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Alex Dev

Are you ready to take your game development skills to the next level and create your own unique RPG game? Look no further than this comprehensive and standalone course, designed to take you through the process step by step, even if you have no previous experience in game development.

I've even included a 3-hour crash course for those who have zero knowledge in Unity. While it's better to have some experience and knowledge of C#, don't worry if you don't have it, because I'll cover everything you need to know to create an RPG game.

Read more

Are you ready to take your game development skills to the next level and create your own unique RPG game? Look no further than this comprehensive and standalone course, designed to take you through the process step by step, even if you have no previous experience in game development.

I've even included a 3-hour crash course for those who have zero knowledge in Unity. While it's better to have some experience and knowledge of C#, don't worry if you don't have it, because I'll cover everything you need to know to create an RPG game.

Throughout this course, you'll learn how to create a versatile player controller using a finite state machine, levels, parallax effect, camera controllers, enemies to fight against, and an engaging combat system with mechanics such as dashes, counterattacks, skills, and more.

From there, you'll move on to more advanced systems that will turn your game into a fully functional RPG, with items, crafting, stats such critical attacks, evasion, magical damage, elemental effects and more. You'll also develop UI elements to manage all of these systems and create a save system to save your progress, checkpoints, items, skills, experience, and currency.

Finally, you'll polish your game mechanics, visual effects, particles, and build and publish your game. By the end of this course, you'll have all the tools you need to create your own unique RPG game, regardless of your previous experience.You can use my design or mix it with your own ideas. The systems in this course are clean and scalable, allowing you to build upon them and create a truly unique RPG game.

So don't hesitate, enroll in my course today and turn your game ideas into reality. p.s We don't play games ,we make them.

Enroll now

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What's inside

Learning objectives

  • Learn c#, a modern versatile programming language.
  • Develop strong and transferrable problem-solving skills.
  • Learn object-oriented programming in real-world scenarios
  • Gain an excellent general knowledge of video game design.
  • Create playable game projects - good for your portfolio, or just for your own sense of achievement.
  • Write clean, maintainable code and design scalable game architectures

Syllabus

Introduction
Watch before you start
Important to know - Mindset of the course
Important to know - Crash course
Read more
Important to know - Q&A & Bugs
Important to know
Crash Course on Unity
Install Unity and Visual Studio 2022
Unity windows and Tools
Colliders nad Rigibody
Input and First script
Move and Jump
Serializefield
Sprite sheet
Animator
Clean up
Flip character
2D Collision Detection
Jump animation
Sticky walls
Dash and timers
Dash cooldown
Attack animation
Attack combo
Inheritance
Preparing inheritance
Making enemy with Inheritance
Enemy's attack
End of crash course
Player's Finite State Machine
What is State Machine
Creating Finite State Machine
Setup Animator with State Machine
Movement with State Machine
Jump with State Machine
Collision Check
Flip
Creating Dash State
Improving Dash State
Wall Slide State
Wall Jump State
Primary Attack State
Combo Attacks
Finalize Attack State
Attack's direction
Training Ground Setup
Tile Palette
Tile Map Collider
Camera
Parallax background
Endless background
Enemy's State Machine
Making inheritance for Player and Enemy
Enemy's Idle and Move State
Enemy's Battle State
Enemy's Attack State
Finalize Battle State
Battle system
Battle System Design
Attack Logic
Collider's collision exception
On Hit Fx
On Hit Impact
Attack's direction hot fix
Counter attack - Enemy's Stun State
Counter's attack window
Player's Counter Attack
Skill system
Concept of a Skill System
Creating Player Manager and Skill Manager
Foundation of Skill System
Clone skill
Clone Creating Ability
Clone's Attack
Sword Skill
Sword Throw Skill State
Setting up details of the sword
Setting up sword's aim
Improving sword's behaviour
Improving sword throwing state
Bouncy sword
Setting sword type
Pierce sword
Saw spin sword
Freeze time of the enemies
Ultimate skill
Blackhole and Quick Time Event keys
Improving blackhole with clone creatin
Blackhole details setup
Blackhole ability state
Blackhole duration
Magic crystal ability
Crystal ability
Explosive crystal
Moving crystal
Multi-crystal
Improving skills in a skill tree
Clone duplication on attack

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Meant to be a foundational course, this course is more suitable for beginners who have little to no background in game development
Features a 3-hour introductory course in Unity, making it welcoming for those with no prior experience
Teaches foundational knowledge of game development, such as creating levels, parallax effects, and combat systems with mechanics like dashes and counterattacks
Develops advanced RPG systems, such as skills, crafting, and elemental effects
Covers additional gameplay mechanics, game art, particles, and game publishing
Provides you with all the tools you need to create your own unique RPG game, regardless of your previous experience

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in The Ultimate Guide to Creating an RPG Game in Unity with these activities:
Join an Online Unity Community
Connects you with other Unity developers and provides opportunities for collaboration, knowledge sharing, and feedback on your work.
Show steps
  • Join online forums and discussion groups dedicated to Unity development
  • Participate in Unity meetups or hackathons
  • Collaborate with other developers on Unity projects
  • Share your knowledge and experiences with the Unity community
C# Coding Exercises
Reinforces your understanding of C# programming concepts, syntax, and data structures.
Show steps
  • Practice writing simple C# programs that perform basic operations
  • Create methods and classes to organize your code
  • Work with different data types, variables, and operators
  • Solve coding challenges involving loops, arrays, and conditionals
Brush up on Unity Basic Concepts
Refreshes your knowledge of the basic concepts in Unity such as the Editor interface and workflow, GameObject hierarchy, components, and basic scripting.
Show steps
  • Review Unity Project Structure and Terminology
  • Install Unity and create a new project
  • Navigate the Unity Editor interface
  • Create and interact with GameObjects
  • Write and attach a basic script to a GameObject
  • Debug and troubleshoot Unity projects
Four other activities
Expand to see all activities and additional details
Show all seven activities
Create a Simple 2D Character Controller
Provides hands-on practice in implementing a basic character controller with movement, jumping, and basic physics interactions.
Show steps
  • Create a new Unity project and set up the scene
  • Create a player character and control its movement
  • Add jumping ability to the player
  • Implement basic physics interactions like gravity and collision detection
  • Polish the character controller's movement and feel
Design Level Layouts
Develops your ability to create engaging and challenging level layouts for your RPG game.
Show steps
  • Plan the flow and structure of your level
  • Design and create different types of rooms and obstacles
  • Incorporate puzzles, traps, and hidden secrets into your level
  • Create a varied and visually appealing environment
  • Test and refine your level layout for gameplay and balance
Contribute to Open-Source Unity Projects
Provides practical experience with real-world Unity codebases and contributes to the open-source community.
Show steps
  • Identify open-source Unity projects that align with your interests
  • Review the project's codebase and identify areas where you can contribute
  • Submit bug reports, feature requests, or code contributions to the project
  • Collaborate with other developers on the project
Participate in Unity Game Jams
Challenges you to develop complete Unity games within a limited timeframe, fostering creativity and rapid prototyping skills.
Show steps
  • Join a Unity game jam event
  • Form a team or work solo
  • Ideate and develop a game concept within the jam's theme
  • Implement your game's mechanics, art, and audio
  • Submit your completed game by the deadline

Career center

Learners who complete The Ultimate Guide to Creating an RPG Game in Unity will develop knowledge and skills that may be useful to these careers:
Game Developer
A Game Developer is responsible for developing and implementing the gameplay mechanics of video games. This course may be useful as it provides a comprehensive introduction to game development, including topics such as programming, level design, and character creation. The course also teaches students how to use Unity, a popular game development engine. This knowledge would be valuable for anyone who wants to pursue a career as a Game Developer.
Game Designer
A Game Designer is responsible for designing the gameplay and mechanics of video games. This course may be useful as it provides a comprehensive introduction to game design, including topics such as level design, character creation, and gameplay mechanics. The course also teaches students how to use Unity, a popular game development engine. This knowledge would be valuable for anyone who wants to pursue a career as a Game Designer.
Computer Programmer
A Computer Programmer is responsible for writing and maintaining computer code. This course may be useful as it provides a foundation in computer science concepts such as programming, data structures, and algorithms. The course also teaches students how to use Unity, a popular game development engine. This knowledge would be valuable for anyone who wants to pursue a career as a Computer Programmer.
Software Engineer
A Software Engineer is responsible for designing, developing, and maintaining software applications. This course may be useful as it provides a foundation in computer science concepts such as programming, data structures, and algorithms. The course also teaches students how to use Unity, a popular game development engine. This knowledge would be valuable for anyone who wants to pursue a career as a Software Engineer.
Project Manager
A Project Manager is responsible for planning, organizing, and executing projects. This course may be useful as it provides a foundation in project management principles. The course also teaches students how to use Unity, a popular game development engine. This knowledge would be valuable for anyone who wants to pursue a career as a Project Manager.
Data Analyst
A Data Analyst is responsible for collecting, analyzing, and interpreting data. This course may be useful as it provides a foundation in data analysis techniques. The course also teaches students how to use Unity, a popular game development engine. This knowledge would be valuable for anyone who wants to pursue a career as a Data Analyst.
Web Developer
A Web Developer is responsible for designing and developing websites. This course may be useful as it provides a foundation in computer science concepts such as programming, data structures, and algorithms. The course also teaches students how to use Unity, a popular game development engine. This knowledge would be valuable for anyone who wants to pursue a career as a Web Developer.
Systems Analyst
A Systems Analyst is responsible for analyzing and designing computer systems. This course may be useful as it provides a foundation in computer science concepts such as systems analysis, design, and implementation. The course also teaches students how to use Unity, a popular game development engine. This knowledge would be valuable for anyone who wants to pursue a career as a Systems Analyst.
Quality Assurance Analyst
A Quality Assurance Analyst is responsible for testing and evaluating software products. This course may be useful as it provides a foundation in quality assurance principles. The course also teaches students how to use Unity, a popular game development engine. This knowledge would be valuable for anyone who wants to pursue a career as a Quality Assurance Analyst.
Management Analyst
A Management Analyst is responsible for analyzing and improving management practices. This course may be useful as it provides a foundation in management analysis techniques. The course also teaches students how to use Unity, a popular game development engine. This knowledge would be valuable for anyone who wants to pursue a career as a Management Analyst.
Business Analyst
A Business Analyst is responsible for analyzing and improving business processes. This course may be useful as it provides a foundation in business analysis techniques. The course also teaches students how to use Unity, a popular game development engine. This knowledge would be valuable for anyone who wants to pursue a career as a Business Analyst.
Database Administrator
A Database Administrator is responsible for managing and maintaining databases. This course may be useful as it provides a foundation in computer science concepts such as data structures, algorithms, and database management. The course also teaches students how to use Unity, a popular game development engine. This knowledge would be valuable for anyone who wants to pursue a career as a Database Administrator.
Technical Writer
A Technical Writer is responsible for writing and editing technical documentation. This course may be useful as it provides a foundation in writing and communication skills. The course also teaches students how to use Unity, a popular game development engine. This knowledge would be valuable for anyone who wants to pursue a career as a Technical Writer.
User Experience Designer
A User Experience Designer is responsible for designing and evaluating the user experience of products and services. This course may be useful as it provides a foundation in user experience design principles. The course also teaches students how to use Unity, a popular game development engine. This knowledge would be valuable for anyone who wants to pursue a career as a User Experience Designer.
Instructional Designer
An Instructional Designer is responsible for designing and developing educational materials. This course may be useful as it provides a foundation in instructional design principles. The course also teaches students how to use Unity, a popular game development engine. This knowledge would be valuable for anyone who wants to pursue a career as an Instructional Designer.

Reading list

We've selected eight books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in The Ultimate Guide to Creating an RPG Game in Unity.
Introduces fundamental design patterns and best practices for game programming, covering topics such as object-oriented design, state machines, and event-driven architectures. It can help you develop a solid foundation in game development principles and improve the design and maintainability of your code.
Provides a comprehensive overview of Unity game development, covering the basics of C#, Unity's interface, and essential concepts such as physics, animation, and AI. It can be a valuable resource for beginners who want to get started with Unity and build a foundation for their RPG game project.
Beginner-friendly introduction to the C# programming language, covering basic syntax, data types, control flow, and object-oriented programming. It can be helpful for those who want to learn C# from scratch or refresh their knowledge before starting their RPG game project.
Provides an in-depth overview of game engine architecture, discussing concepts such as rendering pipelines, memory management, and physics engines. It can be useful for those who want to gain a deeper understanding of how game engines work and how to design your own custom systems for your RPG game project.
Explores the principles and practices of game design, providing insights into player psychology, game mechanics, and storytelling. It can help you develop a deeper understanding of the craft of game design and create more engaging and rewarding experiences for your RPG game players.
Covers a wide range of programming algorithms and techniques commonly used in game development, including pathfinding, collision detection, and AI. It can provide a valuable reference for implementing efficient and robust algorithms in your RPG game project.
Provides a historical overview of classic role-playing games, discussing their design, gameplay, and cultural impact. It can serve as a valuable source of inspiration and reference for those who want to create an RPG game that draws upon the rich history of the genre.
Explores the psychological principles that influence player behavior and motivation in games. It can help you understand how to design your RPG game's mechanics, story, and user interface to create a more engaging and rewarding experience for players.

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