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Welcome to the Complete 3D Animation Masterclass: Create Animated Shorts. Whether you're a complete beginner or an aspiring animator looking to enhance your skills, this comprehensive course is designed to take you on an exciting journey from the fundamentals of 3D animation to advanced techniques. By the end of this course, you'll be equipped to confidently create your very own animated shorts from scratch.

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Welcome to the Complete 3D Animation Masterclass: Create Animated Shorts. Whether you're a complete beginner or an aspiring animator looking to enhance your skills, this comprehensive course is designed to take you on an exciting journey from the fundamentals of 3D animation to advanced techniques. By the end of this course, you'll be equipped to confidently create your very own animated shorts from scratch.

Throughout this masterclass, we will dive deep into the world of 3D animation using industry-leading software tools such as Autodesk Maya, Photoshop, After Effects, and Audacity. Starting with the basics of Autodesk Maya, we'll explore various 3D concepts and techniques, including the powerful Hardware 2.0 and the renowned Arnold Renderer.

But that's not all – we'll also harness the potential of Photoshop for 3D texture creation, After Effects for seamless compositing, and Audacity for precise sound editing and recording. This integrative approach ensures you gain hands-on experience with the essential tools used in the animation industry today.

To make your learning experience engaging and rewarding, we've structured this course around an iterative project-based curriculum. From the inception of your 3D journey, you'll learn how to construct captivating worlds using geometric primitives. As you progress, you'll unlock the secrets of advanced 3D tools, enabling you to build realistic and visually stunning environments.

As your instructor, I'm passionate about sharing my expertise and industry insights to guide you on this creative adventure. You can trust that this course is packed with practical knowledge, allowing you to turn your imagination into captivating animations.

Join us today and embark on a transformative learning experience. By enrolling in this masterclass, you're taking the first step towards becoming a skilled 3D animator, equipped with the ability to bring your ideas to life through animated shorts.

Enroll now

What's inside

Syllabus

Introduction

In this lecture we will overview the materials needed for the course.

In this lecture we will take a look at Maya and the various options we have to acquire it.

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In this lecture we will take a look at the Adobe Creative suite and identify the tools we will be using in this course and how to obtain them.

In this lecture we will take a look at Audacity and download it so we are ready for the audio sections of this course.

In this section we will look at how to install Maya to get us started.

Unleash your 3D creativity with Maya! Master the user interface, file types, 3D object creation, and material application for stunning projects.

In this lecture we will take a sneak peak at our 1st project of the course, the Primitive Geometry Forest! 

In this lecture we will overview Maya's basic UI.

In this lecture we will explore 3D space and get comfortable navigating it.

In this lecture we will overview the transform tools, allowing us to move objects in 3D space.

In this lecture we will overview the different Maya Scene file types and how to save them.

In this lecture we will take a look at what Maya Project folders are and how to set them up.

In this lecture we will look at different movement spaces in 3D, focusing on the difference between "Object Space" and "World Space".

In this lecture we will look at how we can use multiple geometric primitives to create a more complex looking 3D model.

In this lecture we will introduce groups for project organization and management.

In this lecture we will go over material basics.

In this lecture we will use primitive modeling to construct an entire geometric forest!

In this lecture you will learn to lock a camera's position and rotation for precise scene composition.

In this lecture we will take a look at the basics lights in Maya and how we can create a beautiful day time lighting set up.

In this lecture we will introduce the concept of Rendering and produce our 1st sharable image out of Maya!

Explore the 3D pipeline's core pillars & significance, Photoshop's role in texturing, Maya project folder creation & file management, and legacy specular material workflows.

In this lecture we will overview the Ball Project we will be making in this section of the course.

In this lecture we will discuss the 3D pipeline.

In this lecture we will take our 1st steps into Photoshop and do a practice exercise before we combine it with Maya.

In this lecture we will create a Maya Project folder for the Ball Project.

In this lecture we will take our 1st look at texturing in 3D utilizing Maya and Photoshop.

In this lecture we will explore the concept of artificial surface relief by creating bump maps.

In this lecture we will look at the specular channel and how to create a specular map.

In this lecture we will look at how we can control gloss using Eccentricity maps.

In this lecture we will go over the basics of Animating in Maya, setting our 1st key frames of the course! 

In this lecture we will go over the most basic rigging concepts, pivots and hierarchies.

In this lecture we dive deeper into rigging, exploring how to create custom attributes and give them functionality with Set Driven Keys.

In this lecture we will look at how we can use Display Layers to manage our Rigs.

In this lecture we will look at References in Maya and conduct a test animation of our rig.

In this lecture we will explore the Animation Graph Editor.

In this lecture we will go over the 12-principles of animation.

In this lecture we will go over how to set up our Animation Shot.

In this section we will implement the pose to pose method of animating by setting our extremes and key frames.

In this lecture we will look at adding breakdowns to our ball, giving it squash and stretch.

In this lecture we will refine our animation curves for a smooth, polished Animation.

In this lecture we will create a test playblast to make sure our Animation looks correct when played back in real time.

In this section we will look at how to Render and image sequence that we can then turn into a video in After Effects.

In this lecture we take our 1st steps into After Effects and get our project set up for post processing.

In this lecture we explore how to source and work with Audio in After Effects.

In this section we produce our first animated video!

Learn to model, texture, rig, animate, render with Arnold, composite AOVs, and add custom Foley sound effects for primitive characters using primitives and PBR materials.

In this lecture we will overview the Robot Project and preview what we will be learning and aiming to achieve.

In this lecture, you'll learn to set up a project folder and create subdirectories for better organization, simulating larger production projects.

In this lecture we will go over modeling a simple robot character utilizing geometric primitives.

In this lecture we will discuss how to best prepare a 3D model to passed on to the rigging stage.

In this lecture we will take our 1st look at the Arnold Render and get acquainted with how it operates.

In this lecture we will explore Arnold lights and discuss renderer specific lights.

In this lecture we will discuss PBR Materials and look at the options we have to use them in Maya.

In this lecture we will go over how to improve Arnold's render quality, removing grain, and smoothing pixels.

In this section we will take out UVing skills to the next level by laying out multiple UVs into a single UV square.

In this lecture, create a reference board to draw inspiration from the real world and ensure our work aligns with it.

In this lecture we will review exporting UVs from Maya and adding a base color pass to the character in this lecture.

In this lecture we will learn what metalness maps are and create one for our character.

In this lecture we will learn what roughness maps are and create one for our character.

In this lecture we will take our color to the next level by adding story to it through wear, tear, and grunge.

In this lecture we will discuss texture clamping, what it is, and how to turn it on or off, as well as continue adjusting the character's texture set.

In this lecture we will explore how we can integrate the grunge details better across our textures.

In this lecture we will revisit bump maps to add artificial relief detail to our character.

In this lecture we will discuss normal maps and explore how we can convert our bump map to a normal map.

In this lecture we will discuss emission maps and create one for the Robot's eyes.

In this lecture we will over view turn tables and how to set them up quickly in Maya.

In his lecture we will learn to render image sequences in Arnold as we create a stunning Turn Table animation in this lecture.

In this lecture you will learn to prepare your modeling files for further stages of the pipeline in this section.

In this lecture we will explore transmissive textures and how to make basic geometry shine like a diamond!

In this lecture we will explore how to edit a photo into a tileable texture to quickly texture our ground.

In this lecture we will bring in the various elements of our shot and stage our composition to a shot cam.

In this section we will explore polygon components and how we can manipulate them to change the shape of the object.

In this lecture we will look at the Soft Select feature in Maya and how we can use it to sculpt our ground plane into terrain.

In this lecture we will look at techniques to optimize the detail of our set, biasing detail to the front of the set, while removing sections the camera does not see.

In this section we will explore how we can set up Hierarchies for animation.

In this section we will look at how we can create branching hierarchies using groups to add more functionality to our rigs

In this lecture we will dive into parent constraints and explore how we can use them to assist us in both rigging and animation.

In this lecture we will place the control curves that will ultimately control our character.

In this lecture we will add functionality to our controls utilizing parent constraints. We will also explore rebuilding the hierarchy to make the curves interact correctly with each other.

In this lecture we will set up a Global Scale control to scale the entire rig.

In this lecture we will use Display Layers to make our rig easier to use for Animators.

In this lecture we will color code our rig to make it easier for animators to know what side of the rig they are animating.

In this lecture we will explore restricting the information on controls so animators understand how they should be used and so there is less clutter in the graph editor.

In this lecture we will build a simple rig for our prop.

In this lecture we will stress test our rig to identify any areas that need correction.

In this lecture we will discuss the importance of story boards and we will create one for our animation.

In this section we will stage the shot to resemble our story board and prepare the scene for animation.

In this lecture we will review the animation process and analyze our story boards to identify they key frames we need to block in for the animation.

In this lecture we will utilize out keyframe identification pass to block in the key poses of our animation.

In this section we will add break downs and inbetweens to our block in pass.

In this lecture we look at how to refine character animation curves.

In this lecture we explore moving holds and how they can breathe more life into our animation.

In this section we will look at using Animation Offsets to add more appeal to out animations

In this lecture we will look at how we can apply Animation Offsets to an entire scene.

In this section we will review creating Maya Playblasts

In this section we will explore Arnold AOV and set them up for our scene.

In this lecture we will look at setting up custom AOVs for Ambient Occlusion.

In this section we will look at the EXR file format and its ability to store multiple AOVs in a single file, we will then look at how we can extract these out in After Effects.

In this section we will took at the settings needed to batch render a multi pass EXR image sequence.

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Complete 3D Animation Masterclass: Create Animated Shorts with these activities:
Review Basic 3D Concepts
Reinforce your understanding of fundamental 3D concepts before diving into the course. This will help you grasp the more advanced topics more easily.
Show steps
  • Review the coordinate system and its application in 3D space.
  • Familiarize yourself with common 3D terminology like vertices, edges, and faces.
  • Practice manipulating basic 3D shapes in a simple 3D environment.
Read 'Acting for Animators'
Improve your character animation by learning acting principles. This will help you create more believable and engaging performances.
View Acting for Animators on Amazon
Show steps
  • Read the chapters on character development.
  • Study the examples of emotional expression.
  • Practice animating different emotions.
Read 'The Animator's Survival Kit'
Solidify your understanding of animation principles by reading this classic text. This will provide a strong foundation for creating compelling animations in 3D.
Show steps
  • Read the sections on timing and spacing.
  • Study the examples of squash and stretch.
  • Take notes on the 12 principles of animation.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Practice Keyframe Animation Exercises
Improve your keyframe animation skills through targeted exercises. This will help you become more proficient in using Maya's animation tools.
Show steps
  • Animate a bouncing ball with realistic physics.
  • Create a simple walk cycle for a basic character.
  • Animate a character performing a simple action, such as waving or jumping.
Follow Advanced Maya Tutorials
Refine your Maya skills by following advanced tutorials. This will expose you to more complex techniques and workflows.
Show steps
  • Find tutorials on advanced rigging techniques.
  • Explore tutorials on creating realistic textures and materials.
  • Follow tutorials on advanced lighting and rendering techniques.
Create a Short Animated Scene
Apply your knowledge by creating a short animated scene. This will allow you to integrate the various skills learned in the course.
Show steps
  • Develop a simple story or concept for your scene.
  • Model and texture the necessary assets.
  • Animate the characters and objects in your scene.
  • Render and composite your final animation.
Develop a Portfolio Piece
Create a high-quality animation piece for your portfolio. This will showcase your skills and help you land animation jobs.
Show steps
  • Brainstorm ideas for your portfolio piece.
  • Create a detailed storyboard and animatic.
  • Model, texture, rig, and animate your characters and environment.
  • Render and composite your final animation.
  • Get feedback from other animators and refine your work.

Career center

Learners who complete Complete 3D Animation Masterclass: Create Animated Shorts will develop knowledge and skills that may be useful to these careers:
Character Animator
Character animators specialize in bringing animated characters to life through believable movement and performance. Character animators breathe life into characters, and this course helps students gain the ability to bring their ideas to life through animated shorts using software such as Autodesk Maya. The course even goes over the rigging process, which is a key component to a character animator's workflow.
Animator
Animators bring characters and objects to life through movement in various media, including film, television, and video games. Animators require a strong understanding of animation principles and industry standard software. This course helps one to create animated shorts from scratch using programs like Autodesk Maya, Photoshop, After Effects, and Audacity. The course will be useful to animators, as it covers animation basics and also goes over principles of animation.
Rigger
Riggers create the underlying skeletal structure and controls that allow animators to pose and move 3D characters and objects. Riggers need to know how to animate in Maya, and this course goes over rigging concepts, pivots, and hierarchies. Riggers use groups to add more functionality to rigs, and the course touches on creating branching hierarchies using groups.
Compositor
Compositors combine different visual elements into a final image or sequence, often working with live-action footage and CGI. This course may be useful as it touches on using After Effects for seamless compositing. Compositors need to know about AOVs, and this course explores Arnold AOVs and how to set them up for a scene. This course may be helpful to anyone wanting to become a compositor.
3D Modeler
A 3D modeler creates three-dimensional digital representations of objects or environments. This course may be useful as it dives into the world of 3D animation using industry-leading software such as Autodesk Maya. 3D modelers build captivating worlds using geometric primitives, and this course explores how to use these primitives to construct visually stunning environments. The course includes creating models utilizing geometric primitives, which is key to a career as 3D modeler.
Texture Artist
Texture artists create the surface details and materials that give 3D models a realistic or stylized appearance. This course may be useful as it utilizes Photoshop for 3D texture creation. A key aspect of a texture artist's work is an understanding of UVs, and this course takes UVing skills to the next level. For anyone wishing to pursue the path of texture artist, this course may be useful to review.
Layout Artist
Layout artists are responsible for staging scenes and camera placement in 3D animation and visual effects. Layout artists need to know how to use Maya, and this course covers the basics of the user interface. The course goes over how to stage a composition to a shot cam. A layout artist needs to explore 3D space and become comfortable navigating it, and this course covers these topics.
Lighting Artist
Lighting artists are responsible for creating the lighting and mood of a scene in 3D animation or visual effects. Lighting artists make use of renderer specific lights, and this course explores Arnold lights and their operation. Lighting artists need to know about lights in Maya, and this course covers the basics lights in Maya, and how to create a beautiful day time lighting setup.
Visual Effects Artist
Visual effects artists create realistic and imaginative imagery for films, television, and other media. This course may be useful as it covers compositing using After Effects and rendering techniques with Arnold Renderer. A visual effects artist relies on programs like After Effects, and this course ensures that one gains hands-on experience with essential tools used in the animation industry.
Motion Graphics Designer
Motion graphics designers create animated visuals for a variety of platforms, including commercials, websites, and social media. This course may be useful because it provides hands-on experience with animation software such as Autodesk Maya and After Effects. Motion graphics designers use animation to communicate ideas, and this course helps build a foundation in animation techniques. Given that this course uses After Effects, a motion graphics designer may find this course useful.
Previsualization Artist
Previsualization artists create rough 3D layouts and animations to plan out shots and sequences in film or video games. This course may be useful to a previsualization artist as it covers the basics of animation in Maya, as well as the basics of the user interface. Having a strong understanding of the interface helps greatly with quickly creating effective visualizations. The course covers how to construct captivating worlds using geometric primitives.
Game Artist
Game artists create the visual elements of video games, including characters, environments, and special effects. This course may be useful to a game artist as it covers 3D modeling, texturing, and animation techniques using software such as Maya and Photoshop. Game artists need to be familiar with animation software, and this course provides practical knowledge to bring one's imagination into captivating animations.
Technical Animator
Technical animators bridge the gap between artists and programmers, developing tools and workflows to support animation production. A technical animator utilizes rigging to enhance the animation pipeline, and this course covers how to create custom attributes with Set Driven Keys. The course goes over rigging basics, such as pivots and hierarchies. This course may be useful to someone who wishes to become a technical animator.
Art Director
An art director is responsible for the overall aesthetic and visual style of a project, such as a film, video game, or animated series. Art directors can benefit from the materials taught in this course as it touches on the use of geometric primitives in Maya. Additionally, this course goes over the basics of lights and the Arnold Renderer, which is core knowledge to art directors.
Creative Director
Creative directors oversee the creative aspects of a project or campaign, guiding the artistic vision and ensuring it aligns with the overall goals. Though a creative director does not need to be too involved in the animation process, it is important to understand the animation pipeline in order to effectively lead. The course covers the animation process, and walks through the various stages of getting from an idea to a fully rendered short.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Complete 3D Animation Masterclass: Create Animated Shorts.
Comprehensive guide to traditional animation principles that are highly relevant to 3D animation. It covers key concepts like timing, spacing, squash and stretch, and anticipation. While the course focuses on 3D software, understanding these fundamental principles will greatly enhance your animation skills. This book is considered a must-read for animators of all levels.
Explores the principles of acting and how they apply to animation. It covers topics such as character development, emotional expression, and storytelling through movement. Understanding these concepts will help you create more believable and engaging characters. This book is particularly useful for animators who want to improve their character animation skills.

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