3ds Max 2019
Advanced Materials
Physically-based rendering (PBR) simulates the way light works in the real world. It achieves greater realism with less effort than traditional 3D rendering. This course is updated for 3ds Max 2019, and focuses on PBR shading techniques. The Physical Material simulates surfaces such as stone, glass, and metal. Instructor Aaron F. Ross also looks at building shading networks, and combining and adjusting maps in interesting ways. Procedural maps such as Substance deserve special attention, and you'll also see how to bake them out to bitmap files for cross-application and renderer compatibility. By the end of the course, you'll have a firm foundation in advanced shading workflows in 3ds Max.
Contents:
- Introduction
- 1. Material Editor Tips and Tricks
- 2. Hard Surface Materials
- 3. Ray Tracing Techniques
- 4. Building Shading Networks
- 5. Advanced Mapping
- Conclusion
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Rating | Not enough ratings |
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Length | 2h 37m |
Starts | On Demand (Start anytime) |
Cost | $29/month (Access to entire library- free trial available) |
From | LinkedIn Learning |
Instructor | Aaron F. Ross |
Download Videos | Only via the LinkedIn Learning mobile app |
Language | English |
Subjects | Art & Design |
Tags | Modeling Rendering 3D Modeling Texturing Autodesk 3ds Max |
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Rating | Not enough ratings |
---|---|
Length | 2h 37m |
Starts | On Demand (Start anytime) |
Cost | $29/month (Access to entire library- free trial available) |
From | LinkedIn Learning |
Instructor | Aaron F. Ross |
Download Videos | Only via the LinkedIn Learning mobile app |
Language | English |
Subjects | Art & Design |
Tags | Modeling Rendering 3D Modeling Texturing Autodesk 3ds Max |
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