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Building Games with Unity Services
Monetization & Analytics
At the core of developing successful, long-lasting games is a thorough knowledge of user behavior and monetization. In this course, Building Games with Unity Services: Monetization & Analytics, you’ll discover the skills you need to leverage Unity Services to incorporate advertisements and track the behaviors of your players. First, you’ll learn how to efficiently structure multiple manager scripts within a single project. Next, you’ll dive into displaying ads in a sandbox environment, creating custom ad placements, and going live with your game services. Finally, you’ll use the Unity Analytics API to create custom trackable events, data funnels, and configure remote settings for easier testing. When you’re finished with this course, you'll have a foundational understanding of the Unity Monetization and Analytics services that will help you as you move forward to building your own games. Software required: Unity 2018, Visual Studio.
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Rating | Not enough ratings |
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Length | 1.4 hours |
Starts | On Demand (Start anytime) |
Cost | $35/month (Access to entire library- free trial available) |
From | Pluralsight |
Instructor | Harrison Ferrone |
Download Videos | On Windows, MacOS, iOS, and Android Pluralsight app |
Language | English |
Subjects | Programming |
Tags | Game Development Creative Professional Game Programming |
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Rating | Not enough ratings |
---|---|
Length | 1.4 hours |
Starts | On Demand (Start anytime) |
Cost | $35/month (Access to entire library- free trial available) |
From | Pluralsight |
Instructor | Harrison Ferrone |
Download Videos | On Windows, MacOS, iOS, and Android Pluralsight app |
Language | English |
Subjects | Programming |
Tags | Game Development Creative Professional Game Programming |
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