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Архипов Владислав Владимирович and Архипов Владислав Владимирович/Vladislav Arkhipov
Настоящий онлайн-курс сосредоточен на основных подходах к тем правовым проблемам, которые связаны с уникальными юридически значимыми особенностями компьютерных игр и возникающих вокруг них общественных отношений. История развития компьютерных игр – это...
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Настоящий онлайн-курс сосредоточен на основных подходах к тем правовым проблемам, которые связаны с уникальными юридически значимыми особенностями компьютерных игр и возникающих вокруг них общественных отношений. История развития компьютерных игр – это история переднего края внедрения новых технологий, от многопользовательского сетевого взаимодействия в постоянной среде, до технологий искусственного интеллекта и VR / AR. Как следствие, анализ правовых проблем индустрии компьютерных игр представляет собой в то же время и анализ правовой проблематики данных технологий. Курс будет интересен широкому кругу слушателей – от желающих повысить свою квалификацию юристов до представителей разработчиков и издателей компьютерных игр, стремящихся сформировать общие, но системные представления о том, какие правовые проблемы связаны с их профессиональной деятельностью. Большинство примеров из курса сосредоточены на российском рынке. Автор курса – один из первых юристов в России, который начал специализироваться в данной области задолго до того, как это стало трендом, участник многочисленных практических и академических проектов, которые объединяет искренний и неугасающий интерес к игровой тематике.
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Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Ideal for юристов, hobbyists, and professionals in computer game development
Explores the legal landscape of the computer game industry
Provides guidance on the unique legal considerations of computer games
Taught by a prominent expert in the field of computer game law
Offers insights into the legal implications of cutting-edge technologies like AI and VR/AR in gaming
May heavily focus on the Russian market

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Activities

Coming soon We're preparing activities for Индустрия компьютерных игр: ключевые правовые проблемы. These are activities you can do either before, during, or after a course.

Career center

Learners who complete Индустрия компьютерных игр: ключевые правовые проблемы will develop knowledge and skills that may be useful to these careers:
Entertainment Lawyer
An entertainment lawyer helps clients in the entertainment industry understand and comply with the legal regulations and ethical considerations that arise in the development, marketing, and distribution of entertainment products and services. This course may be particularly useful for entertainment lawyers who want to specialize in the computer game industry.
Intellectual Property Lawyer
An intellectual property lawyer helps clients protect their intellectual property rights, such as copyrights, trademarks, and patents. This course may be particularly useful for intellectual property lawyers who want to specialize in the computer game industry.
Lawyer
A lawyer can help clients in the computer game industry understand and comply with the legal regulations and ethical considerations that arise in the development, marketing, and distribution of computer games. This course may be particularly useful for lawyers who want to specialize in intellectual property law, technology law, or entertainment law.
Technology Lawyer
A technology lawyer helps clients understand and comply with the legal regulations that apply to the development, marketing, and distribution of technology products and services. This course may be particularly useful for technology lawyers who want to specialize in the computer game industry.
Technology Policy Advisor
Technology policy advisors are employed by government agencies to advise on issues related to technology. This course may be useful for technology policy advisors who want to specialize in the computer game industry.
Game Designer
A game designer creates the rules, mechanics, and content for computer games. This course may be particularly useful for game designers who want to understand the legal issues that can arise during the development process.
Game Developer
A game developer creates the computer code that brings computer games to life. This course may be particularly useful for game developers who want to understand the legal issues that can arise during the development process.
Game Publisher
A game publisher markets and distributes computer games. This course may be particularly useful for game publishers who want to understand the legal issues that can arise during the marketing and distribution process.
University Professor
University professors teach and conduct research on a variety of topics, including the computer game industry. This course may be useful for university professors who want to teach or conduct research on the legal issues that arise in the computer game industry.
Public Relations Specialist
Public relations specialists help organizations build and maintain a positive public image. This course may be useful for public relations specialists who want to specialize in the computer game industry.
Journalist
Journalists write and report on the news and other events. This course may be useful for journalists who want to specialize in the computer game industry.
Marketing Manager
Marketing managers develop and implement marketing campaigns to promote products and services. This course may be useful for marketing managers who want to specialize in the computer game industry.
Computer Programmer
Computer programmers write and maintain the code that makes computers work.
Software Engineer
Software engineers design, develop, and maintain software systems.
Business Analyst
Business analysts identify and analyze business needs.

Reading list

We've selected seven books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Индустрия компьютерных игр: ключевые правовые проблемы.
Provides a comprehensive overview of the art of game design, including game mechanics, level design, and user experience. It is written by an experienced game designer and covers a wide range of topics, including game development, marketing, and distribution.
Practical guide to video game design, covering everything from concept development to level design to playtesting. It great resource for anyone who wants to learn how to make better games.
Collection of essays on game design from a variety of perspectives, including game designers, academics, and critics. It provides a broad overview of the field of game design and valuable resource for anyone interested in learning more about the subject.
Technical guide to game engine architecture, covering everything from the basics of rendering to the design of physics systems. It great resource for anyone who wants to learn how to build their own game engine.
Psychological exploration of video games, covering everything from the effects of games on players to the use of games in therapy. It great resource for anyone who wants to learn more about the psychological impact of games.
Sociological exploration of video games, covering everything from the social impact of games to the use of games in education. It great resource for anyone who wants to learn more about the social significance of games.

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