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Kenny McAlpine and Laurie O'Donnell

Topics Covered

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Topics Covered

  • The Atari VCS
  • The ZX Spectrum
  • The Commodore 64
  • Week 1 Summary and Test
  • The NES
  • From Chips to Tunes
  • Playing with Sound: Adaptive Music Engines
  • Week 2 Summary and Test

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Reading list

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A comprehensive guide to game design for beginners, covering everything from the basics to advanced concepts. Written by a leading game designer and educator.
A beginner-friendly introduction to game development, covering everything from programming to art and design.
Another classic text on game design, focusing on the technical aspects of game development.
A comprehensive overview of game development, covering everything from design to programming to marketing.
A foundational text on game design, covering the core principles and theories of game design.
An exploration of the neuroscience of game design, focusing on how to use UX principles to improve the player experience.
A collection of game design patterns, which are reusable solutions to common game design problems.
This practical guide focuses on the art and techniques of sound design for video games, covering topics such as the creation of sound effects, the use of music, and the role of sound in the player experience.
This online tutorial provides a comprehensive overview of the theory and practice of game audio, covering topics such as the history of game audio, the different types of sound effects and music used in games, and the use of sound to create atmosphere and emotion.
Provides an in-depth look at the music of the Final Fantasy video game series, one of the most popular and influential video game franchises of all time. It includes interviews with the composers of the music, as well as an analysis of the music's style and its impact on the series.
Provides a comprehensive overview of the history of game music, from the early days of arcade games to the present day. It covers topics such as the evolution of game music technology, the different styles of game music, and the role of game music in the gaming experience.
Provides a comprehensive overview of the theory and practice of sound effects, covering topics such as the history of sound effects, the different types of sound effects, and the use of sound effects to create atmosphere and emotion.
Provides a comprehensive overview of the theory of music for video game composers, covering topics such as the different types of scales and chords, the different types of musical forms, and the use of music to create atmosphere and emotion in video games.
Provides a brief overview of the history, theory, and practice of video game music. It covers topics such as the different types of game music, the use of music to create atmosphere and emotion in video games, and the role of game music in the gaming experience.
Provides a detailed overview of the history and evolution of video game music, from the early days of arcade games to the present day. It covers a wide range of topics, including the different types of game music, the use of music to create atmosphere and emotion in video games, and the impact of video game music on popular culture.
This classic work traces the development of musical notation from its origins in ancient Greece to the 20th century, providing a comprehensive historical overview of the subject.
This concise and practical guide covers the essential elements of music notation, including pitch, rhythm, and dynamics, making it suitable for both students and musicians.

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