Updated in 2024 with latest trends and concepts in leadership
Take the next step in your career. Whether you’re an upcoming professional, an experienced executive, aspiring manager, budding Professional. This course is an opportunity to sharpen your leadership and management abilities, increase your efficiency for professional growth and make a positive and lasting impact in the organization.
Updated in 2024 with latest trends and concepts in leadership
Take the next step in your career. Whether you’re an upcoming professional, an experienced executive, aspiring manager, budding Professional. This course is an opportunity to sharpen your leadership and management abilities, increase your efficiency for professional growth and make a positive and lasting impact in the organization.
Leadership is often seen an elusive or complex skill, but with this practical course you'll soon have it mastered. Whether you're managing a small team or an entire business this course will build essential skills for your time management, team motivation, and personal happiness. Leadership is an essential skill at home, at work, and in every stage of your career. If you're in charge of two or more people at work, this course could change your life.
With this course as your guide, you learn how to:
All the basic functions and skills required for the Leadership and Management role.
Transform your Leadership and management efficiency for the current business climate.
Get access to recommended templates and formats of internationally accredited frameworks.
Learn useful case studies, industry practices and demonstrations of different management and leadership practices with role play and book reviews.
Assess your leadership, managerial style and capability as a management professional.
Invest in yourself today and reap the benefits for years to come
Like Top B School’s Management Program (which will cost not less than $20,000. ) available here for a tiny fraction of the cost. By taking this course, you can develop a higher level of Leadership and management skills to kick start the Corporate and Management career, help you reach your fullest potential to deliver extraordinary value to your team and the organization.
The Frameworks for Leadership and Management Course
Engaging video lectures, case studies, self-assessment, downloadable resources, Live Roleplay, Film study and interactive exercises. This course is created to Learn how to be an effective Management professional, whether in HR, Finance, Marketing, Operation or Senior Management. Learn skills in Leaderships, Business Management and Management
Business of the organization with proper management and leaderships s a matter of central concern to all managers and not only to senior leadership. Therefore, all managers, irrespective of their functional areas, are called on to solve problems that involve significant Business Management issues. Basic knowledge and better understanding of Business Management would help them in solving such problems. This course aims at imparting knowledge of Business Management, General Management and Leadership skills.
The course includes multiple Case studies, book reviews and resources like formats-templates-worksheets-reading materials, quizzes, self-assessment, live role play, film study and assignments to nurture and upgrade the management and leadership skill.
The Course has been divided in to eight parts
Part A1: you’ll learn the most common leadership practices and concepts like interpersonal communication, team building, conflict management, counseling, situational awareness, emotional intelligence and change management skill with applicable case studies and assessments
Part A2: Practice and evaluate your learning with assignments and practice test for the leadership practices and concepts learnt in the last part/segment.
Part B1: you’ll learn essential Skills required for business management like Operations, Meeting, Performance, Project and Innovation with case studies, quizzes, assignments and Course works along with book review-based learning on concepts demonstrated in some of the best management and leadership bestselling books.
Part B2: Practice and evaluate your learning with assignments and practice test for the business management concepts learnt in the last part/segment.
Part C1: you’ll learn Strategic Management skills like Influencing, Feedback, Problem Solving, Critical Thinking, Consultancy and Information handling skills with live projects.
Part C2: Practice and evaluate your learning with assignments and practice test for the strategic Management skills concepts learnt in the last part/segment.
Part D1 and D2 : live role play & Film study-based learning with practical demo on concepts related to conflict management, counselling, situational awareness, mentoring, customer service, change management and empathy and film analysis video-based learning with analysis on leadership and management practices related to Transformational Leadership, Situational Leadership, Servant Leadership, Leadership with EI, Team Building, Project Management, Conflict Management, Coaching, Change Management and Customer Service. This is followed by some examples of greatest leaders of the planet.
You’ll develop the ability analyze and solve Leadership and Business Management issues or scenarios with assignments related to Change Management, Situational Awareness, Conflict Management, Project Management and Feedback Management with a compete workbook. You will get full support and all your quarries would be answered guaranteed within 48 hours.
The Course is supported by a complete transcript of the course YATL: You are the leader book available in kindle version.
Part A1: Leadership Theory
Section 1: Introduction
1. Introduction to the Instructor
2. Course Structure and Study plan
Section 2: Self Leadership and Management Style
3. Leadership and Management
4. Self-Leadership
5. Different managerial and leadership styles
6. Self-Assessment of managerial style
Section 3: Interpersonal Skill and Leadership
7. Interpersonal Skills
8. Leadership and Communication
9. FIRO B and Assessment
Section 4: Leadership and team building
10. Team building and stages of team building
11. A Film studies
12. Example and case study
Section 5: Leadership and Conflict Management
13. Conflict Management
14. Counseling Session
15. Styles of Conflict Management
16. Understanding the conflict management style and assessment
Section 6: Leadership in Mentoring and Coaching
17. What is Mentoring and Coaching
18. Leadership and Mentoring
19. Self-Assessment
Section 7: Leadership & Situational Awareness
20. What is Situational Awareness
21. Framework of Situational Awareness
22. Case study of Situational awareness
23. Self-Assessment
Section 8: Servant Leadership
24. What is servant leadership
25. Case Study
26. Self-assessment
Section 9: Leadership and Emotional Intelligence
27. Emotional Intelligence
28. EQ 2.0
29. Managing with Empathy
30. Self-Assessment
Section 10: Change Management
31. Change Management
32. Who Moved my cheese?
33. Switch: The Elephant Riding Way in change management
Part A2: Leadership Practices
Section 11: Couse work and assignment
34. Case study of Leadership
35. Framework and Assignment
36. Book reviews of Leadership
Section 12: Leadership Notes and Articles
37. Playbook of Leadership
38. Development of Leadership
Section 13: Practice Test
39. Practice Test 1
40. Practice Test 2
Part B1: Business Management
Section 14: Book review-based learning in Business Management
1. Customer Service Management
2. Motivation 2.0 and case study
3. Sprint: The 5-day model of Decision-making, Design, Facilitate, Map, Meeting, Product development, Prototype, Research, Teamwork, Workshop
4. Extreme Ownership: How to lead and Win
5. Art and Science of Feedback
6. The Storytelling on the 7habits of highly effective people
Section 15: Operation Management
7. Develop Operation Plan
8. Monitor and review operational program
9. Operation Management Case study
Section 16: Meeting Management
10. Prepare for Meeting
11. Conduct and Follow-up
Section 17: Performance Management and Development
12. Performance Management and Development
13. Performance Management Best Practices
14. Case study on Performance Management
Section 18: Project Management
15. Define Project and Develop project plan
16. Admin and Monitor Project
17. Finalize and Review project
Section 19: Create Innovation in workplace
18. Establish and practice for innovation
19. Promote Innovations with Creativity Inc.
20. Case Study on Innovation
Part B2: Business Management Practice
Section 20: Assignment and Practice test for Business Management
21. Assignment on Case Study
22. Quiz on Business Management Practice
Part C1: Management Skills
Section 21: Influencing People
1. Effective Supervision and Direction
2. Delegating and Persuading
3. Facilitating and Coordinating
4. Self-Assessment - How Do You Influence Coworkers
Section 22: Feedback Management
5. Examples of Feedback
6. Case study of feedback
7. Self-Assessment of Feedback Management with workbook
Section 23: Problem Solving and Decision making
8. Problem Solving
9. Decision Making
10. Assessment on Problem Solving
Section 24: Analytical, Critical and Consultancy Skills
11. Analytical Skill
12. Logical and Critical thinking
13. Developing and Justifying argument
14. Consultancy Skill
15. Assessing your Critical Thinking
16. Six thinking hats of Critical Thinking
Section 25: Information handling
17. Handling Information
18. Analysis of information and prediction
19. The Audit Process
Section 26: Business and Financial Skills
20. Business Skills
21. Financial Skills
22. Business simulation game-based learning
Section 27: Time Management Skills
23. Time management: Intro
24. Time management: Priorities & Goals
25. Time management: Time Management System
26. Time management: Action Plan
27. Getting things done
28. Time Management Self-Assessment
Part B2: Management Practice
Section 27: Assignment and Practice test for Management
29. Assignment on Time Management
Part D1: Roleplay sessions, Case Study, Leadership speech and Film study
Section 28: Roleplay and Film study sessions
1. Conflict management
2. Counselling session
3. Situational awareness
4. Mentoring and Coaching
5. Providing feedback
6. Customer Service
7. Change management
8. Manage with empathy
Section 29: Case Study and Analysis
9. Transformational Leadership
10. Servant Leadership
11. Situation Leadership
12. Team Building
13. Conflict Management
14. Change Managements
15. Coaching and Mentoring
Part D2: Motivational Speech
Section 30: Motivational Speech from World leaders
16. Martin Luthar King
17. Mahatma Gandhi
18. Subhas Bose
19. Che Guevara
20. Barak Obama
21. Winston Churchill
Downloadable Resources
The Blake and Mouton Managerial Grid Leadership Self-Assessment
FIRO B Assessment
Conflict Management Style assessment
Coaching and Mentoring orientation self-assessment
Situational Awareness self-assessment
Servant Leadership self-assessment
EI Assessment
Motivation Orientation assessment
Customer Service Orientation assessment
Operation Management Case Study analysis
MOM Templates
Using Office 365 as Project Management tool
Self-Assessment - How Do You Influence Coworkers
Feedback Management workbook
Assessment on Problem Solving
Assessing your Critical Thinking
The Audit Process
Business Stimulation based game in Excel
Time Management Self-Assessment
A very big difference between leadership and management, and often overlooked, is that leadership always involves (leading) a group of people, whereas management need only be concerned with responsibility for things (for example IT, money, advertising, equipment, promises, etc).
Management and leadership are important for the delivery of good health services. ... Leaders will have a vision of what can be achieved and then communicate this to others and evolve strategies for realizing the vision. They motivate people and are able to negotiate for resources and other support to achieve their goals.
Self-leadership Definition: "the practice of intentionally influencing your thinking, feeling and actions towards your objective/s". (Bryant and Kazan 2012).
Self leadership describes how you lead your own life – setting your course, following it, and correcting as you go. Life and business are often intertwined, so it also reflects how you work with clients, colleagues, and the leadership in your organization.
A manager organises, directs and controls various activities of the enterprise directed towards specific ends. A leader, on the other hand, inspires confidence and trust in his subordinates, gets maximum cooperation from them and guides their activities in organised effort.
The seven primary leadership styles are:
Autocratic Style. ...
Authoritative Style. ...
Pacesetting Style. ...
Democratic Style. ...
Coaching Style. ...
Affiliative Style. ...
Laissez-Faire Style
Interpersonal skills are the behaviors and tactics a person uses to interact with others effectively. In the business world, the term refers to an employee's ability to work well with others. Interpersonal skills range from communication and listening to attitude and deportment.
Communication is at the core of effective leadership. If you want to influence and inspire your team, you need to practice empathy and transparency, and understand how others perceive you, through your verbal and non-verbal cues.
Introduction Effective and accurate communication act as an important factor to grow as an efficient and successful leader or manager. ... Communication enables them to share what they have and what they expect from others. So, it is effective communication, which makes leaders to lead successfully
The Fundamental Interpersonal Relations Orientation-Behavior™, or FIRO-B® Test for short, Instrument originated from the need to understand and predict how high-performance military teams would work together during World War II. The first public iteration was derived in the late 1950s by William Shutz. The basic premise for his theory was simple: “people need people”, and people’s interpersonal needs motivate their behaviors. Schutz’s studying of other prominent psychological figures of the time, including Freud, Adorno, Adler, and Jung, led him to conclude that an individual’s interpersonal needs could be summarized into the three foundational areas of the FIRO-B test: Inclusion, Control, and Affection.
What is The FIRO-B® Test?
The FIRO-B Assessment is a unique instrument that doesn’t actually “measure” anything. Instead, it provides a score that is used to estimate how comfortable an individual is with a specific behavior.
The FIRO-B test includes three main areas:
• Inclusion
• Control
• Affection
Each area is also modified by two further factors:
• Expressed Behavior
• Wanted Behavior
In short, Expressed Behavior is related to how comfortable we feel about exhibiting a behavior toward other people. Wanted behavior, on the other hand, is related to the level we want other people to exhibit a behavior toward us.
When you apply Expressed Behavior and Wanted Behavior to the three main areas of the FIRO-B test—Inclusion, Control, and Affection—you end up with six main sections of the FIRO-B test as followed:
Expressed Inclusion: This score dictates the level to which you make an effort to include others in your activities, as well as the extent that you work to get others to include you in their events. The higher the score, the more likely you are to want to engage socially and join a larger number of social groups.
Wanted Inclusion: This score will show you the extent that you want others to include you in their activities (without you instigating it), and your need to belong. The higher the score, the more likely you are to want to be invited to social gatherings and social groups. Unlike Expressed Inclusion, this doesn’t mean you will necessarily initiate the request, but you do want to be invited and included.
Expressed Control: This section tells you about the extent that you feel comfortable influencing others and the degree that you make an effort to control a situation. Scoring higher is also is related to one’s comfort with organizing and taking responsibility for others.
Wanted Control: This score is connected with your comfort level of being in a situation with clear instructions and expectations, where your situation is pre-defined by others. In other words, your comfort level with someone else in charge and influencing the direction of your actions.
Expressed Affection: This score is associated with the extent to which you try and engage with people on a personal level. The higher the score is, the more comfortable you are with supporting others and being open with them.
Wanted Affection: This score tells you how comfortable you are with others taking a personal interest in you and acting warmly toward you in general. If you have a higher score in this section, then you tend to be more comfortable with others encouraging you and sharing personal matters with you.
Each category receives a score ranging from 0 to 9. Based on your score, each section will fall into one of three categories:
• 0-2 Low
• 3-6 Medium
• 7-9 High
In addition to scores and descriptors for each section of the FIRO-B Test, the FIRO-B Profile will also provide you with overall scores along with descriptive text based off of your results for:
• Inclusion
• Control
• Affection
• Expressed
• Wanted
• Overall
The purpose of team building activities is to motivate your people to work together, to develop their strengths, and to address any weaknesses. So, any team building exercise should encourage collaboration rather than competition. Be sure to incorporate team building into your workplace routines and practices.
Team building is the process of turning a group of individual contributing employees into a cohesive team—a group of people organized to work together to meet the needs of their customers by accomplishing their purpose and goals.
Conflict management is the process by which disputes are resolved, where negative results are minimized and positive results are prioritized. This key management skill involves using different tactics depending on the situation, negotiation, and creative thinking.
Kenneth Thomas and Ralph Kilmann developed five conflict resolution strategies that people use to handle conflict, including avoiding, defeating, compromising, accommodating, and collaborating. This is based on the assumption that people choose how cooperative and how assertive to be in a conflict.
The counselling process is a planned, structured dialogue between a counsellor and a client. It is a cooperative process in which a trained professional helps a person called the client to identify sources of difficulties or concerns that he or she is experiencing.
“Counselling skills are a combination of values, ethics, knowledge and communication skills that are used to support another person's emotional health and wellbeing.
Counseling is a collaborative effort between the counselor and client. Professional counselors help clients identify goals and potential solutions to problems which cause emotional turmoil; seek to improve communication and coping skills; strengthen self-esteem; and promote behavior change and optimal mental health.
Coaching is more performance driven, designed to improve the professional's on-the-job performance. Mentoring is more development driven, looking not just at the professional's current job function but beyond, taking a more holistic approach to career development.
Mentoring seeks to build wisdom – the ability to apply skills, knowledge and experience to new situations and processes. Coaching - The focus is on meeting very specific objectives within a set period of time. Coaching is mainly concerned with performance and the development of certain skills.
Leadership mentoring enables mentees to see what great leadership looks like, as the mentor is technically leading them; using soft leadership skills to effectively communicate; leadership skills to encourage them and drive them forward; and hard leadership skills to hold them accountability for real progress.
Mentors may help you focus and gain clarity on issues. They may inspire you and provide encouragement and moral support when needed. They may also facilitate access to people in their network that might be a resource for you. A mentor may also provide candid feedback that others may not.
Situational Leadership® is an adaptive leadership style. This strategy encourages leaders to take stock of their team members, weigh the many variables in their workplace and choose the leadership style that best fits their goals and circumstances. ... Today's leaders can no longer lead solely based on positional power.”
The situational leadership theory is based on the premise that there is no best style of leadership, and it all depends on the situation. The situational leader evaluates their team or organization by simply asking about the current situation of the organization.
House and Mitchell (1974) defined four types of leader behaviors or styles: Directive, Supportive, Participative, and Achievement.
The Four Leadership Styles of Situational Leadership ®
STYLE 1– TELLING, DIRECTING or GUIDING.
STYLE 3 – PARTICIPATING, FACILITATING or COLLABORATING.
STYLE 4 – DELEGATING, EMPOWERING or MONITORING.
Situational Leadership® is an adaptive leadership style. This strategy encourages leaders to take stock of their team members, weigh the many variables in their workplace and choose the leadership style that best fits their goals and circumstances. ... Today's leaders can no longer lead solely based on positional power.”
The ten principles of servant leadership
Listening. Leaders are seen as those who make the decisions. ...
Empathy. Servant-leaders strive to understand and empathize with others. ...
Healing. Healing brings about transformation and integration. ...
Awareness. ...
Persuasion. ...
Conceptualization. ...
Foresight. ...
Stewardship.
A servant leader shares power, puts the needs of others first, helps individuals develop and optimize performance, is willing to learn from others, and forsakes personal advancement and rewards. Servant leaders concentrate on performance planning, day-to-day coaching, and helping people achieve.
According to Daniel Goleman , an American psychologist who helped to popularize emotional intelligence, there are five key elements to it:
Self-awareness.
Self-regulation.
Motivation.
Empathy.
Social skills.
A workplace where people feel confident in speaking their minds, exchanging views, and expressing their emotions is also demonstrating emotional intelligence. Conversely, where emotions, thoughts, and opinions remain bottled up, it can become a ticking time-bomb.
Being able to not only recognize that someone is struggling, excited, angry, or something else, but also to be able to sit with them, relate to them, and try to give them what they need, shows that you're very emotionally intelligent.
Emotionally intelligent leaders are aware of their own emotions, and intuitively aware of the emotions of others. ... Through their empathy, emotionally intelligent leaders factor in emotions when presenting information, making assignments or otherwise engaging with their people
Why Empathy in the Workplace Matters
Empathetic leadership means having the ability to understand the needs of others, and being aware of their feelings and thoughts.
Part of the importance of empathy in leadership is being able to provide emotional guidance and encouragement that will help everyone develop personally and professionally. Uncertain times call for unparalleled leaders. Show your humanity with a heavy dose of empathetic leadership.
Empathy is a leadership competency – like no other skill- that can make a big difference when it comes to leadership. Empathy means being able to understand the needs of others. It means you're aware of their feelings and their thinking. ... At the core leadership is ultimately about others.
Change management is defined as the methods and manners in which a company describes and implements change within both its internal and external processes. ... Effective communication is one of the most important success factors for effective change management.
Five steps to successful change
1) Acknowledge and understand the need for change. The first step in any change is acknowledging and understanding the need for change. ...
2) Communicate the need and involve people in developing the change. ...
3) Develop change plans. ...
4) Implement change plans. ...
5) Evaluate progress and celebrate success.
Who moved my cheese is a fable about four characters who live in a maze and they all love cheese. When the cheese disappears, Scurry and Sniff enthusiastically head out into the maze to find new cheese. ... They waste their time and energy hoping the old cheese will return.
Practice Test 2
Customer Service Skills Self Appendix A
Customer story
Self-Assessment Exercise: What is my Motivation Orientation
A sprint is a five day intensive workshop to help teams find new approaches for problems in the business world. Although the method could probably be adapted to suit any type of challenge, it’s primarily geared toward product development and design
The book is divided into five days in order to show the activities that will take place on each day and to give a sense of the pacing of the sprint. At the end of each section, there are practical recommendations and tools for facilitators including interview tips, checklists and the like. The reader should not skim past these facilitation notes. They consist of practical advice for staying organized and keeping the group on task. Even the experienced facilitator will probably appreciate the inclusion of the facilitation notes. There are a myriad of details to take into account when putting together a project like a sprint, and having reminders to cover all of the logistics is certainly useful.
There is a fair amount of important information hidden in the front matter. The whole “sprint” idea that the book is based on is explained in the introduction. Readers who skip the introduction will miss this important context. Appendices include concluding notes, numerous checklists, several pages of frequently asked questions and extensive acknowledgements.
This is an easy read, with the kind of clear and accessible language one expects from a how-to book. The many pop culture references, however, are likely to make the book seem dated sooner rather than later.
This is an eminently practical guide. As impossible as it may seem on the surface, teams that follow this method closely will be able to make significant progress on any challenge within five days. No problem, we are assured, is too big for a sprint. Following this method gives a work group many helpful tools for generating alternative solutions and for testing them in an extremely short time frame. The value of such a method should be apparent to any manager or executive.
James Freeman founded Blue Bottle Coffee. It was a successful company, but Freeman wanted to improve Blue Bottle’s online store. So a team, including Freedman, the online store programmer, the COO, the CFO, the communications manager, the customer service lead and the executive chairman, committed an entire week to a sprint. They met on Monday, beginning by talking about customer experience and how to help customers select between the different types of coffee. By Wednesday, they had generated many different solutions to the problem. The three best ideas were prototyped in mocked-up websites, and customers were interviewed to see how they liked the prototypes. By Friday, they had solid information on which to base their decisions. Blue Bottle created and launched their new website, and online sales growth doubled.
Sprints are a great way to kick off long-term projects like a new website, but they are good for a wide range of circumstances:
• Managing risk by doing a reality check before starting a large project.
• Generating fast solutions in light of an approaching deadline.
• Facilitating innovation and providing inspiration to help you find a fresh approach.
Sprints take a lot of focused energy and a lot of work. They are not for minor problems; sprints are good for big problems.
It’s good to first solve the customer-interfacing part of a problem, and then track back to the technological systems. The customers are the people who will hopefully make the decision to buy your product, so take care of them first and let everything else follow. Dealing with the surface like this helps you answer the big questions, before you commit to doing something.
Ocean’s Eleven is a great movie about a gang of criminals who orchestrate an elaborate heist. The gang works well together as a team, and they each have specialized skills. Sprints are like good capers: teams use their skills and resources to take on a challenge.
There are people with different roles on a team, the most important of which is probably the “Decider.” The Decider in a sprint is the person who ultimately decides whether to go through with an option. These are usually busy people, but given their role, their presence in the meeting is crucial. The authors suggest that the person designated as the Decider will often reject the first invitation to join a sprint, so they offer some helpful suggestions for how to win over the Decider. When it comes to selecting the Decider, this person needs to have expertise, vision and authority. If the actual boss can’t attend, they need to send someone to represent their interests. This person must be authorized to make decisions.
The teams should be a mix of people with different areas of expertise. Besides a Decider, some other roles you might need to include:
• The Finance Expert.
• The Marketing Expert.
• The Customer Expert.
• The Tech Expert.
• The Design Expert.
You’ll probably want to bring in other experts occasionally to present information to the team. It’s good to bring these people on Monday, when things are just starting and you’re laying a foundation. You’ll also probably want to invite troublemakers — the kind of people who might be argumentative because they really care about the project, not just because they’re jerks who like to argue. Finally, you need a Facilitator. This person should be able to look at things neutrally and be objective. The Facilitator and the Decider usually shouldn’t be the same person.
You sprint schedule will be 10 a.m. to 5 p.m. every day over the course of one week, with an hour-long lunch in there somewhere, except for Friday, on which you will begin a bit earlier at 9 a.m. In order to be extremely focused, you can only meet in the sprint for so long each day. People waste a lot of time transitioning from one activity to another, so time management is important.
There are a few basic rules that everyone should know and follow:
• Laptops, phones and tablets are strictly forbidden. They suck energy. You can look at these things during the break, but if you seriously cannot wait, at least leave the room where everyone is working.
• Tend to the practical logistics of the meeting space. Get at least one big whiteboard, if not more. There are several different kinds from which to choose; your needs and your budget will determine what’s best for you.
• Stock up on office supplies before you start: paper and pens, whiteboard markers and erasers, etc.
• Be sure to get a timer — it will be a very important tool during the sprint week.
• Finally, you might as well order snacks while you’re at it. You have got to keep up the team’s energy, after all. And coffee. (There’s a suggested shopping list in the appendix so you don’t forget anything.)
When there was an explosion on board the Apollo 13 spacecraft, it was touch and go for a while about whether the craft and crew would successfully return to earth. In the film made about Apollo 13, there was a scene in which the flight director drew a simple diagram on the board, illustrating how the spaceship was to circle the moon and then return to earth. This diagram helped everyone in Mission Control stay focused on the goal, even when things got chaotic.
Sometimes we get lost in the weeds. When a problem arises, you want to fix it right away. But don’t panic — the first thing you must do is take a step back and analyze the situation. Similarly, when you have a sprint, spend the first day getting organized and collecting information. Don’t try to solve the problem today.
Your first task is to set a long-term goal that everyone on the team can get behind. The goal might be obvious at the outset, or it might emerge after much discussion. And it’s okay if the goal is ambitious. The sprint will help you make progress toward your goal even if you dream big. Channel the Apollo 13 film, and write the goal at the top of a whiteboard. Keep it there for the entire week of the sprint to help everyone stay focused on the goal.
Next, turn your attention to something less pleasant: imagine it’s a year later, and the whole project had been a catastrophe. Ask yourself “What went wrong?” Unexamined assumptions are a great risk, and by doing this exercise, you can question these assumptions.
List your “sprint questions” on the whiteboard:
• What questions does the team want to have answered by the sprint?
• What must be true to realize the long-term goal?
• If you fail, why would that have happened?
You might generate a big pile of sprint questions, or just one or two. Whatever the results of this exercise, you’ve hopefully at least looked at your fears and listed them all. In doing so, now you know what you’re up against.
Lord of the Rings is a complex story told on epic scale. It can be hard to keep track of everything that’s going on, which is why it’s helpful that there are maps at the beginning of each volume. Maps, too, can be useful during a sprint, to simplify and help you understand an otherwise complex situation.
Your map should be simple. It doesn’t have to show all the details, just the basic steps a customer must take from beginning to end.
Sprint provides some examples of maps, which share common features:
• List all the key actors at the left — anyone with a role in the process should be listed.
• Have the ending on the right — whatever the desired action is at the end.
• Link the beginning and end with words and arrows.
Ultimately, your map will be customer centric and will illustrate the process like a story, with a beginning, a middle and an end. It’s not necessary to show problems and exceptions to the process. What you say will necessarily depend on the situation — just remember to keep it simple.
As you draw, you should continuously solicit feedback from the team. As them if you are getting it right.
Finally, once you have the first draft of the map, be prepared to change it and correct it. You should always add to the questions and update the map as needed.
Spend most of Monday afternoon interviewing subject matter experts: people on the team, other people in the company or outsiders who are coming in for the day as guests. As you talk to the experts, gather information that will help you decide on the target of the sprint.
Remember: you want to talk to experts, not just managers and executives. Often, leaders believe they understand things and know what’s going on. But the devil is in the details. No one knows all the details of a company, so inevitably, there will be important things that the boss doesn’t know.
The experts who should attend your sprint will depend on your situation, but consider the following:
• Ask the Decider about strategy. What do they want to have from the project? What would make the project successful? What are the risks and advantages?
• Find your customer expert: someone who interacts with the customer quite a bit, perhaps a sales or customer service representative. Ask them about customer preferences and any insights they have that would help you understand the customer’s viewpoint.
• Have as many experts as needed to understand the mechanics of your project. Perhaps you’ll need engineers, financial experts, tech experts or marketing experts.
• Talk to people who know about past attempts to fix the problem. If you’re working on something that people have tried to address in the past, try to learn from their attempts.
Take about 30 minutes or less for each discussion, but be sure to adequately introduce the expert to the sprint. The basis of your conversation with each expert will be questions. Does the expert agree with your assumptions? Is there anything wrong with the information you’ve posted on the whiteboard? What are the opportunities? Ask open ended questions.
At the end of the day, you’ll have a lot of information. Everyone should take their own notes throughout the day, and the exercise “How Might We” is recommended for sharing and retaining this group knowledge. In this exercise, sprint team members write their good ideas on sticky notes, phrasing each as “How might we …?” At the end of the day, everyone shares their notes. Look for themes. Vote on the notes. Put the most voted on notes on the map. This will give you a place to start looking for the target.
Marie Tharp originally discovered the Mid-Ocean Ridge in 1948, by plotting out data from sonar and developing a map of the ocean floor. Tharp found — right where no one expected anything at all — a giant ridge of undersea mountains stretching out like a zipper. Tharp thought the ridge was caused by plate tectonics, but at the time, this was an outsider theory. Once Tharp had her map, however, others were persuaded by this evidence and plate tectonics became established science.
At the end of Monday, you’ll be ready for your Tharp moment. By mapping many different data points, you’ll find something unexpected and significant. And with the information discerned from the experts, it should now be easy to see the most important parts of the project. With a fresh perspective, it’s time to choose a target for the sprint. Think about the most important customer, and figure out the critical moment of that person’s experience. Everything else is decided outward from this core.
Everyone on the team should have the opportunity to talk about what the target should be, but the Decider will pick the target. And they’ll do this by choosing one target event and one target customer from the map.
Often by this point, the Decider has enough information to make this decision. Sometimes, however, the right choice might not be so clear. In these cases, the Decider can ask for advice as needed. Whatever they decide will become the focus of the rest of the sprint.
Once a target has been decided on, review the sprint questions — at least one of these questions should be in alignment with your target.
In 1908, Melitta Bentz invented the paper coffee filter. She took two existing ideas — cloth coffee filters and blotting paper — and came up with something revolutionary: disposable coffee filters. The lesson to take home from this story is that, while it would be nice to get a sudden flash of inspiration, great innovation comes from using existing ideas in new ways. Reframing ideas by combining them with other ideas is something you can do with your time while you’re waiting for that flash of inspiration.
On Tuesday, you’re going to look for solutions. Start the day with a team exercise called “Lightning Demos.” Everyone takes turns giving three minute presentations on their favorite ideas, products or services. The ideas can be from within the company, from competitors, from another industry, from another domain altogether or from old projects and opportunities that were never realized.
Each idea should be given real estate on the whiteboard, with a note explaining “the big idea” as succinctly as possible. This is a brainstorming session, so you don’t have to decide anything now. You are just looking at ideas, anything that might be useful. Examine about 10 to 20 different ideas using this method.
You’ll have a lot of material to integrate between the map, the sprint questions, and the “How Might We?” notes. At this point, you’ll have to decide how the team will proceed. A threshold question is whether you want to divide up tasks or to address the problem as a group. For a focused target, it might make the most sense to keep the team working together. For those targets with different pieces, however, it might make more sense to break into smaller working groups. As much as possible, people should be able to pick the part(s) of the problem on which they’ll be working.
On Tuesday afternoon, everyone sketches out their ideas. Doing so will help people think about the problem in depth. You don’t have to be a good artist; you simply have to be able to draw boxes and arrows and similar stuff. Sketching is a fast and easy way to turn abstract ideas into concrete solutions. It’s easier for people to think about and evaluate ideas that have been sketched out. The sketches should be detailed and easy to understand.
It can be difficult knowing where to start with a task like this, so Sprint offers a template to help get the team going. The first step involves having the team quickly review some of the top ideas from the sprint so far. After doing so, everyone works independently on their ideas.
Go into the sketching process with all the information relating to your idea that’s been generated during the sprint — the maps, your notes, everything. For this exercise only, allow people to use their electronic devices for research. Spend some time doodling, generating solutions and giving some rough form to your ideas. Don’t worry if these sketches are messy — nobody needs to see them but you. After about 20 minutes, review your work and circle your favorites.
The next step is “Crazy Eights.” Each team member takes their best ideas and sketches eight variations (reasonable solutions) in eight minutes. Keep asking yourself what would be another way to get the job done. Sketch out the details of your solution; show what your customer sees when they interact with your product. This is an anonymous process, so don’t put your name on the sketch. But do give it a title so that when people talk about it they have some way to refer to it.
When everyone is done with the sketches, put them all in a pile and go home.
Now you have to decide among all the ideas that have been generated. It isn’t always easy to make a decision, and sometimes groups go around in circles trying to select the best option. But you can avoid this by approaching the decision making process systematically. Consider the following example to illustrate how this can be done.
A company made a game called Glitch, but it wasn’t successful, so the company shifted their attention to a side project. This particular side project was a messaging service they created to facilitate their work on the game’s development. They called it Slack. It was obviously very successful, but initially, Slack had challenges scaling. While popular with tech companies, other industries didn’t understand what Slack offered. So, the folks at Slack did a sprint to develop a way to explain to people, including potential customers, what it was that Slack did and what it could provide to a company.
The following outlines the five step decision making process this team used on the Wednesday of their sprint:
• They got the ball rolling with an art museum, hanging everyone’s sketches on the wall.
• They silently evaluated the sketches and created a heat map by using dot stickers to show team interest.
• They held a speed critique and briefly discussed the highlights of each solution.
• They took a straw poll by asking everyone to use a different colored sticker to pick their favorite.
• The Decider used a supervote by engaging in discussion with the team and consulting with the CEO.
Remember: Save the other ideas. Just because they didn’t get picked, doesn’t mean they’re bad ideas. You might want to revisit them eventually.
It turns out, you can pick more than one possible solution — for example, you might have two Deciders who each like a different solution — and there needs to be a way to break the tie in these cases.
One approach is to consider whether the two winning solutions can be combined into a single idea. (This is called an “all-in-one.”) Another method, called a “Rumble,” entails testing the ideas against each other. Split the team in two, develop the two prototypes and then compare them on Friday. You can even show the prototypes to potential customers to see which they prefer. (Create fake brands for the prototypes to help them stand out against one another.) It’s fun to create fake brands. Be creative; you and the team will enjoy it. But don’t waste too much time on this part, OK?
Everyone gets paper and a pen. They take a few minutes writing down their ideas. Then everyone takes another couple of minutes to look over their lists and edit them down to the best two or three ideas. Then, write everyone’s top ideas on the whiteboard. The group gets a few minutes to read over all the ideas on the whiteboard. Then, each person votes on their favorite idea. You can use those dot stickers because you probably have more than a roll of them left over anyway. Then the Decider decides. Being the Decider, they don’t have to decide on the same thing the group voted for, dot stickers be damned.
So now you know which solutions you’ll pursue and which prototypes you’re going to create.
The next step is to put the winning sketches together to produce a storyboard (about 10 to 15 panels long) that will illustrate the solution’s steps. The storyboard will call attention to difficulties and problem areas before you build the prototype. (Slack is again used as an example of how to proceed.)
Select one person to do the actual drawing, and have them begin by drawing a grid on the whiteboard, with each box being about the size of two pieces of paper. Decide what must happen first in the process, and write this in the top left box. Starting in the right place is important — it establishes the context — so you might even want to back up an extra step or two from the beginning. For example, the opening scene might show how the customer first hears about the product.
Add to the storyboard from there, as a team, incorporating the ideas from the sketches one scene at a time. The story should have a short time span. Expect each panel to equal about a minute of time with the prototype demonstration. This will help you keep your focus tight on the solution without fussing with extra bells and whistles.
If you run into a gap where the sketch doesn’t sufficiently explain a feature, you might be able to skip it. Unless it’s core to the function of the product, you don’t need to test it right away.
This work will probably take up the rest of the day. Don’t go for a polished result. It doesn’t have to be really detailed, but do include enough to ensure that viewers can understand what’s going on. And don’t pursue new ideas, just stick with the existing good ideas.
In a Hollywood Western movie, the frontier town with its grimy saloon was likely shot in a ghost town or Hollywood studio. The storefronts are just that — fronts. But when you watch the movie, it doesn’t matter. As long as it appears real, the illusion works. This is your goal for building a prototype.
You want to build something that is sufficient to give the illusion of what the real product will be like. You’ll build the prototype over the course of a single day, and this short timeframe is intentional. The more time you spend building something, the more emotionally attached you become and the more resistant you are to changes it if the customer doesn’t like it.
Getting yourself in the prototype mindset means setting aside perfectionism and being optimistic. Remember that the prototype is disposable. As soon as it’s no longer needed, it will become trash. Build enough so that you can learn from the process, but no more. Don’t get emotionally attached to it.
You don’t need a fully functioning product, you just need a façade with which the customer can interact. Nevertheless, the prototype should appear real so that you can see how people react to it. You want a reaction. This requires a balance — finding the “Goldilocks quality.” This is to say: you don’t want to produce something that’s flimsy and unconvincing, but you don’t want to be up all night working on the prototype. Strike a balance that’s “just right” for you and for your situation.
Every prototype is different, so not surprisingly, there are lots of different ways to create prototypes. The one that you make and how you create it will depend on your circumstances.
Some useful tools and activities include:
• Pick the right tools (software, processes, methods, etc.) for the job.
• For creating prototype websites or applications, Keynote comes highly recommended. Keynote and PowerPoint also work well if your prototype is on paper.
• If you are prototyping a service, you could write a script and use team members as actors.
• When prototyping a place like a store, use an existing space.
• For physical products, you might have to go with 3D printing. If that doesn’t work you could try modifying an existing object.
• If you’re working with something that’s super tricky to prototype, you could instead create a prototype video or brochure selling the product.
Divide up the tasks to create the prototype:
• There must be at least two Makers to make the prototype’s components.
• The Stitcher will take the pieces that the Makers made and put them together. (Preferably, this person is detail oriented.)
• The Writer will take care of generating any written material needed.
• The Asset Collectors will oversee gathering material that the team needs.
• The Interviewer will spend all day Thursday writing the interview script that they’ll use to interview the customer on Friday.
After you decide on roles, look at the storyboard and divide it up. Figure out who is providing each of the features; also look at the opening scene and how to set the stage.
At about 3 p.m., do a trial run to practice presenting your prototype. You will probably find things you need to tweak. If you end up with time on your hands, you can revisit your sprint questions to verify that your prototype is aligned with your goals.
Today, a team member (the Interviewer) will interview five customers who get to try the new prototype. The rest of the team is in another room, watching the interviews via video. You’ll interview the customers separately.
And five is enough. Research demonstrates that asking five customers will uncover 85% of the problems. Testing more people uses more resources with diminishing returns. The return on investment drops considerably. Nearly all important patterns will reveal themselves in five interviews, and often in less.
The interviewer will show the customers the prototype, let them play with it and ask them questions about it. The team should pay special attention to the customers’ reactions. The great thing about interviews is that you can see not only if the customer likes your prototype, but also why they feel as if they do. This is crucial. If you don’t understand why there is a problem, you won’t be able to fix it. If you have questions during the interview, you can just ask.
You can designate one person as the interviewer or several team members can take turns doing it. Whichever model you use, it’s good to have some structure for interviewing people. The interview process outlined in Sprint has been tested and tried by some of the best research teams:
• Begin with a friendly welcome. Greet the customer warmly and make some small talk; help them feel relaxed. Explain how you are soliciting their opinion to improve your product. Make sure they understand that negative feedback is fine. Also explain up front that the rest of the team will be watching from another room, and make sure they are comfortable with that. If you have legal paperwork for them to sign, in the form of disclosures and permissions, go over it at the beginning.
• Next, ask context questions. Depending on your market, you’ll want to ask them about their life, their interests and their activities.
• Introduce the prototype. Explain that it is a prototype and all the features might not be working properly yet. You will let them know in that case how it is supposed to function. It’s rather important to say you didn’t design the prototype (and that your feelings won’t be hurt by criticism) because then customers will be less inclined to spare your feelings. (Even if you did design it, say that you didn’t.) Ask them to think out loud while they look at the prototype and let you know every thought that pops into their head.
• Let the interviewee try a few tasks with the prototype. You might need to give them a few nudges along the way, saying, for example, “Say that you got this as a birthday gift. What would you do with it when you take it out of the box?” Don’t try to instruct them on every step; rather, see what they do. Ask them what they are thinking and how they would use the product. The questions should be easy to answer.
• Finally, debrief the customer and see what they think of the product overall.
Some basic techniques will improve your interviews. Think of yourself as a host, and the customer as your guest — and treat them accordingly. Ask open ended questions, you’ll get more information that way. Ask who, what, where, why and how questions. Maintain a mindset of curiosity. If you feel open and curious, it will spark you to ask better questions.
On Friday, you likely will see many different responses to your prototype. It’s not until the end of the day, when everything gets tied together, that you’ll get a sense of the answers to your questions.
Before the interviews begin, draw a grid on the whiteboard. Make five columns, one for each customer to be interviewed, and create rows that correspond to the prototype or prototypes. The rows might be for different features of the prototype, the sprint question you’re trying to answer or whatever else seems appropriate to the situation. Give everyone sticky notes and markers; instruct them that whenever they see something interesting in the interview, they should write down their observations on a sticky note. Use different colored markers for different kinds of notes (green for positive, red for negative, black for neutral), or use a plus or minus sign on the corner of the note to indicate opinion.
The team should be quiet during the interviews. Reacting and talking during the interview increases the odds of missing something important. (Also, even if the interviewee can’t hear or see the team, it’s impolite.) After each interview, put the sticky notes in the appropriate location on the whiteboard.
After the interviews, look for patterns between the interviews, paying special attention to commonalities between three or more customers. Everyone on the team should take notes on the patterns they observe. After about five minutes of individual review, the team discusses the observations. Using another whiteboard, list out the various patterns and label them positive, negative or neutral.
Look back at your long-term goal and your original sprint questions and see whether you have answers. You might not have an answer for every question, but that’s okay. By now, it might be easy to figure out the next steps to take. While the group discusses all that has happened, ultimately, it’s the Decider who determines what happens next.
After the sprint, you can look back, having spent a productive week working together on a project that really matters. It’s what a sprint is all about.
Part I: Winning the War Within
Chapter 1: Extreme Ownership
The leader must acknowledge mistakes and admit failures, take ownership of them, and develop a plan to win.
The best leaders don’t just take responsibility for their job. They take Extreme Ownership of everything that impacts their mission. Total responsibility for failure is a difficult thing to accept, and taking ownership when things go wrong requires extraordinary humility and courage.
A leader who exercises Extreme Ownership does not take credit for his team’s successes but bestows that honor upon his subordinate leaders and team members. When a leader sets the example of Extreme Ownership and expects it from his subordinates, the mindset develops into the team’s culture at every level.
When you take Extreme Ownership, you take complete ownership of what went wrong, even if it means getting fired. By taking Extreme Ownership, subordinates, superiors, and people in general start respecting you, because unlike the average person, you don’t blame other people, you take responsibility for what went wrong and you develop a strategy to get the job done.
Conclusion: Take Extreme Ownership of everything. I am the only one to blame, there is no one else.
Chapter 2: No Bad Teams, Only Bad Leaders
“If you build an army of 100 lions and their leader is a dog, in any fight, the lions will die like a dog. But if you build an army of 100 dogs and their leader is a lion, all dogs will fight as a lion” ~Napoleon Bonaparte
Leadership is the single greatest factor in any team’s performance. Whether a team succeeds or fails is all up to the leader. Good leaders don’t make excuses. Instead, they figure out a way to get it done and win.
If substandard performance is tolerated and no one held accountable — if there are no consequences — poor performance becomes the new standard. The leader must enforce standards.
The leader must unite the team together, with everyone focused exclusively on how to best accomplish the mission [7-Transform Your War Into A Crusade-33 SoW]. Once a culture of Extreme Ownership is built into the team, the entire team performs and that is what leadership is about.
Conclusion:
“the most fundamental and important truths at the heart of Extreme Ownership: there are no bad teams, only bad leaders.”
Chapter 3: Believe
“There are only two ways to influence human behavior: you can manipulate it or you can inspire it” ~Simon Sinek
The most important question you can answer is why? Once you understand the mission and the why behind it can you truly believe in it. In order to convince and inspire others to follow and accomplish a mission, a leader must be a true believer in the mission, the leader must believe in the greater cause.
If a leader does not believe, he or she will not take the risks required to overcome the inevitable challenges necessary to win. Actions and words reflect belief with clear confidence and self-absurdness that is not possible when belief is in doubt. If subordinates understand the why, they can move forward, fully believing in what they are doing.
Conclusion: In order to believe I have to understand the WHY.
“For this reason, they must believe in the cause for which they are fighting. They must believe in the plan they are asked to execute, and most important, they must believe in and trust the leader they are asked to follow.”
Chapter 4: Check The Ego
When the ego clouds our judgment and prevents us from seeing the world as it is, the ego becomes destructive. Implementing Extreme Ownership requires checking your ego and operating with a high degree of humility.
Conclusion: Don’t let ego cloud my judgment.
“Implementing Extreme Ownership requires checking your ego and operating with a high degree of humility. Admitting mistakes, taking ownership, and developing a plan to overcome challenges are integral to any successful team.”
Part II: The Laws Of Combat
Chapter 5: Cover And Move
Cover and move means teamwork. Each member of the team is critical to success, though the main effort and supporting efforts must be clearly identified. The focus must always be on how to best accomplish the mission. Team members, departments, and supporting assets must always Cover and Move — help each other, work together, and support each other to win. This principle is integral for any team to achieve victory.
“Cover and Move, Simple, Prioritize and Execute, and Decentralized Command.”
Conclusion: The focus of the team must be to accomplish the mission, each member of the team must work together to better achieve the goal.
Chapter 7: Prioritize And Execute
Leaders must determine the highest priority task and execute it. When overwhelmed (happens quite frequently), fall back upon this principle: Prioritize and Execute. A leader can prevent pressure by staying one or two steps ahead by planning possible contingencies that can occur in the mission, briefing these contingencies to the team can enable them to act rapidly and execute when those problems arise. Priorities can rapidly shift and change when this happens, communication of that shift to the rest of the team, both up and down the chain of command, is critical.
“Prioritize your problems and take care of them one at a time, the highest priority first. Don’t try to do everything at once or you won’t be successful.” I explained how a leader who tries to take on too many problems simultaneously will likely fail at them all.”
To implement Prioritize and Execute a leader must:
• Evaluate the highest priority problem
• Lay out in simple, clear, and concise terms the highest priority
• Develop and determine a solution, seek input
• Direct the execution of that solution, focusing all efforts and resources toward this priority
• Move on to the next higher priority problem
• When priorities shift communicate both up and down the chain
• Don’t let the focus on one priority cause target fixation
Conclusion: Identify the highest priority at the moment, develop a plan to tackle the priority, execute.
“Relax, look around, make a call”
Chapter 8: Decentralized Command
Human beings are generally not capable of managing more than six to ten people. Teams must be broken down into elements of four to five operator, with a clearly designated leader. Those leaders must understand the overall mission, and the ultimate goal of that mission. Every tactical-level team leader must understand not just what to do but why they are doing it.
Junior leaders must fully understand what is within their decision-making authority. They must communicate with senior leaders to recommend decisions outside their authority and pass critical information up the chain. Proper Decentralized Command requires simple, clear, concise orders that can be understood easily by everyone in the chain of command.
Conclusion: Small teams, with designated leaders, must understand what and why, clear and concise orders.
“The leader must explain not just what to do, but why. It is the responsibility of the subordinate leader to reach out and ask if they do not understand. Only when leaders at all levels understand and believe in the mission can they pass that understanding and belief to their teams so that they can persevere through challenges, execute and win.”
Part III: Sustaining Victory
“We learned that leadership requires belief in the mission and unyielding perseverance to achieve victory, particularly when doubters question whether victory is even possible. As”
Chapter 9: Plan
The leader must identify clear directives for the team. A broad and ambiguous mission results in a lack of focus and ineffective execution.
The mission must explain the overall purpose and desired results of the operation. Different courses of action must be explored on how best to accomplish the mission.
Leaders must delegate the planning process down the chain as much as possible to key subordinate leaders. While senior leaders supervise the entire planning process by team members, he must be careful not to get bogged down by the details [Intro-Elevate Yourself Above The Battlefield-33 SoW].
Members participating in the operation will understand the Commander’s Intent, the specific mission of the team, and their individual roles.
A post-operational debrief examines: What went right? What went wrong? How can we adapt our tactics to make us even more effective and increase our advantages over the enemy?
A leaders checklist for planning should include the following
Conclusion: Clear objective, simple plan, delegate planning process, become a tactical genius, post-operational debrief
“any team, in any organization, all responsibility for success and failure rests with the leader. The leader must own everything in his or her world. There is no one else to blame. The leader must acknowledge mistakes and admit failures, take ownership of them, and develop a plan to win.”
Chapter 10: Leading Up And Down The Chain Of Command
Leading Down:
A leader must routinely communicate with their team members to help them understand their role in the overall mission. As a leader employing Extreme Ownership, if your team isn’t doing what you need them to do, you first have to look at yourself. Rather than blame them for not seeing the strategic picture, you must figure out a way to better communicate it to them in terms that are simple, clear, and concise, so that they understand.
Leading Up:
Leading up the chain of command requires tactful engagement with the immediate boss to obtain the decisions and support necessary to enable your team to accomplish its mission. To do this, a leader must push situational awareness up the chain of command.
A public display of discontent with the chain of command undermines the authority of leaders at all levels. This is catastrophic to the performance of any organization.
Conclusion: Take Extreme Ownership, look in the mirror first and determine what you can do better, don’t ask what you should do, tell them what you are going to do.
“When setting expectations, no matter what has been said or written, if substandard performance is accepted and no one is held accountable—if there are no consequences—that poor performance becomes the new standard.”
Chapter 11: Decisiveness Amid Uncertainty
Leaders cannot be paralyzed by fear. That results in inaction. It is critical for leaders to act decisively amid uncertainty; to make the best decision they can based on only the immediate information available. There is no 100% right solution, leaders must be comfortable with this and be able to make decisions promptly.
Conclusion: Implement Prioritize and Execute
“You can’t make people listen to you. You can’t make them execute. That might be a temporary solution for a simple task. But to implement real change, to drive people to accomplish something truly complex or difficult or dangerous—you can’t make people do those things. You have to lead them.”
Chapter 12: Discipline Equals Freedom — The Dichotomy Of Leadership
• Confident but not cocky
• Courageous but not foolhardy
• Competitive but a gracious loser
• Attentive to details but not obsessed
• Strong but have endurance
• A leader and a follower
• Humble but not passive
• Aggressive but not overbearing
• Quiet but not silent
• Calm but not robotic
• Logical but not devoid of emotions
• Close but not so close with the troops, they must not forget who is in charge
• Able to execute Extreme Ownership, while exercising Decentralized Command
Operations management (OM) is the business function responsible for managing the process of creation of goods and services. It involves planning, organizing, coordinating, and controlling all the resources needed to produce a company's goods and services.
You can think of operations management as three levels: strategic, tactical, and operations. To achieve the company's goals, operations managers develop strategies. Under those broad strategies are tactics, or specific tasks and steps to implement the strategies.
The definition of an operation is the process of working or functioning, or a surgical procedure. ... An example of an operation is how a light switch turns on and off. An example of an operation is someone getting their appendix taken out.
Principles of Operations Management
Reality. Operations managers must focus on problems, not techniques, because there are no tools that provide universal solutions.
Organization. Processes in manufacturing are interconnected. ...
Fundamentals. ...
Accountability. ...
Variance. ...
Causality. ...
Managed Passion. ...
Humility.
Meeting Management is the process of managing the stages and components of the entire meeting process. The actions that make meetings successful before, during, and after the meeting are equally important. Neglecting any piece of the meeting management process can lead to poor results and additional meetings.
Good meeting management skills also ensure valuable contribution by all team members, which helps in finding the optimum solutions for issues at hand. Meeting management also plays an important role in improving communication, interpersonal relationships, teamwork, as well as employee morale and satisfaction.
Here are five key ingredients for you to plan effective meetings.
Choose Topics that Affect All Attendees.
Create Questions from Those Topics.
Note the Meeting's Ultimate Purpose.
Set Specific Time Allotments for Each Topic.
Conclude with an Improvement Question.
Effective Meeting Guidelines
Don't Arrange Meetings for the Sake of It. You should only arrange meetings if you have a clear purpose and focus in mind. ...
Be Selective With Who You Invite. ...
Decide and Set Objectives. ...
Follow the Agenda. ...
Be Prepared. ...
Leave Room for Creativity. ...
Be On Time. ...
Have No Distractions.
Performance management is the process of identifying, measuring, managing, and developing the performance of the human resources in an organization. Performance appraisal, on the other hand, is the ongoing process of evaluating employee performance.
Performance management is a communication process by which managers and employees work together to plan, monitor and review an employee's work objectives and overall contribution to the organization. ... Performance management is a continuous process of planning, coaching and reviewing employee performance.
15 Employee performance management best practices
Identify the goals of your performance management initiatives. ...
Define and describe each role. ...
Pair goals with a performance plan. ...
Monitor progress towards performance targets. ...
Coaching should be frequent. ...
Use guidelines to your advantage. ...
Build a performance-aligned culture.
Project management is the application of processes, methods, skills, knowledge and experience to achieve specific project objectives according to the project acceptance criteria within agreed parameters. Project management has final deliverables that are constrained to a finite timescale and budget.
Developed by the Project Management Institute (PMI), the five phases of project management include conception and initiation, planning, execution, performance/monitoring, and project close.
6 Simple Steps to Start any Project
Define Your Goals. First things first: decide what you want to achieve. ...
Identify Your Team Members. The second step on the ladder to beginning any project is the identification of the various team members to be involved. ...
Define Your Work. ...
Develop Your Plan. ...
Delegate (smartly) ...
Execute and Monitor.
Office 365 project management: tools and capabilities
Managing tasks and projects in Office 365: core tools
Office 365 subscribers get access to several task and project management applications. Currently, the list includes:
Planner
SharePoint task lists
Project Online
Outlook Tasks
To-Do
Please check the attached article for a complete description.
Gannt Chart
Dashboard
Assignment List
Task Calendar
Kanban Board
Remaining burden Tools
Asset Management Software
Timesheet
All Examples given in the attachment
Innovation management is a combination of the management of innovation processes, and change management. It refers to product, business process, marketing and organizational innovation. Innovation management is the subject of ISO 56000 (formerly 50500) series standards being developed by ISO TC 279.
Innovation management is critical to having a sustainable business because it enables one to look ahead into the future and come up with new and creative ideas which the competitors would not have thought of.
The elements, or success factors, to innovate effectively are structured in seven key areas: context, leadership, planning, support, operations, evaluation, and improvement. Recommendations to organizations are provided in each area.
Synopsis of Creativity Inc
Creativity Inc. outlines the business decisions made by Pixar and Disney to achieve world domination within the creative industry. As a young man, Ed Catmull had a dream. His dream was to create the first computer-animated movie. He nurtured that dream as a Ph.D. student at the University of Utah, where many computer science pioneers got their start. Then, he forged a partnership with George Lucas. Plus, founded Pixar with Steve Jobs and John Lasseter in 1986. The rest is history. Pixar sold for over seven billion dollars and Pixar movies changed the 3D animation sector. This book provides guidance on the creative management techniques adopted by Ed Catmull and Pixar to help elevate his team to the top.
Please download the a brief synopsis.
Direction: It refers to issuing orders and instructions and motivating subordinates to achieve the objectives and goals. Supervision: It refers to observing the progress of assigned tasks of employees or subordinates. Direction: It is a wider management term.
For supervision to apply there must be someone overseeing another person doing the work to ensure that they are actually doing it and that the work is being done correctly to the required standard. ... Control is where you have someone dictating what work a person does and how they should go about doing that.
Delegation is commonly defined as the shifting of authority and responsibility for particular functions, tasks or decisions from one person (usually a leader or manager) to another. ... Most delegated tasks take some time, planning and effort to complete properly. Delegation does not look the same in every situation.
Persuasion is convincing others to change their point of view, agree to a commitment, purchase a product or service, or take a course of action. Oral and written persuasive skills are valued in the workplace. Sales is the most obvious form of persuasion, but this skill is used in many other positions as well.
A facilitator is a person who helps a group of people to work together better, understand their common objectives, and plan how to achieve these objectives, during meetings or discussions. In doing so, the facilitator remains "neutral", meaning they do not take a particular position in the discussion.
Facilitation skills for facilitating the meeting:
Create an inclusive environment.
Communicate clear guidelines and instructions.
Group dynamics (and group management)
Empathy.
Active listening.
Verbal skills to facilitate conversations.
Conflict management.
Consensus-building.
Co-ordination is the unification, integration, synchronization of the efforts of group members so as to provide unity of action in the pursuit of common goals. It is a hidden force which binds all the other functions of management.
The two primary types of coordination are internal coordination or establishing a relationship between all the employees, departments, etc. and external coordination or establishing a relationship between the employees and the outsiders.
Employee feedback is defined as a process of giving constructive suggestions to the employees by their reporting managers, supervisors and peers. ... Most managers don't provide enough feedback and when they do they tend to make it negative or too vague and the importance of feedback is lost.
8 Ways to Collect Employee Feedback
New employee surveys. An employee's first 90 days at a new job are critical for their overall engagement and satisfaction. ...
Employee engagement surveys. ...
Pulse surveys. ...
Stay interviews. ...
Review sites. ...
Managers. ...
Employee suggestion box. ...
Exit interviews.
Reinforcing employee feedback examples
“Something I really appreciate about you is….” ...
“I think you did a great job when you… ...
“I would love to see you do more of X as it relates to Y” ...
“I really think you have a superpower around X” ...
“One of the things I admire about you is…” ...
“I can see you're having a positive impact in…”
McKinsey's feedback model consists of three parts: Part A is the specific action, event or behavior you'd like someone to change. Part B is the impact of that behavior. Part C is a suggestion for what the person could do differently next time.
Attachment :
Self Assessment of Feedback Management
A Leaders Guide and Complete workbook of Feedback Management
Solving problems means making choices. Typically, effective problem-solving skills result in “happier, more confident, and more independent” individuals. When children tackle problems on their own, or in a group, they become resilient. They learn to look at challenges from a fresh perspective.
Here are seven-steps for an effective problem-solving process.
Identify the issues. Be clear about what the problem is. ...
Understand everyone's interests. ...
List the possible solutions (options) ...
Evaluate the options. ...
Select an option or options. ...
Document the agreement(s). ...
Agree on contingencies, monitoring, and evaluation
Decision making is the key skill in the workplace and very important for leaders. ... Decision making is a critical skill for effective management and leadership. Some people are just not suited to leadership roles because of their lack of ability to make decisions.
5 Decision Making Skills for Successful Leaders. ...
Identify critical factors which will affect the outcome of a decision. ...
Evaluate options accurately and establish priorities. ...
Anticipate outcomes and see logical consequences. ...
Navigate risk and uncertainty. ...
Reason well in contexts requiring quantitative analysis.
A thinking skills questionnaire is attached
Thinking skills and problem-solving skills are critically essential as we face an uncertain and opportunity-filled future.
As lower-skilled and repetitive jobs disappear (e.g. cleaners, factory workers, laundry workers, etc.) and working from home becomes more popular, new types of jobs are being created every day, and more young people than ever are becoming entrepreneurs and creating their own businesses.
More and more employers will be looking for employees who can work on their own and have great problem-solving skills, particularly with environmental and social issues.
How are your problem-solving skills? Have a go at this questionnaire, then check the results section at the end to see where you shine and where more work is needed to fill in any skill gaps.
Analytical skills refer to the ability to collect and analyze information, problem-solve, and make decisions. You use analytical skills when detecting patterns, brainstorming, observing, interpreting data, and making decisions based on the multiple factors and options available to you.
List of Analytical Skills
Research.
Forecasting.
Problem-solving.
Data mining.
Data and metrics interpreting.
Reporting.
Organization.
Communication.
Critical thinking also concerns itself with the structure and deductive validity of arguments, but contrasts with formal logic by virtue of its emphasis on the actual language content of statements and context. Critical thinking is sometimes referred to as informal logic.
7 Ways to Think More Critically
Ask Basic Questions. “The world is complicated. ...
Question Basic Assumptions. ...
Be Aware of Your Mental Processes. ...
Try Reversing Things. ...
Evaluate the Existing Evidence. ...
Remember to Think for Yourself. ...
Understand That No One Thinks Critically 100% of the Time.
Building Strong Arguments
Consider the situation. Think of all aspects of the communication situation What are the subject and purpose of your message? ...
Clarify your thinking. ...
Construct a claim. ...
Collect evidence. ...
Consider key objections. ...
Craft your argument. ...
Confirm your main point.
Consulting : the ability to work as part of a team. interpersonal and communication skills, both oral and written. creativity and innovation. problem-solving and strategic planning ability.
7 consulting skills and competencies needed to succeed
Enjoy problem solving. The goal of a consulting project isn't to maintain the status quo. ...
Make the most of presentations. ...
Employ stellar communication skills. ...
Be flexible. ...
Put your client first. ...
Demonstrate clear value. ...
Be a change management expert.
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