In Starting a new game project you'll learn:
- How to start a new project in Gamesalad
- What the different platforms are that you can create games for
- What Resolution Independence means and why it's important
In this lecture we will look at the Gamesalad Scene Editor.
You'll learn:- What scenes are and what they are used for
- How to add and delete scenes
- How to name and organize scenes
- What the Stage is and how it's used
- Some of the many controls in the Scene Editor
Part 2 of our look at the Scene Editor.
You'll learn about:- On screen controls to play test your games
- The Game and Scene Inspectors
- The Behaviors, Images and Sounds Libraries
You'll learn:- What actors are and how to use them
- How to add actors to your project
- What the Actor Editor is and how to use it
- What Actor Attributes are
- How to add Behaviors to an actor
Part 2 of the Actors lecture.
You'll learn:
- More details on Behaviors and how to use them
- About prototype actors and instance actors
- How to organize your actors within the Actor Inspector
- What tags are
- Why you'll want to use tags in your games
- How to organize your tags
In the Behaviors part 1 lecture we'll cover:
- What behaviors are
- How to add behaviors to your projects
- A few specific behavior examples
- The standard vs the pro behaviors
- How to set options within behaviors
- How to comment your behaviors with titles and notes
In the Behaviors part 2 lecture we'll cover:
- How to combine behaviors to build interaction between two actors
- How to think logically to build your behaviors in steps
- The Rule behavior and it's settings
- How to set up conditions and what will happen when those conditions are met or not met
In the Attributes lecture part 1 we'll discuss:
- What Attributes are
- What some of the default attributes are
- How to add your own attributes
- Actor level attributes vs game level attributes
- The different kinds of attributes (boolean, text, integer, real, angle and index)
In the Attributes lecture part 2 we'll discuss:
- Common uses for Attributes
- More on actor level and game level attributes
In this Graphics part 1 lecture you'll learn:
- How to add graphic images to your projects
- What file types and sizes (resolutions) to use
- How to place and use images in your projects
- What some of the graphics settings do.
In this Graphics part 2 lecture we continue discussing graphics settings in Gamesalad. We'll look at some of the graphics options including:
- Horizontal and Vertical Wrap
- Tile width and height
- The various blending modes available
- You will also learn about animation in Gamesalad
- In closing I'll discuss the importance of a consisten graphic style in your projects.
In the Audio lecture we'll take a look at:
- Adding sounds and music to your Gamesalad projects
- What audio file types are supported
- The difference between sound effects vs music in your game
- How to play the audio once it's added to your projects.
In the Physics Engine lecture we'll:
- Discuss physics in Gamesalad
- Learn about Gamesalad's built in gravity function
- Look at the actors individual physics settings
- density
- friction
- bounciness
- drag
- angular drag
A handout detailing the various physics settings available in Gamesalad.
In this lecture we begin creating your first full game using Gamesalad, Pong. I'll show you what Pong is (in case you don't already know) and show you the version you will complete by the end of this series of lectures.
In addition to the Pong overview we'll being production of the game by choosing the game platform, establish some game settings and begin building the players paddle.
The source Gamesalad files (complete and empty versions) are available for download for this Pong lecture series below.
In this lecture we'll finish the adding the controls to the players paddle and restrict it's movement between the upper and lower edges of the stage; build the basic controls of the computer controlled paddle; and add the center line to the play area.
The source Gamesalad files (complete and empty versions) are available for download for this Pong lecture series from the first lecture "Make Your Own Pong–The First Commercially Successful Video Game".
In this lecture you will add 'walls' to the outside of play area to give the ball/puck something to bounce off of when it hits the edge of the stage; add the ball/puck; and update the players paddle to serve the ball.
The source Gamesalad files (complete and empty versions) are available for download for this Pong lecture series from the first lecture "Make Your Own Pong–The First Commercially Successful Video Game".
In this lecture you will add a scoring system to the game and add the score display UI (user interface) on screen.
The source Gamesalad files (complete and empty versions) are available for download for this Pong lecture series from the first lecture "Make Your Own Pong–The First Commercially Successful Video Game".
In this lecture you'll fine tune the serving of the ball/puck and begin building the computer paddles AI (artificial intelligence).
The source Gamesalad files (complete and empty versions) are available for download for this Pong lecture series from the first lecture "Make Your Own Pong–The First Commercially Successful Video Game".
In this lecture we get our first bugs and squash them! We'll also tweak the AI we started in the previous lecture and get it working perfectly.
The source Gamesalad files (complete and empty versions) are available for download for this Pong lecture series from the first lecture "Make Your Own Pong–The First Commercially Successful Video Game".
In this lecture you'll update the computer paddle to allow it to take turns serving the ball/puck and update the ball/pucks rules so it doesn't ever get stuck on the X or Y axis.
The source Gamesalad files (complete and empty versions) are available for download for this Pong lecture series from the first lecture "Make Your Own Pong–The First Commercially Successful Video Game".
In this lecture you'll add some sound effects to the game; add some UI messages to the screen; and discuss how you can extend this version of Pong to make it you're own!
The source Gamesalad files (complete and empty versions) are available for download for this Pong lecture series from the first lecture "Make Your Own Pong–The First Commercially Successful Video Game".
In this lecture we will look at and discuss what an endless runner style game is and show you the game you will build in this series of lectures.
The source Gamesalad files (complete and empty versions) are available for download for this Endless Runner lecture series below.
In this lecture we being the endless runner by establishing some initial game settings and start building some of the platforms behaviors and actions.
The source Gamesalad files (complete and empty versions) are available for download for this Endless Runner lecture series from the first lecture "Endless Runner 1–What is an endless runner game?".
In this lecture you'll complete the platform started in the last lecture and learn how to add more 'endlessly' to the game.
The source Gamesalad files (complete and empty versions) are available for download for this Endless Runner lecture series from the first lecture "Endless Runner 1–What is an endless runner game?".
In this lecture you'll learn how to randomize the appearance and location of each new platform as they appear on screen.
The source Gamesalad files (complete and empty versions) are available for download for this Endless Runner lecture series from the first lecture "Endless Runner 1–What is an endless runner game?".
In this lecture you'll limit the placement of the platforms on screen so they never appear too high or too low on screen; learn to control the speed of the game; and begin building the players character.
The source Gamesalad files (complete and empty versions) are available for download for this Endless Runner lecture series from the first lecture "Endless Runner 1–What is an endless runner game?".
In this lecture you'll add controlled jumping to the players character; discuss Gamesalads gravity; and starting adding some graphic images to the game.
The source Gamesalad files (complete and empty versions) are available for download for this Endless Runner lecture series from the first lecture "Endless Runner 1–What is an endless runner game?".
In this lecture you'll animate the players character; add the background scenery; and add parallax scrolling to the background scenery.
The source Gamesalad files (complete and empty versions) are available for download for this Endless Runner lecture series from the first lecture "Endless Runner 1–What is an endless runner game?".
In this lecture you'll add the toxic waste and saw blade obstacles to the game and randomize the placement of the saw blade on the platforms.
The source Gamesalad files (complete and empty versions) are available for download for this Endless Runner lecture series from the first lecture "Endless Runner 1–What is an endless runner game?".
In this lecture you'll finish the endless runner game by adding scoring and the UI display; adding a particle effect explosion when the player dies; and adding a splash screen to the game.
The source Gamesalad files (complete and empty versions) are available for download for this Endless Runner lecture series from the first lecture "Endless Runner 1–What is an endless runner game?".
In this lecture we'll discuss what a physics puzzle game is and I'll show you the one you will have completed by the end of this lecture series.
The source Gamesalad files (complete and empty versions) are available for download for this Physics Puzzle Game lecture series below.
In this lecture you'll set up the games settings and begin building the games actors.
The source Gamesalad files (complete and empty versions) are available for download for this Physics Puzzle Game lecture series from the first lecture "Physics Puzzle 1–Physics puzzle game demo".
In this lecture you'll add the background scenery to the game; start building a game level; and add some behaviors to the actors.
The source Gamesalad files (complete and empty versions) are available for download for this Physics Puzzle Game lecture series from the first lecture "Physics Puzzle 1–Physics puzzle game demo".
In this lecture you'll continue developing the actors behaviors and actions; play test the actors; and take a close look at the particle behavior in Gamesalad.
The source Gamesalad files (complete and empty versions) are available for download for this Physics Puzzle Game lecture series from the first lecture "Physics Puzzle 1–Physics puzzle game demo".
In this lecture you'll finish the particle breaking effect; learn to keep track of how many crates have been broken; add some UI text on screen; begin building the main character; and add the win condition to the game.
The source Gamesalad files (complete and empty versions) are available for download for this Physics Puzzle Game lecture series from the first lecture "Physics Puzzle 1–Physics puzzle game demo".
In this lecture you'll add the lose condition to the game and add the special effects for the win and lose conditions.
The source Gamesalad files (complete and empty versions) are available for download for this Physics Puzzle Game lecture series from the first lecture "Physics Puzzle 1–Physics puzzle game demo".
In this lecture you'll tweak the win and lose events; add a new level to the game; start building the UI buttons (home, pause and reload); and add the pause screen.
The source Gamesalad files (complete and empty versions) are available for download for this Physics Puzzle Game lecture series from the first lecture "Physics Puzzle 1–Physics puzzle game demo".
In this lecture you'll complete the UI button controls; add an animated splash screen; and add a sound track.
The source Gamesalad files (complete and empty versions) are available for download for this Physics Puzzle Game lecture series from the first lecture "Physics Puzzle 1–Physics puzzle game demo".
In this lecture you'll build the remaining levels of the game; discuss the concepts of level building and how to extend this game on your own.
The source Gamesalad files (complete and empty versions) are available for download for this Physics Puzzle Game lecture series from the first lecture "Physics Puzzle 1–Physics puzzle game demo".