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Joseph Phillips

Looking for a PMI-ACP exam prep course with 21 PDUs? This is it.

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Looking for a PMI-ACP exam prep course with 21 PDUs? This is it.

You want to earn the PMI-ACP certification and you need quality training without all the nonsense and fluff so many courses offer. You do want to learn from an authority in project management that’s also certified as a PMI-ACP.

This is the course you want. This course provides 21 hours of Agile project management education and is taught by project management author and expert Joseph Phillips. You can claim these 21 hours as 21 PDUs for your continuing PMI education.

Our PMI-ACP® Exam Prep course provides complete coverage of the PMI-ACP® exam objectives and the library of Agile resources PMI recommends. Start today, invest in your career, and begin working to clear your PMI-ACP® exam. Here's what's included in our PMI-ACP® Exam Prep Online Seminar:

►21 Professional Development Units (PDUs)

►Complete coverage of the entire PMI-ACP® exam objectives

►21 contact hours of project management education

►Practice exam questions and answers on all exam objectives

►Module exams covering every PMI-ACP exam objective

►PDF course workbook; entire course for note-taking and following along

►Videos of all concepts, formulas, theories, and agile project management practices

►Lectures on the entire PMI-Agile® exam objectives

►24 x 7 Web and mobile access

►All terms for the PMI-ACP terms you must know for exam success

►Course discussions with the Instructor and peers

►30-day satisfaction guaranteed

Enroll now

What's inside

Learning objectives

  • Qualify for the pmi-acp certification exam
  • Build an agile mindset
  • Identify characteristics of value-driven projects
  • Claim 21 professional development units (pdus)
  • Identify the characteristics of a successful agile project
  • Discuss agile project management in depth
  • Pass the pmi-acp examination

Syllabus

Preparing to Pass the PMI-ACP Exam

This lecture is an overview of the entire course and what you can expect as you work through the material. In this lecture I'll discuss the lectures, resources, quizzes, games, and certificate of completion. 

In this course we'll cover all the PMI-ACP exam domains:

  • Agile principles and mindset
  • Value-driven delivery
  • Stakeholder engagement
  • Team performance
  • Adaptive planning
  • Problems, issues, detection and resolution Continuous improvement
Read more

In this lecture I’ll discuss what it takes to be a PMI-ACP. Specifically, I’ll cover:

  • 2,000 hours of general project experience working on teams. A current PMP® or PgMP® will satisfy this requirement but is not required to apply for the PMI-ACP.
  • 1,500 hours working on agile project teams or with agile methodologies. This requirement is in addition to the 2,000 hours of general project experience.
  • 21 contact hours of training in agile practices.


    Agile is a topic of growing importance in project management. The marketplace reflects this importance, as project management practitioners increasingly embrace agile as a technique for managing successful projects. The PMI-ACP certification recognizes an individual’s expertise in using agile practices in their projects, while demonstrating their increased professional versatility through agile tools and techniques.

    Have you taken a PMI exam before, such as the CAPM or the PMP? The PMI-ACP exam is very similar in its format and structure. Of course the content is different, but the mechanics of the test is similar.

    In this lecture we’ll discuss all the basic questions about the exam and the testing center. We’ll cover the cost of taking the PMI-ACP exam.

    PMI membership is separate from PMI certifications. However, as a PMI member, you will have access to many benefits including discounts on your certification exam fee as well as discounts on professional development opportunities to help with maintenance of your certification(s).

    This lecture details the contents and mechanics of the PMI-ACP exam. In this lecture I'll discuss:

    PMI-ACP exam scoring

    PMI-ACP exam blueprint

    Testing center details

    Scheduling and rescheduling the test

    And everything else you must know before applying and scheduling to pass the PMI-ACP examination.

    Your goal and my goal is the same thing: you passing the PMI-ACP exam on your first attempt. Your study efforts, like a project, require planning and execution. In this lecture we’ll review a good study strategy to prepare to pass, not just take the PMI-ACP exam.

    Assignment: Creating a Study Strategy

    Prometric has some specific rules when it comes to taking your PMI-ACP exam:

    You will be required to remove your eyeglasses for close visual inspection. These inspections will take a few seconds and will be done at check-in and again upon return from breaks before you enter the testing room to ensure you do not violate any security protocol.

    Jewelry outside of wedding and engagement rings is prohibited. Please do not wear other jewelry to the test center. Hair accessories and ties are subject to inspection. Please refrain from using ornate clips, combs, barrettes, headbands, tie clips, cuff links and other hair accessories as you may be prohibited from wearing them in to the testing room and asked to store them in your locker. Violation of security protocol may result in the confiscation of prohibited devices and termination of your exam.

    In this lecture I'll walk you through all of the PMI references and resources to help you prepare to pass the PMI-ACP examination. In this lecture we'll look at:

    • Official PMI-ACP exam objectives
    • PMI-ACP Handbook
    • PMI exam guidance
    • PMI-ACP reference list

    These resources are useful to understand exactly what PMI will test you. You'll want to read and refer to these resources often as you prepare to pass the PMI-ACP exam.

    Now we’re moving a little deeper into the examination details. In this lecture I’ll walk you through all of the exam domains and tasks that you’ll be tested on. This lecture is the key to the entire course – as it covers exactly what you’ll be tested on, so pay close attention to this lecture.

    In this lecture we’re going to talk about the exam blueprint and what you must know. You can also use this blueprint to plan your study strategy accordingly. In this lecture we’ll cover these topics for your PMI-ACP exam:

    • Domain I. Agile Principles and Mindset   16%
    • Domain II. Value-driven Delivery 20%
    • Domain III. Stakeholder Engagement      17%
    • Domain IV. Team Performance  16%
    • Domain V. Adaptive Planning     12%
    • Domain VI. Problem Detection and Resolution    10%
    • Domain VII. Continuous Improvement     9%


      According to PMI, the PMI-ACP® is their fastest growing certification, and it’s no wonder. Organizations that are highly agile and responsive to market dynamics complete more of their projects successfully than their slower-moving counterparts — 75 percent versus 56 percent — as shown in our 2015 Pulse of the Profession® report.

      The PMI-ACP spans many approaches to agile such as Scrum, Kanban, Lean, extreme programming (XP) and test-driven development (TDD.) So it will increase your versatility, wherever your projects may take you.

      In this lecture you’ll access and download the PMI-ACP Exam Handbook.

      Throughout the course I offer these quick coaching sessions about your effort to pass the PMI-ACP. These motivational lectures are a quick reminder of what it takes to earn the PMI-ACP and how you can work effectively to study to pass the test. I use the acronym PMA – Positive Mental Attitude – throughout this course. Keep your PMA! You can do this!

      PMI-ACP Exam Details Learning Game

      Great job finishing this first section of the PMI-ACP Exam Prep course. You’ve done something already that many people only talk about: actually investing some time and effort into earning a PMI certification. Yes, this is only the first section, but it’s a start and that’s more than most people even attempt.

      But you’re not done yet! You need to keep going, build momentum and complete this course.

      In this lecture we’ll take a quick look back at what we discussed in this course. This is a new recap of what’s been covered and the most important topics from this first section.

      Understanding the key terms are an important factor for passing the PMI-ACP exam. There are lots of key terms throughout this course – and it’s up to you to create and review your flashcards daily. Don’t skip understanding all the terms. If you can understand the terms, you’re more likely to understand exam questions. The terms are also included as a downloadable resource in this lecture.

      PMI-ACP Exam Prep: Glossary of Agile Terms


      ACP

      Agile Certified Practitioner

        

      Acceptance Test Driven Development

      A method used to communicate with business customers, developers, and testers before coding begins.

       

      Active Listening

      To focus on what is said and provide feedback to communicate understanding

       

      Adaptive Leadership

      A leadership style that helps teams to thrive and overcome challenges throughout a project.

       

      Affinity Estimation

      A method used to quickly place user stories into a comparable-sized group.

       

      Agile

      To develop a goal through periodic experimentation in order to fulfill the need of a complex decision.

       

      Agile Adaption

      To adapt the project plan continuously through retrospectives in order to maximize value creation during the planning process.

       

      Agile Coaching

      To help achieve goals that is either personal or organizational.

       

      Agile Experimentation

      To use the empirical process, observation, and spike introduction while executing a project to influence planning.

       

      Agile Manifesto

      A statement that reflects Agile Philosophy that includes: individuals and interactions over processes and tools, working software over comprehensive documentation, customer collaboration over contract negotiation, and responding to changes over following a plan.

       

      Agile Manifesto Principles

      A document that describes the twelve principles of the Agile Manifesto.

       

      Agile Manifesto: Customer Satisfaction

      To satisfy customers through early and continuous delivery of products, to test and receive feedback, to inform customers on progress, and to fulfill the customer’s value by completing priority requirements.

       

      Agile Manifesto: Welcome Changes

      To allow quick responses to changes in the external environment, and late in development to maximize the customer’s competitive advantage.

       

      Agile Manifesto: Frequent Delivery

      To deliver software frequently to the customer, allowing for a quicker product release, faster provision of value to the customer and shorter delivery timeframe.

       

      Agile Manifesto: Collocated Team

      To have individuals work together daily on a project to implement osmotic communication, focus, and receive instant feedback to achieve a common goal.

       

      Agile Manifesto: Motivated Individuals

      To give individuals the empowerment, environment, support, and trust needed to complete a task successfully.

       

      Agile Manifesto: Face-to-Face Conversation

      The most efficient and effective way to communicate in order to receive direct feedback and influence osmotic communication.

       

      Agile Manifesto: Working Software

      Working software enables the measurement of progress, enhance customer satisfaction, and maintain and improve the quality of the software to help support project goals.

       

      Agile Manifesto: Constant Pace

      To help team members establish a healthy work-life balance, remain productive, and respond to changes swiftly for progress during a project.

       

      Agile Manifesto: Continuous Attention

      To enhance agility and time spent on work requirements in order to retain a well-balanced work environment.

       

      Agile Manifesto: Simplicity

      Allows team members to focus on what is necessary to achieve the requirements needed to create and deliver value to the project and customer.

       

      Agile Manifesto: Self-Organization

      A team that knows how to complete tasks effectively, has dedication to the project, and is expert on the process and project.

       

      Agile Manifesto: Regular Reflection

      This allows a team to learn how to become more effective, what changes need immediate implementation, and behavior that needs adjustment.

       

      Agile Mentoring

      To pass on and teach based on experience, knowledge, and skills to other individuals in the team or that work for the organization.

       

      Agile Methodologies

      A way to complete a goal effectively and efficiently. Examples of Agile Methodologies include XP, Scrum, and Lean.

       

      Agile Modeling

      A workflow depiction of a process or system a team can review before it is turned into code. Stakeholders should understand the model.

       

      Agile Planning

      The most important aspect of the Agile project. Planning happens at multiple levels such as strategic, release, iteration, and daily. Planning must happen up-front and can change throughout the project.

       

      Agile Practices

      To make use of the Agile principles through activities.

       

      Agile Projects

      A project that occurs based on the Agile Manifesto and Agile Principles.

       

      Agile Smells

      Symptoms of problems that affect Agile teams and projects.

       

      Agile Space

      A space that allows team members to establish collaboration, communication, transparency, and visibility.

       

      Agile Themes

      Themes used to help the team focus on the functions of iteration.

       

      Agile Tooling

      To increase team morale with software or artifacts.

       

      Analysis

      To develop possible solutions by studying the problem and its underlying need and to understand the information provided.

       

      Approved Iterations

      After the deadline of iteration is reached, the team and stakeholders conduct a meeting for approval. Stakeholders approve the iteration if the backlog used supports the product increment.

       

      Architectural Spikes

      Spikes that relate to any area of a system, technology, or application domain that is unknown.

       

      Artifact

      A process or work output Ex. Document, Code

       

      ASD

      Exhibits continuous adaptation to the project and its processes with characteristics that include: mission focused, feature based, iterative, time-boxed, risk driven, and change tolerant.

       

      Automated Testing Tools

      These tools allow for efficient and strong testing. Examples: Peer Reviews, Periodical Code-Reviews, Refactoring, Unit Tests, Automatic and Manual Testing.

       

      Being Agile

      To work in a responsive way to deliver the products or services a customer needs and when they want the products or services.

       

      Brainstorming

      An effective and efficient way of gathering ideas within a short period of time from a group.

       

      Burn-Down Chart

      A chart used to display progress during and at the end of iteration. “Burning down” means the backlog will lessen throughout the iteration.

       

      Burn Rate

      The rate of resources consumed by the team; also cost per iteration.

       

      Burn-Up Chart

      A chart that displays completed functionality. Progress will trend upwards, as stories are completed. Only shows complete functions, it is not accurate at predicting or showing work-in-progress.

       

      CARVER

      An acronym to measure the goals and mission of the project with each letter meaning: Criticality, Accessibility, Return, Vulnerability, Effect, and Recognizeability.

       

      Ceremony

      A meeting conducted during an Agile project that consists of daily stand-up, iteration planning, iteration review, and iteration retrospective.

       

      Change

      To change requirements that increase value to the customer.

       

      Charter

      A document created during initiation that formally begins the project. The document includes the project’s justification, a summary level budget, major milestones, critical success factors, constraints, assumptions, and authorization to do it.

       

      Chicken

      An individual involved but not committed to an Agile project.

       

      Coach

      A team role that keeps the team focused on learning and the process.

       

      Collaboration

      A method of cooperation among individuals to achieve a common goal.

       

      Collective Code Ownership

      The entire team together is responsible for 100% of the code.

       

      Collocation

      The entire team is physically present, working in one room.

       

      Common Cause

      An issue solved through trend analysis because the issue is systematic.

       

      Communication

      To share smooth and transparent information of needs.

       

      Command & Control

      Decisions created by higher up individuals in the organization and handed over to the team.

       

      Compliance

      To meet regulations, rules, and standards.

       

      Cone of Silence

      An environment for the team that is free of distractions and interruptions.

       

      Conflict

      Disagreements in certain areas between individuals.

       

      Conflict Resolution

      An agreement made after a conflict.

       

      Continuous Improvement

      To ensure that self-assessment and process improvement occurs frequently to improve the product.

       

      Continuous Integration

      To consistently examine a team member’s work. To build, and test the entire system.

       

      Coordination

      To organize work with the goal of higher productivity and teamwork.

       

      Cost Performance Index (CPI)

      To measure the cost spent on a project and its efficiency. Earned Value / Actual Cost = CPI

       

      Cross-Functional Team

      Teams that consist of members who can multi-task well and complete various functions to achieve a common goal.

       

      Crystal Family

      An adaptable approach that focuses on interaction between people and processes that consists of families that vary based on team size, system criticality, and project priorities.

       

      Cumulative Flow Diagram

      A chart that displays feature backlog, work-in-progress, and completed features.

       

      Customer

      The end-user who determines and emphasizes business values.

       

      Customer-Valued Prioritization

      To deliver the maximum customer value early in order to win customer loyalty and support.

       

      Cycle Time

      The time needed to complete a feature (user story).

       

      Daily Stand Up

      A brief meeting where the team shares the previous day’s achievements, plans to make achievements, obstacles, and how to overcome the obstacles.

       

      Decide As Late As Possible

      To postpone decisions to determine possibilities and make the decision when the most amount of knowledge is available.

       

      DEEP

      The qualities of a product backlog which include: detailed, estimate-able, emergent, and prioritized.

       

      Deliverables

      A tangible or intangible object delivered to the customer. Ex. Document, Pamphlet, Report

       

      Disaggregation

      To separate epics or large stories into smaller stories.

       

      Dissatisfaction

      The lack of satisfaction among workers such as, work conditions, salary, and management-employee relationships. Factors known as demotivators.

       

      Distributive Negotiation

      To reach a deal through tactics so both parties receive the highest amount of value possible.

       

      Done

      When work is complete, and meets the following criteria: complies, runs without errors, and passes predefined acceptance and regression tests.

       

      Dot Voting

      A system of voting where people receive a certain number of dots to vote on the options provided.

       

      Dynamic Systems Development Model (DSDM)

      A model that provides a comprehensive foundation for planning, managing, executing, and scaling agile and iterative software development projects based on nine principles that involve business needs/value, active user involvement, empowered teams, frequent delivery, integrated testing, and stakeholder collaboration.

       

      Earned Value Management (EVM)

      Earned Value Management, works well at iteration. It is a method to measure and communicate progress and trends at the current stage of the project.

       

      Emergent

      Stories that grow and change overtime as other stories reach completion in the backlog.

       

      Emotional Intelligence

      An individual’s skill to lead and relate to other team members.

       

      Epic Story

      A large story that spans iterations, then disaggregated into smaller stories.

       

      Escaped Defects

      Defects reported after the delivery by the customer.

       

      Expectancy Theory

      An individual chooses to behave in a particular way over other behaviors because of the expected results of the chosen behavior.

       

      Exploratory Testing

      To inquire how software works with the use of test subjects using the software and asking questions about the software.

       

      Extreme Persona

      A team-manufactured persona that exaggerates to induce requirements a standard persona may miss.

       

      eXtreme Programming (XP)

      A methodology in Agile with one-week iterations and paired development.

       

      Feature-Driven Development (FDD)

      A comprehensive model and list of features included in the system before the design work begins.

       

      Feature

      A group of stories that deliver value to the customers.

       

      Feedback

      Information or responses towards a product or project used to make improvements.

       

      Fibonacci Sequence

      A sequence of numbers used in Agile estimating, 0, 1, 2, 3, 5, 8, 13, 20, 40, 100.

       

      Finish Tasks One by One

      Tasks must be finished in all iterations to meet the “Definition of Done” requirements as a way to track progress and allow frequent delivery.

       

      Fishbone Diagram

      A root cause diagram.

       

      Five Whys

      The root causes analysis technique that asks WHY five times. The problem is looked into deeper each time WHY is asked. Toyota developed this technique.

       

      Fixed Time Box

      Assigned tasks prioritized for completion based on an estimated number of days. Top priorities are usually completed first.

       

      Focus

      To stay on task, and is facilitated by the scrum master or coach.

       

      Force Field Analysis

      To analyze forces that encourages or resists change.

       

      Functionality

      An action the customer must see and experience from a system, which will add value to the customer.

       

      Grooming

      To clean up the product backlog by removal of items, disaggregation of items, or estimation of items.

       

      Ground Rules

      Unwritten rules decided and followed by team members.

       

      Herzberg’s Hygiene Theory

      A theory that states factors in the workplace create satisfaction and dissatisfaction in relation to the job.

       

      High-Bandwidth Communication

      Face-to-face communication that also includes non-verbal communication.

       

      High Performing Team

      This team reaches maximum performance by creation of clear, detailed goals, open communication, accountability, empowerment, use of the participatory decision model, and the team consists of twelve dedicated members or less.

       

      Ideal Time

      The amount of time needed to complete an assignment without distractions or interruptions.

       

      Incremental Delivery

      Functionality conveyed in small phases.

       

      Incremental Project Releases

      To build upon the prior release of a goal, outcome, or product, not all requirements are met, but after all releases, the requirements will be met.

       

      Information Radiator

      Artifacts used to help maintain transparency of a project status to team members and stakeholders.

       

      Information Refrigerator

      Information that is not transparent or useful to the team and stakeholders.

       

      Innovation Games

      Practice used to induce requirements from product, owners, users, and stakeholders.

       

      Integrative Negotiation

      To reach an agreement collaboratively that creates more value for both parties by a win-win solution.

       

      Interaction

      Face-to-Face communication

       

      IRR

      Internal Rate of Return- a discount rate that makes the net present value of all cash flows from a project equal to zero. Used to determine potential profitability of project or investment.

       

      Intraspectives

      To inspect within, during a meeting with the Agile team to review practices, usually when a problem or issue occurs.

       

      Intrinsic Schedule Flaw

      Poor estimation that occurs at the beginning of iteration.

       

      INVEST

      The benefits of good user stories, which include: Independent, Negotiable, Valuable, Estimate-able, Small, and Testable.

       

      Iteration

      Work cycle, Scrum uses 2-4 weeks, XP uses 1 week.

       

      Iteration Backlog

      Work to complete in a particular iteration.

       

      Iteration H

      Iteration used to prepare the launch of software, and to test software.

       

      Iteration 0

      Iteration to complete tasks before the development work occurs, for technical and architectural spikes and to gather requirements into the backlog.

       

      Iteration Retrospective

      A meeting used in Scrum, the team discusses ways to improve after work is completed.

       

      Just-In-Time

      Used to minimize inventory cost by materials delivered before they are required.

       

      Kaizen

      Based on Japanese management philosophy, to continue improvement through small releases.

       

      Kanban

      A signal used to advance transparency of work-in-progress, a new task can begin once a previous one is complete.

       

      Kanban Board

      A chart that shows workflow stages to locate work-in-progress.

       

      Kano Analysis

      An analysis of product development and customer satisfaction based on needs fulfilled/not fulfilled vs. satisfaction/dissatisfaction.

       

      Last Responsible Moment

      To make decisions as late as possible in order to preserve all possible options.

       

      Lean Methodology

      To eliminate waste, an Agile method derived from manufacturing.

       

      Little’s Law

      The law that limits work-in-progress efficiently with development of an appropriate cycle time.

       

      Low Performing Team

      This team has a lack of trust, no accountability, fear of conflict, less commitment, and less attention to details and results.

       

      Lean Software Development (LSD)

      This methodology focuses on the “Value Stream” to deliver value to customers. The goal is to eliminate waste by focusing on valuable features of a system and to deliver the value in small batches. Principles of Lean include: elimination of waste, amplify learning, to decide late as possible, deliver as fast as possible, empowerment of the team, to build in integrity, and to see the whole.

       

      Maslow’s Hierarchy of Needs

      This theory suggests the interdependent needs (motivators) of people based on five levels in this order: Physiological, Safety & Security, Social, Esteem, and Self-Actualization.

       

      Metaphor

      To explain how a project will be completed successfully to stakeholders by use of real-world examples of systems and components.

       

      Minimal Viable Product (MVP)

      A product with only the essential features delivered to early adopters to receive feedback.

       

      Minimal Marketing Feature (MMF)

      The smallest feature of a product that provides value to the end-user.

       

      Monopoly Money

      To give fake money to business features in order to compare the relative priority of those features.

       

      MoSCoW Analysis

      An analysis used to help stakeholders understand the importance of each requirement delivered. MoSCoW is the acronym for Must have, Should have, Could have, and Would like to have.

       

      Negotiation

      To reach an agreement between two or more parties to resolve a conflict.

       

      Negotiable

      Anything opened to discussion.

       

      NPV

      Net Present Value- A value that compares the amount invested today to the present value of future cash receipts from the investment.

       

      Osmotic Communication

      To communicate by sharing an environment.

       

      Pair Programming

      When developers work together in XP Practice

       

      Pareto Principle

      Known as the 80/20 rule. For Agile projects, it means that 80% of all development should be spent on the top 20% of the features the customers need.

       

      Parking Lot

      A storage place for ideas that distract from the main goal during a meeting.

       

      Participatory Decision Models

      To have stakeholder’s involvement in decision making with techniques such as a simple vote.

       

      Persona

      A depiction of the customer of system with applicable details about usage.

       

      Personnel Loss

      When an employer faces the loss of a human resource through death, injury, or disability of an employee.

       

      Pig

      A committed individual impacted by the outcome.

       

      Plan-Do-Check-Act

      Work cycle in smaller, quick iterations than traditional.

       

      Planning Game

      To prioritize work and estimate effort required by creation of a release plan in XP.

       

      Planning Poker

      A tool used to estimate team effort on user stories.

       

      PMBOK Guide

      A Guide to the Project Management Body of Knowledge

       

      PMI

      Project Management Institute

       

      Positive Value

      To maximize value through incremental work in order to gain competitive advantage.

       

      Pre-Mortem

      Team members asked to define reasons of a project’s failure and to identify causes of failure missed in previous analyses.

       

      Present Value

      A way to calculate the time value of money.

       

      Process Tailoring

      To perfect agile processes for a particular project and environment.

       

      Productivity

      The effectiveness of production, usually measured with output per unit of input.

       

      Productivity Variation

      The difference between the planned and actual performance.

       

      Product Backlog

      The known features for a project.

       

      Product Road Map

      An artifact that displays planned project functionality.

       

      Product Vision

      A document that describes what the product is, who will use the product, why the product will be used, and how the product supports the strategy of a company.

       

      Product Vision Statement

      A statement that defines the purpose and value of the product.

       

      Programmer

      The role of a team member that writes the code, a role used in XP.

       

      Progressive Elaboration

      An approach for planning that occurs in cycles instead of upfront, which happens frequently.

       

      Project

      An enterprise planned and designed to create a product, service, or result.

       

      PMP

      Project Management Professional credential.

       

      Prototyping

      A model used to perfect requirements.

       

      Qualitative

      Descriptive data used for analysis.

       

      Quality

      The specifications and requirements of product or service measured against the standard product or service in the industry.

       

      Quantitative

      Numerical data used for analysis.

       

      Refactoring

      To adjust working code to improve functionality and conservation.

       

      Relative Prioritization

      A list of all user stories and features ordered by highest priority to the lowest priority.

       

      Relative Sizing

      To estimate the size of a story in comparison with another story.

       

      Release

      Iteration outcomes delivered to customers (end-users).

       

      Release Plan

      A document that describes the timeline of a product release.

       

      Requirements at a High Level

      Requirements are in the form of user stories, and collected at a high level to estimate a budget.

       

      Requirements Prioritization Model

      A model to rate each feature with the calculation of weighted formula defined by the team.

       

      Requirements Review

      To review the requirements so they fulfill the needs and priorities of stakeholders.

       

      ROI

      Return on Investment- The return an organization makes on an investment expressed by a percentage.

       

      Risk

      The uncertainty of an unwanted outcome related to the project.

       

      Risk-Adjusted Backlog

      A product backlog adjusted to help balance the risk and value factors of product.

       

      Risk-Based Spike

      This spike helps the team remove major risks, and if the spike fails every approach possible, the project is defined as “fast failure”.

       

      Risk Burn Down

      A chart that displays risk and success with feature vs. time.

       

      Risk Impact

      To analyze the consequences of the risk if they occur based on their probability.

       

      Risk Probability

      The likelihood that the risk will occur.

       

      Risk Severity

      How much the risk’s consequences will influence the success or failure of a project. Risk Probability (%) x Risk Impact ($) = Risk Severity

       

      Role

      A person’s description that includes their function in an Agile project.

       

      Rolling Wave Planning

      To divide the planning phase into stages.

       

      Root Cause Analysis

      To investigate beyond the symptoms of the problem and to understand the root cause of the problem.

       

      Root Cause Diagram

      A diagram that correlates different factors and the symptom.

       

      Satisfaction

      The feeling of workers when their needs are fulfilled. Known as motivators.

       

      Schedule Performance Index

      The ratio of earned value to planned value. EV/PV=SPI.

       

      Scope Creep

      The uncontrolled changes or growth in a project’s scope which goes beyond the initial agreement.

       

      Scrum

      A popular Agile methodology.

       

      Scrum of Scrums

      Meetings used to organize large projects with scrum masters from different teams.

       

      Scum Master

      The leader that helps the team to follow Scrum methodology.

       

      Software Development Life Cycle (SDLC)

      This cycle tends to be long and requires a lot of advanced planning.

       

      Self-Directing Team

      This team has the capability to make their own decisions, empowerment, mutual accountability, and collective ownership of a project, which leads them to be more productive and efficient.

       

      Self-Organizing Team

      Naturally formed teams that interact with minimal management supervision.

       

      Servant Leadership

      Leaders collaborate with the team and do anything the team does when needed.

       

      Shu-Ha-Ri Model

      Originated in Japan as a way to understand learning and mastery, Shu – obeying the rules, Ha - consciously moving away from the rules, and Ri – consciously finding an individual path.

       

      Silo

      Work that is isolated.

       

      Social Media-Based Communication

      Communication used conveniently to receive instant feedback, ideas, and requirements from a particular community.

       

      Special Cause

      A cause that occurs once because of special reasons.

       

      Specification Breakdown

      This occurs when requirements for the specification are incomplete or conflicting.

       

      Spike

      An experiment that helps a team answer, a particular question and determine future actions.

       

      Sprint

      A consistent iteration that lasts from one week to one month in order to measure velocity in Scrum.

       

      Sprint Plan

      A document that explains sprint goals, tasks, and requirements and how the tasks will reach completion.

       

      Sprint Retrospective

      A team-member meeting that occurs after each sprint to evaluate the product and process to improve efficiency and effectiveness.

       

      Sprint Review

      A meeting that occurs after each sprint to show the product or process to stakeholders for approval and to receive feedback.

       

      Stakeholder

      An individual with an interest in the outcome.

       

      Stakeholder Management

      To ensure stakeholders remain informed and that the achievement of their needs are met.

       

      Standardized Test

      A curved test used to measure knowledge and understanding, but constructed so the same test-taker will perform similarly each time.

       

      Story Card

      An index card that displays the user story.

       

      Story Map

      A prioritization tool that backlogged stories made smaller and organized by user functionality.

       

      Story Point

      A unit of measurement to estimate the difficulty of a user story.

       

      Sustainability

      A maintainable pace of work that is intense yet steady.

       

      Swarming

      When the team collaborates to focus on a single user story.

       

      Tabaka’s Model

      A model originated in Japan to describe a team with values that include self-organization, empowered to make decisions, belief in vision and success, a committed team, trust, participatory decision making, consensus-driven, and construction disagreement.

       

      Tasks

      The smaller jobs to fulfill a user story, usually divided among team members.

       

      Team

      A group of individuals charged with the responsibility of delivery and value of a project.

       

      Teamwork

      Team members function in a way that is collaborative to complete tasks and reach a common goal, mostly achieved with strong communication.

       

      Team Empowerment

      A team that is empowered has collaboration, responsibility, and self-sufficiency.

       

      Team Formation

      Formation happens when a team creates ground rules and processes to build bonds and shared goals.

       

      Team Participation

      When the team discusses the requirements that will fulfill the customer’s needs.

       

      Team Space

      An area for team members to collocate, usually a physical location, in some cases a virtual location is created.

       

      Team Velocity

      The number of story points completed during iteration, and used to determine the planned capacity.

       

      Technical Debt

      Technical decisions a team chooses to not implement currently, but must do so or face difficulty in the future.

       

      Test-Driven Development (TDD)

      A written acceptance test for a module with the code built to pass the tests in order to ensure correct performance.

       

      Tester

      Explains acceptance test to the customers then consistently measures the product against the test and records results for the team. (XP Role)

       

      Theme

      A group of stories, iteration, or release’s idea determined by the customer and the team agrees with the idea.

       

      Time-boxing

      To set a fixed delivery date for a project or release.

       

      Tracker

      A role in XP that measures the team’s progress, and communicates the measurements to the team.

       

      Traditional Management

      A top-down approach that consists of long cycles, heavy planning, and minimal customer involvement.

       

      Transparency

      To show everyone’s involvement and progress to the entire team.

       

      Trend Analysis

      This analysis provides trends that will occur in the future to help control and implement continuous improvement.

       

      Two-Way Communication

      To allow communication between parties so their concerns and perspectives are given for effective feedback.

       

      Unit Testing

      These tests are used for continuous feedback to achieve quality improvement and assurance.

       

      Usability Testing

      An exploratory test which uses a test subject to understand the usability of software.

       

      Users Involvement

      The active involvement of users in the development cycle of a project so team members can receive feedback about the user’s requirements.

       

      User Story

      At least one business requirement that increases the value for the user.

       

      Validation

      The way to make sure that the product is acceptable to the customer.

       

      Value

      The worth of a product, project, or service.

       

      Value-Based Prioritization

      To allow the PO or customer determine which function to implement first based on the value it delivers.

       

      Value-Driven Delivery

      To realize the values needed to deliver a project.

       

      Value Stream Mapping

      A tool used to analyze a chain of processes with the desired outcome of eliminating waste.

       

      Variance

      The measurement of how far apart data is from each other.

       

      Velocity

      The total number of features that a team delivers in iteration.

       

      Verification

      To ensure the product meets requirements and specifications.

       

      Virtual Team

      A geographically distributed group that does not meet physically.

       

      Visibility

      The team’s work and progress must be transparent to all stakeholders.

       

      War Room

      A space where the team can work and collaborate effectively.

       

      Waterfall

      Resistant to change that requires heavy planning and sequential, traditional approach.

       

      Wide-Band Delphi Estimating

      An estimation technique for user stories. The PO presents user stories & discusses challenges. Each story’s estimates plotted, and then the team comes to an agreement on the range of points.

       

      WIP Limits

      To limit work-in-progress so a team can do the following: maintain focus on completing work, maintaining quality, and delivering value.

       

      Wireframe

      A lightweight non-functional UI design that shows the customer the vital elements and how they will interact before coding.

       

      WIP

      Work-In-Progress- Stories that have started, which are displayed in workflows to show progress and what still needs to be completed.

       

      Workflow

      A series of phases or stages the team has agreed to execute for a project.

       

      100-Point Method

      A method that allows customers to score (total 100 points) different features of a product.


      Chapter quizzes will test your comprehension on what we've covered in this section.

      Agile Principles and the PMI-ACP Mindset

      In this lecture I’ll provide you with a quick overview of the PMI-ACP Domain: Agile Principles and Mindset. This lecture sets the stage for all the other lectures in this section. In this lecture we’ll quickly discuss what is the Agile Mindset and how it affects your ability to earn the PMI-ACP certification.

      We’ll also discuss the Agile Principles and how you must embrace these for exam success, but also for your success as an agile project manager.

      What does it mean to have an Agile mindset? It means to think Agile, understand the change is welcome, and for many project managers, it’s a shift from the predictive approach project management utilizes in many fields.

      The agile project manager has several attributes that we’ll discuss in this lecture:

      Advocate for agile principles and values in the organization

      Ensure common understanding of agile principles

      Educate and influence agile

      Transparency equates to trust

      Safe environment for experimenting

      Can you really create an Agile mindset? What if you come from a traditional predictive project management environment? Yes, but there may be some challenges. The approach to take is to first be open to the possibilities that there’s more than one way to manage a project.

      Second, knowledge work projects, like software development, are more conducive to agile project management than more end-driven projects like construction.

      In this lecture we’ll discuss the challenges you may have when first embracing agile project management – and what you’ll need to do for this exam objective. Let’s go!

      In this lecture I’ll discuss empirical processes and defined processes. Agile (Scrum) really relies on empirical processes for transparency, inspections, and adaptation. You’ll need to be familiar with this concept for your PMI-ACP exam.

      The PM Declaration of interdependence is a set of six management principles initially intended for project managers of Agile Software Development projects. Later on, the name was changed to "The declaration of interdependence for modern management", as it was realized that the principles might be applicable to other management situations. For your PMI-ACP exam, you’ll need to recognize these values.

      Embracing agile doesn’t happen overnight. It is a culture change for many – to be successful it needs support from the top; a consistent view of what agile means to your organization needs to socialized at all levels.

      In this lecture we’ll examine the Triple Constraints of Project Management and how agile turns it all upside down. You’ll likely see this concept on your PMI-ACP exam.

      Aaron De Smet, an agile leader, said, “Agility is the ability of an organization to renew itself, adapt, change quickly, and succeed in a rapidly changing, ambiguous, turbulent environment. Agility is not incompatible with stability—quite the contrary. Agility requires stability for most companies.” That’s what we’ll discuss in this lecture.

      Thinking about agile practices is all about having the agile mindset – something you’ll need for the PMI-ACP exam. In this lecture we’ll dive into this concept of the agile mindset for your PMI-ACP exam.

      There is a difference between doing agile and being agile. In this lecture we’ll discuss doing agile, the mechanics of agile, and just create a good foundation for agile project management. This is also essential for your PMI-ACP exam, of course.

      As part of your role as an agile project manager, you need to encourage others to embrace agile just as you have. Your PMI-ACP exam will test you on this concept of helping others and the organization to embrace agile.

      The PMI-ACP examination will test the concepts and approaches in the Agile Manifesto. You don’t need to memorize this document, but you should be very familiar with the philosophies of what the manifesto recommends.

      The Agile Manifesto is a proclamation of four key values and 12 guiding principles for managing software development projects. It’s a foundation for all that is Agile. In this lecture we’ll walk through the entire Agile Manifesto and see what you must know about this document to pass the PMI-ACP examination.

      Another principle of the Agile Manifesto, which you’ll need to know for your PMI-ACP exam, is the concept of valuing working software over comprehensive documentation. The value in a project is in getting the project done.

      This lecture is all about collaborating with the customer. Customer Collaboration Over Contract Negotiation is one of the four statements of the Agile Manifesto. Customer collaboration means the actual customer who is purchasing your solution or an internal customer who’ll use what the team creates. Let’s discuss this in more detail now.

      The fourth value of Agile project management addresses the response to change. You know that change is welcome in agile projects and change is a valuable tool for creating great products. In this lecture, I’ll discuss this concept of the Agile Manifesto: responding to change over following a plan

      The PMI-ACP examination will test the concepts and approaches in the Agile Manifesto. You don’t need to memorize this document, but you should be very familiar with the philosophies of what the manifesto recommends.

      The Agile Manifesto is a proclamation of four key values and 12 guiding principles for managing software development projects. It’s a foundation for all that is Agile. In this lecture we’ll walk through the entire Agile Manifesto and see what you must know about this document to pass the PMI-ACP examination.

      On the PMI-ACP examination you’ll have lots of questions on the Agile approaches to project management. Fortunately, the biggest methodology is also based on the Agile Manifesto, to some extent, and its components are not difficult to learn.

      On the PMI-ACP examination you’ll have lots of questions on the Agile approaches to project management. Fortunately, the biggest methodology is also based on the Agile Manifesto, to some extent, and its components are not difficult to learn.

      In this lecture I’ll discuss Scrum in agile project management. Specifically, we’ll look at:

      Scrum is easy to understand, but can be difficult to master

      Scrum is a rugby term

      Scrum uses a methodology called the scrum framework

      The scrum framework is a set of practices, roles and responsibilities, events, artifacts, and rules

      Kanban (pronounced like Con Bon) is a Japanese word meaning signboard. It’s a great tool to show what’s in queue, what the team is working on, and what’s moving through the other stages of your software development life cycle. In this lecture, I’ll talk all about KanBan and what you need to know for your PMI-ACP exam.

      Another flavor of agile project management is eXtreme Programming, also known as XP. XP has some similarities to Scrum, but there are a few different terms and approaches to how XP works. In this lecture we discuss how XP works and what you’ll need to know for the PMI-ACP examination.

      We will discuss several topics, including:

      XP core values

      XP project team roles

      XP practices

      Refactoring code in an XP environment

      For your PMI-ACP examination you’ll also need to know about Lean and how its characteristics have been incorporated into knowledge work projects like software development. You will have a few questions on lean, but primarily on its core principles.

      In this lecture we will discuss:

      Lean core concepts

      Seven wastes of lean

      The principles of Kanban

      Little’s Law

      You need to know and recognize DSDM as an Agile method that focuses on the project lifecycle.  This approach was created in 1994, after project managers using RAD (Rapid Application Development) sought more governance and discipline to this new iterative way of working. In this lecture we’ll explore DSDM and how it works.

      In this lecture I’ll discuss Feature-Driven Development and why it’s important for the PMI-ACP exam. When it is produced well, FDD can offer timely status reports and accurate progress tracking based on all levels of leadership in the project.

      There are a few other “flavors” of agile project management that you’ll need to be familiar with for your PMI-ACP examination. Don’t worry – these are easy and you want have tons of questions on these lesser-known agile project management practices. In this lecture we’ll discuss Crystal Agile Project Management.

      So what does agile project management look like when it’s actually being implemented? In this lecture we’ll examine just that: the mechanics managing a project with agile. Specifically we’ll address several things you’ll need to know for your PMI-ACP examination:

      • Product vision
      • Creating the product roadmap
      • Release planning
      • Iteration planning
      • Daily scrums
      • Sprint reviews
      • Sprint retrospectives

      There are lots of terms in this lecture, so pay close attention. You may want to watch this lecture more than once (hint!)

      So what does agile project management look like when it’s actually being implemented? In this lecture we’ll examine just that: the mechanics managing a project with agile. Specifically we’ll address several things you’ll need to know for your PMI-ACP examination:

      • Product vision
      • Creating the product roadmap
      • Release planning
      • Iteration planning
      • Daily scrums
      • Sprint reviews
      • Sprint retrospectives

      There are lots of terms in this lecture, so pay close attention. You may want to watch this lecture more than once (hint!)

      One of the biggest themes on the PMI-ACP examination is that you, the project manager, take a servant leadership role. This can be a big adjustment if you’ve worked in environments where you’ve taken more of a command-and-control approach. In agile, the focus is on the team while the agile project manager supports the team.

      In this lecture I’ll discuss how:

      The recognition is on the team members not the project manager or coach or ScrumMaster

      The team gets the work done

      The team adds value

      Servant leaders provide what team members need

      Team members need a safe environment to experiment, try innovative approaches, and to fail fast. In this lecture I’ll discuss the concept of creating a safe and trustful environment for the development team. You’ll want to know this for your PMI-ACP exam.

      (NULL) In this assignment you’ll work through a case study to find efficient and effective ways or working in an agile project. You’ll consider the project manager, the project team, the product owner, and the shared vision of the project.

      When we think of leading the project we often think of the role of the project manager. While the project manager does take up the initial leadership role, emergent leadership means that anyone can lead on the project.

      Assignment: Roles and Responsibilities
      Agile Principles and Mindset Learning Game

      Great job finishing up this section on the Agile Principles and Mindset. In this lecture we’ll take a quick look back at what you’ve learned in this section and I’ll highlight some of the most important topics.

      This review lecture is always a good thing to review as you move through the course so you don’t lose touch with these topics.

      This quiz will test your comprehension of what we've covered in this section.

      Value-Driven Delivery

      Value-driven delivery is a theme of the agile project management approach. In this overview video I’ll introduce this topic and help you onto the value freeway. If you want to embrace an overall strategy for passing the PMI-ACP examination, value-driven delivery is key.

      This is a big, big component of the exam, so you’ll want to pay close attention to these topics. Let’s hop in and get going on redeeming and creating value for your stakeholders in this section.

      In this lecture we’ll discuss the PMI-ACP examination domain of Value-Driven Delivery. This domain accounts for 20 percent of your exam – roughly 24 exam questions. Lots of test questions on this information, so pay close attention to this domain.

      We will review:

      Tasks for value-driven delivery

      How to delivery value early in the project

      The ongoing practice of removing waste

      Assessing value is part of the agile project management approach. In this lecture we’ll discuss what value – and anti-value – is to the project manager. We’ll look at some formulas for understanding value from both the agile project manager’s perspective and the stakeholders’ perspective.

      In this lecture we’ll also review the earned value management formulas. Don’t worry – you’ll likely not have many of these formulas on the PMI-ACP examination.

      For your PMI-ACP exam, you need to be familiar with the concept of removing waste from a project. In this lecture we’ll identify the non-value added activities that are wasteful and discuss some strategies for removing waste from our projects.

      Prioritizing Value is paramount for agile projects. Think about a construction project, until the project is completely done you don’t realize any value. In knowledge-work projects, such as software development, you can have intermittent releases that provide some value to the customers while continuing to work on less-valuable components.

      In this lecture we’ll explore the concept of value-driven delivery and why it’s so important for agile project management and the PMI-ACP examination.

      Incremental delivery is all about delivery value as early as possible. As we’ve already discussed, you’ll prioritize the requirements with the product owner, and then work to deliver those high priority items first.

      In this lecture we’ll continue that conversation on these topics:

      The team regularly deploys working increments

      Usually to a test environment for evaluation

      This is an opportunity for an early return on investment

      In this lecture we’ll discuss the concept of agile project accounting:

      Agile accounting defines the economic models of agile projects

      Project work and smaller chunks of a larger project

      Smaller chunks of work are less risky

      Accountability of invested in relation to the ROI

      Agile projects utilize key performance indicators to show performance and track metrics. Key performance indicators are metrics to show how well the project is performing. Consider:

      Rate of progress

      Remaining work

      Likely completion date

      Likely cost remaining

      Managing Threats and Issues is a task within this PMI-ACP examination domain. In PMP land, risks can be positive or negative. In agile projects, however, we only look at risk as being negative. It’s a threat to the project success.

      In this lecture we’re going to focus on three primary concepts:

      Risk is considered anti value

      Goal is to attack high-risk items early in the project

      Items with the greatest value in greatest risk move to the top of the backlog

      Know these themes for your PMI-ACP examination.

      For your PMI-ACP exam, regulations are requirements. Regulatory compliance is one instance for documentation where just because is utilized. These are the two details covered in this quick lecture.

      Prioritizing Value is paramount for agile projects. Think about a construction project, until the project is completely done you don’t realize any value. In knowledge-work projects, such as software development, you can have intermittent releases that provide some value to the customers while continuing to work on less-valuable components.

      In this lecture we’ll explore the concept of value-driven delivery and why it’s so important for agile project management and the PMI-ACP examination.

      Incremental delivery is all about delivery value as early as possible. As we’ve already discussed, you’ll prioritize the requirements with the product owner, and then work to deliver those high priority items first.

      In this lecture we’ll continue that conversation on these topics:

      • The team regularly deploys working increments
      • Usually to a test environment for evaluation
      • This is an opportunity for an early return on investment


        When it comes to Agile, MoSCoW isn’t a place. Made popular by DSDM, MoSCoW means:

        Must have

        Should have

        Could have

        Would like to have, but not this time

        Assignment: Using MoSCoW

        For your PMI-ACP exam, you’ll need to be familiar with Kano Analysis. Specifically:

        Delighters exciters

        Satisfiers

        Dissatisfiers

        Indifferent 

        Let’s connect some dots… no, that’s not what this lecture is about. Dot voting gives stakeholders a predetermined amount of dots. Dots are assigned to the business features to vote on the requirements. Dots could be check marks or stickers. This is also known as “dotmocracy.”

        For your PMI-ACP exam, you’ll need to know all about Monopoly Money. With this voting approach, stakeholders receive monopoly money equal to the amount of the project budget. The monopoly money is distributed among the system features. This approach is most effective when it’s limited to prioritizing business features. 

        This voting method is similar to dot voting. Each stakeholder is allotted 100 points for voting. The points are assigned to the most important requirements by the stakeholders. Let’s discuss this approach in more detail now.

        For your PMI-ACP exam, know these factors for setting requirements prioritization:

        Value – business benefit

        Cost – expense versus ROI

        Risk – riskiest requirements first

        Difficulty of implementation – safest first

        Success factors – high probability of success

        Regulatory compliance – laws and regulations

        Relationship to other requirements – linked to other requirements

        Stakeholder agreement – consensus on requirement

        Urgency – time-sensitive requirement

        This lecture is all about the product backlog and how the requirements are ranked by the product owner the project team. Know these factors for you PMI-ACP exam:

        List of all requirements

        Prioritized with product owner

        Priorities can change with each grooming

        Priorities don’t change during the iteration

        For your exam, know that the team regularly deploys working increments. Initial releases usually are to a test environment for evaluation. The evaluation of the increment is an opportunity for an early return on investment.

        In agile projects change is welcome and accepted. Change is least expensive at the start of the project. Change increases as product functionality increases. Change is expected, but can be expensive – and timely. Let’s discuss this in more detail now.

        Want to be an MVP for your PMI-ACP exam? Know these facts about the minimum viable product:

        Complete enough to be useful

        Small enough that it does not represent the entire project

        Also known as the minimal marketable feature

        Barebones essentials of a product

        Agile projects should embrace low-tech/high-touch tools. Examples include:

        • Cards 
        • Charts 
        • Information radiator 
        • Tools that promote communication and collaboration
        • Tools that promote learning and knowledge transfer
        Value and Validation

        In this lecture we’ll talk a bit more about the KanBan tool, also known as a task board.

        Help teams monitor the work in progress. This is part of the transparent communication requirement for agile projects; something you’ll want to know for the PMI-ACP exam.

        In this lecture we’ll talk a bit more about making a task board, also known as a KanBan or task board.

        Help teams monitor the work in progress. This is part of the transparent communication requirement for agile projects; something you’ll want to know for the PMI-ACP exam.

        Assignment: Creating a Sign Board

        Managing work in progress (WIP) is a constant them in agile projects – and for your PMI-ACP exam. You need to know what the WIP is, how to manage the WIP, and some other attributes I’ll discuss in this lecture.

        Null

        Contracting can be difficult in agile project management. You’ll deal with sellers who want to balance time, cost, and the scope the contracted work. But you also have to deal with uncertainties of change and a developing project scope in agile project management.

        In this lecture we’ll discuss the challenges of contracts in agile project management and how you, the agile project manager can overcome these challenges.

        We discussed DSDM earlier in the course. In this lecture we’ll continue that concept and see how a variation of the approach works with contracting. This is part of customer collaboration over contracts, so pay attention to this for your PMI-ACP exam.

        In this lecture I’ll discuss these items:

        • Both parties share some of the risk and reward 
        • If a vendor delivers on-time they get paid for their work at the hourly rate 
        • If the vendor delivers early they get paid for their work but at a higher hourly rate
        • If the vendor delivers late they get paid for their work but at a lower hourly rate

        For the PMI-ACP exam, know all about fixed-price work packages. This approach keeps the price of the work constant. Individual work packages are estimated for cost. Changes to the scope reflect a new estimate for those work packages.

        The PMI-ACP exam will test your knowledge of how to validate projects and the products they create for value. Value, business value, is an important concept for the PMI-ACP exam, so really know everything about project value.

        Software must be tested and verified before it can be released to the organization. In this lecture, I’ll discuss this process and how to apply the information for your PMI-ACP exam.

        Exploratory testing allows the tester freedom to explore. The tester aims to discover issues and unexpected behavior. The tester explores the software. This approach is in addition to scripted testing. 

        For your PMI-ACP exam you’ll need to answer three concerns about usability testing and its goals:

        • How will a user respond to the system under realistic conditions?
        • How easy is it to use the system?
        • What improvements need to be made for usability?

        The PMI-ACP exam will test your understanding of continuous integration. You’ll need to know:

        Incorporate new and changed code into the code repository

        Small code commits

        Frequent integration

        Relies on automated tools to integrate code when new code is checked in

        When it comes to test-driven development, it’s all about writing, developing, testing, and cleaning. Specifically:

        Also called test first development

        Test are written before the code is written

        Nunit

        Junit

        Code is developed and edited until the code passes all tests

        Refactoring is the final step to clean up the code 

        Know these four steps of Acceptance Test-Driven Development for the PMI-ACP exam:

        • Discuss the requirements – developers as the product owner questions that are designed to gather acceptance criteria 
        • Distill test in a framework friendly format – gets the test ready to be entered into the acceptance test tool 
        • Developed the code and run the test – test initially fail because the code hasn’t been written completely
        • Demo – with automated acceptance testing scrips and demonstrations of the software
        Value-Driven Delivery Learning Game

        Good to know

        Know what's good
        , what to watch for
        , and possible dealbreakers
        Examines Agile, which is essential for working in a Scrum development environment
        Taught by Joseph Phillips, who is recognized for their work in Agile
        Develops Agile principles and mindset, which are core skills for Project Management
        Covers essential topics for the PMI-ACP exam, which is a common certification for project managers using Scrum
        Provides 21 PDUs, which are required for PMI-ACP certification renewal
        This course requires learners to take the PMI-ACP exam separately, which can be costly

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        Activities

        Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in PMI-ACP Exam Prep Success with these activities:
        Agile Estimation Techniques
        Doing practice drills on agile estimation techniques will help you become more proficient
        Browse courses on Agile Estimation
        Show steps
        • Learn agile estimation methods
        • Find estimation problems
        • Estimate the size of the problem
        Scrum Tutorial
        Reviewing a tutorial on scrum will build your understanding of how it works
        Browse courses on Scrum
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        • Find a scrum tutorial
        • Complete the tutorial
        • Practice using Scrum
        Compile Course Notes
        Reviewing lecture materials and activities done in the course will help to further your understanding and retention of the materials
        Browse courses on Agile
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        • Review lecture notes
        • Review assignments
        • Review quizzes and exams
        One other activity
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        Show all four activities
        Agile Project Plan
        Creating a sample agile project plan will demonstrate your understanding of the planning process
        Show steps
        • Identify the project goals
        • Identify the project requirements
        • Develop the project plan
        • Execute the project plan
        • Monitor and control the project

        Career center

        Learners who complete PMI-ACP Exam Prep Success will develop knowledge and skills that may be useful to these careers:
        Agile Project Manager
        As an Agile Project Manager, you will be responsible for planning, executing, and controlling projects using agile methodologies like Scrum and Kanban. This course will provide you with the knowledge and skills you need to be successful in this role. You will learn about agile principles, values, and practices, as well as how to use agile tools and techniques. You will also gain experience in working with agile teams and stakeholders.
        Scrum Master
        As a Scrum Master, you will be responsible for facilitating agile projects and ensuring that the team is following agile principles and practices. This course will provide you with the knowledge and skills you need to be successful in this role. You will learn about Scrum principles, values, and practices, as well as how to use Scrum tools and techniques. You will also gain experience in working with Scrum teams and stakeholders.
        Kanban Project Manager
        As a Kanban Project Manager, you will be responsible for planning, executing, and controlling projects using the Kanban methodology. This course will provide you with the knowledge and skills you need to be successful in this role. You will learn about Kanban principles, values, and practices, as well as how to use Kanban tools and techniques. You will also gain experience in working with Kanban teams and stakeholders.
        Agile Coach
        As an Agile Coach, you will be responsible for helping organizations and teams adopt and implement agile methodologies. This course will provide you with the knowledge and skills you need to be successful in this role. You will learn about agile principles, values, and practices, as well as how to use agile tools and techniques. You will also gain experience in working with agile teams and stakeholders.
        Product Owner
        As a Product Owner, you will be responsible for representing the needs of the customer and ensuring that the product meets those needs. This course will provide you with the knowledge and skills you need to be successful in this role. You will learn about agile principles, values, and practices, as well as how to use agile tools and techniques. You will also gain experience in working with agile teams and stakeholders.
        Business Analyst
        As a Business Analyst, you will be responsible for gathering and analyzing business requirements. This course will provide you with the knowledge and skills you need to be successful in this role. You will learn about agile principles, values, and practices, as well as how to use agile tools and techniques. You will also gain experience in working with agile teams and stakeholders.
        Software Engineer
        As a Software Engineer, you will be responsible for designing, developing, and testing software applications. This course will provide you with the knowledge and skills you need to be successful in this role. You will learn about agile principles, values, and practices, as well as how to use agile tools and techniques. You will also gain experience in working with agile teams and stakeholders.
        Quality Assurance Analyst
        As a Quality Assurance Analyst, you will be responsible for testing software applications to ensure that they meet quality standards. This course will provide you with the knowledge and skills you need to be successful in this role. You will learn about agile principles, values, and practices, as well as how to use agile tools and techniques. You will also gain experience in working with agile teams and stakeholders.
        Project Manager
        As a Project Manager, you will be responsible for planning, executing, and controlling projects. This course will provide you with the knowledge and skills you need to be successful in this role. You will learn about agile principles, values, and practices, as well as how to use agile tools and techniques. You will also gain experience in working with agile teams and stakeholders.
        Change Manager
        As a Change Manager, you will be responsible for helping organizations implement change. This course will provide you with the knowledge and skills you need to be successful in this role. You will learn about agile principles, values, and practices, as well as how to use agile tools and techniques. You will also gain experience in working with agile teams and stakeholders.
        Consultant
        As a Consultant, you will be responsible for providing advice and guidance to organizations. This course will provide you with the knowledge and skills you need to be successful in this role. You will learn about agile principles, values, and practices, as well as how to use agile tools and techniques. You will also gain experience in working with agile teams and stakeholders.
        Trainer
        As a Trainer, you will be responsible for teaching agile principles and practices to organizations and individuals. This course will provide you with the knowledge and skills you need to be successful in this role. You will learn about agile principles, values, and practices, as well as how to use agile tools and techniques. You will also gain experience in working with agile teams and stakeholders.
        Writer
        As a Writer, you will be responsible for writing about agile principles and practices. This course will provide you with the knowledge and skills you need to be successful in this role. You will learn about agile principles, values, and practices, as well as how to use agile tools and techniques. You will also gain experience in working with agile teams and stakeholders.
        Speaker
        As a Speaker, you will be responsible for speaking about agile principles and practices to organizations and individuals. This course will provide you with the knowledge and skills you need to be successful in this role. You will learn about agile principles, values, and practices, as well as how to use agile tools and techniques. You will also gain experience in working with agile teams and stakeholders.
        Researcher
        As a Researcher, you will be responsible for researching agile principles and practices. This course will provide you with the knowledge and skills you need to be successful in this role. You will learn about agile principles, values, and practices, as well as how to use agile tools and techniques. You will also gain experience in working with agile teams and stakeholders.

        Reading list

        We've selected 13 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in PMI-ACP Exam Prep Success.
        Provides a practical guide to conducting agile retrospectives, which are essential for improving team performance. It valuable resource for anyone who wants to learn how to conduct effective retrospectives.
        Provides a comprehensive overview of Scrum, a popular agile project management framework. It valuable resource for anyone who wants to learn more about Scrum and how to use it in their projects.
        Provides a practical guide to the Lean Startup methodology, which popular approach to building successful startups. It valuable resource for anyone who wants to learn more about the Lean Startup methodology and how to use it in their own startup.
        Fictional story about a team of IT professionals who are struggling to deliver a successful software project. The book provides a practical overview of DevOps and agile project management principles, and it valuable resource for anyone who wants to learn more about these topics.
        Provides a practical guide to user story mapping, a popular technique for gathering and organizing user requirements. It valuable resource for anyone who wants to learn more about user story mapping and how to use it in their projects.
        Provides a comprehensive overview of value stream mapping, a popular technique for improving the flow of work through an organization. It valuable resource for anyone who wants to learn more about value stream mapping and how to use it in their organization.
        Provides a practical guide to the Sprint process, a popular technique for solving big problems and testing new ideas in just five days. It valuable resource for anyone who wants to learn more about the Sprint process and how to use it in their own work.
        Provides a comprehensive overview of agile software development principles and practices. It valuable resource for anyone who wants to learn more about agile software development and how to use it in their own projects.
        Provides a practical guide to writing clean code. It valuable resource for anyone who wants to learn more about clean code and how to write it in their own projects.
        Provides a comprehensive overview of domain-driven design, a popular approach to software development that focuses on the domain of the problem being solved. It valuable resource for anyone who wants to learn more about domain-driven design and how to use it in their own projects.
        Provides a comprehensive overview of design patterns, a collection of proven solutions to common software development problems. It valuable resource for anyone who wants to learn more about design patterns and how to use them in their own projects.
        Provides a comprehensive overview of agile software development at scale. It valuable resource for anyone who wants to learn more about scaling agile software development and how to do it successfully.

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