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3ds Max

Advanced Materials (2017)

This course is part of a Learning Path (series of courses) called Master 3ds Max.

Physically based rendering (PBR) simulates the way light works in the real world. It achieves greater realism with less effort than traditional 3D rendering. This course focuses on PBR shading techniques in 3ds Max, using the Physical Material to achieve photorealistic surfaces such as stone, glass, and metal. Author Aaron F. Ross also looks at building shading networks, and combining and adjusting maps in interesting ways. Procedural maps such as ambient occlusion and substance deserve special attention, and you'll also see how to bake them out to bitmap files for cross-application and renderer compatibility. By the end of the course, you'll have a firm foundation in advanced shading workflows in 3ds Max.
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    LinkedIn Learning

    Rating Not enough ratings
    Length 2h 34m
    Starts On Demand (None)
    Cost $29
    From LinkedIn Learning
    Instructor Aaron F. Ross
    Download Videos Only via the LinkedIn Learning mobile app
    Language English
    Subjects Art & Design Engineering
    Tags CAD 3D + Animation 3ds Max Rendering Materials

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    LinkedIn Learning

    Rating Not enough ratings
    Length 2h 34m
    Starts On Demand (None)
    Cost $29
    From LinkedIn Learning
    Instructor Aaron F. Ross
    Download Videos Only via the LinkedIn Learning mobile app
    Language English
    Subjects Art & Design Engineering
    Tags CAD 3D + Animation 3ds Max Rendering Materials