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Vince Petrelli

In this comprehensive course, you’ll build a fully-featured, AAA-quality frontend UI system entirely from scratch using Unreal Engine 5’s Common UI framework and C++. From layered menus to full gamepad support, you’ll learn how to create immersive and modular interfaces designed for real-world projects.

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In this comprehensive course, you’ll build a fully-featured, AAA-quality frontend UI system entirely from scratch using Unreal Engine 5’s Common UI framework and C++. From layered menus to full gamepad support, you’ll learn how to create immersive and modular interfaces designed for real-world projects.

You’ll start by setting up the core UI foundation. We’ll create a primary layout widget, register widget stacks using gameplay tags, and implement asynchronous functions for pushing widgets onto the screen. Once that’s in place, you’ll build a responsive “Press Any Key” screen and display it using your new widget flow.

Next, you’ll create a dynamic main menu system. We’ll use Common UI buttons backed by native C++ classes to add contextual button descriptions, action buttons, and a flexible confirmation screen. We’ll also ensure full gamepad support is seamlessly integrated. Along the way, you’ll learn how to structure UI features in a modular, reusable way for both Blueprint and C++ projects.

Once the core menu is complete, you’ll move on to building a robust options menu. This system will feature tab buttons at the top, a detailed view panel on the right, and support for multiple settings categories including gameplay, audio, graphics, and input. You’ll learn how to combine data objects with Unreal’s Data Registry system to dynamically populate the UI.

After setting up the structure, we’ll focus on functionality. You’ll implement logic to reset values to default, customize how list entry widgets are generated, and create a custom Game User Settings system to store and load player preferences from config files.

With that foundation in place, we’ll dive into creating audio and video settings. You’ll add controls for adjusting window mode, resolution, shadow quality, frame rate limit, and more—while managing data dependencies and conditional logic properly for a clean, scalable architecture.

Finally, you’ll implement startup and in-game loading screens that integrate seamlessly into your project’s UI flow, giving players a polished experience from launch to gameplay.

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What's inside

Learning objectives

  • Set up a modular ui framework using unreal engine 5's common ui system and c++
  • Create and manage widgets using widget stacks with gameplay tags and async loading
  • Develop a fully functional options menu
  • Tab navigation, dynamic details panel, modular setting categories
  • Game user settings system for saving/loading config values
  • Build a complete input remapping system
  • Use input preprocessors to detect and process player input dynamically
  • Start up and in-game loading screen
  • Utilize common activatable widget, widget stacks, common text block and more
  • Custom data objects for list view item generation

Syllabus

Introduction
Some Common Questions You May Have...
What is Common UI?
Create a C++ Project
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Career center

Learners who complete Unreal Engine 5 C++: Advanced Frontend UI Programming will develop knowledge and skills that may be useful to these careers:
User Interface Programmer
A User Interface Programmer designs, implements, and maintains the interactive elements of a software application or game, ensuring a smooth and intuitive player experience. This highly specialized role, often requiring an advanced degree, focuses on developing responsive and visually appealing user interfaces. This course is exceptionally well-suited for aspiring User Interface Programmers, as it directly teaches how to build a fully-featured, AAA-quality frontend UI system from scratch using Unreal Engine 5’s Common UI framework and C++. Learners will gain expertise in setting up a modular UI foundation, implementing layered menus, and ensuring full gamepad support, all critical skills for crafting robust and scalable UI systems in real-world projects. The focus on C++ and Unreal Engine’s specific UI tools makes this course a definitive pathway to success in this career.
Lead User Interface Architect
A Lead User Interface Architect is responsible for defining the technical vision and overarching structure of a game's or application's UI system. This advanced role, often requiring an advanced degree, involves making critical decisions on frameworks, scalability, and performance, guiding a team of UI programmers. This course is perfectly aligned for an aspiring Lead User Interface Architect. It offers comprehensive training in building a fully-featured, AAA-quality frontend UI system entirely from scratch using Unreal Engine 5’s Common UI framework and C++. Learners will master setting up a modular UI foundation, registering widget stacks using gameplay tags, and implementing asynchronous functions. The focus on structuring UI features in a modular, reusable way for both Blueprint and C++ projects provides the architectural insights necessary to lead and innovate in complex UI development, ensuring a robust and scalable user experience.
Unreal Engine Developer
An Unreal Engine Developer leverages the powerful capabilities of Unreal Engine 5 to create interactive experiences, games, or simulations. This role can encompass various specializations, but a strong understanding of engine systems is always paramount. For an aspiring Unreal Engine Developer, particularly one interested in creating intuitive and engaging player interactions, this course is highly relevant. It provides comprehensive training in building AAA-quality frontend UI systems from scratch using Unreal Engine 5's Common UI framework and C++. Learners will master everything from setting up modular UI foundations and implementing advanced input remapping to creating dynamic menus and options systems. This deep dive into a critical engine subsystem enables developers to craft polished and professional user experiences, which are essential for any successful Unreal Engine project.
Gameplay Programmer
A Gameplay Programmer is responsible for implementing the core logic and mechanics of a game, from player controls to game systems. This role often involves making the player experience engaging and seamless, requiring a deep understanding of how players interact with the game world, including its user interface. This course provides an excellent foundation for a Gameplay Programmer to understand and integrate sophisticated UI systems within their game logic. By learning to create modular UI frameworks using Unreal Engine 5's Common UI system and C++, including developing dynamic main menus and robust options systems with gamepad support, learners will be well-equipped to collaborate effectively with UI specialists or even manage UI aspects themselves. This detailed knowledge of frontend UI programming helps ensure that gameplay features are presented and controlled through a polished and functional interface.
Engine Features Programmer
An Engine Features Programmer focuses on integrating new functionalities and optimizing existing systems within a game engine to meet project requirements. This often involves working at a foundational level, extending the engine's capabilities to support unique gameplay or user experience demands. This course is highly relevant for an Engine Features Programmer, as it delves deep into building a UI framework from scratch using Unreal Engine 5's Common UI system and C++. The expertise gained in setting up core UI foundations, implementing asynchronous functions for widget management, and handling system-level aspects like Game User Settings for saving/loading preferences provides invaluable insight into engine-level UI architecture. Understanding how to build robust, scalable UI systems directly from the engine's core helps in designing and implementing features that seamlessly integrate with the engine's established architecture.
Realtime Simulation Developer
A Realtime Simulation Developer creates interactive simulations for various industries, from aerospace to architecture, utilizing engines like Unreal Engine to render complex environments and systems. These simulations often demand sophisticated user interfaces for presenting data, controlling parameters, and navigating virtual spaces. This course is highly relevant for a Realtime Simulation Developer. It teaches how to build advanced, modular frontend UI systems using Unreal Engine 5's Common UI framework and C++. The skills in developing dynamic options menus, implementing custom data objects for list generation, and managing user settings are crucial for creating intuitive dashboards, control panels, and data-rich displays within simulation environments. This expertise helps ensure that complex real-time simulations offer a polished and highly functional user experience.
Tools Programmer
A Tools Programmer develops and maintains specialized software applications and utilities for game developers, enhancing productivity and streamlining workflows. These tools often feature custom interfaces, requiring robust and intuitive UI design and implementation. This course may be particularly helpful for a Tools Programmer, as it builds a strong foundation in architecting modular UI systems using C++ and Unreal Engine 5's Common UI. The principles of creating custom widgets, managing input, and handling data for dynamic UI elements are highly transferable to developing effective tools. The detailed approach to designing flexible options menus and custom data objects directly translates to building sophisticated user interfaces for development tools that are both functional and user-friendly, optimizing the workflow for other team members.
Custom Application Developer
A Custom Application Developer creates bespoke software solutions, often leveraging powerful engines like Unreal Engine for high-fidelity graphics and interactivity, even outside traditional gaming. These applications frequently require sophisticated and intuitive user interfaces. This course is well-suited for a Custom Application Developer, as it focuses on building advanced, modular frontend UI systems from scratch using Unreal Engine 5's Common UI framework and C++. Learners will gain expertise in constructing dynamic menus, managing user settings, and implementing complex input systems. The principles of creating reusable UI components and architecting a scalable UI foundation are directly applicable to developing custom applications that offer a polished and professional user experience, empowering developers to create powerful and interactive custom software solutions.
Virtual Reality User Interface Engineer
A Virtual Reality User Interface Engineer specializes in designing and implementing interactive user interfaces for immersive virtual reality environments. This role often involves addressing unique challenges related to 3D space, spatial interactions, and performance within VR. This course is well-suited for a Virtual Reality User Interface Engineer, as it provides a comprehensive foundation in building modular and responsive UI systems using Unreal Engine 5 and C++. The focus on gamepad support, robust options menus, and custom input remapping systems directly translates to developing effective and adaptable interfaces for VR applications. Understanding how to create scalable UI architecture and manage player preferences is crucial for delivering comfortable and intuitive user experiences in virtual reality, making this course highly beneficial for mastering the technical aspects of VR UI.
Technical Artist User Interface
A Technical Artist User Interface acts as a crucial link between art and engineering teams, focusing on optimizing UI assets, implementing animations, and ensuring visual fidelity within the technical constraints of the game engine. This role requires a strong understanding of both artistic principles and the technical pipeline for UI. This course may be useful for a Technical Artist User Interface, offering deep insights into the programming architecture of Unreal Engine 5's Common UI framework using C++. Learners will understand how modular UI systems are structured, how widgets are managed with gameplay tags, and how data objects populate dynamic interfaces. This technical understanding helps in creating optimized UI assets, troubleshooting implementation issues, and collaborating more effectively with programmers to achieve visually stunning and performant user interfaces.
Technical Designer User Interface
A Technical Designer User Interface bridges the gap between design and implementation, often responsible for configuring UI elements, scripting interactive flows, and ensuring the technical feasibility of UI designs. While not always a pure coding role, it requires deep knowledge of how UI systems function within an engine. This course may be useful for a Technical Designer User Interface by providing comprehensive insight into the technical architecture of Unreal Engine 5's Common UI framework using C++. Understanding how modular UI components are built, how widget stacks are managed with gameplay tags, and how data objects drive dynamic content helps technical designers make informed decisions. This knowledge allows them to design and implement UI flows that are robust, performant, and align with the underlying code structure, leading to more efficient and effective UI solutions.
Graphics Programmer
A Graphics Programmer is responsible for the visual fidelity and performance of a game, developing rendering techniques, shaders, and optimizing graphical pipelines. While their focus is often on 3D scenes, UI elements also require efficient rendering and visual effects. This course may be useful for a Graphics Programmer by providing a detailed understanding of how user interfaces are constructed and managed within Unreal Engine 5 using C++. Knowing the internal workings of the Common UI framework, how widgets are layered, and how data drives dynamic visual updates helps in optimizing UI rendering, implementing custom visual effects for UI elements, and diagnosing performance bottlenecks related to the interface. This insight can help align UI implementation with overall graphics performance goals, ensuring a seamless visual experience.
Game Producer
A Game Producer oversees the development process of a game, managing teams, budgets, and schedules to ensure the project meets its creative and technical goals. This leadership role requires a holistic understanding of all game systems, including the complexities of user interface implementation. This course may be useful for a Game Producer, providing invaluable insight into the technical intricacies of building advanced, modular frontend UI systems using Unreal Engine 5's Common UI framework and C++. Understanding the effort involved in setting up UI foundations, implementing gamepad support, and creating robust options menus helps in realistic project planning, resource allocation, and effective communication with programming teams. This technical awareness enables producers to anticipate challenges, make informed decisions, and guide the UI development pipeline towards a high-quality player experience.
Quality Assurance Engineer Game User Interface
A Quality Assurance Engineer Game User Interface specializes in testing and validating the functionality, usability, and visual integrity of a game's user interface. This role requires meticulous attention to detail and a thorough understanding of how UI systems are expected to behave across various platforms and input methods. This course may be useful for a Quality Assurance Engineer Game User Interface by offering a deep technical understanding of how a AAA-quality frontend UI system is built using Unreal Engine 5's Common UI framework and C++. Knowledge of layered menus, gamepad support, custom input remapping, and the Game User Settings system allows QA engineers to design more comprehensive test plans. This technical insight enables them to identify nuanced bugs, anticipate potential issues, and provide more detailed and effective feedback to development teams.
Build Engineer
A Build Engineer is responsible for designing, implementing, and maintaining the automated build and release pipelines for software projects, ensuring code compilation, testing, and deployment are efficient and reliable. While not directly involved in UI programming, having a strong understanding of the project's codebase is crucial for success in this role. This course may be useful for a Build Engineer by providing detailed insight into the structure and dependencies of a complex Unreal Engine 5 C++ project focused on advanced UI. Understanding how modular UI frameworks are set up, how C++ classes interact with UI elements, and how Game User Settings are managed in config files helps in configuring build systems. This knowledge supports efficient compilation processes, dependency management, and troubleshooting build-related issues for projects with sophisticated frontend UI components.

Reading list

We haven't picked any books for this reading list yet.
Covers effects and simulations in Unreal Engine 5, providing a deep dive into the topic.
Focuses on AI and machine learning in Unreal Engine 5, providing a comprehensive look at the tools and techniques used to create intelligent systems.
Covers virtual reality and augmented reality in Unreal Engine 5, providing a deep dive into the topic.
Aimed at both beginners and professionals, this book guides readers through the process of developing games with Unreal Engine 5. It starts with the basics of setting up the engine and creating fundamental game objects, progressing to more advanced topics like data structures and event handling. useful reference for practical game development within UE5.
Focuses specifically on Unreal Engine's powerful visual scripting system, Blueprints. It's ideal for those who want to create game logic and interactions without extensive coding. It serves as a valuable resource for artists and designers, as well as a strong complement to C++ programming knowledge.
Delves into the artistic side of Unreal Engine 5, focusing on creating characters, animations, and cinematic sequences. It covers tools like MetaHuman, Lumen, and Nanite, and integrates with external software like Blender and Quixel Mixer. This is highly relevant for those interested in the visual and narrative aspects of UE5 projects.
For those looking to leverage the power of C++ in Unreal Engine 5, this book provides a practical approach. It covers C++ fundamentals within the context of UE5 game development, guiding readers through creating a functional game. This core resource for programmers and those seeking to deepen their technical understanding.
Focusing on best practices for C++ and Blueprint development in Unreal Engine 5, this book explores design patterns for building maintainable and scalable systems. It's suitable for intermediate to advanced developers looking to improve their code quality and project structure.
Focuses on the practical aspects of learning game development using Unreal Engine 5. It likely includes hands-on projects and tutorials to help readers build their own games. This good resource for those who prefer a project-based learning approach.
Focused on the critical areas of lighting and rendering in Unreal Engine 5, this book would cover techniques for achieving realistic and stylized visuals. It would delve into features like Lumen and Nanite from a rendering perspective. This is essential for artists and technical artists.
Specifically addresses the complexities of creating multiplayer games with Unreal Engine 5, covering networking concepts and implementation details. It's a crucial resource for developers looking to add multiplayer functionality to their projects.
Explores the application of Unreal Engine 5 in creating Virtual Reality and Augmented Reality experiences. It would cover the specific considerations and workflows for developing for these platforms. This specialized topic for those in the immersive technology space.
Covers the creation of user interfaces using Unreal Engine's UMG (Unreal Motion Graphics) UI Designer. It's essential for developers who need to create menus, heads-up displays, and other user interface elements for their projects.
Tailored for architectural visualization professionals, this book explores using Unreal Engine 5 to create realistic architectural renderings and walkthroughs. It would cover importing models, setting up lighting, and creating interactive experiences for architectural projects.
Provides a comprehensive guide to game development with Unreal Engine 5, written in Japanese. It's designed as an introductory text for those new to UE, focusing on the practical application of features in a game development context. It's a valuable resource for Japanese-speaking learners.
This comprehensive guide covers all aspects of Unreal Engine 5, from installation and setup to advanced topics such as virtual reality and augmented reality.

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