Welcome to a specialized learning experience in interactive physics body tracking installations. This condensed course equips you with sought-after skills to seamlessly integrate Unreal Engine 5, Kinect, and TouchDesigner OSC, paving your way into the world of real-time installations.
Important disclaimer about this course, you’ll need a bit more than a basic understanding of Blueprints and Unreal Engine, as we’ll be using several nodes that are used commonly in game development workflow and you can learn those by beginner courses.
Welcome to a specialized learning experience in interactive physics body tracking installations. This condensed course equips you with sought-after skills to seamlessly integrate Unreal Engine 5, Kinect, and TouchDesigner OSC, paving your way into the world of real-time installations.
Important disclaimer about this course, you’ll need a bit more than a basic understanding of Blueprints and Unreal Engine, as we’ll be using several nodes that are used commonly in game development workflow and you can learn those by beginner courses.
You’ll dive deep into configuring essential components to set up body tracking with a Kinect Sensor and TouchDesigner, enhancing your projects with custom features for unique and engaging interactions. Learn to create stable, interactive physics simulations and optimize performance by leveraging GPU-powered shader code. You’ll also master the use of JSON configuration files, a professional workflow essential for managing complex interactive systems.
This course is tailored for intermediate-level creative developers ready to break into the real-time installation field, game developers seeking to expand into interactive art, and studio professionals needing a quick, effective solution for UE5 + Kinect projects.
By the end, you’ll command the Unreal Engine 5 workflows to deliver interactive installations, which isn't the run of the mill, cliche installations you might have seen. What you've learned should make you a valuable asset in a field where design and art oriented UE developers are rare.
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