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Prototypes in Figma

Creating an Initial Low Fidelity Design

Angelo Paolillo

Why should you learn Figma, and UX/UI design and process principles? Figma is currently one of the most used tools in the UX/UI design field, it's simple and powerful. Having solid design and process skills will help you interpret the user's needs and remove roadblocks, creating a smooth and simple user flow. In this 1.5 hours long Guided Project you will learn how to identify and build a user experience process, how to design a user interface and implement a functional user experience prototype. To achieve this we will work through. This project is really unique as it enables you, in a very short time, to think critically and cover all aspects of UX/UI design, building a concrete output for your study and work portfolio. In order to be successful in this project, it will be preferable, however not mandatory, for you to have a basic understanding of UX/UI fundamental principles, and an introductory knowledge of Figma.

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What's inside

Syllabus

Project Overview
Here you will describe what the project is about...give an overview of what the learner will achieve by completing this project.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Covers design process principles essential for creating user experiences
Taught by experts in the UX/UI field, instructors Angelo Paolillo has proven expertise
Builds a foundation for understanding UX/UI principles and practical application
Focuses on Figma, which is a widely used tool in the industry
May require prior knowledge of UX/UI principles and basic Figma usage
May not cover advanced UX/UI design concepts

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Activities

Coming soon We're preparing activities for Prototypes in Figma: Creating an Initial Low Fidelity Design. These are activities you can do either before, during, or after a course.

Career center

Learners who complete Prototypes in Figma: Creating an Initial Low Fidelity Design will develop knowledge and skills that may be useful to these careers:
User Experience Designer
Many professionals who work as User Experience Designers have similar backgrounds to the skills and knowledge this course provides. A significant part of User Experience Design involves designing simple and user-friendly interfaces using tools such as Figma. Learning Figma through this course may help you stand out among other candidates applying for User Experience Designer roles and help you improve the quality of your work.
User Interface Designer
As a User Interface Designer, you will likely be designing prototypes on a regular basis to help convey your intent to project stakeholders. This course focuses on creating a low-fidelity prototype using Figma, which will give you a foundation to build upon as you seek to grow in this role.
UX Researcher
As a UX Researcher, you will work to understand the needs of current and potential users of any given product, application, or website. The user experience process that you will learn in this course will provide you with a key part of a successful UX Researcher's toolkit.
Product Designer
Prototypes are a key tool that Product Designers use to help build and sell ideas internally and externally. This course provides a low-level introduction to prototyping in Figma, which can provide you with a competitive advantage when applying and interviewing for your first Product Designer role.
Interaction Designer
This course can help you develop foundational knowledge about how to design interactive elements and user interfaces for different platforms. As an Interaction Designer, you will be tasked with these responsibilities on a regular basis.
Front-End Web Developer
Front-End Web Developers are tasked with the responsibility of developing the portion of a website that users interact with. The skills and knowledge learned in this course may help you to create websites and web applications with an intuitive and aesthetically pleasing design, which can improve the user experience.
Graphic designer
Although not solely responsible for prototyping, Graphic Designers often have a hand in creating mockups and prototypes to convey the look and feel of a product to other designers and stakeholders. Learning how to create a prototype in Figma can open new doors and increase your value as a Graphic Designer.
Project Manager
Project Managers are required to have at least a basic understanding of UX Design principles, and learning how to create a prototype in Figma can help illustrate that knowledge. By taking this course, you may become more marketable as a Project Manager, and this course may be particularly helpful if you primarily work on software development projects.
Software Engineer
While software engineers typically are more concerned with the functionality of an application rather than the user interface, this course may provide foundational knowledge that will prove valuable as you continue to grow in your career. Often times, Software Engineers may be responsible for building prototypes to convey ideas to other team members.
Technical Writer
While not typically responsible for creating prototypes, a Technical Writer may find this course helpful to better understand UX/UI design concepts and processes. This can help you improve the quality and effectiveness of your writing for technical audiences.
Marketing Manager
UX/UI design principles are an important element of Marketing today. By taking this course, you can build upon your knowledge and become a more well rounded professional. This could give you a competitive advantage when interviewing for your next role.
Sales Engineer
Sales Engineers may find this course helpful, as developing a basic understanding of prototyping can help you better understand what your engineering team may need to do in order to bring a product to market. This could lead to improved sales pitches and better relationships with your team.
Business Analyst
While not typically required to create prototypes, Business Analysts will often work closely with UX/UI designers. This course may help you better understand their process and the value that they can add to a team.
Lawyer
Prototyping is not typically a part of a Lawyer's responsibilities. As such, this course may not provide you with immediately apparent benefits. However, you may find that the soft skills and critical thinking skills learned in this course could transfer to your current role and improve your performance.
Accountant
Prototyping is not typically a part of an Accountant's responsibilities. As such, this course may not provide you with immediately apparent benefits. However, you may find that the soft skills and critical thinking skills learned in this course could transfer to your current role and improve your performance.

Reading list

We've selected six books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Prototypes in Figma: Creating an Initial Low Fidelity Design.
This classic book on design must-read for anyone interested in UX design. It provides insights into how people interact with products and how to design products that are both usable and enjoyable.
Provides a solid foundation in UX design principles and best practices. It covers topics such as user research, information architecture, and interaction design.
Practical guide to web design. It covers everything you need to know about web design, from the basics to the latest trends.

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