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Terry Poulton, Luke Woodham, Sheetal Kavia, Lindsay Germain, Despoina Mantziari, Martin Adler, Chara Balasubramaniam, Andrzej Kononowicz, Natalia Stathakarou, Dimitris Spachos, Panagiotis Antoniou, Klas Karlgren, and Inga Hege

Topics Covered

  • Scenario-Based Learning (SBL) and how it works
  • The science of decision-making and cognition
  • The importance of storytelling in learning
  • Technologies available to support Virtual Scenarios
  • Planning and developing a Virtual Scenario

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Learners who complete Using Virtual Scenarios to Create Effective Learning will develop knowledge and skills that may be useful to these careers:

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Focuses on using scenario-based learning in engineering classes.
Focuses on the use of games and simulations in social work education, but many of the principles discussed are applicable to other disciplines.
Focuses on the use of simulation in nursing education, but many of the principles discussed are applicable to other disciplines.
Focuses on simulations in medical education, but the vast majority of the instructional design principles discussed are applicable to other disciplines.
Great introduction to the fundamentals of virtual reality. It covers topics such as the history of VR, the different types of VR headsets, and the development of VR applications.
Provides a practical guide to designing and developing VR applications. It covers topics such as UX design, interaction design, and content creation.
Provides a comprehensive overview of the state-of-the-art in VR technology. It covers topics such as VR hardware, software, and applications.
Provides a comprehensive overview of the field of VR and AR. It covers topics such as the history of VR and AR, the different types of VR and AR devices, and the development of VR and AR applications.
Explores the concept of the metaverse and its potential to revolutionize the way we interact with the digital world. It covers topics such as the history of the metaverse, the different types of metaverses, and the challenges and opportunities of building a metaverse.
Explores the future of VR technology. It covers topics such as the potential of VR for social change, the challenges of developing VR technology, and the ethical implications of VR.
Provides a practical guide to designing and developing immersive VR, AR, and MR experiences. It covers topics such as UX design, interaction design, and content creation.
Provides a research-based overview of the science of instruction, with a focus on e-learning. The authors cover topics such as cognitive load theory, multimedia learning, and motivation, and they provide practical guidelines for designing effective e-learning materials and experiences.
This comprehensive handbook provides a state-of-the-art overview of instructional design and development, covering topics such as learning theories, instructional design models, and evaluation methods. The authors are leading experts in the field and the handbook valuable resource for anyone interested in learning more about instructional design.
As the title implies, this book provides a relatively concise guide for quickly designing and creating online courses, a good resource for a novice or someone who may be interested in instructional design without turning it into their entire career.
Introduces a constructivist approach to instructional design and provides a theoretical framework for the design of effective learning environments.
Provides a comprehensive overview of instructional design from a systems perspective. The author covers topics such as the systems approach to instructional design, the different components of an instructional system, and the evaluation of instructional systems.
Provides an overview of multimedia learning, with a focus on how to design effective multimedia instruction. The author covers topics such as the cognitive theory of multimedia learning, the use of visuals in instruction, and the use of audio in instruction.
Provides a comprehensive overview of learning theories and models, including behaviorism, cognitivism, and constructivism. The author provides a detailed analysis of each theory, and he offers practical advice on how to apply the theory to instructional design.
Provides a comprehensive overview of instructional design models, including ADDIE, SAM, and Dick and Carey. The author provides a detailed analysis of each model, and he offers practical advice on how to select and use the right model for a particular instructional design project.
Provides a comprehensive and engaging exploration of the two systems of thinking that drive our behavior, System 1 (fast, intuitive) and System 2 (slow, rational). It examines how these systems interact and how we can use this knowledge to make better decisions.

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