and splines, to create accurate 2D sketches.
Starting the Sketching Environment
Specifying Grids and Snap Settings
Creating a Line
Creating a Centerline and a Midpoint Line
Creating Rectangles
Creating Circles
Creating Arcs
Drawing Polygons
Drawing Slots
Drawing Ellipses and Elliptical Arcs
Drawing Parabolas and Conic Curves
Drawing Splines
By the end of this section, students will be able to edit and modify sketches in SOLIDWORKS, including trimming, extending, offsetting, mirroring, filleting, chamfering, and patterning sketch entities
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Trimming Unwanted Sketch Entities
Extending Sketch Entities
Offsetting Sketch Entities
Mirroring Sketch Entities
Creating Sketch Fillets
Creating Sketch Chamfers
Creating a Linear Sketch Pattern
Creating a Circular Sketch Pattern
By the end of this section, students will be able to apply geometric constraints and dimensions, edit them, and create fully defined sketches in SOLIDWORKS to ensure design accuracy and stability.
By the end of this section, students will have gained hands-on experience through multiple practice exercises, reinforcing their skills in creating and modifying 3D models using SOLIDWORKS.
Applying Geometric Relations/Constraints
Applying Dimensions
Editing Dimensions
Practice Exercise 1 - Creating a Fully Defined Sketch
By the end of this section, students will be able to create extruded and revolved features, manipulate model views, and adjust display styles for better visualization of 3D models in SOLIDWORKS.
Creating an Extruded Feature
Creating a Revolved Feature
Navigating a 3D Model in the Graphics Area
Manipulating View Orientation of a Model
Changing the Display Style of a Model
By the end of this section, students will be able to create reference planes for advanced modeling and add cut features to modify and refine 3D designs in SOLIDWORKS.
Creating Reference Planes - Part 1
Creating Reference Planes – Part 2
Creating Cut Features - Extruded Cut and Revolved Cut
Creating a Curve Driven Pattern
Practice Exercise 1
By the end of this section, students will be able to edit features and sketches, manage model history, reorder features, and project edges onto the sketching plane for more advanced design workflows.
Editing a Feature and its Sketch
Displaying Earlier Model States and Reordering Features
Projecting Edges onto the Sketching Plane
By the end of this section, students will be able to assign appearances and textures to models, apply materials, and calculate mass properties to ensure accurate design specifications.
Creating a Sketch-Driven Pattern
Assigning an Appearance or Texture
Applying Materials and Calculating Mass Properties
By the end of this section, students will be able to create sweep and lofted features, including sweep cuts and lofted cuts, to design complex shapes with precision in SOLIDWORKS.
Creating a Sweep Feature
Creating a Sweep Cut Feature
Creating Lofted and Lofted Cut Features
By the end of this section, students will be able to create projected, helical, spiral, and composite curves, design curves using XYZ points, and develop 3D sketches for complex geometry.
Creating a Table-Driven Pattern
Creating Projected, Helical, and Spiral Curves
Creating Curves by Specifying XYZ Points and Reference Points
Creating a Composite Curve
Creating 3D Sketches
By the end of this section, students will be able to create linear, circular, curve-driven, sketch-driven, table-driven, fill, and variable patterns, and mirror features, faces, or bodies.
Creating a Linear Pattern
Creating a Circular Pattern
Creating a Fill Pattern
Creating a Variable Pattern
Mirroring Features, Faces, or Bodies
By the end of this section, students will be able to work with the Hole Wizard, add cosmetic and created threads, apply fillets, chamfers, ribs, shell, and wrap features to advanced designs.
Working with the Hole Wizard
Adding Cosmetic Threads
Creating Threads
Creating Fillets – Part 1
Creating Fillets – Part 2
Creating Chamfers
Creating Rib Features
Creating Shell Features
Creating Wrap Features
By the end of this section, students will be able to understand assembly approaches, create assemblies using a bottom-up approach, apply standard mates, and move and rotate individual components.
Understanding Assembly Approaches and Creating Assemblies with Bottom-up
Applying Relations or Mates – Standard Mates
Moving and Rotating Individual Components
By the end of this section, students will be able to work with advanced mates, including applying profile center, symmetric, width, path, linear/linear coupler, limit distance, and limit angle mates.
Working with Advanced Mates and Applying a Profile Center Mate
Applying a Symmetric Mate
Applying a Width Mate