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Dylan Bowes

Don't be a "preset-picker" anymore.  

You get frustrated with your productions because you are constantly scrolling through factory presets of your synthesizers. You look at the user interface of Sylenth and think to yourself, "I'll never know how to use this thing. It's too complicated. It's for professionals." You try to mess with some of the controls, but give up because it takes too long. Then you return to scrolling through presets again and sticking to stock sounds for your mixes. 

I'm here to change all that. 

Read more

Don't be a "preset-picker" anymore.  

You get frustrated with your productions because you are constantly scrolling through factory presets of your synthesizers. You look at the user interface of Sylenth and think to yourself, "I'll never know how to use this thing. It's too complicated. It's for professionals." You try to mess with some of the controls, but give up because it takes too long. Then you return to scrolling through presets again and sticking to stock sounds for your mixes. 

I'm here to change all that. 

You can master the principles of subtractive synthesiseven if you don't know what that means. You can design your own sounds from scratch. You can learn how to imagine a sound and then build it from the ground up using Sylenth. 

After taking this course, you will be able to dream up a sound, determine the right building blocks for that sound, and design it inside Sylenthand quickly. I will teach you the fundamental principles of subtractive synthesis, walk you through every single nook and cranny of the software, and show you exactly how to create your very own sounds from scratch. 

I created this course to be comprehensiveif you are new to sound design or synthesis, you will not be left behind. If you are somewhat familiar with using synthesizers, I promise you will learn new valuable techniques for your productions. 

Using 55 high definition screencasts, I'll teach you everything you need to know about Lennar Digital's Sylenth software. We leave no knob unturned or LFO un-cycled. We will walk through every aspect of the software methodically, and then use a cookbook approach to building our own sounds. I'll also include my own presets used in the course for you to download for your own reference. 

You will leave this course a master of Sylenth. 

Lennar Digital's "Sylenth" is a powerful, versatile, and all-around awesome sounding soft synth. 

Highly regarded among producers and DJs as the only virtual synthesizer which truly emulates the warmth and clarity of analog hardware synths, Sylenth is the primary tool for many electronic and pop music producers.     In this course, you will learn every aspect of this very powerful virtual synthesizer. 

Using 100% high definition video tutorials, you will learn how to navigate the software, how the audio signal path works, and how to design sounds from scratchfrom screaming leads to fat basses, weird fx patches, lush pads, and even drum loops.  

All you need is the Sylenth VST and a host DAW (digital audio workstation) of some kind. I'll show you the rest.    We will walk through the entire architecture of the software, from oscillators to filters to modulation routing to effects processing. Everything you need to create unique, stunning sounds is contained within this course. 

Even if you have no prior knowledge of sound design, analog synthesis, or music theory, by the end of this course you will be creating your own sound patches with confidence and creativity.     In the process, you will develop skills in analog synthesis which you can translate to many other synths such as Native Instruments' Massive, Rob Papen's Predator, and just about any other virtual analog synthesizers. 

You will also learn how to design specific sounds for specific genres. Are you tired of sifting through presets, unhappy with your choices? Learn how to translate the sounds in your head into powerful, rich, and warm patches which you can save in your own soundbank. 

Don't be a preset picker. Learning how to design your own sounds will take your productions to the next level. It will help you be more musical and will make your mixes unique. 

Join us and become a master of Sylenth. 

Enroll now

What's inside

Learning objectives

  • Design and build your own sounds from scratch
  • Learn the fundamental principles of subtractive synthesis
  • Create unique leads, basses, pads, and fx
  • Learn advanced analog synthesis techniques and apply those techniques to other soft synths
  • Break free from the endless preset-picking slump
  • Navigate the interface of sylenth like a pro

Syllabus

INTRODUCTION

In this lecture I will give a brief introduction to the purpose and structure of the course. I'll explain how the course works and what you'll learn as we go along. First we will give an overview of subtractive synthesis and the different sections of Sylenth. Next, we'll look at the specifics of each section in detail. Last, we'll do a bunch of sound design walkthroughs. Interspersed among the lectures we will do brief intermissions in which we'll design a sound together. There will also be an optional quiz at the end of each section to reinforce what we've learned.

Read more

In this lecture I will quickly demonstrate how to purchase or demo the software from Lennar Digital's website. I will also discuss the somewhat quirky 32bit/64bit problem that some DAWs (including mine) have and how to handle that. The link to the website is in the external resources.

In this lecture I will discuss the basic principles of subtractive synthesis and sound design. Where does sound come from? What are the building blocks of any sound? We'll answer these questions and provide a foundation for the rest of the course.

Before we get any further, let's make sure we have the fundamentals down.

Navigate the user interface with ease, understand the underlying architecture and signal path of the synth.

In this lecture we will walk through the architecture of the synthesizer. In other words, we will go through every single section contained within the user interface and explain the signal flow of the sound.

Sylenth Architecture: Part 2

In this lecture we will discuss how to navigate the menus and choose presets. We will also look at the very useful save, initialize, and randomize functions which will help you build and manage your own sounds.

In this lecture we will work to understand the various parameter controls, their units of measurement, and their purpose in the sound design process. What parts of the user interface are buttons? How can we change the sync mode of the parameter controls? Why are some knobs measured in hertz, others in seconds, and still others in bar divisions?

In this lecture we will discuss in detail the oscillator section of Sylenth. The oscillators are the building blocks of sound. We will go through the various available waveforms and discuss how they produce different sounds. We will also discuss all of the available parameter controls such as detune, phase, and pitch controls.

Oscillators: Part 2

The envelope determines the time boundaries of the sound. In this lecture we discuss how to use the envelope to shape the sound over time. Will your sound have a fast attack? A pluck? A long fade-in and fade-out? These boundaries are determined by the amplitude envelopes.

Throughout the course we will take brief intermissions from the somewhat heady process of explaining every parameter of the synth and design a sound! In this first intermission, we will design a simple trance lead patch.

You can download the preset in the external resource section below.

In this lecture we will discuss the different filter routing options within the synth. Sylenth contains two filters (Filter A and Filter B). We look at how to route the different parts to the different filters and why you might do so.

In this lecture we discuss the different available filter types and how they influence your sound. Sylenth features a low pass, high pass, and band pass filter. What are the differences between these filters? What is a filter anyway? We will answer all of these questions. We will also look at the various other controls inside the filter such as resonance, cutoff, and filter drive.

Filter Types & Parameters: Part 2

In addition to the two filters, Sylenth also features a Filter Control section which controls the sum of the two filters. In this lecture we discuss the Filter Control Section and how you can use it to shape the sum of the two filters. In this lecture we also discuss the very important control known as Keytracking.

Sylenth contains a simple Mixer section which allows you to set the balance between the different parts (A and B) and also the main output of the synth. In this lecture we discuss balancing the different parts using the Mixer.

At the bottom of the user interface, you will find a keyboard section. In this lecture we discuss the various parameters in the keyboard section including the modulation wheels and the portamento settings.

In this intermission we will design a kick drum in Sylenth using a simple sine wave with envelope modulation on the pitch and the cutoff frequency of the lowpass filter.

You can download the preset in the external resources below.

Before we move on, why don't we take a moment to review the aspects of the user interface and architecture of the synth.

Master the somewhat daunting modulation panel and learn how to build unique sounds and movement using modulation.

In this lecture we provide a general overview of the concept of modulation as well as some definitions that we will use later in the course. We will discuss the difference between a modulation source and a modulation destination. We will look at the various source options as well as the destination options.

Sylenth contains two modulation envelopes. These are different from the two amplitude envelopes. In this lecture we discuss the modulation envelopes and how to use them to modulate certain parameters by applying time boundaries.

In addition to the modulation envelopes, Sylenth contains two Low Frequency Oscillators (or LFOs). In this lecture I will discuss the principle of low frequency oscillation and how it influences the sound as a modulation source.

In this intermission we will design a simple gated patch using the arpeggiator in step mode with no transposition. By tying together certain steps in the sequence with no transposition, we can create rhythmic movement.

You can download the preset in the external resources below.

Low Frequency Oscillators have many powerful applications. In this lecture we will go into greater detail with the LFOs and discuss some common applications such as vibrato and tremolo.

In addition to the envelopes and LFOs, Sylenth also provides four miscellaneous modulation tabs. In these miscellaneous modulation tabs, you can set the source of the modulation and its destination. In this lecture we will discuss the various sources available.

Did you know that you can use modulation to modulate modulation? Hmm? In this lecture, we provide an example of using a miscellaneous modulation source (aftertouch) to modulation the LFO rate and gain (which modulates the pitch). You can piggy-back modulation sources to create even more powerful patches.

For this intermission, we will design a rich, analog string pad by piling on sawtooth waves, creating a little movement with an LFO, and making sure our amplitude sets the right time boundaries.

You can download the preset in the external resources below.

Before we move on to the arpeggiator, let's solidify our understanding of Modulation.

Use the arpeggiator to create arpeggios, sequences, gated patches, and interesting rhythmic patterns.

In the center of the user interface we find the arpeggiator and the master effects. In this lecture I will provide a brief overview of the center LCD section as well as some of the global controls common to the different effects.

The arpeggiator contains several different modes. In this lecture I will describe the different modes and provide examples to demonstrate their differences.

In addition to different modes, the arpeggiator also contains different velocity settings. In this lecture we will walk through the different velocity settings and look at examples demonstrating their differences.

In this lecture we cover the remaining controls in the arpeggiator. We look at the sequencer matrix, the gate and rate knobs, and also the octave and wrap selectors. We will explain every aspect of the arpeggiator and how each influences the sound.

Since the arpeggiator has a lot of controls and we covered a lot of content in the previous three lectures, let's design an arpeggiator patch as an example and use all of the tools we gained in the previous lectures.

Time for another brief intermission. This time, we'll design a Moog style bass patch. This is one of my favorite sounds and I use it all the time. With a simple pulse wave and sine wave, we'll apply an envelope to the lowpass filter to create a nice plucky analog bass patch.

You can download the preset in the external resources below.

The arpeggiator has a lot of controls. Let's make sure we have it all down.

Understand how effects can change a sound and the underlying sound design principles behind the effects.

In this lecture we will walk through the various distortion types and discuss how each type affects the sound differently.

In this lecture we discuss the phaser effect. We will explain what the effect does to the sound from a sound design perspective. We will also carefully examine the many controls available within the phaser effect.

Phaser Part 2

For this intermission, we will design a white noise sweep/downlift using the noise waveform. We will modulate the cutoff of a bandpass filter using a sawtooth LFO.

You can download the preset in the external resources below.

In this lecture I will provide an in-depth walkthrough of the parameters and controls within the chorus effect. We look at what the chorus effect does to the sound technically and how we can push the controls to the extremes to accomplish interesting and wild effects.

Sylenth allows some simple adjustments to the EQ of your patch. We'll discuss boosting the bass and the treble, as well as what the frequency knobs do. We'll use a graphic EQ plugin so that we can see the frequency changing with these parameters as well.

Sylenth contains a really powerful stereo delay effect. In this lecture we will go over all of the controls inside the effect including ping pong, smear, and feedback. We'll explain how each of these settings can change your delay effect.

Sylenth also contains a simple but good-sounding reverb effect. In this lecture we'll discuss the various controls inside the reverb effect and how to use them in your sound design.

Compression is one of the most important aspects of audio. Although this is not a course on compression, I will provide a good working foundation of the principle behind compression as well as an explanation of the compressor within Sylenth. If you don't know what compression is, don't dismay. We will build our foundation here.

Compressor Part 2

For this intermission, we'll design a nice digital bell patch. Pretty and clear, this patch is a lot of fun.

Now that we've gone through all the effects, let's recap what we've learned.

Use the comprehensive knowledge gained through the previous lectures to design and build your own patches.

In this walkthrough, we'll design a fat, distorted wobble bass. The wobble is created by applying an LFO to the cutoff frequency with an extreme gain setting. We can also modulate the rate of that LFO with the mod wheel using the miscellaneous modulation tab.

You can download the preset in the external resources below.

In this walkthrough we'll design a chiptune patch. Chiptune is a type of sound many people create by a technique known as "circuit-bending" which involves taking apart electronics such as an old Gameboy and making it into an instrument! But we can replicate a chiptune sound using Sylenth. We'll set up an HPulse wave and modulate its pitch with a sample and hold waveform.

You can download the patch in the external resources below.

In this walkthrough, we'll design a classic Fender Rhodes Piano sound in Sylenth. We'll set up a few sawtooth oscillators and modulate the cutoff of a lowpass filter with the mod envelope. Be sure to use keytracking on the filter control so that you don't lose your filtered sound as you move around the keyboard.

You can download the preset in the external resources below.

In this walkthrough we'll design a siren lead by modulating the pitch of the oscillator with an envelope. We'll use the attach fader in the envelope to create an upward movement of the pitch. We can also set a free-cycling LFO to the pitch with a slow rate to slowly build up the pitch over a few bars.

You can download the preset in the external resources below.

In this walkthrough, we'll create some amplifier feedback. We'll set up some HPulse oscillators with a bandpass filter with high resonance. We'll then use a random waveform in the LFO to modulate the cutoff and resonance of the bandpass filter. Add some overdrive distortion and you've got a gnarly feedback sound going. We can use LFO2 to modulate the mix AB to create a little movement, and then modulate the LFO rate with aftertouch to give ourselves some playability.

You can download the preset in the external resources below.

Did you know you can create a hi hat pattern in Sylenth? You can! In this lecture we'll design a hi hat pattern using a noise wave going through the arpeggiator. We'll create the pattern by tying certain steps together. We can also use a pulse wave LFO on the cutoff frequency of our highpass filter which will create a polyrhythm.

You can download the preset in the external resources below.

In this walkthrough, we'll design something we might call a Bubble Lead. We'll use a triangle wave and modulate it with two different envelopes. The first envelope will modulate the cutoff frequency of a lowpass filter and the second will create a quick upwards pitch sweep. By balancing the attack and delay times of the two envelopes we can create a weird bubble sound. The point of this lecture is to demonstrate the power of really subtle modulation to create interesting sounds.

You can download the preset in the external resources below.

In this walkthrough we're going to design a spacey, phased-out, slow-evolving pad. We'll pile on some sawtooth oscillators. The main takeaway from this lecture is creating different amplitude envelopes on the different parts. Part B will have a fifth harmony, which we will set up using the note adjustment parameter. Then, we'll set up Part B to have a slower attack than Part A. This creates a slow evolution between the two parts. Each part will also have a different filter. Then once we pile on some further modulation and effects, we arrive at a really cool, spacey pad.

You can download the preset in the external resources below.

In this lecture we'll build a classic 80s new wave keys patch. We'll use all four oscillators with some octave variations to create a harmonically rich patch. The key here is to determine the time boundaries with the amplitude envelope to bring out that keys sound.

You can download the preset in the external resources below.

In this walkthrough, we'll create a marimba arpeggiator pattern. We'll use a sine wave and a triangle wave with short decays to get that acoustic marimba sound. We'll set up the arpeggiator to create a rhythmic triolic pattern. Then we can set up a noise wave with an LFO modulating its bandpass filter to accomplish a sort of shaker sound to play along with it.

You can download the preset in the external resources below.

In this walkthrough we'll design a phasey polyrhythmic bass line. We'll use the arpeggiator to create one rhythm with the transpose row. Then we'll set up some modulation to the phase of the oscillator. In order to create the second rhythm pattern, we'll use a sawtooth LFO to modulate the cutoff frequency at a different rate from the arpeggiator. This gives us two complimentary rhythms in our bass line. We can throw on some foldback distortion to beef it up a bit too. Finally, we can use the modwheel to control the cutoff frequency so that we can play with it in real time.

You can download the preset in the external resources below.

THE END!

Thanks so much for enrolling in this course. I hope you learned a lot, had some fun, and feel more confident to go out there and make some music!

? Please subscribe to my YouTube channel where I post free tutorials, song walkthroughs, and much more: @oscillatr

? Follow me on Instagram: @stendsss

? Follow me on Twitch: @stendsss

?All things 'St. Ends': linktr.ee/stends

The links to all these will be in the RESOURCES dropdown on the right.

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Sound Design with Sylenth with these activities:
Review Subtractive Synthesis Fundamentals
Reinforce your understanding of subtractive synthesis, which is the foundation for sound design in Sylenth.
Show steps
  • Read articles or watch videos explaining subtractive synthesis.
  • Identify the key components: oscillators, filters, and amplifiers.
  • Experiment with different waveforms and filter types in a synth (even a free one).
Read 'Sound on Sound' on Synthesis
Deepen your understanding of synthesis principles with a comprehensive guide.
Show steps
  • Obtain a copy of 'Sound on Sound - Synth Secrets'.
  • Read the chapters related to subtractive synthesis and modulation.
  • Experiment with the concepts in Sylenth as you read.
Preset Recreation Challenge
Sharpen your sound design skills by attempting to recreate existing Sylenth presets from scratch.
Show steps
  • Choose a Sylenth preset you like.
  • Initialize Sylenth to a blank state.
  • Analyze the original preset's settings and try to replicate them from scratch.
  • Compare your recreation to the original and adjust until they sound similar.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Design a Sound Pack
Solidify your knowledge by creating a collection of original Sylenth presets for a specific genre or purpose.
Show steps
  • Choose a theme or genre for your sound pack.
  • Design 10-20 original Sylenth presets that fit the theme.
  • Organize and name your presets logically.
  • Write descriptions for each preset.
Explore Advanced Sylenth Tutorials
Refine your skills by following advanced tutorials on specific Sylenth techniques or sound design approaches.
Show steps
  • Search for advanced Sylenth tutorials on YouTube or other platforms.
  • Choose a tutorial that covers a topic you want to learn more about.
  • Follow the tutorial step-by-step, experimenting with the settings as you go.
  • Try to apply the techniques you learned to your own sound design projects.
Remix a Song Using Only Sylenth
Challenge yourself to create a remix of an existing song using only Sylenth for all the synth sounds.
Show steps
  • Choose a song to remix.
  • Analyze the song's instrumentation and identify the key synth sounds.
  • Recreate those synth sounds in Sylenth from scratch.
  • Arrange and mix your remix using only Sylenth for the synth parts.
Read 'The Complete Synthesizer Book'
Expand your knowledge of synthesis with a comprehensive guide covering various techniques and technologies.
View The Casio CZ Book on Amazon
Show steps
  • Obtain a copy of 'The Complete Synthesizer Book'.
  • Read the chapters related to synthesis techniques and effects processing.
  • Experiment with the concepts in Sylenth as you read.

Career center

Learners who complete Sound Design with Sylenth will develop knowledge and skills that may be useful to these careers:
Synthesizer Programmer
A synthesizer programmer designs and creates sound patches for synthesizers, often for use in music production, film scoring, or sound design. This career requires a deep understanding of synthesizer architecture, synthesis techniques, and music theory. This course provides synthesizer programmers with invaluable training in subtractive synthesis. By focusing on Sylenth, the course will help synthesizer programmers master a widely-used VST and develop the skills to create complex and innovative sound patches. Those who want to create cutting-edge sounds will find that this course is a launching pad.
Electronic Musician
An electronic musician composes, performs, and records music using electronic instruments and technologies. This course provides electronic musicians with new skills and insight into sound design. By focusing on subtractive synthesis and the Sylenth VST, the course can help electronic musicians create custom patches and unique sonic textures. The course allows electronic musicians to develop their own signature sound. Learning to design sounds from scratch can help an electronic musician stand out.
Remixer
A remixer takes existing audio tracks and reimagines them, often adding new elements, changing the tempo, or altering the overall feel of the song. This course on sound design can greatly benefit remixers by providing them with the skills to create unique sounds and textures. Remixers can learn subtractive synthesis and Sylenth to craft original synth patches that complement and enhance the existing elements of a track. The more customized the sound is to the work, the more an audience will enjoy listening. By designing their own sounds, the remixer can add a personal touch, setting the remix apart.
Game Audio Designer
A game audio designer creates all the sound effects, music, and dialogue for video games to create immersive gaming experiences. The work involves sound design for environmental effects, character actions, and cinematic cutscenes. This course is helpful for learning the fundamentals of sound synthesis. The course focuses on Sylenth, which can be used to create a wide range of sound effects and musical elements for games. Understanding subtractive synthesis, as the course teaches, allows a game audio designer to craft unique and impactful sounds. With this knowledge, a prospective game audio designer can enhance the player's experience and make the game world come alive.
Music Producer
A music producer oversees the entire process of creating a song or album, from initial concept to final master. That means someone in this role needs to possess a strong grasp of sound design, arrangement, mixing, and mastering. This course may be useful for any aspiring music producer, as it will teach how to sculpt sounds effectively. The course focuses on subtractive synthesis within Sylenth, and it provides a hands-on approach to creating custom patches. As a music producer, this allows one to craft unique and signature sounds that define your artistic style. Having a mastery of soft synths is useful in the field of music production. By learning to use Sylenth, you can expand your sonic palette and stand out in a competitive industry.
Sound Designer
A sound designer crafts auditory elements for various media, including film, television, video games, and virtual reality. This role requires a deep understanding of sound synthesis, manipulation, and mixing. This course on sound design provides a solid foundation in subtractive synthesis, which is a core technique used by sound designers to create original sounds from the ground up. A sound designer benefits from mastering software like Sylenth, as discussed in the course. By learning to navigate Sylenth's interface and create custom patches, you can develop the skills to design unique and compelling soundscapes. If you want to craft immersive audio experiences, this course may be useful.
Multimedia Producer
A multimedia producer oversees the creation of multimedia projects, such as videos, websites, and interactive installations. This career path requires a broad range of skills, including project management, design, and technical expertise. Since sound design is a critical element in multimedia productions, this course is useful. The multimedia producer can craft compelling and immersive experiences. This course covers subtractive synthesis and Sylenth, allowing the multimedia producer to create unique sounds for their projects. The producer will stand out for their customized designs.
DJ
A DJ selects and plays music for live audiences, often creating seamless transitions between tracks. While DJing is primarily about curating and mixing existing music, understanding sound design can enhance a DJ's ability to create unique sets and remixes. This course can help DJs learn how to manipulate sounds and create custom effects. This allows a DJ to create signature sounds and tracks. Learning the ins and outs of Sylenth allows a DJ to add a unique flair to their sets. The DJ may wish to perform live remixes, which are original to them.
Audio Engineer
An audio engineer is responsible for recording, mixing, and mastering audio for music, film, television, and other media. This career blends technical expertise with artistic sensibility. This course can help audio engineers expand their knowledge of sound design and synthesis. While audio engineers often work with pre-existing sounds, understanding how sounds are created – as is taught in this course – can aid in the mixing and mastering process. The audio engineer will be able to shape and manipulate audio with greater precision. By gaining proficiency in Sylenth, you can add another valuable tool to your arsenal. The more tools at your disposal that an audio engineer has, the better the final product will be.
Sound Editor
A sound editor is responsible for selecting and assembling recorded sound in preparation for the final sound mixing of a film, television program, or video game. Sound editors often work with a library of pre-existing sounds, but a deep understanding of sound design can greatly enhance their ability to find and manipulate the perfect audio elements. This course provides sound editors with a solid foundation in subtractive synthesis. Sound editors can also develop skills in Sylenth, which they can then use to create or modify sounds to fit the needs of a project. A sound editor will be able to more quickly find the sound that they need.
Multimedia Artist
Multimedia artists work with various digital media, including audio, video, and animation, to create engaging and interactive experiences. Sound design is a critical element in multimedia art. Understanding the principles of sound synthesis, manipulation, and mixing is essential for creating immersive and impactful multimedia projects. This course, focused on subtractive synthesis and Sylenth, can help multimedia artists develop a better understanding of audio. A multimedia artist can use this knowledge to craft unique soundscapes that enhance their artwork.
Virtual Instrument Designer
A virtual instrument designer creates software-based instruments for musicians and producers to use in their digital audio workstations. This career path requires a combination of technical skills, musical knowledge, and creative vision. This course is useful for future virtual instrument designers, as they will learn about sound synthesis and design. By learning the architecture of Sylenth, virtual instrument designers can gain insights into how to create their own virtual instruments. The goal is to create instruments that are intuitive, expressive, and capable of producing a wide range of sounds. Advanced degrees, such as a master's or doctorate, are often required for this role.
Audio Effects Developer
An audio effects developer designs and creates audio processing software, such as plugins and effects units, for use in music production and audio engineering. This career path typically requires a strong background in programming, digital signal processing, and acoustics. This course may be useful background if someone is interested in the principles of sound design and synthesis. Effects developers need to understand how different synthesis techniques, like subtractive synthesis, can be implemented in software form. By learning the ins and outs of Sylenth, an effects developer can gain practical insights into how virtual synthesizers work and how to create custom audio effects. An advanced degree, such as a master's or doctorate, is usually required for this role.
Audio Branding Specialist
An audio branding specialist creates sonic identities for brands, including jingles, sound logos, and background music for commercials and websites. This role requires a strong understanding of music, sound design, and marketing. This course may be useful to audio branding specialists, as it teaches how to design custom sounds. An audio branding specialist who masters subtractive synthesis can create unique sounds that are both memorable and aligned with a brand's identity. This course may be useful for learning how to use Sylenth, which can be used to craft a wide variety of sonic textures and effects.
Theater Sound Technician
A theater sound technician is responsible for the installation, operation, and maintenance of sound equipment in a theater. While this role is primarily focused on the technical aspects of sound reinforcement, understanding sound design is important. A technician will be able to troubleshoot issues and enhance the overall audio experience for audiences. This course can help theater sound technicians develop a basic understanding of sound synthesis. Mastering subtractive synthesis and Sylenth may be useful here. These skills are useful for creating sound effects and manipulating audio for theatrical productions.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Sound Design with Sylenth.
Provides a comprehensive guide to synthesis techniques. It covers a wide range of topics, including oscillators, filters, envelopes, and modulation. It is particularly useful for understanding the underlying principles of sound design and how they apply to various synthesizers, including Sylenth. This book valuable resource for both beginners and experienced sound designers.
Offers a comprehensive overview of synthesizer technology and sound design principles. It covers a wide range of topics, including analog and digital synthesis, modulation techniques, and effects processing. While not specific to Sylenth, it provides a solid foundation for understanding the underlying concepts and applying them to any synthesizer. This book valuable resource for anyone looking to deepen their knowledge of synthesis.

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