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Liam Davin, sound-tutor.com

This course - Audio Production Level 1 -  is a fantastic starting point for anyone with an interest and a passion to record sounds well, whether purely musical, vocal or any other sounds imaginable, and I will take you through everything you need to know to get started in an easy, straightforward way.

Have a look at some reviews about Audio Production Level 1-Beginners

Read more

This course - Audio Production Level 1 -  is a fantastic starting point for anyone with an interest and a passion to record sounds well, whether purely musical, vocal or any other sounds imaginable, and I will take you through everything you need to know to get started in an easy, straightforward way.

Have a look at some reviews about Audio Production Level 1-Beginners

This course was laid out and presented really well. I had some basic previous experience and this course reinforced a lot of that stuff but also clarified a lot of the stuff I never really understood. e.g. compression and EQ. Liam's presentation style was very easy going and straight forward, any jargon was explained when it came up. Thanks Liam. Ralph Hyland 2020

This was an extremely helpful course. Everything was thoroughly explained and the provided course material was so much fun to work with. The lecturer was really knowledgeable and engaging. Thank you so much for the course. Volga Arasli 2020

Getting all the important essential knowledge for recording and sound engineering. This a great course and I highly recommend it. Liam makes it really easy to do and understand. Enjoyed it. Fred Beck 2020

In approximately 3.5 hours of videos, you will learn all you need to know to start recording, editing, mixing and rendering to .Wav or MP3

Why this course?I am a trained Sound Engineer and Audio Producer, and have been teaching Audio Production, Sound Engineering and Music Technology at my own Recording Studios, in the South-West of Ireland since 2001, and before that, in various locations in London, England. I have taught everyone from absolute beginners up to Degree and Masters students.  I am absolutely passionate about my subject and maintain that “The only stupid question is the one that isn’t asked”.  I am more than happy to answer any question, however trivial it may appear, and I love the challenge to ensure that everyone understands what they are learning.

What will you learn?

The course is divided into 6 modules, covering every area of Audio Production at an easy-to-understand level, and by the end of it, you will be able to record, edit, mix and render your own songs and audio recordings.

I have divided the course so that you travel through it as on a journey, gradually building up on what you have learned, and by the final section you will have all the tools to produce a competent finished piece of audio.

Here is a breakdown of what you will learn in each module:

Free Introductory Video (Lecture 1) (2 minutes 16 seconds)

MODULE 1: Software & Hardware

Lecture 2, Reaper Overview 1 (12 minutes 43 seconds)

The Software used on this course, what it is called, what it looks like, how to put in the audio files (provided), how to open empty tracks, how to save a project, the different functions of the software and some of the functions of the track control panels.

Lecture 3, Reaper Overview 2 (9 minutes 21 seconds)

More about the Software, description of audio (.wav) files, how audio is represented, zooming and navigating the project, how to loop a section of the project, looking at the Arrangement View and the Mixer View.

Lecture 4, Hardware (5 minutes 59 seconds)

The hardware and how to get sound in to and out of the computer, the computer's sound card and its limitations, external audio interfaces and how they work.

Lecture 5, Recording & Audio Levels (11 minutes 40 seconds)

Recording and audio levels, creating project folders for new projects, creating a new project, further explanation of snap control, first explanation of project settings dialogue box, how to save a project, how the meters work, optimum recording levels, naming the track, choosing an input, how to arm the track for recording, how to record the track and the save dialogue box.

MODULE 2: Reverb

Lecture 6, Reverb Theory (7 minutes 48 seconds)

What is Reverb, the speed of sound, the difference between echoes and reverb, what dictates how long reverb lasts and examples of different reverbs.

Lecture 7, Plugins (11 minutes 37 seconds)

What audio plugins are, how to install a plugin, what the terminology means when installing, how to put a reverb plugin into the project, how to adjust the parameters of the plugin and how to set up reverb times.

Lecture 8, Setting up Reverb (7 minutes 12 seconds)

How to set up reverb on a separate track, how to connect dry tracks to a wet track, how to set up a send and how to use a send shortcut.

MODULE 3: Compresser

Lecture 9, Compresser Theory (4 minutes 54 seconds)

What is a compresser, what is dynamic range, what does it do to audio and a visual explanation of the compresser at work.

Lecture 10, Compresser Practical 1 (11 minutes 38 seconds)

How to use a compresser, opening the compresser, an explanation of the 3 compresser meters, an explanation of the 5 parameters and how to compress audio.

Lecture 11, Compresser Practical 2 (10 minutes 34 seconds)

How to open the mixer window, how to resize the mixer, alternative ways to set the sends and inserts on the mixer, how to alter send volumes on the channel strip, shortcuts and signal flow.

MODULE 4: EQ

Lecture 12, EQ Theory (11 minutes 50 seconds)

The frequency response of human hearing, what EQ means, what the EQ does and the different types of EQ.

Lecture 13, EQ Practical (14 minutes 38 seconds)

Some jargon explained, how to adjust EQ parameters, explanation of all the options in the EQ, practical applications, and a demonstration using EQ.

Lecture 14, The Three Main Processors (14 minutes 58 seconds)

Using the Compresser, EQ and Reverb processors together on one song, what we are trying to achieve, setting up loop points, setting up a compresser and an EQ on each of the tracks, how to improve body and clarity, creating a new track, setting up a reverb and setting up sends.

MODULE 5: Microphones

Lecture 15, Microphone theory (11 minutes 47 seconds)

What is a microphone, what is a transducer, what is happening when sound goes in to a microphone, the two different types of microphones: Dynamic and Condenser microphones, what the differences are between the types, how each work (diagrams to help explain), the advantages and disadvantages of the different types, and four important comparison aspects between the Dynamic and Condenser microphones.

Lecture 16, Audio Examples (11 minutes 46 seconds)

Comparing directly between Dynamic and Condenser microphones recording the same sound, a visual illustrating the correct positioning of each type of microphone, testing a Dynamic and a Condenser microphone recording the same sound, but at 3 different distances from the sound source, the pros and cons with each type of microphone, what you need to consider when buying a microphone with regarding your environment, budget and requirements, and some suggested Dynamic and Condenser microphones you may wish to purchase.

MODULE 6: Recording, Editing, Mixing & Rendering

Lecture 17, Using your Audio Interface Part 1: Software (8 minutes 07 seconds)

Explaining how to use your Audio Interface, how to access Drivers, how to change the Preferences to access the Audio Interface on the DAW, Recording Level reminder, adjusting the Reaper screen, how to set up for a Recording Session and how to keep all the recordings for a project in the same place.

Lecture 18, Using your Audio Interface Part 2: Hardware (11 minutes 07 seconds)

How to set up communication between the Audio Interface and the computer. setting up the Audio Interface, plugging in a Dynamic microphone and setting volume levels, plugging in a Condenser microphone, using a shock mount, using phantom power and safety advice, setting volume levels, plugging in an instrument, combi-inputs, and setting volume levels.

Lecture 19, Editing and Grouping (11 minutes)

How to group several tracks together using folders, the benefits and advantages of grouping, how to set up a folder, how to group tracks, how to set up effects to the group and how to do some basic editing.

Lecture 20, Mixing and Rendering (17 minutes 58 seconds)

How to mix a recording using the the software and the three main processers, as well as the reverb, the secret of helping the tracks stand out as well as blending the different tracks together, how loud to make your final mix, how and why to "time select" a recording to be rendered, how to render to WAV and to MP3 and what the differences are, congratulations for completing Sound Engineering Level 1, and see you in Sound Engineering Level 2.

Total time: 3 hours, 28 minutes, 53 seconds

Included with this course;

Introductory video

Audio Files

Legal Software

This does not affect your rights to get your money back, but it will help me make my course better for you and for future students.

And if you enjoy it, please do let me know.

Cheers. Liam

Enroll now

What's inside

Learning objectives

  • How to use the software effectively
  • How to use the hardware effectively
  • How to record with good levels and use meters to achieve this
  • How to use the 3 main processers: reverb, compressor and eq
  • How to edit, so you can remove mistakes and unwanted noises from your recordings
  • How to mix your recordings
  • How to balance all the parts and enhance them using the 3 main processers, that is your reverbs, compressers and eqs
  • How to render your mixed song to different audio formats for going online, onto cd or to just save to your hard drive

Syllabus

Introduction

Introduction

A comprehensive video covering everything that you will learn on this course, all the free resources that are included, and all that you will be able to accomplish by the end of it.

Read more

An additional video to address Reaper's software update and change of theme, how to download the theme Sound Tutor uses (in Resources) and if students wish to keep the latest theme, how the controls work in comparison with how they work on the theme used in this course

By the end of this module, students will be able to use the software and hardware to record effectively

This lecture is about the Software used on this course, what it is called, what it looks like, how to put in the audio files (provided*), how to open empty tracks, how to save a project, the different functions of the software and some of the functions of the Track Control Panels.

*Please note, the audio files are NOT in a folder called "student audio files" as it says on the video. They are 4 separate audio files, labelled B Vox 1, B Vox 2, Guitar and L Vox.

In this lecture you will learn more about the Software, description of audio (.wav) files, how audio is represented, zooming and navigating the project, how to loop a section of the project, looking at the Arrangement View and the Mixer View.

We now look at the hardware and how to get sound in to, and out of, the computer, the computer's sound card and its limitations, external audio interfaces and how they work.

Explaining about recording and audio levels, creating project folders for new projects, creating a new project, further explanation of snap control, first explanation of project settings dialogue box, how to save a project, how the meters work, optimum recording levels, naming the track, choosing an input, how to arm the track for recording, how to record the track and the save dialogue box.

In this module students will learn what reverb is, how to use it, and how to set up reverb plugins

What is Reverb, the speed of sound, the difference between echoes and reverb, what dictates how long reverb lasts and examples of different reverbs.

What audio plugins are, how to install a plugin, what the terminology means when installing, how to put a reverb plugin into the project, how to adjust the parameters of the plugin and how to set up reverb times.  Please note, there is a zip file in Resources with downloadable files for Mac and PC for this lecture

How to set up your Reverb in Reaper

An Easy-to Use Reverb Plugin | Audio Production Level 1 - Beginners
Students will learn what a compressor is, its parameters and meters, and dynamic range. Students will also learn about inserts and sends on the Mixer

What is a compresser, what is dynamic range, what does it do to audio and a visual explanation of the compresser at work. There are 2 downloadable files for this lecture: Tracey Guitar.wav and Tracey Vocal.wav

How to use a compresser, opening the compresser, an explanation of the 3 compresser meters, an explanation of the 5 parameters and how to compress audio.

How to open the mixer window, how to resize the mixer, alternative ways to set the sends and inserts on the mixer, how to alter send volumes on the channel strip, shortcuts and signal flow.


Students will learn about frequency response, EQ types, EQ parameters and practical applications

The frequency response of human hearing, what EQ means, what the EQ does and the different types of EQ.

Some jargon explained, how to adjust EQ parameters, explanation of all the options in the EQ, practical applications, and a demonstration using EQ.

Additional Lecture
Key Frequencies of voices and main instruments, including a downloadable chart, an explanation of the chart, a demonstration of some of the cuts/boosts suggested, with a 'before' and 'after' demonstration to really hear the difference the cuts and boosts in frequencies make

Using the Compresser, EQ and Reverb processors together on one song, what we are trying to achieve, setting up loop points, setting up a compresser and an EQ on each of the tracks, how to improve body and clarity, creating a new track, setting up a reverb and setting up sends.

We are using the Audio Files you have already downloaded, in the Lecture entitled: Compresser Theory

What a microphone does, how it works, the different types and a comparison and pros and cons between the different types

What is a microphone, what is a transducer, what is happening when sound goes in to a microphone, the two different types of microphones: Dynamic and Condenser microphones, what the differences are between the types, how each work (diagrams to help explain), the advantages and disadvantages of the different types, and four important comparison aspects between the Dynamic and Condenser microphones.

Comparing directly between Dynamic and Condenser microphones recording the same sound, a visual illustrating the correct positioning of each type of microphone, testing a Dynamic and a Condenser microphone recording the same sound, but at 3 different distances from the sound source, the pros and cons with each type of microphone, what you need to consider when buying a microphone with regard to your environment, budget and requirements, and some suggested Dynamic and Condenser microphones you may wish to purchase.

Students will learn how to use the audio interface for recording. Setting up editing and grouping for mixing, plus mixing and rendering to an audio format of choice

How to set up communication between the Audio Interface and the computer. setting up the Audio Interface, plugging in a Dynamic microphone and setting volume levels, plugging in a Condenser microphone, using a shock mount, using phantom power and safety advice, setting volume levels, plugging in an instrument, combi-inputs, and setting volume levels.

How to group several tracks together using folders, the benefits and advantages of grouping, how to set up a folder, how to group tracks, how to set up effects to the group and how to do some basic editing.

PLEASE NOTE, you will find the audio files needed for this lecture here in Resources (and not as described on the Video). Thank you.

How to mix a recording using the the software and the three main processers, the secret of helping the tracks stand out as well as blending the different tracks together, how loud to make your final mix, how and why to "time select" a recording to be rendered, how to render to WAV and to MP3 and what the differences are.

PLEASE NOTE, you will find the three audio files for this lecture in Resources (and not in folder 4 as on the video). Thank you.

Congratulations for completing Sound Engineering Level 1, and see you in Sound Engineering Level 2!

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Provides audio files and legal software, which allows learners to immediately apply what they learn and experiment with the concepts discussed in the lectures
Uses Reaper as the primary software, which is a popular digital audio workstation (DAW) known for its flexibility and affordability in the audio production industry
Covers microphone theory, including dynamic and condenser mics, which is essential knowledge for anyone starting in audio production and sound engineering
Teaches how to use essential audio processing tools like reverb, compression, and EQ, which are fundamental for shaping and enhancing sound in music production
Requires learners to download a specific theme for Reaper, which may cause confusion for learners who are new to the software and unfamiliar with customization
Refers to a 'Sound Engineering Level 2,' which suggests that learners may need to take additional courses to further develop their skills and knowledge in audio production

Save this course

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Audio Production, Level 1 - Beginners with these activities:
Review Basic Acoustics
Reinforce your understanding of the fundamental principles of acoustics, which are essential for audio production.
Browse courses on Acoustics
Show steps
  • Read articles or watch videos about acoustics.
  • Complete practice problems related to sound waves and decibels.
  • Summarize key concepts in your own words.
Read 'Mixing Secrets for the Small Studio'
Learn practical mixing techniques to enhance your audio production skills.
Show steps
  • Read a chapter on EQ techniques.
  • Experiment with the techniques in your DAW.
  • Take notes on key concepts.
EQ Sweep Practice
Improve your ability to identify frequencies by practicing EQ sweeps on various audio sources.
Show steps
  • Load an audio file into your DAW.
  • Use an EQ plugin to sweep through different frequencies.
  • Identify the frequencies that sound problematic or pleasing.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Read 'The Mixing Engineer's Handbook'
Gain insights from experienced mixing engineers to improve your mixing workflow.
Show steps
  • Read a chapter on compression techniques.
  • Analyze how professional engineers use compression.
  • Apply these techniques to your own mixes.
Create a Sound Effects Library
Develop your recording and editing skills by creating a library of sound effects.
Show steps
  • Record various sounds using different microphones.
  • Edit and process the recordings in your DAW.
  • Organize the sound effects into categories.
  • Add metadata to each file.
Remix a Song
Apply your audio production skills by remixing an existing song.
Show steps
  • Obtain the stems of a song.
  • Import the stems into your DAW.
  • Experiment with different arrangements and effects.
  • Mix and master the remix.
Watch Advanced Mixing Tutorials
Expand your knowledge by watching tutorials on advanced mixing techniques.
Show steps
  • Find tutorials on specific mixing techniques.
  • Follow along with the tutorial in your DAW.
  • Take notes on new techniques and concepts.

Career center

Learners who complete Audio Production, Level 1 - Beginners will develop knowledge and skills that may be useful to these careers:
Audio Editor
An Audio Editor is responsible for cleaning, refining, and preparing audio for its final use in various projects. An audio editor needs a strong understanding of software and hardware, and must know how to render tracks. This course helps provide a solid introduction to the technical aspects of audio processing and includes hands-on practice with editing tools. This course is perfect for a learner to take before doing audio editing because it also covers recording, mixing, and the use of essential processes such as compression, equalization and reverb.
Audio Engineer
An Audio Engineer works with the technical aspects of sound during recording, mixing, and mastering. This course helps build a foundation in the core principles of audio production, including understanding hardware and software, and using tools like reverb, compression, and equalization. An audio engineer will record sound, and will need to know how to edit, mix, and render tracks. This course is a fantastic starting point, and introduces the basics of recording, editing, mixing, and rendering audio, skills essential for this role. The course's focus on practical application will assist the learner to transition into their audio engineering work.
Audio Post Production Specialist
An audio post production specialist refines sound for film and video. An audio post production specialist will need to record, edit, mix, and render audio. This course helps build a basic technical understanding of audio processing, and how to use the tools and hardware involved in audio work. The course's hands-on approach is an excellent fit for someone who wishes to be an audio post production specialist. The course also covers the use of compression, equalization and reverb, which are essentials for audio post production work.
Mixing Engineer
A Mixing Engineer balances and refines individual audio tracks to create a cohesive final mix for music or other audio projects. This course helps to explain the fundamentals of audio mixing such as using software and hardware effectively. The course also covers the techniques for achieving balance. A mixing engineer needs to understand the use of processors such as reverb, compression, and equalization, which are covered in the course. The hands-on practice in the course will help to prepare someone to succeed as a mixing engineer.
Podcast Producer
A podcast producer manages the technical and creative aspects of producing a podcast. A podcast producer needs to know how to record, edit, mix, and render tracks for distribution. This course helps build a foundation by introducing these core production skills. The course's focus on practical application and its walk through of the software, hardware, and audio processes makes it a good starting point for anyone looking to become a podcast producer. The course will help a learner to begin their podcast production work.
Voiceover Artist
A Voiceover Artist records spoken narration for use in commercials, documentaries, and other productions. A voiceover artist must understand recording techniques and how to use a microphone. This course helps build this understanding, and covers the use of hardware such as an audio interface and microphones. It also introduces the core audio processes of editing, mixing, and rendering, and using tools such as compression, equalization, and reverb. The course ensures a voiceover artist knows the basics of recording and processing their own voice.
Sound Designer
A Sound Designer creates or modifies audio for various media, such as film, video games, and theatre. This role will involve recording, editing, and mixing sound at the very least. This course may be useful for an aspiring sound designer because it introduces the fundamentals of audio recording, editing, and processing, including the use of reverb, compression and equalization. These are core to shaping sound, and are skills that all sound designers work with regularly. The course also covers hardware and software setups which will help a sound designer understand the equipment and tools of the trade.
Music Producer
A Music Producer oversees the creation of a song or album, guiding artists and engineers through the recording and mixing process. This course may be useful to an aspiring music producer because it provides a practical introduction to the technical side of audio production, including recording, editing, mixing, and rendering tracks. A music producer must understand the fundamentals of audio processing such as reverb, compression, and equalization. The course's emphasis on hands-on learning can help someone to begin their journey as a music producer.
Game Audio Designer
A Game Audio Designer creates and implements audio assets, such as sound effects and music, for video games. This course helps build a practical understanding of sound, including recording, editing, mixing, and rendering audio. The course introduces the fundamentals of audio processing such as using reverb, compression, and equalization. A game audio designer needs a strong technical background in these areas. The course's focus on hands-on skills helps learners build confidence towards entering the world of game audio design.
Sound Effects Editor
A sound effects editor creates or modifies sound effects for media. While some sound effects are pre-recorded, others must be created from scratch using recording equipment and audio processing. The course provides a foundational introduction to audio recording, editing, and mixing. The course's focus on practical application is valuable for a sound effects editor. A sound effects editor must understand audio processing, including the use of reverb, compression, and equalization.
Broadcast Technician
A broadcast technician manages the technical operations of radio and television broadcasts. A broadcast technician must understand the fundamentals of audio production, which includes recording, editing, and mixing. This course is a useful starting point for these skills, and will introduce hardware, software, and the use of signal processing including reverb, compression and equalization. The course will also introduce a learner to the concepts of audio recording levels and metering.
Mastering Engineer
A Mastering Engineer prepares a final audio mix for distribution, focusing on overall loudness and clarity of the audio. Mastering engineers will usually have advanced knowledge and experience with recording, editing, and mixing. This course provides a foundation in core audio production processes such as the use of compression, equalization, and reverb. The course also touches on rendering to various formats such as WAV and MP3. Mastering engineers need a strong understanding of these fundamentals.
Live Sound Engineer
A Live Sound Engineer manages the audio for live events, such as concerts and performances, and needs a practical understanding of sound and equipment. This course helps provide that, and offers an introduction to recording, editing, mixing, and rendering audio. While live sound work is typically different from studio recording, a live sound engineer must still understand audio processing, including the use of reverb, compression, and equalization. The course's discussion on hardware like audio interfaces is also helpful for those wishing to work in live sound engineering.
Content Creator
A content creator who focuses on video or audio may need to understand the basics of audio production for their work. The course teaches the fundamentals of recording, editing, and mixing, as well as the use of essential tools such as compression, equalization and reverb. If a content creator needs to produce their own high quality audio, the course provides a solid and practical foundation for this. The course also covers the practical aspects of recording including hardware and software.
Acoustic Consultant
An acoustic consultant assesses and manages sound and vibration problems within a building or environment. This course may be useful for someone who would like to learn about the technical nuances of sound such as recording, editing, and mixing. The course's modules on hardware and software provide a good starting point for these concepts. While an acoustic consultant will need to understand the physics of sound, this course can assist with building basic practical skills.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Audio Production, Level 1 - Beginners.
Practical guide to mixing techniques, perfect for home studio enthusiasts. It covers essential topics like EQ, compression, and reverb in detail. It provides actionable advice and real-world examples to improve your mixing skills. This book is commonly used by audio engineers and producers.
This handbook provides insights into the techniques used by top mixing engineers. It covers a wide range of topics, from basic mixing principles to advanced techniques. It's a valuable resource for understanding the art and science of mixing. is commonly used by audio engineers and producers.

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