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Unity 5
2D Pathfinding
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Learn how to move characters and objects from point A to B with this introduction to pathfinding in Unity 5. This training focuses on pathfinding in the 2D world: programming simple ways to connect different locations in 2D games. Jesse Freeman starts by explaining the data structures (graphs and nodes) and the A* pathfinding algorithm: the technology that makes traversal of 2D games possible. Then he shows you how to connect paths in a 2D map, and find the fastest path between two points. You'll also build a simple demo map to illustrate and test the pathfinding logic. Topics include:- What is A*?
- Adding node classes and properties
- Storing and indexing graph nodes
- Building the search class
- Traversing the nodes
- Searching adjacent nodes
- Testing the search
- Building a test map
- Creating and coloring a grid
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Rating | Not enough ratings |
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Length | 32m 21s |
Starts | On Demand (Start anytime) |
Cost | $0/month (Access to entire library- free trial available) |
From | LinkedIn Learning |
Instructor | Jesse Freeman |
Download Videos | Only via the LinkedIn Learning mobile app |
Language | English |
Subjects | Programming |
Tags | Developer Unity Games |
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Rating | Not enough ratings |
---|---|
Length | 32m 21s |
Starts | On Demand (Start anytime) |
Cost | $0/month (Access to entire library- free trial available) |
From | LinkedIn Learning |
Instructor | Jesse Freeman |
Download Videos | Only via the LinkedIn Learning mobile app |
Language | English |
Subjects | Programming |
Tags | Developer Unity Games |
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