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Diana Franklin and Jen Palmer

This course is designed for elementary and middle-school teachers or parents with no assumption of prior background in either coding or the Scratch programming environment. The course has three main goals: Teach Scratch, teach pedagogical approaches to teaching coding with Scratch, and get teachers intimately familiar with the curriculum Scratch Encore.

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This course is designed for elementary and middle-school teachers or parents with no assumption of prior background in either coding or the Scratch programming environment. The course has three main goals: Teach Scratch, teach pedagogical approaches to teaching coding with Scratch, and get teachers intimately familiar with the curriculum Scratch Encore.

During this course, participants will transition between learning Scratch as a learner, going through the Scratch Encore curriculum. This curriculum begins with elementary concepts such as the Scratch development environment, sequence, events, and basic loops. It then moves to intermediate topics that allow programmers to coordinate more complicated actions (intermediate loops and synchronization).

At the same time, we provide explicit instruction on how to run a classroom using Scratch (e.g. entering your students into your classrooms, setting up studios, and grading assignments) as well as pedagogical approaches to teaching Scratch.

By the end of the course, participants should be able to confidently teach Scratch using either Scratch Encore or a different curriculum, or to work on independent projects with their students or children.

What you'll learn

By the end of this course, you will be able to:

  • Program in Scratch

  • Demonstrate an understanding of focal computer science content (e.g., event driven programming, iterative and conditional loops, one-way synchronization, and two-way synchronization, decomposition by sequence)

  • Demonstrate an understanding of the underlying pedagogy and learning strategies used in the Scratch Encore curriculum

  • Take what you’ve learned back to your classroom and confidently teach coding using the Scratch Encore curriculum

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Intended for educators with no prior knowledge of coding or Scratch
Provides educators with pedagogical approaches to teaching coding with Scratch
Employs a hands-on approach, transitioning participants between learning Scratch and applying it through the Scratch Encore curriculum

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Teaching Coding in Grades 5-8 with Scratch Encore with these activities:
Review programming fundamentals
Review basic programming concepts like variables, data types, and control flow to strengthen your foundation before starting the course.
Show steps
  • Go through online tutorials on programming basics
  • Solve coding challenges on platforms like HackerRank or LeetCode
Review basic programming concepts
Strengthens a foundation of necessary coding and programming knowledge
Browse courses on Scratch
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  • Review variables, data types, and operators
  • Refresh knowledge of conditional statements and loops
  • Practice writing simple functions and procedures
Review basic computer science concepts
This activity will refresh your understanding of basic computer science concepts, which will help you to better understand the material in this course.
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Show steps
  • Review the following resources: https://www.codecademy.com/learn/learn-computer-science https://www.khanacademy.org/computing/computer-science/csp https://www.udacity.com/school-of-computer-science
13 other activities
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Follow tutorials to learn Scratch
This activity will help you to learn the basics of Scratch, which will be essential for success in this course.
Browse courses on Scratch
Show steps
  • Follow the tutorials at https://scratch.mit.edu/learn/
  • Complete the Scratch tutorial at https://code.org/learn/scratch
Complete Scratch Encore tutorials
Work through the Scratch Encore tutorials to build a solid understanding of the Scratch programming environment and its key concepts.
Show steps
  • Follow the step-by-step instructions in the Scratch Encore tutorials
  • Experiment with different blocks and commands to create your own Scratch projects
Join a Scratch coding study group
Facilitates collaboration, peer learning, and support
Browse courses on Scratch
Show steps
  • Find or create a study group with other students
  • Meet regularly to discuss concepts, solve problems, and share ideas
  • Provide feedback and support to other group members
Complete Scratch coding challenges
This activity will help you to practice your Scratch coding skills and improve your understanding of the language.
Browse courses on Scratch
Show steps
  • Complete the challenges at https://scratch.mit.edu/challenges/
  • Complete the challenges at https://code.org/learn/scratch/game-design
Collaborate on Scratch projects
Join a study group or collaborate with classmates to work on Scratch projects together, providing feedback and support.
Browse courses on Scratch
Show steps
  • Find a study group or connect with classmates who share your interests
  • Choose a Scratch project to work on collaboratively
  • Divide tasks and work together to complete the project
Complete Scratch Encore exercises
Provides practice and reinforcement of Scratch concepts and skills
Browse courses on Scratch
Show steps
  • Work through the Scratch Encore tutorial exercises
  • Solve additional coding challenges and puzzles
Explore Scratch extensions
Expand your Scratch knowledge by exploring extensions that add new functionalities and features to the platform.
Browse courses on Scratch
Show steps
  • Browse the Scratch Extension Library and identify extensions that align with your interests
  • Follow guided tutorials to learn how to use the extensions and incorporate them into your projects
  • Experiment with different combinations of extensions to create unique and innovative projects
Create a Scratch project
Allows students to apply their knowledge and skills to a creative and engaging project
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Show steps
  • Design and plan the project
  • Develop and code the project using Scratch
  • Test and refine the project
Create a Scratch project
This activity will allow you to apply your Scratch skills to create something of your own.
Browse courses on Scratch
Show steps
  • Choose a topic for your project.
  • Design your project.
  • Code your project.
  • Test and debug your project.
  • Share your project with others.
Design a Scratch curriculum
Develop a comprehensive Scratch curriculum that outlines lesson plans, activities, and assessments to enhance your teaching skills.
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Show steps
  • Identify learning objectives and key concepts to be covered
  • Create lesson plans that incorporate hands-on activities and projects
  • Design assessments to evaluate student progress and provide feedback
Volunteer at a coding workshop for students
Offers teachers the opportunity to gain practical experience and share their knowledge
Browse courses on Scratch
Show steps
  • Find and contact organizations offering coding workshops
  • Prepare and plan for the volunteer session
  • Assist students with Scratch coding and troubleshooting
Develop a lesson plan using Scratch
Encourages teachers to think critically about how to integrate Scratch into their teaching
Browse courses on Scratch
Show steps
  • Research and gather resources on teaching coding with Scratch
  • Design and outline the lesson plan
  • Create materials and activities for the lesson
Start a Scratch club or group
This activity will allow you to share your Scratch knowledge with others and help to create a community of learners.
Browse courses on Scratch
Show steps
  • Find a group of people who are interested in learning Scratch.
  • Choose a meeting time and place.
  • Plan your activities.
  • Promote your group or club.

Career center

Learners who complete Teaching Coding in Grades 5-8 with Scratch Encore will develop knowledge and skills that may be useful to these careers:
Computer Science Teacher
With your certification, you will be able to teach grades 5-8 students the fundamentals of programming with MIT's Scratch Encore curriculum, building a foundation for their future success in STEM fields.
Technology Integration Specialist
With the skills and knowledge from this course, you'll be able to provide technology training and support to teachers and students, empowering them to effectively use coding and computational thinking in the classroom.
Educational Software Developer
Your expertise in pedagogy and the Scratch coding environment will aid you in designing and developing educational software specifically tailored to engage elementary and middle school students in learning to code.
STEAM Curriculum Developer
This course will help you create and implement standards-aligned STEAM curricula that integrate coding, computer science, and other subjects, fostering creativity and innovation in young learners.
Instructional Curriculum Coordinator
Your experience working with the Scratch Encore curriculum would enable you to facilitate the development, adoption, and successful implementation of coding and STEM curricula across classrooms or entire school districts.
CTO
While this course may be more focused on the educational aspect of coding, the understanding of programming that you build from this course will be a solid foundation that you can build upon as you pursue a career as a CTO.
Web Developer
This educational course on coding and the Scratch programming environment could provide you with a solid foundation in the basics of coding and programming languages.
Data Scientist
This course will give you a good foundation in programming basics and how to use the Scratch coding environment.
Software Engineer
This educational course in coding and the Scratch programming environment may help you build the foundation necessary to begin working towards a career as a software engineer.
Cybersecurity Analyst
This course may be useful in providing you with the basic understanding of coding needed to pursue a career as a cybersecurity analyst.
Marketing Manager
While this course is not directly marketing-related, it may be helpful for you to develop skills such as creativity and problem-solving, which can be beneficial for those working in marketing.
Business Analyst
This course may help you to develop skills such as problem-solving and critical thinking, which can be useful for a business analyst.
Graphic designer
While this course is not directly design-related, it can help you to develop skills such as creativity and problem-solving, which can be beneficial for graphic designers.
Financial Analyst
While this course does not provide direct training in finance, it can help you develop problem-solving and analytical skills that are important in the field of finance.
Project Manager
This course can help you to develop skills such as planning and organization, which can be beneficial for project managers.

Reading list

We've selected seven books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Teaching Coding in Grades 5-8 with Scratch Encore.
Contains a set of coding cards that can be used to teach coding to young children. The cards are designed to be easy to understand and use.
Teaches the basics of Python, a general-purpose programming language. It is suitable for beginners who have no prior experience with coding.
Teaches the basics of Scratch, a block-based programming language. It is suitable for beginners who have no prior experience with coding.

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