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Zoran Horvat

More than two decades since design patterns have appeared, many developers consider them the most important discovery in software development. Others still find them a bad idea. And both are right. How comes?

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More than two decades since design patterns have appeared, many developers consider them the most important discovery in software development. Others still find them a bad idea. And both are right. How comes?

In this course, you will learn how design patterns can be applied to make code better: flexible, short, readable. Flexibility is the key element in design patterns. You will learn how to decide when and which pattern to apply by formally analyzing the need to flex around specific axis. You will learn which pattern is adding which kind of flexibility, and what are the most common forms of implementation in practice. You will also learn common pitfalls and ways to overcome them when applying specific patterns.

Through a series of demonstrations, you will learn one design pattern at a time. In each demonstration, we shall start from an existing implementation which faces difficulties to accommodate the next requirement proposed by the customer. That will invariantly trigger a series of designing attempts, some doomed to fail, others having prospect to succeed. But what will learn in this course, is that each successful design will exhibit one kind of flexibility, which will be of critical importance to support the troublesome request posed by the customer. It will come as no surprise to you to learn that each such special kind of flexibility will be one specific design pattern.

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What's inside

Learning objectives

  • How to apply design patterns to help simplify application design
  • How to reduce design complexity by moving responsibilities into collaborating classes

Syllabus

In this module, we will outline the role of design patterns and principal questions that will be examined in this course

Answers basic questions regarding any design pattern: Why do we need it, when do we need it, and which pattern in particular do we need?

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This clip will inform you about the structure of the rest of the course. It will also inform you where the resources are located and how to use them while watching the videos.

Identifies the need for the Decorator pattern by identifying problems in the design which is lacking it.

Attempts to solve the problem by subclassing. This attempt will eventually fail.

Demonstrates a programming bug that can be materialized and manifested when subclassing is used to implement a decorator.

Introduces decorators based on object composition rather than inheritance.

Summarizes this module.

Answer these questions to verify your understanding of the Decorator design pattern.

Explains the need for the adapters and how they differ from decorators.

Applies the Adapter design pattern to resolve the problem identified in the initial design.

Demonstrates common problems which appear when programmers start relying on adapters beyond reasonable bounds.

Splits the adapter into smaller, interacting objects to resolve the issues appearing in the bloated, heavyweight adapter.

Answer these questions to verify your understanding of the Adapter design pattern.

Outlines problems that appear when domain-related behavior is implemented as a fixed block of code.

Demonstrates how basic implementation of the Strategy design pattern helps introduce flexibility in behavior.

Demonstrates how interface can be used to represent a Strategy.

Demonstrates how strategies can be made even more flexible without complicating the consumer.

Outlines full power of dynamically injected strategies.

Introduces recursive nature of strategies by introducing strategies that depend on their own strategies.

Identifies Strategy as one of the most widely used patterns in the .NET Framework.

Answer these questions to verify your understanding of the Strategy design pattern.

Introduces the problem domain where runtime types of objects used sometimes need to vary. Introduces Abstract Factory as the solution to varying types of consumed objects.

Outlines principal limitation of the Abstract Factory: Inability to reconcile constructor parameter lists in unrelated product bundles.

Demonstrates possible solutions to the problem of constructor parameter lists through use of common, extensible document types.

Demonstrates effective implementation of concrete factories when their common interfaces have been designed.

Completes the previous demonstration by implementing all the details in concrete factories.

Demonstrates the use and substitutability of concrete factories. Outlines pros and cons of applying the Abstract Factory pattern.

Answer these questions to verify your understanding of the Abstract Factory design pattern.

Explains how large Abstract Factory can be transformed into smaller, more focused mini-factories: factory methods.

Explains how state can be retained behind the factory method, so that it doesn't have to be passed with every call to the method.

Introduces parameter fixing, so that the factory method can be consumed without knowing all the parameters.

Demonstrates the principal power of factory methods to stop propagation of design changes that are affecting their products, but not their consumers.

Introduces the functional concept of currying to factory methods, demonstrating how factory methods can be simplified and made more powerful.

Outlines how complexity of a class grows when it attempts to handle multiple contained objects.

Identifies principal limitations characteristic to all factories: inability to handle optional components and components that appear in multiple forms.

Introduces the Builder design pattern as an alternative to factories.

Explains common methods of validating components passed to the Builder. Introduces the fail-fast principle.

Explains how Builder can cope with components that appear in multiple forms, and with optional components.

Demonstrates how a fully populated Builder can be reduced to a Factory Method without making it visible to the client.

Introduces a new example domain: Building a large graph of objects. Explains how Builder pattern can apply to this problem.

Outlines the principal problem with the Builder pattern: Inconsistency of the Builder object through its lifetime. Explains why we need the Builder object to be internally consistent despite missing components.

Introduces a completely new design of the Builder, which only exposes parts of the builder object that are guaranteed to be consistent.

Extends previous design by supporting alternative representations of some components in the consistent builder.

Demonstrates fluent API applied to the Builder design pattern. Helps consumer retain full readability and safety when consuming a builder.

Explains complexities and solutions to the problem of designing an immutable builder in software which insists on immutability.

Demonstrates how use of immutable collections can help design an immutable builder almost with no effort.

Introduces basic implementation of the Composite design pattern. Demonstrates its immediate simplifying effect on the class that consumes it.

Demonstrates that composite elements are recursive by definition. Explains how this recursive nature can be limited, depending on the problem domain to which it is applied.

Demonstrates how Composite pattern can be hidden behind a Factory Method, so that the client only remains dependent on an abstraction, not on concrete types used to implement the Composite pattern.

Introduces more variation into the Composite pattern by combining it with full-fledged Abstract Factory pattern.

Experiments with the thought that some consumers have an opposite need: To view all occurrences as multiple objects, including to represent one object as many.

Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Explores design patterns, which are essential for writing maintainable and scalable C# applications, making it highly relevant for professional software development
Focuses on flexibility in code, a key element in design patterns, enabling developers to adapt to changing requirements and improve code quality
Examines common pitfalls and ways to overcome them when applying specific patterns, providing practical guidance for real-world scenarios
Uses demonstrations to illustrate design patterns, starting from existing implementations and evolving them to meet new requirements, which is a practical approach to learning
Requires learners to understand the need to flex around specific axes, which may require some prior experience with software design principles
Teaches design patterns, which are considered by some to be outdated, so learners should consider whether these patterns are still relevant to their work

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Reviews summary

C# design patterns through step-by-step demos

According to learners, this course provides a clear and practical introduction to fundamental design patterns using C#. Many appreciate the demonstration-based approach, which starts by presenting a problem and then shows how a specific pattern offers a flexible solution. Reviewers frequently highlight the course's strength in explaining the 'why' behind each pattern and how it helps simplify complex designs in real-world C# applications. While the explanations are generally clear, some notes suggest the pace and assumed prerequisites in C# and OOP might be challenging for absolute beginners. A few reviewers also mention that the examples, while effective, could benefit from updates to reflect the latest C# features or broader pattern variations.
Covers core patterns effectively.
"The course focuses on fundamental GoF patterns relevant to C# development."
"It doesn't cover every single pattern, but provides a solid foundation for the most common ones."
"The selection of patterns is good for getting started."
"I wish it covered a few more patterns, but what's there is done well."
Assumes C# / OOP background.
"While the patterns are explained clearly, the pace assumes solid C# and OOP experience."
"I struggled a bit because I wasn't super strong in advanced C# concepts before starting."
"Best for those already comfortable with intermediate C#."
"Might be challenging if you are completely new to object-oriented design principles."
Relevant examples using C#.
"The examples are well-implemented in C# and directly applicable to development work."
"Having the patterns demonstrated within a C# context made it much easier to grasp than abstract concepts."
"Good C# code examples illustrate the concepts clearly."
"The code provided with the course is helpful for following along and experimenting."
Instructor explains complex topics well.
"The instructor explains complex concepts in a simple and understandable way."
"Lectures are concise and easy to follow, breaking down patterns effectively."
"Content is presented clearly, making it accessible for developers new to patterns."
"I found the explanations to be logical and well-structured."
Understand the problem patterns solve.
"The course excels at explaining the motivations and problems that each design pattern addresses."
"It's not just about *what* the pattern is, but *why* and *when* you should use it, which is invaluable."
"Really helped me understand the specific types of flexibility each pattern provides."
"I appreciate that they show the design challenges first, making the pattern's solution obvious."
See patterns applied step-by-step.
"Seeing the code evolve step-by-step from a naive implementation to using a design pattern was incredibly helpful."
"I loved how the demos started with a problem and showed exactly why a pattern was needed."
"Following the refactoring process in the lectures really solidified my understanding."
"The way each pattern is introduced through a practical C# example is very effective for learning."
Examples could use modernization.
"Some of the C# syntax or practices shown feel slightly dated compared to newer versions of the language or .NET Core."
"While the pattern concepts are timeless, the implementation details could be refreshed for modern C# development."
"The examples are functional, but using newer C# features might make them even clearer."
"I noticed some coding styles that aren't common in recent C# projects."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Design Patterns in C# Made Simple with these activities:
Review Object-Oriented Programming Principles
Solidify your understanding of OOP principles like encapsulation, inheritance, and polymorphism. This will provide a strong foundation for understanding how design patterns leverage these concepts.
Show steps
  • Review the core principles of OOP.
  • Practice implementing these principles in C#.
  • Identify examples of these principles in existing code.
Review 'Head First Design Patterns'
Gain a broader understanding of design patterns with a highly-rated book. This will help you see the patterns in a different light and reinforce the concepts learned in the course.
Show steps
  • Read the chapters related to the patterns covered in the course.
  • Work through the examples and exercises in the book.
  • Compare the book's explanations with the course material.
Create a Design Pattern Cheat Sheet
Consolidate your learning by creating a cheat sheet summarizing the key aspects of each design pattern. This will serve as a valuable reference for future projects.
Show steps
  • Choose a format for your cheat sheet (e.g., document, presentation, infographic).
  • Summarize the purpose, structure, and benefits of each pattern.
  • Include code examples and diagrams to illustrate the patterns.
  • Share your cheat sheet with other students for feedback.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Answer Questions on Design Patterns Forums
Solidify your understanding by helping others learn about design patterns. Explaining concepts to others is a great way to reinforce your own knowledge.
Show steps
  • Find online forums or communities related to C# and design patterns.
  • Browse the forums for questions related to the patterns covered in the course.
  • Provide clear and helpful answers to the questions.
  • Offer code examples and explanations to illustrate your answers.
Implement Design Patterns from Scratch
Reinforce your understanding by implementing the design patterns covered in the course without relying on existing code. This will help you internalize the structure and purpose of each pattern.
Show steps
  • Choose a design pattern from the course.
  • Create a new C# project.
  • Implement the pattern from memory.
  • Compare your implementation with the course examples.
Refactor Existing Code with Design Patterns
Apply your knowledge by refactoring existing C# code to incorporate design patterns. This will give you practical experience in identifying opportunities to improve code structure and flexibility.
Show steps
  • Find a C# project with complex or poorly structured code.
  • Identify areas where design patterns could be applied.
  • Refactor the code to implement the chosen patterns.
  • Test the refactored code to ensure it functions correctly.
Review 'Design Patterns: Elements of Reusable Object-Oriented Software'
Deepen your understanding of design patterns with the original 'Gang of Four' book. This will provide a more theoretical and comprehensive perspective on the subject.
View Design Patterns on Amazon
Show steps
  • Read the chapters related to the patterns covered in the course.
  • Study the diagrams and code examples in the book.
  • Compare the book's explanations with the course material.

Career center

Learners who complete Design Patterns in C# Made Simple will develop knowledge and skills that may be useful to these careers:
Software Architect
A software architect designs the high-level structure of software systems. This course helps build a foundation for becoming a software architect by detailing design patterns and their application in C#. Understanding how to apply design patterns is crucial for creating flexible, readable, and maintainable code, all of which are essential skills for a successful software architect. This role focuses on making critical decisions about technology and its implementation, which this course may help you to prepare for. The 'Design Patterns in C# Made Simple' course helps you decide when and which pattern to apply by formally analyzing the need to flex around a specific axis.
Technical Architect
A technical architect focuses on the technical aspects of software and infrastructure architecture. This course helps build a foundation for technical architects, as it covers how to apply design patterns to create flexible and maintainable code. A technical architect must decide on applying critical technology and its implementation. The 'Design Patterns in C# Made Simple' course can help with this by teaching you to decide when and which pattern to apply. The course will show the structure of the rest of the course in the clip, and it will inform you where the resources are located and how to use them.
Software Developer
A software developer designs, develops, and tests software. The 'Design Patterns in C# Made Simple' course may be useful for software developers who want to deepen their knowledge of design principles. The course focuses on how design patterns add flexibility to code and helps you identify common pitfalls when applying them. The course further prepares the software developer for handling customer requests by focusing on flexibility. The course's coverage of specific patterns like Decorator, Adapter, and Strategy are particularly relevant.
Backend Developer
The backend developer takes care of databases, servers, and application programming interfaces. This course may be useful for backend developers who want to improve their ability to design robust and scalable systems. Understanding design patterns enables the backend developer to make informed decisions about architectural choices. This course may help the backend developer decide when and which pattern to apply. The course's coverage of specific patterns like Abstract Factory, Factory Method, and Builder are particularly relevant.
Application Developer
An application developer creates software applications for computers and other devices. This course may be useful for application developers looking to improve their code design skills. Design patterns help simplify application design and reduce complexity by moving responsibilities into collaborating classes. An application developer with a solid understanding of design patterns creates more robust and maintainable applications. You will learn how to apply design patterns to make code better flexible short and readable. The course's demonstrations on refactoring existing implementations to incorporate design patterns are particularly relevant.
Software Engineer
A software engineer is responsible for the development, testing, and maintenance of software systems. This course may be useful for software engineers who want to improve their coding skills. Design patterns are important to the software engineer because they simplify application design and reduce complexity by moving responsibilities into collaborating classes. Understanding design patterns helps the software engineer create robust applications. The 'Design Patterns in C# Made Simple' course can help the software engineer decide when and which pattern to apply by formally analyzing the need to flex around a specific axis.
Principal Engineer
A principal engineer provides technical leadership and guidance within an engineering team. This course may be useful for principal engineers who want to improve their ability to guide teams in designing robust and scalable software systems. Understanding design patterns allows principal engineers to make informed decisions about architectural choices and to mentor other engineers. The demonstrations in this course show how to refactor existing implementations to use design patterns, which may assist principal engineers in leading code improvement efforts. The course can help principal engineers decide when and which pattern to apply.
Full-Stack Developer
A full stack developer works on both the front-end and back-end of web applications. The 'Design Patterns in C# Made Simple' course may be useful to help full stack developers improve the design of their applications. Design patterns help both simplify application design and reduce complexity. An understanding of design patterns helps the full stack developer create robust applications. The course can help the full stack developer decide when and which pattern to apply. This knowledge can be applied to both front-end and back-end development.
Lead Developer
A lead developer oversees a team of developers and is responsible for the technical direction of projects. This course may be useful for lead developers who want to improve their ability to guide their team in building maintainable and scalable software. Knowledge of design patterns enables a lead developer to make better architectural decisions and to mentor their team on best practices. The lead developer is able to make informed decisions about technology and its implementation, aided by this course. The course's coverage of various design patterns and their practical applications aids in this.
Systems Architect
A systems architect is responsible for the overall design and architecture of a system, including hardware, software, and communication infrastructure. This course may be useful for systems architects because it emphasizes how to reduce design complexity. By learning to apply design patterns, systems architects can build more modular and maintainable systems. A systems architect uses design patterns to ensure systems can adapt to changing requirements. The course's focus on identifying and implementing design patterns when facing design difficulties makes it applicable to this role.
Software Consultant
A software consultant advises clients on how to use technology to meet their business goals. This course may be useful for software consultants who need to recommend design patterns to improve code quality and maintainability. A consultant is able to present solutions to clients that tackle issues. The course focuses on how design patterns add flexibility to code and helps you identify common pitfalls when applying them. The 'Design Patterns in C# Made Simple' course may serve as a practical toolkit for the consultant.
Enterprise Architect
An enterprise architect aligns IT strategy with business goals, often requiring a broad understanding of various systems and technologies. This course may be useful for enterprise architects to develop code design skills. Design patterns help simplify application design and reduce complexity by moving responsibilities into collaborating classes. The 'Design Patterns in C# Made Simple' course can help the enterprise architect create more robust and maintainable applications. The course includes coverage of Decorator, Adapter, and Strategy.
Data Architect
This course may be useful for a data architect who needs to design and manage data systems. This role requires an understanding of design patterns to efficiently organize and manage large volumes of data, particularly in the context of C# applications. The role focuses on data management to support the needs of the organization. The 'Design Patterns in C# Made Simple' course helps the data architect by teaching how to decide when and which pattern to apply when designing data systems. By learning to apply design patterns, the data architect can build more modular and maintainable systems.
Quality Assurance Engineer
A Quality Assurance Engineer is responsible for ensuring the quality of software products through testing and analysis. This course may be useful for quality assurance engineers who want to improve their understanding of software design principles. Understanding design patterns helps the Quality Assurance Engineer to create more effective test cases. The content can also help the QA engineer to easily navigate within the code. This course may help the Quality Assurance Engineer to understand how to apply design patterns to simplify application design.
Database Administrator
A database administrator maintains databases and ensures data integrity. Design patterns help database administrators to organize and manage data more efficiently. Knowledge of design patterns enables a database administrator to make better data management decisions. By learning to apply design patterns, database administrators can build more modular and maintainable systems. The 'Design Patterns in C# Made Simple' course may be useful to decide when and which pattern to apply to support the needs of the business.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Design Patterns in C# Made Simple.
Provides a visually engaging and practical introduction to design patterns. It uses a hands-on approach with real-world examples to illustrate the concepts. It is particularly helpful for visual learners and those who prefer a less formal, more accessible style. This book serves as a valuable companion to the course, offering alternative explanations and reinforcing key ideas.
This book, often referred to as the 'Gang of Four' book, is the seminal work on design patterns. It provides a comprehensive and detailed explanation of the classic design patterns. While more theoretical than 'Head First Design Patterns', it offers a deeper understanding of the underlying principles and trade-offs. is valuable as a reference for advanced learners and those seeking a more rigorous treatment of the subject.

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