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Unity 5

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Learn how to move characters and objects from point A to B with this introduction to pathfinding in Unity 5. This training focuses on pathfinding in the 2D world: programming simple ways to connect different locations in 2D games. Jesse Freeman starts by explaining the data structures (graphs and nodes) and the A* pathfinding algorithm: the technology that makes traversal of 2D games possible. Then he shows you how to connect paths in a 2D map, and find the fastest path between two points. You'll also build a simple demo map to illustrate and test the pathfinding logic. Topics include:
  • What is A*?
  • Adding node classes and properties
  • Storing and indexing graph nodes
  • Building the search class
  • Traversing the nodes
  • Searching adjacent nodes
  • Testing the search
  • Building a test map
  • Creating and coloring a grid

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Length 32m 21s
Starts On Demand (Start anytime)
Cost $0/month (Access to entire library- free trial available)
From LinkedIn Learning
Instructor Jesse Freeman
Download Videos Only via the LinkedIn Learning mobile app
Language English
Subjects Programming
Tags Developer Unity Games

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Rating Not enough ratings
Length 32m 21s
Starts On Demand (Start anytime)
Cost $0/month (Access to entire library- free trial available)
From LinkedIn Learning
Instructor Jesse Freeman
Download Videos Only via the LinkedIn Learning mobile app
Language English
Subjects Programming
Tags Developer Unity Games

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