This free online course will provide web developers, who have existing knowledge of JavaScript, with the theoretical and practical knowledge to start programming 3D graphics applications for the web.
Most graphics courses start with the very basics. In this course, we take a top-down approach, starting with very high-level scene-editing tools, before drilling down and creating applications with increasing levels of complexity.
The course is split into five weeks. In the first two weeks, Javi Agenjo will teach you the basics of 3D graphics from a non-programmer’s point of view, explaining concepts such as transformations and materials using a state-of-the-art web tool, WebGLStudio. There will be no programming in these two weeks.
Weeks 3, 4 and 5, however, are 100% programming-based. After showing you how to set up your computer for local development of WebGL applications, Alun Evans will lead you through the process of creating a series of simple scenes using the most common and popular library for creating WebGL applications, Three.JS.
In the final week, you will be able to load in meshes and textures from external sources, place lights and objects within a scene, and move the camera interactively.
OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.
Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.
Find this site helpful? Tell a friend about us.
We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.
Your purchases help us maintain our catalog and keep our servers humming without ads.
Thank you for supporting OpenCourser.