Tomando como base un proyecto de juego de plataformas en Unity 3D profundizaremos sobre las distintas formas en que nuestros videojuegos pueden comunicar la salud del personaje principal para luego implementarlas en Unity mediante scripting en C#. En el proceso aprenderemos los beneficios que cada solución brinda a nivel conceptual, al mismo tiempo que reforzaremos conceptos de programación orientada a objetos y manejo de UI en Unity.
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