Games, Sensors and Media
iOS Development for Creative Entrepreneurs,
You will learn to make fluid digital interactive experiences that are suitable for gaming and use the advanced sensor hardware built into the iPhone and iPad. This includes drawing 2D graphics, playing sounds and music, integrating with Game Center, the iOS physics engine and detecting device orientation and location. Upon completing this course, you will be able to: 1. Use the reverse geocode service to convert latitude and longitude to location names 2. Implement GeoFences to make an app efficiently monitor an iOS device’s location 3. Leverage the power of accelerometers, magnetometers and gyroscopes to orient a device in physical space 4. Create an app that responds to ambient light levels by using screen brightness as a proxy 5. Play sound effects and other media as audio 6. Make a game like Pong 7. Make a game like Breakout 8. Manipulate graphics in a game environment 9. Use the physics engine to create realistic game worlds 10. React to multi-touch events for complex interaction design 11. Detect and respond to collisions and contacts efficiently 12. Chain complex sequences of actions, animations and sounds with precision 13. Animate multi-frame sprites 14. Create particle systems to simulate fire, smoke and magic (and more!) 15. Interface with Game Center to create leaderboards and achievements that can be shared through social networks
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Rating | 4.0★ based on 9 ratings |
---|---|
Length | 5 weeks |
Effort | 4 weeks of study, 2-4 hours/week |
Starts | Jul 10 (38 weeks ago) |
Cost | $49 |
From | University of California, Irvine via Coursera |
Instructors | Don Patterson, Sam Kaufman |
Download Videos | On all desktop and mobile devices |
Language | English |
Subjects | Programming |
Tags | Computer Science Software Development |
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What people are saying
about coding game structures
Lots of things learned about coding game structures.
finally got someone at
I waited over 2 months to get my final assignment marked and finally got someone at Coursera to grade me.
get my final assignment
thoroughly understandable step-by-step approach
Exceptional Very awesome class with thoroughly understandable step-by-step approach.
waited over 2 months
bugs in video productions
Material is really interesting and helpful, but a lot of bugs in video productions.
more practical examples
More practical examples would be helpful Even if you don't plan to develop games for iOS, this course is a must.
providing audio feedback
This course teaches you the basics of using sensors to detect motion and orientation, providing audio feedback, geofencing and SpriteKit.
don patterson
Don Patterson is an excellent instructor and clearly presents the topics in a logical manner.
even if
extremely poor
Extremely Poor
good intro
Good intro to games, sensors and media.
Careers
An overview of related careers and their average salaries in the US. Bars indicate income percentile.
Passing Game Coordinator $53k
Temporary Graphics Specialist $61k
Graphics Art Director $82k
Assistant Game Designer Lead $84k
Colorist/Graphics Artist $89k
Assistant Game Analyst $93k
Graphics Coordinator & Statistician $94k
Senior graphics $94k
Marketing and Graphics Manager $99k
Game Designer and Integrator $107k
Senior Staff Game Designer $118k
Senior Owner Game Designer $194k
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Rating | 4.0★ based on 9 ratings |
---|---|
Length | 5 weeks |
Effort | 4 weeks of study, 2-4 hours/week |
Starts | Jul 10 (38 weeks ago) |
Cost | $49 |
From | University of California, Irvine via Coursera |
Instructors | Don Patterson, Sam Kaufman |
Download Videos | On all desktop and mobile devices |
Language | English |
Subjects | Programming |
Tags | Computer Science Software Development |
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