The course begins with foundational concepts, guiding learners through constructing responsive character blueprints, blendspaces, and animation states. As students advance, they apply input bindings, game modes, and camera logic to build immersive controls. AI design is tackled through reactive behaviors, flinch animations, and magic-based combat mechanics. Learners will then develop layered systems for wave-based enemy spawning, health pickups, and visual feedback, before packaging the completed project into a functional build.
The course begins with foundational concepts, guiding learners through constructing responsive character blueprints, blendspaces, and animation states. As students advance, they apply input bindings, game modes, and camera logic to build immersive controls. AI design is tackled through reactive behaviors, flinch animations, and magic-based combat mechanics. Learners will then develop layered systems for wave-based enemy spawning, health pickups, and visual feedback, before packaging the completed project into a functional build.
By the end of the course, students will have the knowledge and confidence to build, test, and deploy professional-grade gameplay systems using only Blueprints—no prior coding experience required.
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