About
About
This mini-course will teach you everything you need to know about transitioning from 3Ds Max to Unreal Engine 5, how to navigate within Max, and all the needed topics to consider fixing in each project before exporting to Unreal such as units, materials, pivots, UVW maps, mesh optimization, and many other important topics.
We will be guiding you through what to do and what not. You will learn all the international standards and requirements to export from your 3D software to Unreal Engine 5, making sure it's as simple as possible.
In this class, you will learn
Course Introduction
Case study
Max user interface
Units setup
Max navigation
Layering in Max
Mesh optimization
Materials
ID's Attachments and detachments
Editing mesh normal
UVW Map
Pivots
Fbx Export
Datasmith export
Downloading Unreal Engine
Unreal UI and Navigation
Importing to Unreal Engine
Exporting from Sketchup and Revit
At the end of this course
You will be able to identify all the relevant topics you need to export from Max to Unreal, which is compatible with architectural, interior design, and game design projects.
We will ensure that you become resourceful enough to organize, arrange, and export various models into Unreal Engine through any 3D software.
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