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Dr. Chris Mall • 40,000+ Students Worldwide

* THIS COURSE COVERS GAME 0 programming language and 3D games in Kodu Game Lab. For the development of these games, is used Scratch 3.0 and Kodu Game Lab because they are educational programming environments that have an easy graphical interface that it will allow us to drag and drop the right blocks of coding.

I promise you that it will be a funny and exciting course that it will motivate you to learn coding in more depth.

Read more

* THIS COURSE COVERS GAME 0 programming language and 3D games in Kodu Game Lab. For the development of these games, is used Scratch 3.0 and Kodu Game Lab because they are educational programming environments that have an easy graphical interface that it will allow us to drag and drop the right blocks of coding.

I promise you that it will be a funny and exciting course that it will motivate you to learn coding in more depth.

Scratch 3.0 is a free programming language and online community where you can create your own interactive stories, games, and animations. Using Scratch, users can create online projects and develop them into almost anything by using a simple block-like interface. When they are ready, they then share, and also discuss their creations with each other. Scratch 3.0 was developed by the Lifelong Kindergarten group at the MIT Media Lab. Scratch 3.0 is designed to help children (ages 8 and up) learn to utilize their imaginations, practice common sense, and, most importantly, to interact with computers.

From Game Development with Scratch and Kodu Game Lab to Real coding with Python

  1. Block #1: Basic Concepts

    Objectives covered by the block

    • fundamental concepts: interpreting and the interpreter, compilation and the compiler, language elements, lexis, syntax and semantics, Python keywords, instructions, indenting

    • literals: Boolean, integer, floating-point numbers, scientific notation, strings

    • comments

    • the print() function

    • the input() function

    • numeral systems (binary, octal, decimal, hexadecimal)

    • numeric operators: * / % // + –

    • string operators: * +

    • assignments and shortcut operators

  2. Block #2: Data Types, Evaluations, and Basic I/O Operations

    Objectives covered by the block

    • operators: unary and binary, priorities and binding

    • bitwise operators: ~ & ^ | << >>

    • Boolean operators: not and or

    • Boolean expressions

    • relational operators ( . = > >= < <= ), building complex Boolean expressions

    • accuracy of floating-point numbers

    • basic input and output operations using the input(), print(), int(), float(), str(), len() functions

    • formatting print() output with end= and sep= arguments

    • type casting

    • basic calculations

    • simple strings: constructing, assigning, indexing, immutability

  3. Block #3: Flow Control – loops and conditional blocks

    Objectives covered by the block

    • conditional statements: if, if-else, if-elif, if-elif-else

    • multiple conditional statements

    • the pass instruction

    • building loops: while, for, range(), in

    • iterating through sequences

    • expanding loops: while-else, for-else

    • nesting loops and conditional statements

    • controlling loop execution: break, continue

  4. Block #4: Data Collections – Lists, Tuples, and Dictionaries

    Objectives covered by the block (7 items)

    • simple lists: constructing vectors, indexing and slicing, the len() function

    • lists in detail: indexing, slicing, basic methods (append(), insert(), index()) and functions (len(), sorted(), etc.), del instruction, iterating lists with the for loop, initializing, in and not in operators, list comprehension, copying and cloning

    • lists in lists: matrices and cubes

    • tuples: indexing, slicing, building, immutability

    • tuples vs. lists: similarities and differences, lists inside tuples and tuples inside lists

    • dictionaries: building, indexing, adding and removing keys, iterating through dictionaries as well as their keys and values, checking key existence, keys(), items() and values() methods

    • strings in detail: escaping using the \ character, quotes and apostrophes inside strings, multiline strings, basic string functions.

  5. Block #5: Functions (20%)

    Objectives covered by the block (6 items)

    • defining and invoking your own functions and generators

    • return and yield keywords, returning results,

    • the None keyword,

    • recursion

    • parameters vs. arguments,

    • positional keyword and mixed argument passing,

    • default parameter values

    • converting generator objects into lists using the list() function

    • name scopes, name hiding (shadowing), the global keyword

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What's inside

Learning objectives

  • You will learn how to create programs, make games and solve programming problems.
  • Understand all the fundamental programming principles.
  • Understand complex programming topics.
  • Learn to use coding to develop games!

Syllabus

Starting from Scratch Programming and Game Development
Getting Introduced in Scratch 3.0 Environment
3 Tips to Get More Value Out of this Course
Read more
Blocks and Commands in Scratch 3.0
Sequential Programming with Scratch 3.0
Learn Loops with Scratch 3.0, Building the "Ghost Effect"
Building a Helicopter Game in Scratch 3.0
Developing the "Super Space Invaders" Game in Scratch 3.0
Coding the Ship
Coding the GunFire
Coding the Invader
Finalizing the Game and some Minor Improvements
Snake Game Overview in Scrach 3.0
Coding the Head of the Snake Game in Scratch 3.0
Coding the Body of the Snake Game in Scratch 3.0
Coding the Apples of the Snake Game in Scratch 3.0
Coding the "Game over" functionality of the Snake Game is Scratch 3.0
Introducing the Great Pac-Man in Scratch 3.0
Coding Pac-Man in Scratch 3.0
Coding the Dots
Coding the Ghosts
Coding the Messages and Finalizing Pac-Man
Developing Scary Shark Game in Scratch 3.0
Adding more functionalities in Scary Shark Game and finishing the Game
Introducing the game "A Lovebug in my Plate"
Coding the "Ready" Event
Coding the "Start" Event
Coding the "Take" Event
Coding the Lovebug
Testing and Finishing the Lovebug Game in Scratch 3.0
Kodu
Kodu Game Lab Installation
Setting up the environment in Kodu Game Lab
Programming the Players in Kodu
Adding Points, Score & Game Winners in Kodu
From Game Development to Real Coding
Introduction to Visual Studio Code Editor
Installing Visual Studio Code Editor
Variables
Data Types
Variable Operators
If-Statements and Conditional Logic
Loops and Iteration
Arrays
Introductions to 2-Dimensional Arrays
Multidimensional Arrays & Examples
Functions
File Input/Output
Coding Exercises #1
Hello, World!
Advanced Programming Concepts
Introduction to Object-oriented Programming
Objects and Classes
Methods
Encapsulation and Data Hiding
Message Passing
Inheritance
Polymorphism
Generalization and Specification
Links and Associations
Python
What is Visual Studio Code?
Installing Visual Studio Code
Introduction to Python
Python Variables
Python Data Type Conversion
If-Statements and Conditional Logic in Python
Loops in Python - Part 1
Loops in Python - Part 2
Input/ Output and Files in Python
Functions in Python
Sending Emails to multiple receivers with Python
XML Parsing
Multithreading in Python
C#
Installing Visual Studio
First Webapp with Visual Studio
Developing My First Desktop Project in C#
Finishing My First Desktop Project in C#
Understanding Web Applications
Creating HTML with an Example
Creating your First Web App with ASP.NET
Adding More Tags in your First Web App
Adding Styling with CSS in you ASP.NET Web App
Adding Javascript in your ASP.NET Web App
More Javascript and Styling to your ASP.NET Web App
Adding New Styling Buttons with CSS and Actions with Javascript
Adding Dynamic Images with Javascript
Understanding Web App Development
Web Application Execution with ASP.NET
Example on Web Page Execution using ASP.NET
Understanding Webpage Application Life Cycle and Event Modeling
Understanding State Management
Client Side State Management
Server Side State Management
5 Essential Tips for Preparing for Microsoft Certifications as the Next Step
Java
IDE Installation
1st Java application with a main method
Declaration Rules in Java

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in The All-in-One Developer Masterclass - Learn Great Coding with these activities:
Review Fundamental Programming Concepts
Reinforce your understanding of fundamental programming concepts before diving into Scratch, Kodu, and Python.
Browse courses on Compiler
Show steps
  • Review the definitions of key programming terms.
  • Practice identifying different data types and operators.
  • Work through basic coding exercises.
Review 'Automate the Boring Stuff with Python'
Supplement your Python learning with a practical guide to automating tasks.
Show steps
  • Read the chapters relevant to the course syllabus.
  • Complete the coding exercises in each chapter.
  • Apply the concepts to automate a simple task.
Create a Simple Game in Scratch
Apply your Scratch knowledge by building a game from scratch, reinforcing your understanding of game development principles.
Show steps
  • Brainstorm a simple game idea.
  • Design the game's mechanics and visuals.
  • Implement the game in Scratch.
  • Test and refine the game.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Document Your Game Development Process
Solidify your understanding by documenting the process of creating a game in Scratch or Kodu, explaining the design choices and coding techniques used.
Show steps
  • Choose a game you developed during the course.
  • Write a detailed explanation of the game's design.
  • Describe the coding techniques used to implement the game.
  • Include screenshots and code snippets to illustrate your explanations.
Python Coding Challenges
Sharpen your Python skills by solving coding challenges on platforms like HackerRank or LeetCode.
Show steps
  • Choose a coding challenge platform.
  • Select challenges that focus on fundamental concepts.
  • Solve the challenges and review your solutions.
Review 'Python Crash Course'
Deepen your Python knowledge with a comprehensive guide that covers a wide range of topics and projects.
Show steps
  • Read the chapters on topics you found challenging in the course.
  • Work through the projects to apply your knowledge.
  • Experiment with different approaches to the projects.
Help Others in Online Forums
Reinforce your understanding by helping other students with their coding questions in online forums related to Scratch, Kodu, or Python.
Show steps
  • Find online forums related to the course topics.
  • Browse the forums for questions you can answer.
  • Provide clear and helpful explanations.

Career center

Learners who complete The All-in-One Developer Masterclass - Learn Great Coding will develop knowledge and skills that may be useful to these careers:
Game Developer
As a game developer, you design and create video games for various platforms. This course helps build a foundation for game development by introducing fundamental programming concepts using Scratch 3.0 and Kodu Game Lab, both designed with easy graphical interfaces. These tools help understand game mechanics before moving to real coding with Python. The course covers building games like "Super Space Invaders" and "Pac-Man", providing practical experience, and reinforces concepts with coding exercises, which can be applied to more complex game development projects.
Python Developer
Python developers create and maintain software using the Python programming language. This course directly supports this path with its extensive introduction to Python. It covers basic concepts like variables, data types, operators, and control flow, as well as more advanced topics like functions, file input/output and multithreading, crucial for building robust Python applications. Furthermore, learning to use this language is bolstered by a discussion of XML parsing and sending emails to multiple receivers with Python.
Software Engineer
Software engineers design, develop, and test software applications. Learning Python is a great starting point because you can use it to create many different kinds of software. This course might be useful because of the sections on fundamental concepts such as syntax, semantics, keywords, and operators. It also introduces data types, evaluations, and basic input/output operations. The section about functions and how to define and invoke them is essential to any software engineer.
Full-Stack Developer
Full stack developers work on both front-end and back-end aspects of web applications. This course helps build a foundation to become a full stack developer. The course introduces HTML, CSS, and JavaScript for front-end development, as well as languages like Python and Java for back-end logic. The course also covers databases, server configurations, and systems design, which are all important for building complete web applications. Learning these concepts helps create a foundation for both client-side and server-side development.
Software Developer
Software developers create, test, and maintain software. This course builds a useful foundation for a career as a software developer. It introduces programming with Scratch 3.0 and Kodu Game Lab, offering a visual approach to learning fundamental programming concepts. The transition to languages like Python, C#, and Java further prepares you for software development by covering variables, data types, conditional logic, loops, functions, and file input/output, which is helpful for understanding how to read and write data to a program.
Application Developer
Application developers create software applications for computers and mobile devices. This course is appropriate for application development since it includes instruction in several coding languages. It helps build a foundation for basic programming concepts, such as object-oriented programming, which is important for application development. The course also includes instruction in web applications, which is useful for developing modern applications.
Web Developer
Web developers are responsible for designing, coding, and modifying websites, from layout to function. This course may be useful because it covers languages and technologies relevant to web development. Learners can benefit from the introduction to Python, which is often used in web frameworks. The course also covers creating HTML and CSS to style web apps, as well as Javascript for adding dynamic functionality. In addition, this course discusses ASP.NET, which is useful for building dynamic web applications.
Mobile App Developer
Mobile app developers design and build applications for mobile devices such as smartphones and tablets. This course may be useful by introducing the fundamentals of programming and object-oriented concepts. The course covers several programming languages, including Java, which can be used for Android app development. This course also covers C#, which is important for developing for other platforms. Learning these languages gives students insight into the process of building modern mobile apps.
Front-End Developer
Front end developers implement visual elements that users interact with in a web application. This course may be useful since it covers critical front-end programming languages. The course includes lessons on HTML for creating web pages, CSS for styling, and JavaScript for adding dynamic behavior. The course also includes information about ASP.NET web app development. Completing the course will help build a foundation for creating interactive and visually appealing web interfaces.
Back-End Developer
Back end developers focus on server-side logic and database management in web applications. This course may be helpful by introducing several useful languages. The course includes Python, which is used in back-end frameworks like Django and Flask. The course also includes Java, which is used to build scalable and robust server-side applications. The discussion of ASP.NET provides a comprehensive understanding of web development from both the front end and back end.
Automation Engineer
Automation engineers design and implement automated systems and processes. This course is helpful as its introduction to Python is useful for creating automation scripts and tools. The section on logic, loops, and functions helps build a foundation for automating tasks and workflows. The course also covers file input/output, which is useful for building systems that read and process data. This course may also be helpful because it touches on many languages.
Data Scientist
Data scientists analyze complex data sets to extract insights and inform business decisions. This course may be useful because it introduces Python, which is used for data analysis and machine learning. The course covers data types, loops, functions, and file input/output, which are useful for data manipulation and analysis. Furthermore, it introduces basic programming concepts, which builds a useful foundation. This foundation may be built upon with more statistical and machine learning coursework.
Curriculum Developer
Curriculum developers create educational content and materials. This course may be useful to curriculum developers who want to start teaching basic programming concepts. The course begins with Scratch 3.0 and Kodu Game Lab, which are designed for teaching fundamental programming concepts. It then transitions to languages like Python, which is useful in a practical setting. This course also provides tools for teaching the basics of HTML, Javascript, and CSS.
Technical Trainer
Technical trainers teach technical skills to others. Because it offers a comprehensive introduction to multiple programming languages, this course helps technical trainers become knowledgeable in a number of computer languages. The course begins with Scratch 3.0 and Kodu Game Lab, educational environments with easy graphical interfaces and drag-and-drop coding blocks, making it suitable for teaching even younger and more novice students.
IT Support Specialist
IT support specialists provide technical assistance to computer users. The all-in-one nature of this course is useful because it provides a broad overview of different technologies, which is relevant to IT support. The course covers basic programming concepts, web development, and software development, giving the IT support specialist a broad understanding of how different systems work. This course builds a foundation for troubleshooting and resolving technical issues.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in The All-in-One Developer Masterclass - Learn Great Coding.
Provides a practical introduction to Python programming, focusing on automating everyday tasks. It's an excellent resource for beginners and complements the Python section of the masterclass. The book's hands-on approach and real-world examples make it easy to learn and apply Python skills. It's particularly useful for solidifying understanding of basic syntax, data structures, and control flow.
Offers a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time. In the first half of the book, you’ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You’ll also learn how to make your programs interactive and how to test your code safely before adding it to a project. The second half of the book walks you through three substantial projects: a Space Invaders arcade game, data visualizations with Python’s super-handy libraries, and a simple web app you can deploy online.

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