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Terry Poulton, Luke Woodham, Sheetal Kavia, Lindsay Germain, Despoina Mantziari, Martin Adler, Chara Balasubramaniam, Andrzej Kononowicz, Natalia Stathakarou, Dimitris Spachos, Panagiotis Antoniou, Klas Karlgren, and Inga Hege

Most FutureLearn courses run multiple times. Every run of a course has a set start date but you can join it and work through it after it starts. Find out more This course is for teachers and trainers in any discipline who wish to create their own virtual scenarios, or learn about this approach. The course will also be of value to those studying or interested in working in education disciplines or instructional design. You can use the hashtag #FLVirtualScenario to talk about this course on social media.

Topics Covered

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Most FutureLearn courses run multiple times. Every run of a course has a set start date but you can join it and work through it after it starts. Find out more This course is for teachers and trainers in any discipline who wish to create their own virtual scenarios, or learn about this approach. The course will also be of value to those studying or interested in working in education disciplines or instructional design. You can use the hashtag #FLVirtualScenario to talk about this course on social media.

Topics Covered

  • Scenario-Based Learning (SBL) and how it works
  • The science of decision-making and cognition
  • The importance of storytelling in learning
  • Technologies available to support Virtual Scenarios
  • Planning and developing a Virtual Scenario

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Reviews summary

Practical virtual scenario design for educators

According to learners, this course provides an incredibly insightful and practical approach to creating effective learning experiences through virtual scenarios. Students praise its clear structure and the engaging content, particularly the modules on the science of decision-making and the importance of storytelling. It offers a strong theoretical foundation and a clear roadmap for planning. While highly beneficial for educators and instructional designers, some feedback suggests a desire for more in-depth, hands-on technical guidance on specific software tools for implementation, indicating the course focuses more on strategy than technical execution.
Prioritizes strategic planning and educational principles over tool mastery.
"It feels like a good starting point, but you'll need to do more research on the 'how-to'."
"While it touched on technologies, I believe a deeper dive into practical implementation tools would elevate it from good to excellent."
"The course has good theoretical content regarding SBL, but I found it lacked sufficient practical application, especially for someone new to scenario design."
Provides a solid understanding of SBL principles and cognitive science.
"The module on the science of decision-making was particularly enlightening..."
"A very solid foundation in scenario-based learning. The content on storytelling was well-presented..."
"It provided a great framework for understanding SBL and its benefits."
Well-structured explanations make complex ideas easy to grasp.
"The examples provided made it easy to grasp complex ideas. I feel much more confident in planning and developing my own scenarios now."
"The instructors explained everything very clearly. A must-take for educators."
"The content is engaging, and the concepts are presented in a clear, concise manner."
Concepts are directly applicable to teaching and design roles.
"This course was incredibly insightful and practical for anyone looking to incorporate virtual scenarios into their teaching."
"It demystified virtual scenarios and provided a clear roadmap for creating engaging learning experiences."
"As a trainer, I found the methods for integrating storytelling and decision science directly applicable to my work."
"I learned how to use practical tools and strategies that I could apply immediately to my work."
Some learners desired more hands-on guidance for specific software.
"My only minor critique is that I wished for a bit more detail on specific advanced technologies beyond the general overview."
"Some of the suggested tools felt a little generic, and I would have liked more hands-on practice with specific software."
"I found it lacked sufficient practical application. It tells you 'what' but not always 'how' in enough detail..."
"My main suggestion would be to update or expand the section on available technologies as it felt a bit high-level."

Activities

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Career center

Learners who complete Using Virtual Scenarios to Create Effective Learning will develop knowledge and skills that may be useful to these careers:

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Focuses on using scenario-based learning in engineering classes.
Focuses on the use of games and simulations in social work education, but many of the principles discussed are applicable to other disciplines.
Focuses on the use of simulation in nursing education, but many of the principles discussed are applicable to other disciplines.
Focuses on simulations in medical education, but the vast majority of the instructional design principles discussed are applicable to other disciplines.
Great introduction to the fundamentals of virtual reality. It covers topics such as the history of VR, the different types of VR headsets, and the development of VR applications.
Provides a practical guide to designing and developing VR applications. It covers topics such as UX design, interaction design, and content creation.
Provides a comprehensive overview of the state-of-the-art in VR technology. It covers topics such as VR hardware, software, and applications.
Provides a comprehensive overview of the field of VR and AR. It covers topics such as the history of VR and AR, the different types of VR and AR devices, and the development of VR and AR applications.
Explores the concept of the metaverse and its potential to revolutionize the way we interact with the digital world. It covers topics such as the history of the metaverse, the different types of metaverses, and the challenges and opportunities of building a metaverse.
Explores the future of VR technology. It covers topics such as the potential of VR for social change, the challenges of developing VR technology, and the ethical implications of VR.
Provides a practical guide to designing and developing immersive VR, AR, and MR experiences. It covers topics such as UX design, interaction design, and content creation.
Considered a foundational text, this book delves into research-based principles for designing effective multimedia learning experiences, crucial for e-learning courses. It's valuable for undergraduates and graduate students seeking to deepen their understanding of the cognitive science behind instructional design. It serves as a key reference for practitioners designing online content.
This comprehensive handbook provides a state-of-the-art overview of instructional design and development, covering topics such as learning theories, instructional design models, and evaluation methods. The authors are leading experts in the field and the handbook valuable resource for anyone interested in learning more about instructional design.
Is an excellent starting point for anyone new to instructional design, including high school students and undergraduates. It clearly explains the basic principles of learning, memory, and attention in a highly practical and engaging way. It is particularly useful for providing foundational knowledge and is often recommended as a first read in the field.
Offers a practical and realistic look at the instructional design process, particularly for those transitioning into the field. It's suitable for upper-level undergraduates, graduate students, and working professionals who may find themselves in an instructional design role without formal training. It provides sensible approaches to various aspects of learning design.
Provides a comprehensive overview of instructional design from a systems perspective. The author covers topics such as the systems approach to instructional design, the different components of an instructional system, and the evaluation of instructional systems.
Provides an overview of multimedia learning, with a focus on how to design effective multimedia instruction. The author covers topics such as the cognitive theory of multimedia learning, the use of visuals in instruction, and the use of audio in instruction.
Provides a comprehensive overview of learning theories and models, including behaviorism, cognitivism, and constructivism. The author provides a detailed analysis of each theory, and he offers practical advice on how to apply the theory to instructional design.
Introduces a constructivist approach to instructional design and provides a theoretical framework for the design of effective learning environments.
This volume explores the shift towards a learner-centered paradigm in education and its implications for instructional design theories and models. It delves into contemporary topics and different perspectives on instructional theory, suitable for graduate students and researchers.

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