Unity 3D
3.5 Essential Training
This course is designed to provide new users with a strong design foundation in Unity 3D 3.5—a game engine for mobile and desktop games and real-time simulations—as well as an introduction to scripting and game functionality. Author Sue Blackman explores the major features in Unity and applies them in actual game situations. She shows how to add lights, texture, multiple views, and effects like fire and smoke to each scene and employ reusable assets. The end result is a sample game with a lush environment, fully animated characters, and some basic interactive gameplay.
Contents:
- Introduction
- 1. Exploring Unity 3D
- 2. Exploring the Terrain Editor
- 3. Creating the Environment
- 4. Introducing Unity Scripting
- 5. In-Game Scripting
- 6. Working with GameObjects and Components
- 7. Exploring Prefabs
- 8. Using Imported Assets
- 9. Understanding Lighting
- 10. Keyframing Animation
- 11. Animating Skinned Meshes and Controlling Characters
- 12. Working with Cameras and Layers
- 13. Creating Game GUIs
- 14. Extra Techniques and Features
- Conclusion
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