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Bryan Hansen

The Gang of Four Design Patterns explained and implemented using Java.

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The Gang of Four Design Patterns explained and implemented using Java.

This course is part of a 3 part series covering design patterns using Java. This part covers the behavioral design patterns, Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template, and Visitor as defined by the Gang of Four. We look at examples in the Java API and code examples of each pattern.

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Syllabus

Course Overview
Behavioral Design Patterns Introduction
Chain of Responsibility Pattern
Command Pattern
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Interpreter Pattern
Iterator Pattern
Mediator Pattern
Memento Pattern
Observer Pattern
State Pattern
Strategy Pattern
Template Method Pattern
Visitor Pattern
What Next?

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Develops deep expertise in design patterns using the Java programming language, especially for experienced learners
Taught by Bryan Hansen, a recognized expert in design patterns
Examines design patterns which are highly relevant to object-oriented programming
Covers a wide range of behavioral design patterns, including Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template, and Visitor, ensuring comprehensive coverage
May not be suitable for beginners in object-oriented programming or Java

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Design Patterns in Java: Behavioral with these activities:
Organize your notes, assignments, quizzes, and exams
Organizing your materials will help you stay on top of the course material and make it easier to study for exams.
Show steps
  • Create a system for organizing your materials
  • File your notes, assignments, quizzes, and exams in the appropriate place
  • Review your materials regularly
  • Update your system as needed
  • Seek help from a tutor or librarian if needed
Read 'Head First Design Patterns'
This book provides a clear and concise introduction to design patterns, which will help you understand how to write reusable and maintainable code.
Show steps
  • Read the book from cover to cover
  • Take notes on the key concepts
  • Try to apply the design patterns in your own code
  • Discuss the design patterns with other developers
  • Attend a workshop or training course on design patterns
Volunteer at a local tech company
Volunteering at a local tech company will help you gain practical experience and build your network.
Show steps
  • Find a local tech company to volunteer at
  • Contact the company and express your interest in volunteering
  • Complete the volunteer application
  • Attend the volunteer orientation
  • Perform your volunteer duties
Five other activities
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Show all eight activities
Practice solving problems using recursion
Practicing recursion will help you understand how to solve problems by breaking them down into smaller subproblems.
Show steps
  • Find a problem that can be solved using recursion
  • Break the problem down into smaller subproblems
  • Write a recursive function to solve each subproblem
  • Test your recursive function
  • Debug your recursive function if necessary
Join a study group
Joining a study group will help you learn from your peers and get support from other students.
Show steps
  • Find a study group to join
  • Attend the study group meetings regularly
  • Participate in the discussions
  • Help other students with their work
  • Study for exams together
Participate in a coding competition
Participating in a coding competition will help you improve your problem-solving skills and learn from other developers.
Show steps
  • Find a coding competition to participate in
  • Practice solving problems in the format of the competition
  • Attend the competition and give it your best shot
  • Reflect on your performance and learn from your mistakes
  • Keep practicing and competing to improve your skills
Write a Java program that implements the Observer design pattern
Implementing the Observer design pattern in Java will help you understand how to create loosely coupled objects that can communicate with each other.
Show steps
  • Define the Observer interface
  • Define the Subject class
  • Create an Observer class that implements the Observer interface
  • Add the Observer to the Subject
  • Notify the Observer when the Subject changes state
Develop a software application that demonstrates the use of design patterns
Developing a software application that demonstrates the use of design patterns will help you apply your knowledge of design patterns in a practical setting.
Show steps
  • Choose a project idea
  • Design the application architecture
  • Implement the application
  • Test the application
  • Deploy the application

Career center

Learners who complete Design Patterns in Java: Behavioral will develop knowledge and skills that may be useful to these careers:
Java Developer
Java Developers write and maintain code for software systems using the Java programming language. They work with Software Engineers and Software Developers to bring software designs to life. This course is particularly relevant for Java Developers because it teaches design patterns that are specifically applicable to Java.
Full-Stack Developer
Full Stack Developers write and maintain code for both the client-side and server-side of software systems. They work with Software Engineers and Software Developers to bring software designs to life. This course may be useful for Full Stack Developers who want to learn about design patterns that can help them write more efficient and maintainable code.
Software Engineer
Software Engineers design, develop, and test software systems. They work with Software Architects to ensure that systems meet the needs of users. This course may be useful for Software Engineers who want to learn about design patterns that can help them write more efficient and maintainable code.
Backend Developer
Backend Developers write and maintain code for the server-side of software systems. They work with Software Engineers and Software Developers to bring software designs to life. This course may be useful for Backend Developers who want to learn about design patterns that can help them write more efficient and maintainable code.
Software Developer
Software Developers write and maintain code for software systems. They work with Software Engineers to bring software designs to life. This course may be useful for Software Developers who want to learn about design patterns that can help them write more efficient and maintainable code.
Software Architect
Software Architects design and develop the overall architecture of software systems. They ensure that systems are scalable, reliable, and secure. This course may be useful for Software Architects who want to learn about design patterns that can help them create more effective software architectures.
Database Administrator
Database Administrators design and maintain databases. They work with Software Engineers and Software Developers to ensure that databases are scalable, reliable, and secure. This course may be useful for Database Administrators who want to learn about design patterns that can help them create more effective databases.
Systems Analyst
Systems Analysts design and develop software systems. They work with Software Engineers and Software Developers to bring software designs to life. This course may be useful for Systems Analysts who want to learn about design patterns that can help them create more effective software systems.
Technical Support Analyst
Technical Support Analysts provide technical support to users of software systems. They work with Software Engineers, Software Developers, and other technical professionals to resolve technical issues. This course may be useful for Technical Support Analysts who want to learn about design patterns that can help them create more effective technical support.
Business Analyst
Business Analysts gather and analyze business requirements to help organizations develop software systems that meet their needs. They work with Software Engineers, Software Developers, and other stakeholders to ensure that software systems are aligned with business objectives. This course may be useful for Business Analysts who want to learn about design patterns that can help them create more effective software systems.
Product Manager
Product Managers oversee the development and marketing of software products. They work with Software Engineers, Software Developers, and other stakeholders to ensure that software products meet the needs of users. This course may be useful for Product Managers who want to learn about design patterns that can help them create more effective software products.
IT Manager
IT Managers oversee the IT operations of an organization. They work with Software Engineers, Software Developers, and other IT professionals to ensure that IT systems are running smoothly. This course may be useful for IT Managers who want to learn about design patterns that can help them create more effective IT systems.
Technical Writer
Technical Writers document software systems. They work with Software Engineers, Software Developers, and other technical professionals to create documentation that is clear, concise, and accurate. This course may be useful for Technical Writers who want to learn about design patterns that can help them create more effective documentation.
Software Tester
Software Testers test software systems to find and fix bugs. They work with Software Engineers, Software Developers, and other technical professionals to ensure that software systems are free of defects. This course may be useful for Software Testers who want to learn about design patterns that can help them create more effective software tests.
Project Manager
Project Managers plan and execute software development projects. They work with Software Engineers, Software Developers, and other project stakeholders to ensure that projects are completed on time, within budget, and to the required quality. This course may be useful for Project Managers who want to learn about design patterns that can help them create more effective software development projects.

Reading list

We've selected 17 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Design Patterns in Java: Behavioral.
Provides a fun and engaging introduction to design patterns, with a focus on the behavioral patterns covered in this course. It uses humor and real-world examples to make the concepts easy to understand.
This popular book provides a clear and concise introduction to design patterns. It great choice for beginners who want to learn more about design patterns and how to use them in their code.
Provides a comprehensive tutorial on design patterns in Java, with a focus on the behavioral patterns covered in this course. It includes detailed explanations and code examples.
Provides a modern and practical guide to design patterns in Java, with a focus on the behavioral patterns covered in this course. It includes real-world examples and best practices.
Provides a comprehensive guide to writing clean and maintainable code. It covers a wide range of topics, including naming conventions, code organization, and refactoring.
Provides a comprehensive guide to best practices for writing effective Java code. It includes guidance on design patterns and other topics that are relevant to this course.
Provides a comprehensive guide to design patterns in Java. It covers a wide range of topics, including creational, structural, and behavioral design patterns.
Provides a comprehensive guide to concurrency in Java. It includes guidance on design patterns and other topics that are relevant to this course.
Provides a comprehensive guide to object-oriented design, with a focus on design patterns. It includes guidance on the behavioral patterns covered in this course.
Provides a comprehensive guide to refactoring code, with a focus on design patterns. It includes guidance on the behavioral patterns covered in this course.
Provides a comprehensive guide to domain-driven design, with a focus on design patterns. It includes guidance on the behavioral patterns covered in this course.
Provides a fun and engaging introduction to Java programming. It includes coverage of design patterns, but the focus is on the basics of Java.

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