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Parenting and More GameMaker Language Code

Dr. Tim "Dr. T" Chamillard

This course is the fourth course in the specialization about learning how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to continue learning how to develop games in a more "gentle" way, this is a great starting point.

Read more

This course is the fourth course in the specialization about learning how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to continue learning how to develop games in a more "gentle" way, this is a great starting point.

This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational GameMaker knowledge by exploring more GameMaker and game development topics.

This course gives you even more tools to help you build great games with GameMaker!

Module 1: Learn about the power of and how to implement parenting in GameMaker

Module 2: Explore the selection control structure in more depth

Module 3: Learn how to implement the iteration control structure in various ways

Module 4: Learn about arrays and explore the optional bonus material

* I do have Coursera Specializations called C# Programming for Unity Game Development and C++ Programming for Unreal Game Development for those more advanced topics.

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What's inside

Syllabus

Parenting
In this module, you'll learn about parenting, which is called inheritance in most object-oriented programming languages.
Selection in Code
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Iteration in Code
Arrays and Bonus Material

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Suitable for beginners who want to develop games with GameMaker
Further strengthens foundational knowledge in GameMaker
Prerequisites are not optional and must be taken first
Assumes learners have experience with GameMaker
Teaches a less advanced approach to game development in comparison to C# and C++

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Parenting and More GameMaker Language Code with these activities:
Review game development concepts
Strengthen your foundation and prepare for the advanced topics in this course.
Show steps
  • Go over the notes from previous courses
  • Reread relevant sections of the GameMaker manual
  • Complete any practice exercises or challenges
Review the GameMaker Manual
Solidify your understanding of GameMaker's features and functionality.
Show steps
  • Read through the documentation
  • Take notes and highlight key concepts
  • Refer back to the manual as needed
Practice coding challenges on GameMaker
Strengthen your programming skills through repetitive practice.
Show steps
  • Find coding challenges online
  • Solve the challenges in GameMaker
  • Analyze your solutions and improve your code
Four other activities
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Show all seven activities
Create a simple game using the knowledge learned so far
Reinforce your understanding of the concepts by applying them in a practical setting.
Show steps
  • Identify a simple game idea
  • Create the game mechanics and objects
  • Implement the game logic
  • Test and iterate
Collaborate with peers on a game development project
Foster collaboration, learn from others, and apply your knowledge in a group setting.
Show steps
  • Find a group of peers
  • Brainstorm and decide on a game idea
  • Divide the tasks and work together
  • Review and provide feedback
Design a prototype for a new GameMaker game
Enhance your game design skills and bring your ideas to life.
Show steps
  • Brainstorm and sketch out your game idea
  • Create a playable prototype using GameMaker
  • Get feedback and iterate on your design
Explore tutorials on advanced GameMaker features
Enhance your skills and knowledge by exploring additional resources.
Show steps
  • Identify specific areas for improvement
  • Locate relevant tutorials
  • Follow the tutorials and practice

Career center

Learners who complete Parenting and More GameMaker Language Code will develop knowledge and skills that may be useful to these careers:
Video Game Developer
Video Game Developers plan, design, and create video games. They use their knowledge of programming, art, and design to bring their creations to life. This course teaches the basics of GameMaker, a popular game development platform. It provides a strong foundation for anyone who wants to start developing video games.
Game Designer
Game Designers create the overall vision and design for video games. They work with programmers and artists to bring their ideas to life. This course provides a good foundation for Game Designers, as it teaches the basics of GameMaker and how to use it to create games.
Software Engineer
Software Engineers design, develop, and maintain software applications. While this course focuses specifically on game development using GameMaker, the skills you learn can be applied to software development in general. This may be a good option for those who want to work in the software industry but are not interested in game development specifically.
Web Developer
Web Developers design and develop websites. While this course focuses on game development, the skills you learn can be applied to web development as well. For example, you will learn about programming, which is a fundamental skill for web developers.
Data Analyst
Data Analysts collect, analyze, and interpret data to help businesses make informed decisions. This course provides a good foundation for Data Analysts, as it teaches the basics of programming and data analysis. You will also learn about using GameMaker to create data visualizations, which can be useful for presenting data to stakeholders.
Business Analyst
Business Analysts analyze business processes and systems to identify areas for improvement. This course provides a good foundation for Business Analysts, as it teaches the basics of programming and data analysis. You will also learn about using GameMaker to create simulations, which can be useful for testing different business scenarios.
Project Manager
Project Managers plan, execute, and close projects. They work with stakeholders to ensure that projects are completed on time, within budget, and to the required quality. This course provides a good foundation for Project Managers, as it teaches the basics of project management and how to use GameMaker to create project plans and schedules.
Technical Writer
Technical Writers create documentation for software and other technical products. This course provides a good foundation for Technical Writers, as it teaches the basics of writing and how to use GameMaker to create interactive documentation.
Quality Assurance Analyst
Quality Assurance Analysts test software and other products to identify defects. This course provides a good foundation for Quality Assurance Analysts, as it teaches the basics of testing and how to use GameMaker to create test cases.
User Experience Designer
User Experience Designers design the user interface and experience for software and other products. This course provides a good foundation for User Experience Designers, as it teaches the basics of user experience design and how to use GameMaker to create prototypes.
Instructional Designer
Instructional Designers create and develop educational materials. This course provides a good foundation for Instructional Designers, as it teaches the basics of instructional design and how to use GameMaker to create interactive learning experiences.
Graphic designer
Graphic Designers create visual concepts, using computer software or by hand, to communicate ideas that inspire, inform, and captivate consumers. This course provides a good foundation for Graphic Designers who want to work in the video game industry, as it teaches the basics of game art and how to use GameMaker to create game graphics.
Animator
Animators create movement for characters, objects, and other elements in video games, movies, and other visual media. This course provides a good foundation for Animators who want to work in the video game industry, as it teaches the basics of game animation and how to use GameMaker to create game animations.
Sound Designer
Sound Designers create and implement sound effects and music for video games, movies, and other visual media. This course provides a good foundation for Sound Designers who want to work in the video game industry, as it teaches the basics of game audio and how to use GameMaker to create game sounds.
Level Designer
Level Designers create the environments and levels in video games. This course provides a good foundation for Level Designers, as it teaches the basics of game level design and how to use GameMaker to create game levels.

Reading list

We've selected ten books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Parenting and More GameMaker Language Code.
Is an excellent companion to the course, offering a comprehensive guide to game development using GameMaker. It is particularly useful for those new to programming and game development.
Provides a solid foundation in object-oriented programming concepts, which are essential for understanding parenting in GameMaker.
Introduces a variety of design patterns commonly used in game development, helping students to create more robust and maintainable games.
Offers a practical guide to game programming using C++. It good choice for those interested in exploring game development in more depth.
Provides a comprehensive overview of game development in C++, covering various aspects from graphics to AI.
Delves into the theoretical foundations of game design, exploring topics like game mechanics, narrative design, and player psychology.

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