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Kenny McAlpine and Laurie O'Donnell

Most FutureLearn courses run multiple times. Every run of a course has a set start date but you can join it and work through it after it starts. Find out more This course is designed for anyone interested in game design and development, including those who are considering studying it at university and entering the games industry. It will also appeal to anyone interested in electronic or gaming music, movie soundtracks, screen media and video games. Some experience of music notation and music theory would be helpful, but no prior knowledge is required or assumed. You can use the hashtag #FLVideoGameMusic to talk about this course on social media.

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Most FutureLearn courses run multiple times. Every run of a course has a set start date but you can join it and work through it after it starts. Find out more This course is designed for anyone interested in game design and development, including those who are considering studying it at university and entering the games industry. It will also appeal to anyone interested in electronic or gaming music, movie soundtracks, screen media and video games. Some experience of music notation and music theory would be helpful, but no prior knowledge is required or assumed. You can use the hashtag #FLVideoGameMusic to talk about this course on social media.

Topics Covered

  • The Atari VCS
  • The ZX Spectrum
  • The Commodore 64
  • Week 1 Summary and Test
  • The NES
  • From Chips to Tunes
  • Playing with Sound: Adaptive Music Engines
  • Week 2 Summary and Test

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Reviews summary

Historical deep dive into game music

According to learners, this course offers a fascinating and in-depth journey through the history of video game music. Students particularly praise its unique focus on the evolution of sound design from early console chips to modern adaptive engines. While titled "Game Design and Development," the course is primarily a historical overview. Some learners note it's accessible even without prior music theory knowledge, though a few felt it could benefit those with some background. It's considered an excellent resource for enthusiasts and those curious about the artistic and technical evolution of game audio. However, some expecting hands-on game development might find it lacks practical coding or sound design skills, being more academic.
Great for beginners, no deep music theory knowledge needed.
"Even without a strong music background, I could follow along and appreciate the content easily."
"The course clearly explains complex concepts, making it approachable for newcomers to music notation."
"I was initially worried about the music theory, but the explanations were clear enough for someone like me with no prior experience."
Well-structured and presented, making the history engaging.
"The way the history unfolded, 'bit-by-bit,' was really captivating and kept me interested throughout."
"I found the lectures very informative and the examples chosen were excellent in illustrating the points."
"The content was presented clearly and made a potentially dry topic very enjoyable and easy to grasp."
Provides an engaging deep dive into video game music's past.
"I really enjoyed the journey through the history of video game music, especially the early console eras like the NES."
"This course is a goldmine for anyone interested in how game audio evolved bit by bit over the decades."
"I found the detailed exploration of chip tunes and the progression of sound engines incredibly insightful and unique."
Ideal for those passionate about game music and retro gaming.
"As a lifelong gamer and music lover, this course was exactly what I needed to deepen my appreciation."
"If you're into retro consoles and the evolution of their sound, you'll absolutely love this course."
"I'm a hobbyist musician and gamer, and I found the course perfectly aligned with my interests."
More history and theory than hands-on game development.
"I came expecting some practical game sound design tips or development exercises, but it's purely historical analysis."
"If you're looking for coding or hands-on audio implementation, this isn't it. It's a history lesson, albeit a good one."
"While the history is great, I was slightly misled by 'Game Design and Development' in the title; it's mostly about music history."

Activities

Coming soon We're preparing activities for Game Design and Development: A Bit-by-Bit History of Video Game Music. These are activities you can do either before, during, or after a course.

Career center

Learners who complete Game Design and Development: A Bit-by-Bit History of Video Game Music will develop knowledge and skills that may be useful to these careers:

Reading list

We haven't picked any books for this reading list yet.
A beginner-friendly introduction to game development, covering everything from programming to art and design.
Another classic text on game design, focusing on the technical aspects of game development.
A comprehensive overview of game development, covering everything from design to programming to marketing.
A foundational text on game design, covering the core principles and theories of game design.
An exploration of the neuroscience of game design, focusing on how to use UX principles to improve the player experience.
A collection of game design patterns, which are reusable solutions to common game design problems.
Is widely considered a fundamental text in game design, offering a comprehensive framework through over 100 'lenses' or different perspectives from which to view and analyze a game. It is highly valuable for gaining a broad understanding and is often used as a textbook in academic settings. The book helps solidify understanding by providing practical questions and frameworks for evaluating game design decisions.
An anthology of key writings on game design and theory, this book compiles influential texts from various disciplines. It provides a broader historical and theoretical context for game design and is valuable for deepening understanding and exploring classic perspectives.
Offers a practical, hands-on approach to game design with a strong emphasis on the player experience. It guides readers through the process of designing, playtesting, and iterating on games. It's an excellent resource for gaining a broad understanding and solidifying practical skills, often used as a textbook.
Written by a seasoned game designer, this book provides practical advice and insights into designing video games, covering topics from concept to production. It's known for its accessible style and real-world examples, making it valuable for both beginners and those looking to solidify their understanding of industry practices.
Covers a wide range of fundamental game design concepts, including game mechanics, interface design, and storytelling. It provides a solid foundation for understanding the core elements of game creation and is often used as an introductory textbook in game design programs.
Focuses specifically on the tactile and kinetic aspects of video games – the 'game feel.' It explores how low-level input and output contribute to a player's experience and provides methods for analyzing and designing for better game feel. It's valuable for deepening understanding of a crucial, often overlooked, aspect of game design.
Explores the intersection of psychology and video games, examining how cognitive science principles can be applied to game design to create more engaging and intuitive experiences. Published recently, it offers a contemporary perspective on understanding player behavior and is valuable for deepening understanding of user experience in games.
Presents a practical approach to game design, emphasizing the creation of engaging player experiences through mechanics and systems. It offers a clear and approachable guide to the design process and is useful for both broad understanding and solidifying practical design skills.
Authored by experienced game designers, including the creator of Magic: The Gathering, this book breaks down games into their fundamental components and explores the relationships between them. It's a valuable resource for deepening understanding of game systems and mechanics.
A comprehensive guide to game design for beginners, covering everything from the basics to advanced concepts. Written by a leading game designer and educator.

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