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Dr. Tim "Dr. T" Chamillard

This course is the second course in the specialization about learning how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to continue learning how to develop games in a more "gentle" way, this is a great starting point.

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This course is the second course in the specialization about learning how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to continue learning how to develop games in a more "gentle" way, this is a great starting point.

This course assumes you have the prerequisite knowledge from the previous course in the specialization. You should make sure you have that knowledge, either by taking that previous course or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational GameMaker knowledge by exploring more GameMaker and game development topics.

Module 1: Learn how to implement player and movement and learn about collision masks

Module 2: Learn how to shoot projectiles and control firing rate

Module 3: Learn how to debug both Visual games and Code games

Module 4: Learn how to add health to your games

* I do have Coursera Specializations called C# Programming for Unity Game Development and C++ Programming for Unreal Game Development for those more advanced topics.

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What's inside

Syllabus

Player Movement
In this module, you'll learn how to move the player's avatar. You'll also learn how to clamp the avatar so it stays in the screen, and you'll learn about collision masks and bounding boxes.
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Shooting
In this module, you'll learn how to add shooting to your games, including support for controlled firing rate and spam firing.
Debugging
In this module, you'll learn about the debugging process and you'll learn how to debug GML Visual and GML Code games
Getting Healthy
In this module, you'll learn how to add health to your games, and you'll also learn how to make one object move toward (chase) another object

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Applicable for those already familiar with this course's prerequisite
Builds a strong foundation for beginners in GameMaker development
Teaches industry-standard GameMaker methods
Focuses on player and object movement, as well as essential game loop concepts
Provides guidance on debugging code visually and in code format
Covers fundamental game mechanics like health and object interaction

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Moving, Shooting, and Debugging in GameMaker with these activities:
Attend a GameMaker workshop to enhance your skills
Accelerate your learning by participating in a GameMaker workshop led by experienced professionals, providing you with hands-on guidance and expert insights.
Browse courses on GameMaker
Show steps
  • Find and register for a GameMaker workshop that aligns with your interests.
  • Attend the workshop and actively participate in the activities.
  • Engage with the workshop instructors and other attendees.
Participate in a GameMaker game development competition
Put your skills to the test and gain recognition by participating in a GameMaker game development competition.
Browse courses on Game Development
Show steps
  • Find and register for a GameMaker game development competition that aligns with your interests.
  • Develop your game idea and create a prototype.
  • Submit your game to the competition.
Implement player movement in GameMaker
Practice implementing player movement in GameMaker to solidify your understanding of the concepts covered in Module 1.
Browse courses on Player Movement
Show steps
  • Create a new GameMaker project.
  • Add a player object to the room.
  • Create a script to control player movement.
  • Test the player movement in the game.
Four other activities
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Show all seven activities
Learn advanced debugging techniques in GameMaker
Expand your debugging skills by exploring advanced techniques in GameMaker, which will be valuable for troubleshooting and improving your game development process.
Browse courses on Debugging
Show steps
  • Identify online tutorials or documentation on advanced debugging in GameMaker.
  • Follow the tutorials to learn about debugging tools and techniques.
  • Practice debugging your own GameMaker projects using the techniques you've learned.
Implement health and damage systems in GameMaker
Reinforce your understanding of health and damage systems in GameMaker by implementing them in your own game projects.
Browse courses on Health
Show steps
  • Create a new GameMaker project.
  • Add player and enemy objects to the room.
  • Create scripts to manage health and damage.
  • Test the health and damage systems in the game.
Develop a game prototype with shooting mechanics
Challenge yourself by creating a game prototype that incorporates shooting mechanics to apply the concepts learned in Module 2.
Show steps
  • Design the game mechanics and level layout.
  • Create the game assets (e.g., sprites, backgrounds).
  • Implement the shooting functionality in GameMaker.
  • Test and refine the game prototype.
  • Share your prototype with others for feedback.
Develop a complete GameMaker game with multiple levels
Challenge yourself by creating a complete GameMaker game with multiple levels, which will provide practical experience and solidify your understanding of the course concepts.
Browse courses on Game Development
Show steps
  • Design the game concept, mechanics, and level structure.
  • Create the game assets, including graphics, sound effects, and music.
  • Implement the game mechanics, level progression, and user interface.
  • Test and refine the game.

Career center

Learners who complete Moving, Shooting, and Debugging in GameMaker will develop knowledge and skills that may be useful to these careers:
Game Developer
Game Developers are responsible for creating the visual, functional, and audio elements of video games. This course can build a foundation for a career as a Game Developer by teaching foundational knowledge of GameMaker, including player movement, shooting, debugging, and health management. These skills are essential for creating engaging and enjoyable video games.
Game Programmer
Game Programmers write code and create algorithms to design and develop video games. This course can help build a foundation for a career as a Game Programmer by teaching foundational knowledge of GameMaker, including player movement, shooting, debugging, and health management. These skills are essential for creating the code that drives the gameplay and mechanics of video games.
Game Designer
Game Designers create the overall gameplay, story, and visuals for video games. This course can help build a foundation for a career as a Game Designer by teaching foundational knowledge of GameMaker, including player movement, shooting, debugging, and health management. These skills are essential for understanding the technical aspects of game development and creating engaging and enjoyable gameplay experiences.
QA Tester
QA Testers play and test video games to find bugs and ensure that they meet quality standards. This course can help build a foundation for a career as a QA Tester by teaching foundational knowledge of GameMaker, including player movement, shooting, debugging, and health management. These skills are essential for understanding the technical aspects of game development and identifying and reporting bugs.
UI/UX Designer
UI/UX Designers create the user interfaces and user experiences for video games. This course may be helpful for aspiring UI/UX Designers by providing foundational knowledge of GameMaker, including player movement and health management. These skills can help UI/UX Designers understand the technical aspects of game development and create user interfaces that are both visually appealing and functional.
Technical Writer
Technical Writers create documentation and instructions for software and hardware products, including video games. This course may be helpful for aspiring Technical Writers by providing foundational knowledge of GameMaker, including player movement, shooting, debugging, and health management. These skills can help Technical Writers understand the technical aspects of game development and create documentation that is clear and concise.
Customer Support Representative
Customer Support Representatives provide technical support and assistance to users of software and hardware products, including video games. This course may be helpful for aspiring Customer Support Representatives by providing foundational knowledge of GameMaker, including player movement, shooting, debugging, and health management. These skills can help Customer Support Representatives understand the technical aspects of game development and provide support to users who are experiencing problems.
Game Animator
Game Animators create the animations for video game characters and objects. This course may be helpful for aspiring Game Animators by providing foundational knowledge of GameMaker, including player movement and health management. These skills can help Game Animators understand the technical aspects of game development and create animations that are both visually appealing and realistic.
Level Designer
Level Designers create the levels and environments for video games. This course may be helpful for aspiring Level Designers by providing foundational knowledge of GameMaker, including player movement, shooting, and health management. These skills can help Level Designers understand the technical aspects of game development and create levels that are both challenging and enjoyable.
Game Producer
Game Producers oversee the development and production of video games. This course may be helpful for aspiring Game Producers by providing foundational knowledge of GameMaker, including player movement, shooting, debugging, and health management. These skills can help Game Producers understand the technical aspects of game development and manage development teams effectively.
Project Manager
Project Managers oversee the development and execution of projects, including video game development projects. This course may be helpful for aspiring Project Managers by providing foundational knowledge of GameMaker, including player movement, shooting, debugging, and health management. These skills can help Project Managers understand the technical aspects of game development and manage projects effectively.
Software Engineer
Software Engineers design, develop, and maintain software applications, including video games. This course may be helpful for aspiring Software Engineers by providing foundational knowledge of GameMaker, including player movement, shooting, debugging, and health management. These skills can help Software Engineers understand the technical aspects of game development and create robust and reliable software.
Data Analyst
Data Analysts collect, analyze, and interpret data to identify trends and patterns. This course may be helpful for aspiring Data Analysts by providing foundational knowledge of GameMaker, including player movement, shooting, and health management. These skills can help Data Analysts understand the technical aspects of game development and collect and analyze data to improve game performance and user experience.
Game Writer
Game Writers write the stories and dialogue for video games. This course may be helpful for aspiring Game Writers by providing foundational knowledge of GameMaker, including player movement, shooting, and health management. These skills can help Game Writers understand the technical aspects of game development and create stories and dialogue that are engaging and immersive.
Game Artist
Game Artists create the visual assets for video games, including characters, environments, and objects. This course may be helpful for aspiring Game Artists by providing foundational knowledge of GameMaker, including player movement and health management. These skills can help Game Artists understand the technical aspects of game development and create visual assets that are both visually appealing and functional.

Reading list

We've selected ten books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Moving, Shooting, and Debugging in GameMaker.
Comprehensive guide to the mathematics used in game development. It covers a wide range of topics, such as vectors, matrices, trigonometry, and calculus. This book provides good background knowledge for game developing in any engine or language.
Teaches you how to develop your own physics engine for games. It covers a wide range of topics, such as collision detection, rigid body dynamics, and fluid dynamics. This book can help you develop a deeper understanding of the physics involved in game development.
Guide to the architecture of game engines. It covers a wide range of topics, such as rendering, physics, and networking. This book can help you develop a deeper understanding of how game engines work. It is more generally applicable to any game engine or language, than only GM.
Comprehensive guide to real-time rendering. It covers a wide range of topics, such as shading, lighting, and rasterization. This book can help you develop a deeper understanding of the rendering techniques used in game development. It is more generally applicable to any game engine or language, than only GM.
Practical guide to game design. It covers a wide range of topics, such as game mechanics, level design, and storytelling. This book good choice for anyone who wants to learn how to make better games.
Guide to game analytics. It covers a wide range of topics, such as data collection, analysis, and visualization. This book can help you improve your games by understanding how players are actually playing them.
Guide to game user research. It covers a wide range of topics, such as user testing, surveys, and interviews. This book can help you improve your games by understanding what players want and need.
Guide to game development in Game Maker. It covers a wide range of topics, such as game design, programming, and art. This book good starting point for anyone who wants to learn how to make games in Game Maker. It is more specific to GM than other books on this list.
Guide to programming in Game Maker Language (GML). It covers a wide range of topics, such as variables, functions, and arrays. This book good choice for anyone who wants to learn how to program in GML.

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