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Ravi Singh

This course explains all the deep concepts of scalable system design problems and design patterns. These problems are frequently asked during interviews. It also explains all core components of distributed system.

This course is for students in colleges preparing for campus placements and also for working professional who wants to crack interviews in top tech product-based companies.

What is the System Design course?

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This course explains all the deep concepts of scalable system design problems and design patterns. These problems are frequently asked during interviews. It also explains all core components of distributed system.

This course is for students in colleges preparing for campus placements and also for working professional who wants to crack interviews in top tech product-based companies.

What is the System Design course?

A System Design course typically covers the process of designing complex systems, including the techniques and methodologies used to gather and analyze system requirements, design system architecture, and evaluate and optimize system performance. The course may also cover topics such as system modeling and simulation, system testing and validation, and project management.

How system design course help to get placed in top tech companies?

A System Design course can provide professionals with the knowledge and skills needed to succeed in roles related to designing and building large-scale systems. By learning about the techniques and methodologies used to gather and analyze system requirements, design system architecture, and evaluate and optimize system performance, students will be better equipped to design, build, and maintain complex systems. Additionally, by learning about system modeling and simulation, system testing and validation, and project management, students will be better equipped to manage and lead projects related to system design and development. These skills are in high demand in top tech companies and can help students stand out in the job market and increase their chances of getting hired by a top company.

Also, being familiar with industry standard tools like UML, design patterns, and software development methodologies like Agile, Scrum, etc. are highly valued by top tech companies as they are widely used in industry.

In summary, a System Design course will provide students with a strong foundation in the concepts and skills needed to design and build large-scale systems, which can make them more attractive to top tech companies looking for candidates with experience in this area.

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What's inside

Learning objectives

  • Advance system design course
  • Perform real-world industrial projects and use-cases.
  • Best interview preparation course trained by top experts
  • Get assured interview call from top recruiters

Syllabus

Understanding of scalable architecture of DB. This section explains the relational databases and non-relational databases and CAP theorem used in distributed system

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Understanding the sharding techniques used in Distributed System. Sharding is technique to break up a big database (DB) into many smaller parts. For understanding scalable architecture, sharding is mandatory to understand

A System Design course typically covers the process of designing complex systems, including the techniques and methodologies used to gather and analyze system requirements, design system architecture, and evaluate and optimize system performance. The course may also cover topics such as system modeling and simulation, system testing and validation, and project management.

Design Facebook's Newsfeed, which would contain posts, photos, videos, and status updates from all the people.

The design of a Facebook News Feed typically includes the following elements:

  1. A personalized feed of content from friends, family, pages, and groups that the user follows.

  2. A navigation bar that allows users to access different sections of the site, such as the News Feed, Profile, Messages, and Notifications.

  3. A search bar that allows users to search for specific content, people, pages, and groups.

  4. A news feed filter that allows users to sort posts by Most Recent, Top Stories, and Friends.

  5. A status update box that allows users to post text, photos, videos, and links to their own feed.

  6. A Like and Comment button that allows users to interact with posts on their feed.

  7. A Share button that allows users to share posts from other users to their own feed or to a specific group or page.

  8. A video player that allows users to watch videos directly from the News Feed.

  9. A Stories feature that allows users to post photos and videos that disappear after 24 hours.

  10. A Reactions feature that allows users to express different emotions beyond just "like"

  11. A Sponsored post feature that allows businesses to advertise on the platform

  12. A "Suggested post" feature that suggests content to the user based on their interests and activity

  13. A "Save" feature that allows users to save posts they want to view later

  14. A "Trending" feature that shows popular topics and posts that are currently generating a lot of discussion

  15. A Responsive and mobile-friendly design that allows users to access the site easily on any device.

Design an instant messaging service like Whatsapp and Facebook Messenger where a user can send the instant message to other user through mobile.

The design of a WhatsApp Chat Service typically includes the following elements:

  1. A user-friendly and responsive interface that allows users to easily navigate and interact with the service.

  2. A contact list that displays all of the user's contacts who are also using WhatsApp.

  3. A messaging feature that allows users to send and receive text, photos, videos, audio recordings, and documents.

  4. A call feature that allows users to make voice and video calls directly from the app.

  5. A status feature that allows users to post short updates, photos, or videos that are visible to their contacts for a limited time.

  6. An end-to-end encryption feature that ensures that all messages and calls are secure and private.

  7. A group feature that allows users to create and participate in group conversations with multiple contacts.

  8. A "Last Seen" feature that shows the last time a contact was online.

  9. A mute feature that allows users to mute notifications for specific chats or groups.

  10. A "Archive" feature that allows users to hide specific chats from the main screen without deleting them.

  11. A "Starred Messages" feature that allows users to save important messages for quick access.

  12. A "Viewed by" feature that allows users to see who has seen a message in a group chat.

  13. A "Delete for everyone" feature that allows users to delete a message for everyone in a chat.

  14. A "Mark as Unread" feature that allows users to mark a message as unread.

  15. A "Broadcast Lists" feature that allows users to send a message to multiple contacts at once.

  16. A "Backup" feature that allows users to back up their chats and media to the cloud.

  17. A "Restore" feature that allows users to restore their chats and media from a previous backup.

  18. A "WhatsApp Web" feature that allows users to access WhatsApp from a computer.

Design Scalable Distributed system Twitter with High and Low Level Design Asked in : Intuit, Linkedin, Amazo

Design Uber backend architecture with high and low level design

Design scalable distributed system instagram with low and high level design Asked in : Google, Microsoft, Facebook

Design internal architecture and components details of file hosting service like Dropbox or Google Drive Asked in : NetApp, Cisco

Design infrastructure and architecture of hit counter which counts the number of hits received in a specific interval. Asked in : Microsoft, Amazon, OLA

Design internal architecture and low level design of Tiny URL(URL shortening service) Asked in : Flipkart, Facebook, Goldman Sach,

Design BookMyShow online ticket booking system with complete design and end to end flow Asked in : Amazon,Uber

Design components architecture, High and Low level design of Youtube

Designing a two-player online chess game would involve several steps and components. Here is a high-level overview of the process:

  1. Set up a game server: The game server is responsible for managing the game state and handling communication between the players. It should handle tasks such as setting up the game, tracking the current state of the board, and handling moves made by the players.

  2. Create a game client: The game client is responsible for displaying the game board and allowing the players to make moves. It should handle tasks such as displaying the current state of the board, accepting user input, and sending moves to the game server.

  3. Design the game logic: The game logic should handle the rules of chess and determine whether a move is valid or not. It should also handle tasks such as determining checkmate and stalemate conditions.

  4. Implement a user authentication system: A user authentication system is necessary to ensure that only authorized players can access the game. This can be done by requiring players to create an account and log in to the game.

  5. Implement a matchmaking system: A matchmaking system is necessary to match players with opponents of similar skill level. This can be done by using an algorithm that takes into account the players' ratings and waiting times.

  6. Implement a chat system: A chat system is necessary to allow players to communicate with each other during the game.

  7. Implement a spectator system: A spectator system is necessary to allow other players to observe the game in progress.

  8. Implement a history system: A history system is necessary to allow players to view the history of their games.

  9. Implement a ranking system: A ranking system is necessary to allow players to view the ranking of the other players.

  10. Implement a tournament system: A tournament system is necessary to allow players to participate in tournaments.

  11. Implement a payment system: A payment system is necessary to allow players to purchase items and other features.

  12. Implement a reporting system: A reporting system is necessary to allow players to report rule-breaking behavior.

  13. Implement a moderation system: A moderation system is necessary to moderate reported behavior.

  14. Implement a support system: A support system is necessary to provide assistance to players who are having issues with the game.

This is a high-level overview and further design and development is needed to create a robust and functional game.

Designing an airline reservation system would involve several steps and components. Here is a high-level overview of the process:

  1. Set up a database: The database is responsible for storing all the information related to flights, schedules, seats, fares, and reservations. It should be designed to handle a high volume of transactions and be able to handle large amounts of data efficiently.

  2. Create a user interface: The user interface is responsible for allowing customers to search for flights, view schedules, and make reservations. It should be designed to be user-friendly and easy to navigate.

  3. Design the reservation logic: The reservation logic should handle tasks such as checking seat availability, calculating fares, and creating and managing reservations. It should also handle tasks such as validating user input and handling payment processing.

  4. Implement a user authentication system: A user authentication system is necessary to ensure that only authorized users can access the reservation system. This can be done by requiring customers to create an account and log in to the system.

  5. Implement a search and filter system: A search and filter system is necessary to allow customers to search for flights based on various criteria such as departure and arrival cities, dates, and class of service.

  6. Implement a booking system: A booking system is necessary to allow customers to select seats and make reservations.

  7. Implement a payment system: A payment system is necessary to allow customers to pay for their reservations.

  8. Implement a confirmation system: A confirmation system is necessary to send customers an email or text message confirming their reservations.

  9. Implement a cancellation system: A cancellation system is necessary to allow customers to cancel their reservations.

  10. Implement a refund system: A refund system is necessary to process refunds for canceled reservations.

  11. Implement a reporting system: A reporting system is necessary to generate reports on reservation and sales

Designing an online shopping system like Amazon or Flipkart would involve several steps and components. Here is a high-level overview of the process:

  1. Set up a database: The database is responsible for storing all the information related to products, inventory, prices, and customer information. It should be designed to handle a high volume of transactions and be able to handle large amounts of data efficiently.

  2. Create a user interface: The user interface is responsible for allowing customers to browse and purchase products. It should be designed to be user-friendly and easy to navigate, with features such as search functionality, product filtering, and user reviews.

  3. Design the shopping cart logic: The shopping cart logic should handle tasks such as adding and removing items from the cart, calculating prices, and handling checkout and payment processing.

  4. Implement a user authentication system: A user authentication system is necessary to ensure that only authorized users can access the shopping system. This can be done by requiring customers to create an account and log in to the system.

  5. Implement a search and filter system: A search and filter system is necessary to allow customers to search for products based on various criteria such as category, price, brand, and customer reviews.

  6. Implement a recommendation system: A recommendation system is necessary to recommend products to customers based on their browsing and purchase history.

  7. Implement a payment system: A payment system is necessary to allow customers to pay for their purchases.

  8. Implement a confirmation system: A confirmation system is necessary to send customers an email or text message confirming their orders.

  9. Implement a tracking system: A tracking system is necessary to allow customers to track their orders.

  10. Implement a return and exchange system: A return and exchange system is necessary to allow customers to return or exchange products.

Designing a generic deck of cards would involve several steps and components. Here is a high-level overview of the process:

  1. Define the card class: The card class should be designed to represent a single card, with properties such as rank and suit.

  2. Define the deck class: The deck class should be designed to represent a full deck of cards, with methods such as shuffle and deal.

  3. Implement the card class: The card class should have properties such as rank (e.g. 2, 3, 4, etc) and suit (e.g. spades, hearts, diamonds, clubs). It should also have a method to display the card's information in a human-readable format.

  4. Implement the deck class: The deck class should have a property to store a list of card objects. The class should have methods such as shuffle, which randomizes the order of the cards in the deck, and deal, which removes and returns the top card from the deck.

  5. Create a deck of cards: The deck of cards should be created by instantiating a new deck object and populating it with the appropriate number of card objects, based on the rules of the specific card game.

  6. Shuffle the deck: The deck should be shuffled to randomize the order of the cards. This can be done by using a random number generator to swap the position of the cards in the deck.

  7. Deal the cards: The cards should be dealt to the players by removing cards from the top of the deck and giving them to the players in a specific order.

  8. Implement a rule system: A rule system should be implemented to handle the rules of the specific card game, such as determining the winner, handling scoring, and enforcing any other rules.

  9. Implement a scoring system: A scoring system should be implemented to keep track of the scores of each player during the game.

Designing an online hotel booking system would involve several steps and components. Here is a high-level overview of the process:

  1. Set up a database: The database is responsible for storing all the information related to hotels, rooms, rates, availability, and reservations. It should be designed to handle a high volume of transactions and be able to handle large amounts of data efficiently.

  2. Create a user interface: The user interface is responsible for allowing customers to search for hotels, view room availability and rates, and make reservations. It should be designed to be user-friendly and easy to navigate.

  3. Design the reservation logic: The reservation logic should handle tasks such as checking room availability, calculating rates, and creating and managing reservations. It should also handle tasks such as validating user input and handling payment processing.

  4. Implement a user authentication system: A user authentication system is necessary to ensure that only authorized users can access the reservation system. This can be done by requiring customers to create an account and log in to the system.

  5. Implement a search and filter system: A search and filter system is necessary to allow customers to search for hotels based on various criteria such as location, amenities, and price range.

  6. Implement a booking system: A booking system is necessary to allow customers to select rooms and make reservations.

  7. Implement a payment system: A payment system is necessary to allow customers to pay for their reservations.

  8. Implement a confirmation system: A confirmation system is necessary to send customers an email or text message confirming their reservations.

  9. Implement a cancellation system: A cancellation system is necessary to allow customers to cancel their reservations.

  10. Implement a refund system: A refund system is necessary to process refunds for canceled reservations.

  11. Implement a reporting system: A reporting system is necessary to generate reports on reservation and revenue.

  12. Implement a rating system: A rating system is necessary to allow customers to rate their stay at the hotel and provide feedback.

  13. Implement a loyalty system: A loyalty system is necessary to reward repeat customers with discounts, free nights, or other perks.

Designing a parking lot system would involve several steps and components. Here is a high-level overview of the process:

  1. Set up a database: The database is responsible for storing all the information related to parking spaces, vehicles, and transactions. It should be designed to handle a high volume of transactions and be able to handle large amounts of data efficiently.

  2. Create a user interface: The user interface is responsible for allowing customers to find and reserve parking spaces, check in and check out of the parking lot, and pay for parking. It should be designed to be user-friendly and easy to navigate.

  3. Design the parking logic: The parking logic should handle tasks such as checking space availability, calculating rates, and creating and managing parking transactions. It should also handle tasks such as validating user input and handling payment processing.

  4. Implement a user authentication system: A user authentication system is necessary to ensure that only authorized users can access the parking system. This can be done by requiring customers to create an account and log in to the system.

  5. Implement a search and filter system: A search and filter system is necessary to allow customers to search for parking spaces based on various criteria such as location, type of space, and availability.

  6. Implement a reservation system: A reservation system is necessary to allow customers to reserve parking spaces in advance.

  7. Implement a payment system: A payment system is necessary to allow customers to pay for their parking.

  8. Implement a check-in and check-out system: A check-in and check-out system is necessary to track the occupancy of parking spaces and calculate charges.

  9. Implement a reporting system: A reporting system is necessary to generate reports on parking usage and revenue.

  10. Implement a parking guidance system: A parking guidance system is necessary to help customers find available parking spaces, using sensors or cameras to detect the occupancy of each space.

  11. Implement a security system: A security system is necessary to ensure the safety of vehicles and customers in the parking lot.

  12. Implement a loyalty system: A loyalty system is necessary to reward repeat customers with discounts or other perks.

  13. Implement a parking management system: A parking management system is necessary to manage the parking lot, and control the access to it, this can be done using parking gate or a mobile app.

Designing a custom HashMap implementation would involve several steps and components. Here is a high-level overview of the process:

  1. Set up the basic structure: The HashMap should be implemented using an array of linked lists. Each element in the array represents a bucket, and each bucket contains a linked list of key-value pairs that have the same hash code.

  2. Implement the hash function: The hash function is responsible for generating a unique hash code for each key. The hash function should be designed to handle collisions, which occur when two or more keys have the same hash code.

  3. Implement the put() method: The put() method is used to add a new key-value pair to the HashMap. It should first calculate the hash code of the key, then use this hash code to determine the appropriate bucket. Then it should check if the key already exists in the bucket, if it does, update the value, if not, it should add a new key-value pair to the linked list.

  4. Implement the get() method: The get() method is used to retrieve a value associated with a given key. It should first calculate the hash code of the key, then use this hash code to determine the appropriate bucket. Then it should traverse the linked list in the bucket to find the key-value pair with the matching key.

  5. Implement the remove() method: The remove() method is used to remove a key-value pair from the HashMap. It should first calculate the hash code of the key, then use this hash code to determine the appropriate bucket. Then it should traverse the linked list in the bucket to find the key-value pair with the matching key and remove it from the linked list.

  6. Implement resizing: HashMap should be resizable, when the number of key-value pairs exceeds a certain threshold, the HashMap should be resized to prevent collisions and increase the performance.

  7. Implement Iterator: The iterator can be used to traverse the key-value pairs in the HashMap in a specific order.

  8. Handle Null key and values: HashMap should handle the cases of null key and values.

  9. Handle Concurrency: If multiple threads are accessing the HashMap

Cricinfo is a website that provides information and updates on cricket matches, teams, and players. The design of the website would typically include the following elements:

  1. A navigation menu that allows users to easily access different sections of the site, such as scores, news, and statistics.

  2. A section for live scores and updates, which would be prominently displayed on the homepage.

  3. A news section that includes articles, analysis, and commentary on recent matches and events in the world of cricket.

  4. A statistics section that includes information on individual players, teams, and historical records.

  5. A section for schedules and fixtures, which would show upcoming matches and allow users to view results from past matches.

  6. A section for photos and videos, which would include galleries and highlights from recent matches.

  7. A responsive and mobile-friendly design that allows users to access the site easily on any device.

  8. A clean and easy-to-use interface that makes it simple for users to find the information they need.

  9. A search bar and filtering options to help users quickly find specific information or content.

  10. Social media integration, such as links to the official social media accounts of cricket teams, players, and leagues.

  11. Ads and sponsorships to generate revenue for the website.

An online food delivery system like Swiggy or Zomato typically includes the following design elements:

  1. A user-friendly and responsive website or mobile app that allows customers to easily browse and order food from nearby restaurants.

  2. A search and filter function that allows users to find specific dishes, cuisines, or restaurants based on their preferences.

  3. A menu and ordering system that allows customers to view detailed information about menu items, including prices, ingredients, and nutritional information.

  4. A secure payment gateway that allows customers to easily pay for their orders using a variety of methods, including credit card, debit card, and online wallets.

  5. A real-time tracking system that allows customers to see the status of their order, including when it is being prepared, when it is on the way, and when it has been delivered.

  6. A rating and review system that allows customers to rate their experience with the restaurant, food, and delivery service.

  7. A rewards program or loyalty program that rewards customers for placing repeat orders.

  8. A referral program that rewards customers for referring friends and family to the service.

  9. An integration with popular food delivery platforms like Grubhub, DoorDash, UberEats to increase the reach and order.

  10. A customer support system that allows customers to easily contact customer service for help with their order or to provide feedback.

  11. A personalized recommendations system that suggests menu items based on customers' previous orders and preferences.

  12. A mapping and routing system that allows delivery partners to optimize their routes for faster delivery times.

  13. An analytics system that tracks key metrics such as sales, customer lifetime value, and order volume to help the company make informed business decisions.

  14. A CMS system for restaurant owners to update their menu and pricing quickly.

  15. A call center for customers to call in and place their order.

An online discussion forum, like Stack Overflow or Quora, typically includes the following design elements:

  1. A user-friendly and responsive website or mobile app that allows users to easily navigate and participate in discussions.

  2. A search and filter function that allows users to find specific topics or questions based on keywords, tags, or categories.

  3. A question and answer system that allows users to ask and answer questions in a specific format, such as a title, body, and tags.

  4. A voting and ranking system that allows users to upvote or downvote questions and answers, and sort them by popularity or relevance.

  5. A commenting system that allows users to give feedback and ask follow-up questions on a specific question or answer.

  6. A reputation or point system that rewards users for contributing high-quality questions or answers and encourages participation.

  7. A user profile system that allows users to view their own activity and reputation, as well as view the activity and reputation of other users.

  8. A notification system that alerts users to new questions, answers, and comments that match their interests or activity.

  9. A tagging system that allows users to categorize questions and answers by keywords or topics.

  10. A moderation system that allows community managers or moderators to review and flag inappropriate content.

  11. A help center that provides guidelines and best practices for asking and answering questions and participating in the community.

  12. A private messaging system that allows users to communicate directly with other users.

  13. A translation feature that allow users to read in their native languages.

  14. A gamification system that encourages users to participate more actively.

  15. A integration with social media platform like twitter and facebook to increase the reach and participation

The SOLID principles are a set of guidelines for object-oriented software design that were first introduced by Robert C. Martin in his book "Agile Software Development, Principles, Patterns, and Practices". The SOLID acronym stands for:

  1. Single Responsibility Principle (SRP) - A class should have only one reason to change.

  2. Open/Closed Principle (OCP) - A class should be open for extension but closed for modification.

  3. Liskov Substitution Principle (LSP) - Derived classes should be replaceable with their base classes.

  4. Interface Segregation Principle (ISP) - A class should not be forced to implement interfaces it does not use.

  5. Dependency Inversion Principle (DIP) - High-level modules should not depend on low-level modules, but both should depend on abstractions.

The SOLID principles are intended to help developers create more maintainable and scalable software by encouraging them to write code that is easy to understand, test, and extend. These principles are widely accepted as best practices in software development and are widely used in industry.

Single Responsibility Principle(SRP) states that a class should have only one reason to change, which means that a class should have only one responsibility.

Open/Closed Principle (OCP) states that a class should be open for extension but closed for modification, which means that a class should be designed so that its behavior can be extended without modifying its source code.

Liskov Substitution Principle (LSP) states that derived classes should be replaceable with their base classes, which means that a derived class should be able to substitute its base class without affecting the correctness of the program.

Interface Segregation Principle (ISP) states that a class should not be forced to implement interfaces it does not use, which means that interfaces should be designed so that clients only need to know about the methods they use.

Dependency Inversion Principle (DIP) states that high-level modules should not depend on low-level modules, but both should depend on abstractions, which means that high-level components should not depend on low-level components directly, but both should depend on abstractions.

The Singleton design pattern is a design pattern that ensures that a class has only one instance and provides a global access point to that instance. The Singleton pattern is often used in cases where a single, shared instance of a class needs to coordinate actions across the system.

The basic idea behind the Singleton pattern is to control the instantiation of a class, so that only one instance of the class is created throughout the lifetime of an application. This is achieved by making the class's constructor private, and providing a static method to return the single instance of the class.

The Singleton pattern has three common variations:

  1. Eager Initialization: The instance of the class is created when the class is loaded into memory. This is the simplest and most common implementation of the Singleton pattern.

  2. Lazy Initialization: The instance of the class is created only when it is first needed. This approach is used when the instance creation is a heavy operation and it should be avoided until absolutely necessary.

  3. Thread-Safe Initialization: This approach is used when the Singleton class will be used in a multi-threaded environment. It is used to ensure that the class's instance is thread-safe and that multiple threads do not create multiple instances of the class.

The Singleton pattern has its own pros and cons. It is used when a single instance of a class needs to control the action throughout the execution and it should have a single point of access to that instance. But its use can also make testing difficult and it can also cause tight coupling.

It is important to evaluate the use of Singleton pattern based on the specific requirements of the application. If a single instance of a class is not strictly required, it is better to avoid using the Singleton pattern and instead depend on dependency injection and inversion of control.

The Factory design pattern is a design pattern used to create objects without specifying the exact class of object that will be created. The Factory pattern is used when a class can't anticipate the type of objects it must create.

The basic idea behind the Factory pattern is to define an interface for creating an object, but let subclasses decide which class to instantiate. The Factory method allows a class to delegate the responsibility of creating objects to its subclasses.

The Factory pattern has two common variations:

  1. Simple Factory: A class, called the Simple Factory, is responsible for creating objects. The Simple Factory has a method that receives the type of object to be created as a parameter and then creates and returns the appropriate object.

  2. Factory Method: A class, called the Creator, defines a factory method that is responsible for creating objects. The factory method is typically implemented by subclasses that create and return the appropriate object.

The Factory pattern is used when a class can't anticipate the type of objects it must create. It is also used when a class wants its subclasses to specify the objects it creates.

This pattern provides a way to delegate the responsibility of creating objects to its subclasses, which improves the flexibility and extensibility of the code. Additionally, it helps to isolate the client code from the details of object creation, making the code more maintainable and testable.

It is important to keep in mind that the Factory pattern can add complexity to the code,

The Abstract Factory design pattern is a design pattern used to create families of related objects without specifying their concrete classes. The Abstract Factory pattern is used when a system should be independent of how its products are created, composed, and represented.

The basic idea behind the Abstract Factory pattern is to provide an interface for creating related objects, which are implemented by concrete factories. The objects that are created by the concrete factories are related in some way, such as belonging to the same class hierarchy.

The Abstract Factory pattern has the following components:

  1. Abstract factory: Declares an interface for creating abstract products.

  2. Concrete factory: Implements the operations to create concrete products.

  3. Abstract product: Declares an interface for a type of product object.

  4. Concrete product: Defines a product object to be created by the corresponding concrete factory.

  5. Client: Uses interfaces declared by the Abstract factory and Abstract product classes

The Abstract Factory pattern is used when a system should be independent of how its products are created, composed, and represented. It is also used when a system should be configured with one of multiple families of products.

This pattern provides a way to encapsulate a group of individual factories that have a common theme without specifying their concrete classes. Additionally, it allows a class to delegate the responsibility of object creation to its subclasses, which improves the flexibility and extensibility of the code.

It is important to keep in mind that the Abstract Factory pattern.

The Strategy design pattern is a design pattern that defines a family of algorithms, encapsulates each one, and makes them interchangeable. The Strategy pattern is used when an algorithm or a behavior can be changed at runtime.

The basic idea behind the Strategy pattern is to define a common interface for a set of related algorithms, and encapsulate each one in a separate class. The client code can then use the interface to call the algorithm, without knowing the concrete class of the algorithm being used.

The Strategy pattern has the following components:

  1. Context: The Context class defines a interface common to all supported algorithms.

  2. Strategy: The Strategy interface defines all supported algorithms with the same interface.

  3. Concrete Strategies: Each Concrete Strategy class implements a particular algorithm.

The Strategy pattern is used when an algorithm or a behavior can be changed at runtime, and when the behavior of a class should be configurable.

This pattern provides a way to encapsulate a set of related algorithms, and make them interchangeable. Additionally, it allows the client code to select an algorithm at runtime, which improves the flexibility and extensibility of the code.

It is important to keep in mind that the Strategy pattern can add complexity to the code, as it requires the creation of multiple classes to represent each algorithm. Also, it can increase the number of objects in the system, which can affect the performance in some cases.

The Observer design pattern is a design pattern that allows an object (observed object) to notify other objects (observers) when its state changes. The Observer pattern is used when an object's state needs to be monitored by other objects, and the observed object should not know about the observers.

The basic idea behind the Observer pattern is to define a one-to-many dependency between objects, so that when the state of one object changes, all its dependents are notified and updated automatically. This is achieved by the observed object maintaining a list of its observers and notifying them when its state changes.

The Observer pattern has the following components:

  1. Subject: The Subject is the object being observed. It maintains a list of its observers and provides an interface to add or remove observers.

  2. Observer: The Observer interface defines the method to be called when the observed object's state changes.

  3. ConcreteObserver: The ConcreteObserver class implements the Observer interface and is notified by the Subject when its state changes.

The Observer pattern is used when the state of an object needs to be monitored by other objects and when the observed object should not know about the observers.

This pattern provides a way to decouple the observed object from the observers, which improves the flexibility and extensibility of the code. Additionally, it allows for multiple observers to be notified of a state change, which can be useful in situations where multiple objects need to be updated when the state of another object changes.

It is important to keep in mind that the Observer pattern can add complexity to the code, as it requires the creation of multiple classes to represent the observed object and the observers. Also, it can increase the number of objects in the system, which can affect the performance in some cases.

The Builder design pattern is a design pattern that separates the construction of a complex object from its representation. The Builder pattern is used when an object needs to be constructed with multiple parts, and the construction process needs to be separated from the representation of the object.

The basic idea behind the Builder pattern is to separate the construction of a complex object into a series of steps, with each step being handled by a separate class, called the Builder. The client code uses the Builder to construct the object, without knowing the details of the construction process.

The Builder pattern has the following components:

  1. Product: The class of the object to be constructed.

  2. Builder: The interface that defines the methods for constructing the parts of the Product.

  3. ConcreteBuilder: The class that implements the Builder interface and provides the actual implementation for building the parts of the Product.

  4. Director: The class that oversees the construction process and uses the Builder to construct the Product.

The Builder pattern is used when an object needs to be constructed with multiple parts, and when the construction process needs to be separated from the representation of the object.

This pattern provides a way to separate the construction of a complex object from its representation, which improves the flexibility and extensibility of the code. Additionally, it allows for multiple builders to be used to construct the same object, which can be useful in situations where the object needs to be constructed in different ways.

It is important to keep in mind that the Builder pattern can add complexity to the code, as it requires the creation of multiple classes to represent the Builder, Director, and the different parts of the object being constructed.

The Adapter design pattern is a design pattern that allows objects with incompatible interfaces to work together. The Adapter pattern is used when an existing class needs to be used, but its interface is not compatible with the client code.

The basic idea behind the Adapter pattern is to create a new class, called the Adapter, that wraps the existing class and provides a new interface that is compatible with the client code. The Adapter class translates the requests from the client code into the format required by the existing class, and translates the responses from the existing class into the format required by the client code.

The Adapter pattern has the following components:

  1. Target: The interface that the client code expects.

  2. Adaptee: The existing class that needs to be adapted.

  3. Adapter: The class that adapts the Adaptee to the Target interface.

The Adapter pattern is used when an existing class needs to be used, but its interface is not compatible with the client code, and when the client code should not be modified.

This pattern provides a way to reuse existing classes that have incompatible interfaces, which improves the flexibility and extensibility of the code. Additionally, it allows for multiple adaptees to be used with the same target interface, which can be useful in situations where the adaptees have similar functionality but different interfaces.

It is important to keep in mind that the Adapter pattern can add complexity to the code, as it requires the creation of the Adapter class and the need to translate the requests and responses between the client code and the adaptee. This can lead to a lot of boilerplate code and could make the codebase harder to understand.

The Decorator design pattern is a design pattern that allows behavior to be added to an individual object, either statically or dynamically, without affecting the behavior of other objects from the same class. The Decorator pattern is used when the behavior of an object needs to be modified at runtime, and when the changes should not affect the behavior of other objects from the same class.

The basic idea behind the Decorator pattern is to create a new class, called the Decorator, that wraps the existing object and adds new behavior to it. The Decorator class has the same interface as the wrapped object, but it can also have additional methods and properties.

The Decorator pattern has the following components:

  1. Component: The interface that defines the methods and properties of the object to be decorated.

  2. ConcreteComponent: The class that implements the Component interface.

  3. Decorator: The abstract class that implements the Component interface and has a reference to the Component.

  4. ConcreteDecorator: The class that adds new behavior to the Component by extending the Decorator class.

The Decorator pattern is used when the behavior of an object needs to be modified at runtime, and when the changes should not affect the behavior of other objects from the same class.

This pattern provides a way to add new behavior to an object without modifying the object's class, which improves the flexibility and extensibility of the code. Additionally, it allows for multiple decorators to be used to modify the same object, which can be useful in situations where the object needs to have multiple behaviors.

It is important to keep in mind that the Decorator pattern can add complexity to the code, as it requires the creation of multiple classes to represent the Decorators and the need to maintain the same interface for the decorated object and the decorator. This could make the codebase harder to understand and maintain.

chain of responsibility design pattern

The Chain of Responsibility design pattern is a design pattern that allows a request to be passed through a chain of objects, with each object in the chain having the opportunity to handle the request. The Chain of Responsibility pattern is used when a request can be handled by multiple objects, and when the specific object that should handle the request is not known in advance.

The basic idea behind the Chain of Responsibility pattern is to create a chain of objects, where each object has a reference to the next object in the chain. When a request is received, it is passed through the chain of objects, with each object in the chain having the opportunity to handle the request. If an object in the chain cannot handle the request, it passes the request to the next object in the chain.

The Chain of Responsibility pattern has the following components:

  1. Handler: The interface that defines the methods for handling requests.

  2. ConcreteHandler: The class that implements the Handler interface and has a reference to the next object in the chain.

  3. Client: The class that sends the request to the first object in the chain.

The Chain of Responsibility pattern is used when a request can be handled by multiple objects, and when the specific object that should handle the request is not known in advance. This pattern is also useful when the request needs to be handled by a dynamic set of objects, which can be added or removed at runtime.

This pattern provides a way to decouple the sender of a request from the objects.

The Chain of Responsibility design pattern is a design pattern that allows a request to be passed through a chain of objects, with each object in the chain having the opportunity to handle the request. The Chain of Responsibility pattern is used when a request can be handled by multiple objects, and when the specific object that should handle the request is not known in advance.

The basic idea behind the Chain of Responsibility pattern is to create a chain of objects, where each object has a reference to the next object in the chain. When a request is received, it is passed through the chain of objects, with each object in the chain having the opportunity to handle the request. If an object in the chain cannot handle the request, it passes the request to the next object in the chain.

The Chain of Responsibility pattern has the following components:

  1. Handler: The interface that defines the methods for handling requests.

  2. ConcreteHandler: The class that implements the Handler interface and has a reference to the next object in the chain.

  3. Client: The class that sends the request to the first object in the chain.

The Chain of Responsibility pattern is used when a request can be handled by multiple objects, and when the specific object that should handle the request is not known in advance. This pattern is also useful when the request needs to be handled by a dynamic set of objects, which can be added or removed at runtime.

This pattern provides a way to decouple the sender of a request from the objects that handle the request, which improves the flexibility and extensibility of the code. Additionally, it allows for multiple handlers to be used to handle the same request, which can be useful in situations where the request needs to be handled by multiple objects.

It is important to keep in mind that the Chain of Responsibility pattern can add complexity to the code, as it requires the creation of multiple classes to represent the handlers and the need to maintain the chain of objects that handle the request. This could make the codebase harder to understand and maintain

Most preferred design which is highly maintainable and testable. Loosely coupled. Independently deployable

Using standards-based, asynchronous communication, ActiveMQ allows loose coupling of the elements in distributed environment

Fault tolerance is the property that enables a system to continue operating properly in the event of the failure of some of its components. This video we will explain how to achieve fault tolerance.

One of the Key feature service mesh is used to differentiate the Infrastructure of the system from development. Service Discovery, Load Balancer, Distributed Tracing and Monitoring are the Infrastructure component that is present in Micro service Architecture

Kafka give higher throughput, reliability, and replication has made this technology replace conventional message brokers. Kafka can work with HBase, Flink, Flafka, and Spark for analysis and processing real-time data, which makes Kafka scalable as it allows us to build distributed applications ~~~ Asked in : : Uber, Google,Informatica

When we design backend system of DB of any System Design problem, we should take care concurrency and System failure issues during transaction. This video will explain how tackle these transaction issue in backend system . Asked in : Google

This tutorial will take transaction concept to next level. If we have scalable distributed system how we design transaction system Asked in : Google, Facebook

Now a days all The Distributed Microservices are Deployed in Docker Container Cloud Platform. Understanding Cloud Infrastructure is very important for interview. As every industry are already moved to cloud. This Tutorial we will explain all steps involved start from development to deployment Application in Cloud platform

Multiple Threads access the critical section in race condition, So protect that we used Synchronization instance or block to protect it

Most of the projects used multithreading system, Multiple ways are there to create and instantiate threads along with that maintain the lifecycle of threads.

Implementation of communication between the threads using wait & Notify methods. Also, Create deadlock and then Remove it. Asked in : IBM-ISL, Flipkart, Apple

You are given 3 threads. You need to print sequence of natural number using these 3 threads Asked in : Citrix, Paypal, Facebook

Readers-Writers Problem consists of multiple threads that are reading from and writing to a shared resource Queue Asked in : Linkedin, Uber, Google

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Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Covers system design problems and design patterns, which are frequently asked during interviews at top tech companies, making it highly relevant for job seekers
Explores core components of distributed systems, which is essential knowledge for professionals working with large-scale applications and complex architectures in the tech industry
Includes real-world industrial projects and use-cases, providing learners with hands-on experience that is valuable for applying theoretical knowledge to practical scenarios
Offers interview preparation trained by top experts, potentially increasing learners' confidence and performance during technical interviews for system design roles
Explores scalable architecture of databases, including relational and non-relational databases, and the CAP theorem, which are fundamental concepts in distributed system design
Requires understanding of sharding techniques used in distributed systems, which may necessitate prior knowledge or additional learning for those new to the field

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Reviews summary

Master system design & design patterns

According to learners, this course is a solid resource for preparing for system design and design pattern interviews at top tech companies. Students frequently highlight the comprehensive coverage of real-world system design case studies, such as designing Facebook's Newsfeed, Twitter, and Uber. Many found the explanations of core design patterns and distributed system concepts to be clear and helpful. While providing a strong theoretical foundation for interview-level problems, some reviewers noted that the course is more theoretical than practical and could potentially benefit from more hands-on coding exercises or deeper dives into certain advanced topics.
Explains fundamental concepts well.
"CAP theorem and sharding explanations were clear."
"Multithreading and synchronization concepts were covered effectively."
"Helped me understand the basics of scalable architecture and distributed systems."
"Transaction handling in distributed systems was explained simply."
Explains essential software design patterns.
"The section on SOLID principles and common patterns like Singleton and Factory was very clear."
"Helped me understand classic design patterns and when to apply them."
"Good explanation of Adapter, Decorator, and Chain of Responsibility patterns."
"Solidifies understanding of key design pattern concepts."
Detailed examples of designing real systems.
"The walkthroughs of designing Facebook Newsfeed and Twitter were invaluable."
"Appreciated the high-level and low-level design breakdown for major applications like Uber and Youtube."
"Designing systems like Tiny URL and Dropbox was practical and insightful."
"Case studies like Whatsapp and Instagram design were clearly explained."
Course is highly relevant for tech interviews.
"This course really helped me prepare for system design interviews."
"Excellent for cracking coding interviews at top tech companies."
"Covers many frequently asked system design problems."
"Felt well-equipped for system design discussions after this course."
Course is more theoretical than practical.
"Mostly theoretical explanations, lacked sufficient hands-on coding exercises."
"Would be better with more practical implementation examples for the patterns."
"Great theory, but wished there were more opportunities to code the designs."
Coverage depth varies across topics.
"Some topics felt a bit rushed, wished for more depth."
"Provides a good overview, but might need supplemental reading for very advanced concepts."
"Could use more detailed explanations for certain distributed system components."
"While great for interviews, doesn't go into extreme engineering detail."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Master System Design and Design Pattern with these activities:
Review Database Sharding Techniques
Reinforce your understanding of database sharding techniques, a crucial concept for scalable system design.
Show steps
  • Read articles and blog posts on sharding.
  • Watch videos explaining different sharding methods.
  • Summarize the pros and cons of each method.
Review 'Clean Architecture: A Craftsman's Guide to Software Structure and Design'
Gain insights into building maintainable and scalable software architectures.
View Clean Architecture on Amazon
Show steps
  • Read the book carefully.
  • Take notes on key architectural principles.
  • Apply the principles to your own projects.
Review 'Designing Data-Intensive Applications'
Deepen your understanding of data-intensive applications and distributed systems.
Show steps
  • Read the book cover to cover.
  • Take notes on key concepts and architectures.
  • Relate the concepts to real-world examples.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Implement Common Design Patterns
Reinforce your understanding of design patterns through hands-on coding exercises.
Show steps
  • Select a design pattern from the course materials.
  • Write code to implement the pattern in a language of your choice.
  • Test your implementation thoroughly.
  • Refactor your code for clarity and efficiency.
Create a Blog Post on Design Patterns
Solidify your understanding of design patterns by explaining them to others.
Show steps
  • Choose a specific design pattern to focus on.
  • Research the pattern and its applications.
  • Write a clear and concise blog post explaining the pattern.
  • Include code examples and diagrams.
Design a Scalable URL Shortener
Apply system design principles to create a practical application.
Show steps
  • Define the system requirements and constraints.
  • Design the data model and database schema.
  • Implement the core functionality.
  • Scale the system to handle high traffic.
Create a System Design Document
Practice documenting system designs to improve communication and collaboration skills.
Show steps
  • Choose a real-world system to design.
  • Gather requirements and constraints.
  • Create a detailed design document including diagrams and explanations.
  • Present your design to peers for feedback.

Career center

Learners who complete Master System Design and Design Pattern will develop knowledge and skills that may be useful to these careers:
Software Architect
A software architect needs a deep understanding of system design and how to implement it, making this course highly relevant. The software architect is responsible for making high-level design choices and dictating technical standards, including software coding standards, tools, and platforms. This role also designs the overall system architecture, including the technology stack, frameworks, and design patterns to be used. The syllabus's coverage of scalable architecture of databases, sharding techniques, and system design fundamentals helps build a foundation for overseeing complex, distributed systems. Design patterns covered prepare the software architect to create robust and maintainable solutions. Further, the course covers many real-world system designs such as instant messaging services and online shopping systems.
System Designer
The role of a system designer is directly correlated with the subject matter of this course, making it ideal for aspiring system designers. System designers are responsible for planning and creating complex systems, identifying requirements, designing system architecture, and evaluating and optimizing system performance. This course addresses the design of complex systems directly. The course explains the techniques and methodologies used to gather and analyze system requirements and design system architecture. The course's coverage of designing systems like Facebook's Newsfeed, Whatsapp, Twitter and Youtube provides invaluable experience. Learning design patterns also helps a system designer to produce effective designs.
Solutions Architect
A solutions architect translates business requirements into technical solutions, making the concepts in this course invaluable. The solutions architect works closely with stakeholders to understand their needs and design solutions that meet those requirements. This role requires a strong understanding of system design principles, distributed systems, and various technologies. The course's coverage of system design, distributed systems, and design patterns helps build a strong foundation for designing robust and scalable solutions, helping the solutions architect to create comprehensive and effective design documents and system diagrams. Further, the course explains how to design many real-world systems such as online shopping systems and airline reservation systems.
Principal Engineer
Principal engineers are responsible for providing technical leadership and direction within an organization, and this course is useful for practitioners in this role. The principal engineer influences the overall technical strategy and mentors other engineers. This role requires a deep understanding of system design, distributed systems, and various technologies. The course's coverage of system design principles, distributed systems, and design patterns helps build a strong foundation for leading technical initiatives. The course's deep dives into the design of many real-world systems prepares the pricipal engineer to implement solutions that scale to millions of users.
Backend Engineer
Backend engineers are responsible for the design, development, and maintenance of the server-side logic that powers applications, and this course may be useful for one who wants to become a backend engineer. The backend engineer needs to be familiar with databases, system design, and distributed systems, all of which are directly addressed in this course. The course's coverage of scalable architecture of databases and the CAP theorem helps build a foundation for creating efficient and reliable systems. Studying the design problems such as Uber's backend architecture helps prepare the backend engineer for real-world challenges encountered in the modern era. The course syllabus discusses multithreading and synchronization, important for managing data and transactions.
Technical Lead
The technical lead guides a team of engineers, and the material in this course can help individuals succeed as technical leads. Technical leads provide technical direction, ensure code quality, and mentor junior engineers. The individual in this role needs a strong understanding of system design principles, software architecture, and various technologies. The course's coverage of system design techniques, methodologies, and design patterns helps build a strong foundation for leading technical teams. The course's syllabus includes discussion of the SOLID principles, which can help the technical lead promote maintainable and scalable software.
Site Reliability Engineer
Site reliability engineers ensure the reliability and availability of systems, and this course provides a foundation for the work of a site reliability engineer. The SRE role requires a deep understanding of system design, distributed systems, and monitoring tools. The course's coverage of system design principles and distributed systems helps build a foundation for designing reliable and scalable systems. The course also discusses fault tolerance, a key concern of site reliability.
Data Engineer
Data engineers design, build, and maintain data pipelines and infrastructure, and this course can be useful for data engineers. This role requires a strong understanding of databases, distributed systems, and data processing technologies. The course's coverage of scalable architecture of databases, sharding techniques, and the CAP theorem helps build a foundation for designing robust and scalable data pipelines, allowing the data engineer to implement efficient and reliable data solutions. The course mentions Kafka, which is particularly useful for data streaming applications.
Cloud Architect
Cloud architects design and implement cloud-based solutions, and there are elements of this course that can help one in this role. This role requires a strong understanding of cloud platforms, system design, and distributed systems. The course's coverage of system design principles, distributed systems, and design patterns helps build a foundation for designing robust and scalable cloud architectures. The course mentions deploying microservices in Docker containers and cloud platforms, preparing the cloud architect for cloud-native architectures.
Software Developer
Software developers write code and implement software solutions, and this is a useful course for one who is a software developer. This role requires a strong understanding of programming languages, data structures, and algorithms. The course's coverage of design patterns and system design principles helps build a foundation for writing clean, maintainable, and scalable code. The syllabus's discussion of SOLID principles is particularly relevant for software developers. The course mentions online discussion forums, online food delivery systems and online shopping systems.
Application Developer
Application developers create and maintain software applications, and this course has some relevance to success in this role. This role requires a strong understanding of programming languages, software development methodologies, and system design principles. The course's coverage of design patterns and system design principles helps build a foundation for designing robust and scalable applications. The course mentions application development in a Cloud platform, a very useful architectural paradigm for application developers.
DevOps Engineer
Devops engineers automate and streamline the software development and deployment process, and several elements of this course are useful for the Devops engineer. This role requires a strong understanding of system design, cloud platforms, and automation tools. The course's coverage of system design principles and cloud platforms helps build a foundation for designing and implementing efficient deployment pipelines. The course discusses cloud deployments and Docker. The course mentions cloud deployments and Docker, which are key techologies for Devops engineers.
Engineering Manager
Engineering managers lead and mentor engineering teams, and this course can be useful for one who is an engineering manager. The engineering manager ensures that projects are completed on time and within budget. This role requires a strong understanding of software development methodologies, system design principles, and team management skills. The course's coverage of system design principles and software architecture helps build a foundation for leading and guiding engineering teams. The syllabus discusses the SOLID principles, which can help the manager create robust and maintainable systems.
Technical Consultant
Technical consultants advise clients on technology solutions, and this course may be helpful for a technical consultant. This role requires a broad understanding of various technologies, system design principles, and business requirements. The course's coverage of system design principles and design patterns helps build a foundation for recommending and implementing effective technical solutions. The course's deep dives into the design of many real-world systems prepares the technical consultant to understand client needs.
Mobile Application Developer
Mobile application developers create applications for mobile devices, and there are elements of this course that are relevant to success in this role. This requires a strong understanding of mobile development frameworks, programming languages, and system design principles. The course's coverage of design patterns and system design principles helps build a foundation for designing robust and scalable mobile applications. The course discusses the design of Whatsapp, an instant messaging service, that can provide specific inspiration for mobile application design.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Master System Design and Design Pattern.
Provides a comprehensive overview of the concepts and technologies behind data-intensive applications. It covers topics such as data storage, retrieval, consistency, and fault tolerance. It is highly recommended as a reference text for understanding the underlying principles of system design. This book adds significant depth to the course material.
Provides a deep dive into software architecture principles and practices. It covers topics such as component design, dependency management, and testing. It valuable resource for understanding how to build maintainable and scalable systems. This book is commonly used by industry professionals.

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