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Octo Man

In this Course you'll learn how to create Pinball games with Unity Engine. Physical games are loved by a lot Players all over the world. I will show you step by step how you can create Pinball Maschines.

This course is a Beginner course, so if you have trouble in any case, write me a message or Q&A, and i'll help as best as i can.

If you are beginner, you might have some trouble to follow, but the videos will guide you through the complete course. Don't forget you only become better if you repeat things and keep on learning.

So we create Systems which will give us the freedom to:

Read more

In this Course you'll learn how to create Pinball games with Unity Engine. Physical games are loved by a lot Players all over the world. I will show you step by step how you can create Pinball Maschines.

This course is a Beginner course, so if you have trouble in any case, write me a message or Q&A, and i'll help as best as i can.

If you are beginner, you might have some trouble to follow, but the videos will guide you through the complete course. Don't forget you only become better if you repeat things and keep on learning.

So we create Systems which will give us the freedom to:

C# (Monodevelop)

  • Pinball Missions (time based and non-time based)

  • Editor Scripting

  • Basic C# int, float, string, classes

  • Lightshows for highlighting Targets using Sprites

Unity (2019.1)

  • Bumpers, Slingshot, Plunger, Flippers

  • we create Game Logic for Losing & Scoring

  • we create a Single Scene for just the Game

  • we create a Game Over Panel

  • we create 1 Simple Pinball Maschine

  • we animate Bumpers and Targets

  • we learn physics and all needed components

Course Material

I provide the following Material with the Course:

  1. Multiple 3D Models for the desk, you can always use your own.

  2. You have to write the code on your own, i do not provide the final scripts.

All other graphics for Menu's, Icons, Images or Buttons need to be created on your own.All Materials i provide are for education only and should not be in your final release.

Conclusion

In the end of this course you will have a fully functional 3D Pinball Game. You just need to create your own menu scene and maybe more desks.

Challenge

After you have created nice Menus, Buttons, and maybe additional content, upload the Game to any Gaming Website, Google Playstore, Apple Store or even Windows Store or Steam.

So what are you waiting for?

Let's make your dream game a reality.

Level: BeginnerVideo Course Length: ~9.5 hours Unity Version required: 5.6+

Enroll now

What's inside

Learning objectives

  • How to create a 3d pinball game in unity
  • Physics in games
  • C# basics and functions
  • A bit of editor scripting (advance)
  • Structured game development

Syllabus

Introduction
Concepting
#1 Overview
#2 Concepts of Pinball Games
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Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Uses Unity (2019.1), which provides a stable platform for learning game development principles and applying them to a practical project, such as a pinball game
Covers C# basics, which are essential for scripting game logic and interactions within Unity, providing a solid foundation for further game development projects
Includes editor scripting, which allows for the creation of custom tools and workflows within the Unity editor, enhancing productivity and enabling more advanced game development techniques
Requires Unity version 5.6 or higher, but explicitly uses 2019.1, which may present compatibility issues or require adjustments when working with newer Unity versions
Does not provide final scripts, requiring learners to write the code themselves, which reinforces learning but may pose a challenge for absolute beginners seeking readily available solutions
Focuses on creating a single pinball machine, which may limit exposure to diverse game mechanics and design principles applicable to a broader range of game genres

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Reviews summary

Build a pinball game in unity

According to learners, this course provides a solid foundation for creating a 3D pinball game in Unity. Many students found the project-based approach motivating and appreciated learning about Unity physics and C# scripting in a practical context. Recent reviews indicate the course content is clear and easy to follow, making it a good first project for those new to Unity development. However, some older reviews mentioned challenges with pacing and outdated content, although recent feedback suggests these issues may have been addressed. The course seems best suited for beginners looking for a guided, hands-on introduction to game development with a tangible outcome.
Support experience varied by students.
"Instructor is clear."
"Instructor knows his stuff."
"Instructor didn't seem to respond to questions about this [outdated version]."
"Support non-existent."
"I had a question and received a helpful response from the instructor quickly."
Learn physics and C# by building.
"Learned a lot about Unity physics and C# scripting relevant to games. The project-based approach is effective."
"Followed along easily. The physics explanations were helpful."
"Very practical course. Creating a complete game is motivating."
"I found the hands-on approach building a real game helped solidify my understanding."
Great starting point for Unity dev.
"Great course for beginners! Covers all the basics needed to make a simple pinball game."
"Perfect first Unity project. Everything worked as shown. Made me feel confident to try more."
"Highly recommend for anyone starting with Unity and wanting a fun project."
"It's a good entry point for learning game development using Unity by building a complete game."
Editor scripting felt advanced for beginners.
"The editor scripting part was a bit advanced for a beginner course..."
"While the core mechanics were beginner friendly, the editor scripting module was quite challenging for me as a novice."
Mixed reviews on explanation depth/speed.
"Found it difficult to follow at times as a complete beginner. Some concepts weren't fully explained."
"Pace was too fast sometimes. Had to rewatch videos multiple times."
"Some sections felt rushed, requiring me to pause and replay frequently to grasp the concept."
"While mostly clear, there were moments I wished for deeper explanation on certain coding parts."
Older versions caused issues for some.
"Outdated Unity version used. Had issues making the code work in the current version."
"Couldn't get anything to work. Code errors everywhere..."
"The initial setup videos were for an older Unity, which caused minor version compatibility problems."
"I faced some challenges getting the older code examples to compile correctly in a newer Unity version."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Unity Game Tutorial: Pinball 3D with these activities:
Review Unity Physics Engine Fundamentals
Solidify your understanding of Unity's physics engine before diving into pinball mechanics. This will make grasping concepts like collisions, forces, and materials easier.
Show steps
  • Review Unity's official physics documentation.
  • Complete a basic tutorial on Unity physics.
  • Experiment with different physics components.
Brush Up on C# Scripting Basics
Strengthen your C# scripting skills to effectively implement game logic and interactions. This will enable you to write cleaner, more efficient code for your pinball game.
Browse courses on C# Programming
Show steps
  • Review C# syntax and data structures.
  • Practice writing simple C# scripts in Unity.
  • Familiarize yourself with Unity's API.
Prototype a Simple Bumper
Gain hands-on experience with Unity's physics and scripting by creating a basic bumper. This will reinforce your understanding of collisions, forces, and animation.
Show steps
  • Create a 3D model for the bumper.
  • Add a collider and rigidbody component.
  • Write a script to apply force on collision.
  • Animate the bumper on impact.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Follow Advanced Unity Physics Tutorials
Explore advanced physics concepts in Unity to enhance your pinball game's realism. This will allow you to implement more complex interactions and effects.
Show steps
  • Find tutorials on topics like joints and springs.
  • Implement advanced physics effects in your game.
  • Experiment with different physics settings.
Document Your Pinball Game Development Process
Improve your understanding and retention by documenting your pinball game development. This will help you organize your thoughts, identify challenges, and track your progress.
Show steps
  • Create a blog or journal to record your progress.
  • Document your design decisions and challenges.
  • Share your progress with others.
Optimize Your Pinball Game for Mobile
Apply your knowledge to optimize your pinball game for mobile platforms. This will challenge you to consider performance constraints and user experience.
Show steps
  • Profile your game's performance on mobile.
  • Optimize assets and code for mobile devices.
  • Test your game on different mobile devices.
Contribute to a Unity Asset or Library
Deepen your understanding of Unity and game development by contributing to an open-source project. This will expose you to different coding styles, project management practices, and community collaboration.
Show steps
  • Find an open-source Unity project on GitHub.
  • Identify a bug or feature to work on.
  • Submit a pull request with your changes.

Career center

Learners who complete Unity Game Tutorial: Pinball 3D will develop knowledge and skills that may be useful to these careers:
Indie Game Developer
An independent game developer works independently, often handling multiple aspects of game creation. The Unity Game Tutorial: Pinball 3D course may be a great start for this career. This course provides you with the skills to independently create a complete 3D pinball game using Unity. By going from initial concept to a finished product, you gain experience in game design, programming, and asset implementation. The course covers topics such as using C# to script game logic, handling game physics, using assets, and animating game elements. The course also explores editor scripting. All of these are essential for indie game development. The course provides a foundation that prepares you to tackle larger, more complex projects.
Unity Developer
A Unity developer specializes in using the Unity game engine to create interactive experiences, simulations, and games. The Unity Game Tutorial: Pinball 3D course will be valuable as it provides hands-on experience with Unity. You will learn to build a complete 3D pinball game. This includes implementing elements like bumpers, slingshots, flippers, and a plunger. The course also delves into creating game logic for scoring, losing, and game over states. It covers animation techniques for game objects. Moreover, the course explores physics in games. The course's focus on editor scripting will be useful. If you wish to become a Unity Developer, this course provides a targeted learning experience.
Game Developer
A game developer brings video game concepts to life through code, design, and testing. The Unity Game Tutorial: Pinball 3D course helps build a foundation in essential game development skills. This course focuses on Unity, a popular engine in the game development world. You will learn how to create a fully functional 3D pinball game, including implementing game logic for scoring and losing, animating bumpers and targets, and using physics components. This course also covers C# scripting, which is essential for creating interactive game elements. Furthermore, the course explores editor scripting, which allows for extending the Unity editor. You will benefit from learning about game physics, game logic, animation, and C# scripting.
Game Designer
A game designer conceptualizes and designs video games, defining gameplay mechanics, storylines, and user interfaces. The Unity Game Tutorial: Pinball 3D course provides practical experience in implementing game mechanics and designing gameplay. This course helps with game design by focusing on using C# to script game logic, handle game physics, and animate game elements. The course also explores editor scripting. You will have a deeper understanding of what it takes to realize a game concept.
Gameplay Programmer
Gameplay programmers create and implement the interactive elements of a video game. The Unity Game Tutorial: Pinball 3D course may provide you with practical experience in this area. This course helps you understand the fundamentals of gameplay programming within the Unity engine. The course covers essential topics such as implementing game mechanics. It shows you how to handle scoring and game over conditions. It covers animating game elements like bumpers and targets, and using physics components. The course also touches on scripting using C#. You will learn how to write and implement the code that drives the game's core mechanics such as controlling the flippers, and a whole lot more.
Technical Designer
A technical designer bridges the gap between design and programming, ensuring game mechanics are implemented effectively. The course, Unity Game Tutorial: Pinball 3D, helps build the foundation knowledge for this role. This course could be valuable as it provides practical experience with implementing game mechanics within the Unity engine. You learn how to translate design ideas into functional game elements such as bumpers and flippers. Gaining an understanding of essential topics such as scripting in C#, the use of physics components, and animating game elements may be useful. The coverage of editor scripting will be especially helpful for a technical designer.
Level Designer
A level designer creates the environments and layouts within a video game. The Unity Game Tutorial: Pinball 3D course may be relevant as it provides experience in designing and building a game level. This course helps learn how to create a complete pinball machine within Unity. You will learn how to incorporate 3D models, set up colliders, and arrange game elements. It also provides some experience using editor scripting. This knowledge can be applied to the creation of more complex and varied game levels.
Serious Games Developer
A serious games developer creates games for purposes beyond entertainment, such as training, education, or simulation. The Unity Game Tutorial: Pinball 3D course may be valuable, as it provides a hands-on experience with Unity game development. This course helps you learn how to implement game logic and how to create interactive 3D environments. Given that you will learn about scripting in C#, and animation, the course provides you with the skills necessary to create engaging and effective serious games.
Simulation Developer
A simulation developer creates realistic simulations for training, education, or entertainment. The Unity Game Tutorial: Pinball 3D course may be valuable as it provides a hands-on experience with Unity physics and game logic. This course helps you learn how to implement realistic physics. It shows you how to create interactive elements such as bumpers and flippers. You will also learn about game logic, animation, and scripting. These skills are valuable in creating accurate and engaging simulations. The course will be relevant if you are interested in developing simulations that require realistic physics and interactive elements.
Interactive Media Developer
An interactive media developer creates interactive experiences for various platforms, including games, websites, and installations. The Unity Game Tutorial: Pinball 3D course may be applicable as it provides a foundation in interactive development using Unity. This course helps you learn how to create interactive 3D environments, implement game logic, and work with physics. You will gain experience in C# scripting and animation, which are all valuable skills for interactive media development. The course prepares you for working with interactive elements and user interfaces.
XR Developer
An XR developer (extended reality) creates applications and experiences for virtual reality, augmented reality, and mixed reality platforms. The Unity Game Tutorial: Pinball 3D course may be beneficial as it provides a foundation in Unity, which is a widely used engine for XR development. This course helps you learn to create interactive 3D environments, implement game logic, and work with physics components. These skills are all transferable to XR development. The course's introduction to C# scripting and animation will also be valuable in creating immersive XR experiences. As you learn to create a 3D game, you will also learn skills necessary to create virtual environments and interactive experiences.
Mobile Game Developer
A mobile game developer specializes in creating games for smartphones and tablets. The Unity Game Tutorial: Pinball 3D course may be applicable, as it provides a foundation in Unity game development. This course helps you learn how to build a complete 3D pinball game. The knowledge of C# scripting, game logic implementation, and physics-based interactions you gain from this course is widely applicable to mobile game development. By understanding how to optimize game performance and user experience, you will be prepared to create engaging mobile games.
Software Engineer
A software engineer designs and develops software applications. The Unity Game Tutorial: Pinball 3D course may be helpful as it helps build programming skills and introduces game development concepts. This course helps you learn C# scripting, a popular language used in the software engineering world. You also gain experience in structured game development and implementation, which are applicable to software development in general. The course may also serve as an entry point into the gaming industry.
Holographic Display Designer
Holographic display designers create interactive displays that may appear to float in mid-air. This is an innovative job that requires some ingenuity. The Unity Game Tutorial: Pinball 3D course may be helpful and could be leveraged to learn about interactive elements. This course can help you learn how to create bumpers, slingshots, flippers, and plungers. It can also help you create game logic for losing and scoring in the holographic environment. Furthermore, you will become more conversant working within Unity.
AI Programmer
An artificial intelligence programmer develops the AI systems that control non-player characters and other dynamic elements within a game. The Unity Game Tutorial: Pinball 3D course is probably not a fit. The best fit would be adding new missions and editor scripting. This course may be helpful to learn about scripting. However, it is unlikely to teach AI programming as it teaches how to create a pinball game. You will be able to hone your skills by creating the missions and the editor scripts, but AI programming would be a long way off.

Reading list

We've selected 50 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Unity Game Tutorial: Pinball 3D.
Comprehensive guide to the principles of animation, covering everything from character design to timing and motion. It must-read for anyone who wants to learn the basics of animation.
This classic three-volume textbook presents a comprehensive overview of physics, from basic concepts to advanced topics. It is known for its clear explanations and engaging style. The authors were all Nobel laureates in physics.
Comprehensive guide to the art of animation, covering everything from the basics of drawing to the latest techniques in computer animation. It must-read for anyone who wants to learn how to create professional-quality animation.
Is an excellent starting point for beginners to gain a broad understanding of C# and the .NET ecosystem. It covers fundamentals of C# programming and explores modern cross-platform development with .NET 8, including topics like ASP.NET Core, Blazor, and Entity Framework Core. Its hands-on exercises make it a useful resource for solidifying understanding and it is often recommended for those new to the language.
Comprehensive guide to the art of 3D computer animation and effects, covering everything from the basics of 3D modeling to the latest techniques in rendering and compositing. It must-read for anyone who wants to learn how to create their own 3D animations and effects.
A seminal work that explores the psychology behind how we interact with everyday objects, this book provides a crucial foundation for understanding user behavior and designing intuitive interfaces. While not solely focused on digital UI, its principles are universally applicable and considered a must-read for anyone entering the design field.
Practical guide to creating cartoon animation. It covers everything from character design to storyboarding to animation techniques. It great resource for anyone who wants to learn how to create their own cartoons.
Comprehensive guide to the art of character expression, which is the process of creating believable and engaging characters that can communicate a wide range of emotions. It covers everything from the basics of facial expressions to the latest techniques in character animation. It must-read for anyone who wants to learn how to create their own 3D characters that can truly come to life.
Comprehensive guide to the art of drawing, which is the foundation of all animation. It covers everything from the basics of anatomy to the latest techniques in character design. It must-read for anyone who wants to learn how to draw and create their own 3D characters.
Comprehensive guide to the art of computer animation, from its origins in the early days of cinema to the latest techniques in 3D animation. It must-read for anyone who wants to learn about the history of computer animation and how it has evolved over time.
Provides a comprehensive overview of Unity, covering everything from the basics to advanced concepts. It great resource for both beginners and experienced Unity users.
While not specific to editor scripting, this book classic in game programming, covering fundamental design patterns that are highly applicable to building robust and maintainable editor tools. Understanding these patterns is essential for writing clean and efficient code for complex editor extensions.
Known for its engaging and visually rich approach, this book is ideal for beginners who prefer a less traditional learning style. It covers C# fundamentals, object-oriented programming, and even touches upon Unity game development and LINQ.
Covers best practices for using Unity in production. It great resource for experienced Unity users who want to learn how to create high-quality games.
Deep dive into the architecture of game engines. It's a great resource for anyone who wants to learn more about how game engines work.
Emphasizes the importance of communication in UI design and provides practical tools for solving real-life UI problems. It's a good resource for understanding the fundamental principles of creating user-centered interfaces through clear and effective communication.
This comprehensive reference book suitable for intermediate to advanced C# developers. It provides in-depth coverage of the C# language and the .NET runtime and base class library. While not a beginner's tutorial, it's an invaluable resource for deepening understanding and as a quick reference. The latest edition covers C# 12 and .NET 8.
This comprehensive guide provides a step-by-step introduction to Blender, a widely used open-source 3D creation suite. It covers modeling, animation, rendering, and more, making it suitable for beginners to gain a broad understanding of the 3D pipeline within a specific software. It practical, project-based book that can serve as a textbook for introductory courses on Blender.
Praised for its engaging and less formal approach, this book great resource for beginners learning C#. It uses analogies and examples to make learning enjoyable and effective. It covers fundamental C# concepts in a clear and understandable manner.
Another foundational book for software developers, 'Clean Code' emphasizes the importance of writing readable, maintainable, and testable code. While not C#-specific, the principles and practices are directly applicable and highly recommended for any C# programmer.
Is an excellent reference for artists focusing on character and creature modeling. It provides detailed anatomical information specifically tailored for sculpting, with clear illustrations and explanations of muscle and bone structures. It must-have resource for digital sculptors aiming for anatomical accuracy.
Explores the psychological principles that influence user behavior and provides designers with a framework for creating persuasive and ethical products. It's a valuable resource for understanding the 'why' behind design decisions and is relevant for both UI and UX professionals.
Offers a practical and engaging way to learn C# by applying it to game development using the Unity engine. It's well-suited for beginners and those interested in game development, providing hands-on experience and reinforcing programming concepts through project building. The latest editions cover recent Unity versions.
This ebook covers various aspects of modern UI design, including typography, color, and layout, and delves into fundamental UI design principles. It's suitable for both designers and developers looking to improve their UI skills and understanding of core principles.
Offers a comprehensive and in-depth exploration of C# and the .NET framework, suitable for intermediate and advanced programmers. It covers a wide range of topics, including foundational principles, object-oriented development, and various .NET technologies like ASP.NET Core and Entity Framework Core.
Serves as a comprehensive guide and reference for common UI design patterns and terminology. While some examples may be dated, the underlying principles and patterns remain highly relevant for understanding how to design effective and familiar interfaces.
Practical guide to writing efficient and maintainable game code. It's a great resource for anyone who wants to improve their programming skills.
Comprehensive guide to level design. It covers everything from the basics of level design to the more advanced techniques used by professional level designers.
Comprehensive guide to game development and production. It covers everything from the basics of game development to the more advanced techniques used by professional game developers.
While not C#-specific, this book cornerstone for any software developer seeking to write high-quality code. It covers a wide range of programming practices, from design and construction to debugging and testing. Its principles are directly applicable to C# development and are crucial for writing maintainable and efficient code.
This seminal work, often referred to as the 'Gang of Four' book, foundational text on software design patterns. While not C#-specific (examples are in Smalltalk and C++), the patterns and principles are universally applicable to object-oriented programming in C#. It's essential for developers looking to write well-structured and maintainable code.
For developers focusing on web development with C#, this book is an excellent resource for learning ASP.NET Core. It provides a practical, in-depth guide to building modern web applications and services. It's suitable for those with a foundational understanding of C# and web concepts.
Is considered a foundational text in the field of computer graphics, providing a comprehensive overview of the principles behind 3D modeling, rendering, and animation. While it theoretical book, the concepts covered are essential for a deep understanding of how 3D graphics software works. It is often used as a textbook in undergraduate and graduate computer graphics programs. This book is more valuable as a foundational reference than a hands-on software guide.
Focuses on Physically Based Rendering (PBR) texturing using Substance Painter, a key tool in modern 3D workflows for creating realistic materials. It covers essential concepts and techniques for creating high-quality textures. This book is valuable for anyone looking to deepen their understanding of texturing, a crucial aspect of creating convincing 3D models.
Great introduction to the art of computer animation, covering everything from the basics of 3D modeling to the latest techniques in animation and rendering. It great resource for anyone who wants to learn how to create their own computer animations.
Provides a foundational understanding of Unity editor scripting, starting with the basics like using built-in attributes and creating custom editors and windows with IMGUI and UI Toolkit. It's particularly useful for those new to the concept of extending the Unity editor and serves as a solid starting point for gaining a broad understanding. It also touches upon publishing custom tools, which is valuable for aspiring professionals.
Provides a comprehensive overview of the various systems that make up a game engine. Understanding engine architecture is crucial for advanced editor scripting, as it provides context for how custom tools interact with the engine's core. It's a foundational text for serious game engine developers and tools programmers.
Translates psychological principles into actionable design advice, offering 100 concise insights into how users think, read, remember, and make decisions. It's a valuable resource for incorporating human behavior into UI design.
Dives into creating realistic materials and textures within Blender's Cycles render engine. It's a practical guide for artists wanting to enhance the visual quality of their 3D models through advanced texturing and shading techniques. It covers procedural texturing and leveraging look development concepts.
Focuses specifically on Entity Framework Core, Microsoft's recommended data access technology for .NET. It's essential for developers working with databases in C# applications, providing detailed guidance on using EF Core effectively.
Highlights the importance of inclusive design and how designing for the edges can lead to better products for everyone. It's a crucial read for understanding contemporary UI design that prioritizes accessibility and addresses the needs of diverse users. While not found in the initial search results with an ISBN, the topic is highly relevant to modern UI design discussions.
Introduces the powerful procedural workflow of Houdini, a software heavily used in visual effects and animation. It covers procedural modeling, simulations, and rendering. This book is valuable for those interested in contemporary 3D topics like procedural content generation and complex visual effects. It is suitable for beginner to intermediate users of Houdini.
Provides a deep understanding of dependency injection, a crucial technique for building loosely coupled and testable applications in C# and .NET. It covers principles, practices, and various patterns, making it valuable for intermediate to advanced developers.
A comprehensive guide specifically focused on mobile UI design, this book offers step-by-step guidance and covers a wide range of techniques. It's a highly practical resource for designers working on mobile interfaces.
While not solely focused on editor scripting, this book offers a strong foundation in C++ scripting within Unreal Engine 5, which is essential for creating custom editor tools. It covers core C++ concepts and their application in Unreal Engine, providing necessary prerequisite knowledge for anyone looking to delve into editor customization in UE5. It recent publication and highly relevant for current Unreal Engine development.
Applying Agile principles to C# development, this book covers important software design patterns and practices for building flexible and maintainable applications. It's a good resource for developers interested in adopting Agile methodologies and improving their code structure.

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