Interfaces are a staple of good programming. They are "blueprints" for functionality and allow your code to be much more versatile, portable and understandable.
Interfaces are a staple of good programming. They are "blueprints" for functionality and allow your code to be much more versatile, portable and understandable.
In this one-hour, project-based course, you'll learn how to implement interfaces in C# and, importantly, in the Unity Editor. You'll also create a Unity ScriptableObject that implements an interface and, on that basis, become interchangeable with GameObjects in exposed variables.
We will also cover different attributes that can provide convenience in coding and guidelines for designers wiring together the scene.
The guided project will work with the following Unity concepts:
- Interfaces
- Inheritance
- ScriptableObjects
- Attributes
This is an intermediate-level course. As such a certain familiarity with Unity and C# is assumed. If you have never used interfaces or ScriptableObjects, please complete some beginner-level guided projects before attempting this project.
This project makes use of the tropical island-themed Unity project created in Create Animation Transitions in Unity (Intro to Animation 2) and in Make an Action Bar in Unity Part 1 - Modular Action System. These compliment this guided project and are recommended for a more well-rounded understanding of the concepts presented herein.
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