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Romans Busels

Create your Epic Environment Diorama in a very popular Handpainted style. Follow our Design or create your own.

Starting with creating a Mood Board, Blockout, and Overpaints, followed by 3D Modeling, UV Maps, Mastery of Texturing, and Final Rendering. Full Pipeline.

INFO: The Course is separated into 6 Chapters/Weeks, and contains 10Hrs of Video content with a commentary and additional Guides

SOFTWARE: Blender or any 3D Software, 3DCoat, Photoshop, Sketchfab or Marmoset

Read more

Create your Epic Environment Diorama in a very popular Handpainted style. Follow our Design or create your own.

Starting with creating a Mood Board, Blockout, and Overpaints, followed by 3D Modeling, UV Maps, Mastery of Texturing, and Final Rendering. Full Pipeline.

INFO: The Course is separated into 6 Chapters/Weeks, and contains 10Hrs of Video content with a commentary and additional Guides

SOFTWARE: Blender or any 3D Software, 3DCoat, Photoshop, Sketchfab or Marmoset

He has over 15 years of professional experience in videogame development, not only as an Artist but also as the person who hires Artists and approves the final artworks that go into development. Past projects include companies such as Disney, Riot Games, Epic Games, FunPlus, and many more.

His main art principles are to break the rules, trust your imagination, and make your dreams come true.

Enroll now

What's inside

Learning objectives

  • Work with references and moodboards!
  • Learn how to think when designing stylized 3d models
  • 3d modeling and uv maps for stylized art
  • Learn how to make handpainted textures
  • Full workflow from design, blockout, overpaints, 3d modeling, uv maps, texturing and final render

Syllabus

How to create and work with references, create Moodboards, Composition, and Blockout
Week 1: Course Intro

You can go with the design that we created, or make your own.

Read more

Intro to Moodboards and what it is.

How to work with Moodboards

Learn about how to make a nicely looking Composition and what is a Hero Prop

Week 1: Design and Blockout
Learn how to 3D Model, Overpaint, Design and make Final polished 3D Model of The Diorama

Intro Week 2! 3D Modeling, Overpaints, Design and Final polishing

Week 2: How to Think when Designing
Week 2: Cliff 3D Modeling
Week 2: Ground 3D Modeling
Week 2: Tree 3D Modeling
Week 2: Small Props 3D Modeling
Week 2: Overpainting
Week 2: 3D Modeling Final Polishing
Bonus Content: Stylized 3D Modeling Tips
How to UV Map and Setup a Texture Base Colors and Lineart
Week 3: Intro
Week 3: UV Mapping
Bonus Content: 3DCoat Scene setup
Bonus Content: Material Painting Tips
Week 3: Color Blending Part 1
Week 3: Color Blending Part 2
Week 3: Lineart
Painting Highlights, AO, Decals, and adding more colors
Week 4: Intro
Week 4: Highlights
Week 4: Decals
Week 4: Painting AO
Week 4: More Colors
Creating Glowing texture and Foliage for our Tree
Week 5: Intro
Week 5: Emissive
Week 5: Reflections
Week 5: Foliage
Finishing with the textures and starting Rendering our Scene
Week 6: Intro
Week 6: Final Polishing
Week 6: Marmoset Setup
Week 6: Sketchfab Setup

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Covers the full workflow, from initial design and blockout to final rendering, providing a comprehensive understanding of the hand-painted diorama creation process
Uses industry-standard software such as Blender, 3DCoat, Photoshop, Sketchfab, and Marmoset, which are essential tools for creating professional-quality 3D art
Teaches the creation of hand-painted textures, a sought-after skill in the game development industry for creating stylized and visually appealing environments
Explores the use of mood boards and references, which are essential for developing a strong artistic vision and maintaining consistency throughout the project
Requires access to multiple software packages, which may represent a barrier to entry for some students due to subscription costs or hardware requirements

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Handpainted Diorama Course [FULL WORKFLOW] with these activities:
Review Blender Fundamentals
Brush up on Blender basics to ensure a smooth start to the course, especially if you're new to the software.
Browse courses on Blender
Show steps
  • Watch introductory Blender tutorials.
  • Practice basic modeling techniques.
  • Familiarize yourself with the Blender interface.
Explore Hand-Painting Tutorials
Follow online tutorials to learn specific hand-painting techniques and workflows used by other artists.
Show steps
  • Search for hand-painting tutorials on YouTube or ArtStation.
  • Follow along with a tutorial, focusing on a specific technique.
  • Adapt the technique to your own diorama project.
Read 'Digital Painting Techniques: Volume 8'
Study digital painting techniques to improve your texturing skills for the diorama project.
Show steps
  • Acquire a copy of 'Digital Painting Techniques: Volume 8'.
  • Read the chapters on color theory and blending.
  • Practice the techniques described in the book.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Create a Texture Palette
Develop a personal texture palette to streamline your texturing workflow and maintain a consistent style.
Show steps
  • Gather reference images of textures you like.
  • Create a Photoshop or 3DCoat file with your chosen colors and textures.
  • Organize your palette for easy access.
Read 'Color and Light: A Guide for the Realist Painter'
Study color and light principles to enhance the realism and visual impact of your diorama's textures.
Show steps
  • Acquire a copy of 'Color and Light: A Guide for the Realist Painter'.
  • Read the chapters on color temperature and light direction.
  • Experiment with different lighting setups in your diorama.
Design a New Diorama Concept
Apply the course's principles by designing your own diorama concept, pushing your creativity and solidifying your understanding.
Show steps
  • Brainstorm diorama ideas based on different themes.
  • Create a mood board for your chosen concept.
  • Sketch out the diorama's composition and key elements.
  • Create a blockout in Blender.
Portfolio-Ready Diorama Render
Refine your diorama and create a high-quality render suitable for showcasing in your portfolio.
Show steps
  • Optimize your diorama's textures and models.
  • Set up lighting and camera angles in Marmoset or Sketchfab.
  • Render your diorama at a high resolution.
  • Post-process the render in Photoshop for final touches.

Career center

Learners who complete Handpainted Diorama Course [FULL WORKFLOW] will develop knowledge and skills that may be useful to these careers:

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Handpainted Diorama Course [FULL WORKFLOW].
Provides a comprehensive understanding of color theory and lighting principles, essential for creating realistic and visually appealing hand-painted textures. It covers topics such as color mixing, light direction, and atmospheric perspective, which can significantly enhance the quality of your diorama. While the course touches on these concepts, Gurney's book offers a more in-depth exploration. This book is commonly used by artists to improve their understanding of color and light.
Offers a wealth of knowledge on digital painting techniques, directly applicable to creating hand-painted textures for the diorama. It provides insights into color blending, highlights, and ambient occlusion, all crucial elements covered in the course. While not a prerequisite, it serves as excellent supplementary reading to deepen your understanding of digital painting workflows. This book is commonly used by digital artists to improve their skills.

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